• Udk rts?
    12 replies, posted
So i got a small team (of mostly coders) and i got hit with an idea to make an RTS using the UDK. and i was wondering what you guys thought and if it had ever been done? i have see alot of Unreal mods out there and i love them but whats your thoughts on this?
Don't use acronyms before using the entire word/sentence, it confuses people. Also, go for it, it seems pretty cool.
If you think you can make it, sure, go ahead. I've always been interested in seeing an RTS made with the Unreal engine. I'll be looking forward hearing from you.
It can probably be done, it'll just take more time and effort. It's a very flexable engine.
[QUOTE=G-Strogg;19579458]If you think you can make it, sure, go ahead. I've always been interested in seeing more RTS' from that engine. Company of heroes was Unreal engine right? Otherwise i retract my statement.[/QUOTE] No, it wasn't. It uses the same (But Modified) engine DoW 1 uses which I'm pretty sure was proprietary.
So it seems. Thanks for correcting me.
Well thanks for the input my group was looking for something that was a little light on the Custom Content (like models) so i thought i could use the UT3 Models and shit and modify maps so work with this i also plan on implementing some unique features to the RTS genre (or at least new to me i don't play a lot of rts's {Warcraft, starcraft ect....)
[QUOTE=BRadNowacki;19580004]Well thanks for the input my group was looking for something that was a little light on the Custom Content (like models) so i thought i could use the UT3 Models and shit and modify maps so work with this i also plan on implementing some unique features to the RTS genre (or at least new to me i don't play a lot of rts's {Warcraft, starcraft ect....)[/QUOTE] Wouldn't the UT3 models be a little high detail to have hundreds on the screen at once? Or do you have low poly versions?
[QUOTE=FlakMonkey66;19580654]Wouldn't the UT3 models be a little high detail to have hundreds on the screen at once? Or do you have low poly versions?[/QUOTE] Yes. Where would I get it? But I do have a collection of gossip.
Zombie RTS.
[QUOTE=BRadNowacki;19577781]So i got a small team (of mostly coders) and i got hit with an idea to make an RTS using the UDK. and i was wondering what you guys thought and if it had ever been done? i have see alot of Unreal mods out there and i love them but whats your thoughts on this?[/QUOTE] There is a project similar to this on the UDK forums, also this would go in the programming forums.
[QUOTE=FlakMonkey66;19580654]Wouldn't the UT3 models be a little high detail to have hundreds on the screen at once? Or do you have low poly versions?[/QUOTE] Like i said IM more of the programmer (tho im very fast at learning new things) so i might dumb it down a bit but i wanna focus on almost MAG style gameplay. i want to have it set up were you try to destroy the other teams core or the commander to win the round but as the comander you have control over building any were and moving forces everywhere. were in turn the other players are squad leaders and take a batch of troops to fight in a 1st person style. Both the Squad leaders and commanders can play 1st person but as a commander if you die you dont come back and u loose. as for squad leaders when you die you Respawn at your respawners. Giving it the availability to cover all types of gameplay for all those who like to play. I would also like to set up a ranking system for players, a person would choose there class and then if they are successful as there role in that game they get points and ranks so if your jsut playing with random people you can all pick whose the best suited for the part [editline]04:01AM[/editline] [QUOTE=XCIV;19585898]There is a project similar to this on the UDK forums, also this would go in the programming forums.[/QUOTE] can u find a like for me then id like to check it out. i mean i plan to use the UT3 models and shit first but i would like so slowly move away from them into my own designs and make it a fully functioning stand alone game
You're UDK coders? I've been working on the art and design for Debauchery, a unique, stylish UDK mod, for the past year, and we're really in need of a programmer. [url]http://moddb.com/mods/debauchery[/url] to see some of our progress and our design document. Please contact me if you're interested in joining a team of dedicated artists. All we need is a programmer to get this mod off the ground and encourage the other artists on the team to produce more work. I've got a really talented character artist but he's not going to do anything until we get a programmer. Most of our weapons are already animated, and there's more done than just what's on that page. Also, the coding that needs to be done is relatively simple, and the end result will (hopefully) be a lot of fun to play.
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