• Driver Series V1 - Car Insurance Mandatory
    3 replies, posted
[IMG]http://upload.wikimedia.org/wikipedia/commons/5/58/Driver_series_logo.png[/IMG] ----------- [B]Overview:[/B] ----------- Beginning in 1999 with the release of [I]Driver[/I], the Driver series is a series of fast cars, gangs, inevitable police chases, and the occasional shootout. From [I]Driver[/I] to [I]Driv3r[/I], the series has focused on Tanner, although [I]Driver: Parallel Lines[/I] deviated with the character of TK before returning to Tanner's story in [I]Driver: San Francisco[/I]. -------------- [B]Driver (1999)[/B] -------------- [t]http://1.bp.blogspot.com/-faoIxjJamMo/UN7eD3cd66I/AAAAAAAAH2I/-wK3HZkPNjs/s1600/15334721.jpg[/t] [I]Platforms: Windows, PlayStation, Game Boy Color, Mac, PlayStation Network[/I] Released in 1999, [I]Driver[/I] followed the story of Detective John Tanner, a former race car driver turned undercover cop. After working as a wheelman for lowly gangsters in Miami, Tanner eventually follows a chain of crime through San Francisco, Los Angeles, and New York City, where Tanner rescues the President of the United States in a hair-tearing finale. Although revolutionary at the time, the game featured several shortcomings, such as the inability to leave your car, glitches on the PlayStation version, and significant graphical bugs on newer systems. However, it's still rather fun to play, especially during nostalgia trips. ---------------------------------------- [B]Driver 2: The Wheelman is Back (2002)[/B] ---------------------------------------- [t]http://i.ytimg.com/vi/1qYC4XKDkiQ/hqdefault.jpg[/t] [I]Platforms: PlayStation, Game Boy Advance[/I] [I]Driver 2[/I] brought back John Tanner and his new partner Tobias Jones on a trail after a man known as Pink Lenny, who works for Solomon Caine, a mobster with an empire stretching from Chicago to Las Vegas. However, Lenny is suspected of assisting Alvaro Vasquez, one of Caine's many rivals. After trailing Lenny's operations through Chicago, Havana, Las Vegas, and Rio, where Tanner eventually apprehends Lenny. [I]Driver 2[/I]'s primary new feature was the ability to get out of your car and hijack other ones, although with dodgy controls and the inability to get out during a police chase. The cities available are rather large, though, and secrets are scattered throughout each one. -------------- [B]Driv3r (2004)[/B] -------------- [t]http://i1-news.softpedia-static.com/images/extra/GAMES/large/driv3rps2_002-large.jpg[/t] [I]Platforms: PlayStation 2, Xbox, Windows, Game Boy Advance[/I] The pretentiously-named [I]Driv3r[/I] begins with Tanner and Jones infiltrating a crime ring known as South Beach, which eventually leads through Miami, Nice, and Istanbul. In Istanbul, Tanner finds that the true leader of South Beach is Jericho, a henchman who appeared formerly in [I]Driver 2[/I] and who murdered his boss, Soloman Caine, to take over his empire. Eventually, Tanner and Jericho confront each other, where both shoot each other to apparent death. [I]Driv3r[/I] is often agreed as the worst game of the series, as it abandoned the driving focus in favor of Grand Theft Auto-style gunfights. In addition, many of its missions are incredibly difficult, leading to extremely low reviews and a near-franchise killer. ----------------------------- [B]Driver: Parallel Lines (2006)[/B] ----------------------------- [t]http://xboxmedia.ign.com/xbox/image/article/681/681097/driver-parallel-lines-20060112070205420-000.jpg[/t] [I]Platforms: PlayStation 2, Xbox, Windows , Wii[/I] [I]Driver: Parallel Lines[/I] leaves Tanner behind in favor of a new protagonist, TK. A young eighteen-year-old wheelman in the middle of 1978 New York City, TK joins up with a gang of mobsters, until he's betrayed and sent to Sing-Sing prison for twenty-eight years. TK finally emerges as an embittered forty-six-year-old man, bent on revenge against his former gangmembers. The game revolutionized the series, as it marked a return to its roots with the reduction of gunfights. [I]Parallel Lines[/I] continued to change the series, however, as the traditional Take A Ride mode was replaced with an open-world style akin to GTA. Garages were also introduced, as well as the ability to customize cars to your heart's content. Challenges and races scattered across the city also filled in the gap, despite a reduction from three to one cities. Significant changes occur between 1978 and 2006, although once the game is completed, the player can switch back and forth between eras. ------------------------------ [B]Driver: San Francisco (2011)[/B] ------------------------------ [t]http://static9.cdn.ubi.com/en-GB/images/Driver_980x395tcm2126072.jpg[/t] [I]Platforms: PlayStation 3, Wii, Xbox 360, Windows, Mac OS X[/I] [I]Driver: San Fransisco[/I] returns to Tanner's story after a seven-year absence. Tanner and Jericho have both survived the ending of [I]Driv3r[/I], with the latter under lock and key. [sp]However, Jericho orchestrates an escape, which ends in Tanner being sent into a coma after a collision with a tractor trailer. Now unknowingly inside his mind, Tanner tracks Jericho through San Francisco, but when his dream begins to disintegrate around him, Tanner awakens and pursues Jericho through the city streets. After a long chase, Jericho is rammed by Jones and re-apprehended.[/sp] [I]Driver: San Francisco[/I] takes a drastic - but positive - change with the introduction of the Shift mechanic. Although Tanner cannot leave his car physically, he can psychically project himself into other cars, possessing their drivers. This mechanic allows for unique choices, such as ramming opponents using oncoming traffic. The game also retains some features from [I]Parallel Lines[/I], however, including garages and an open-world style.
Driver (the earlier games) can be summed up in one video [media]http://www.youtube.com/watch?v=bk4ICZi_9Nc[/media] alternatively, one picture [img]http://filesmelt.com/dl/domsfirstdrivinglesson.gif[/img] I don't understand all the hate for Driv3r, I had plenty of fun with it (but that might just be because of the cop AI and the funny shit that would happen 24/7) I've also never heard anyone say anything about the physics problem that can happen in SF, I used to search for big ass trucks on the highway and turn them loose in the oncoming lane. They would sometimes SERIOUSLY flip the fuck out, it's hard to explain how they would though. They would just become a wrecking machine of death and anything that hit them would not slow them down at all. Try it yourself if you never have.
The only driver game I played was Driv3r for GBA As a kid I thought it was amazing because it had ~3d graphics~ [video=youtube;O5e5iF6OvAY]http://www.youtube.com/watch?v=O5e5iF6OvAY[/video]
I started playing the first Driver again, and damn is it fun. It's incredibly irritating though, because the missions don't have checkpoints, so you either finish it, or die. And you need to manually save, which threw me off after Driver: San Fransisco's autosave function. [editline]30th March 2013[/editline] Also, [i]square roads[/i].
Sorry, you need to Log In to post a reply to this thread.