• Counter Strike : Global Offensive gameserver
    8 replies, posted
Hello everyone. I'm fairly new to setting up a gameserver, sourcemod, metamod and the various plugins etc. My question doesn't really involve any of this but I just wanted to make sure you, or anyone knew that I was rather new to this whole scene. I am however not new to technology, various languages etc that seem to help me a lot when I first approached this venture of opening my own csgo jailbreak server. My question is, is it possible to link two gameservers together similar to how an IRCDs network works where I could get a USA gameserver and a EU one, link them together and the load be shared between the two - catering to both areas of the world as best as possible. The reason I'm asking this is because my players from AUS, UK, etc seem to have a relatively high ping when playing on my server. My provider has told me they've contacted the datacenter and the networking seems to be fine and there are no issues. I appreciate your time and thank you ahead of time for the help.
No
no
Not without doing any crazy shit. It could be possible in theory, it all comes down to 0s and 1s.
[QUOTE=Darkwater124;40221576]Not without doing any crazy shit. It could be possible in theory, it all comes down to 0s and 1s.[/QUOTE] and re-writing the server
I truly appreciate the replies. Thank you! My main reason for asking this was to be able to cater to both EU and USA players.
[QUOTE=Killervalon;40228619]and re-writing the server[/QUOTE] You don't need to rewrite the sever. I actually had an idea like that too, you could sync the players across servers but it would be kinda hard to do.
[QUOTE=Leystryku;40387939]You don't need to rewrite the sever. I actually had an idea like that too, you could sync the players across servers but it would be kinda hard to do.[/QUOTE] If you could use Source's networking it'd be kinda neat, but you'd need to sync the whole server state so it probably wouldn't work so great, when connecting to a client they only get some of the data.
[QUOTE=Leystryku;40387939]You don't need to rewrite the sever. I actually had an idea like that too, you could sync the players across servers but it would be kinda hard to do.[/QUOTE] Any "benefit" would be lost in the many pitfalls. Source isn't designed to be "load balanced" across zones, I'd rather see it actually support a threaded host-process.
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