• Black Mesa Source V4 - 'Marines are OP' Edition
    998 replies, posted
[IMG]http://oi49.tinypic.com/2n8yiyg.jpg[/IMG] [IMG]http://i.imgur.com/tPgl1.gif[/IMG][B]FINALLY RELEASED[/B][IMG]http://i.imgur.com/tPgl1.gif[/IMG] [URL="http://www.blackmesasource.com/download.html"]Download Black Mesa[/URL] [B][U]Overview:[/U][/B] The concept for a remake of Half-Life started in 2004 when a group of modders and displeased fans decided Half-Life: Source was a bad port and didn't make full use of the Source Engine's capabilities. In the beginning, two separate teams had formed for the project, Leakfree, and the Half-Life: Source Overhaul Project. Upon realizing each others' existence, the two teams merged to begin work on Black Mesa Source in 2005. After seven years of work, the game was finally released on September 14th, 2012, albeit without the Xen chapters. [B][U]Locations:[/U][/B] As depicted in the original game, Black Mesa is set in and around the Black Mesa Research Facility, a decommissioned Cold War-era complex transformed into a research base. Funded by the United States government, the Black Mesa Corporation works on anything from basic chemistry to teleportation to rocketry to alien studies. Deeper within the complex, the past of the Research Facility becomes apparent in its myriad of abandoned ICBM silos, tunnels, and storage facilities. [B][U]Friends and Foes:[/U][/B] True to the original Half-Life, Black Mesa boasts a large amount of alien and human enemies, from the famous Headcrabs to the Hazardous Combat Environment Unit's elite force of soldiers. In order to increase the game's challenge, the capabilities of the Source Engine's advanced AI has been utilized to deliver a complex combat environment throughout the game. However, the player can also command 'squads' of survivors, such as security guards and scientists, which can be very useful in larger fights. Any creatures or enemies featured in Half-Life: Opposing Force or Half-Life: Blue Shift are not included. [B]This includes Race X.[/B] [U][B]Weapons and Items:[/B][/U] Black Mesa includes many of the weapons included in the original Half-Life, ranging from the basic Glock to the experimental Tau Cannon. Many of the weapons have been rebalanced from the original game: for example, the SPAS-12's ammo capacity has been reduced from 125 shells to 30. The series' trademark H.E.V. Mark IV Suit is obviously included, along with health and armor chargers, health kits, batteries, and ammo found from slain enemies or lying around the complex. [B][U]Source Engine Features:[/U][/B] The mod utilizes many features of the Source Engine 2007, including achievements, cinematic physics, a face generation system, and an NPC interaction system. [B][U]Images[/U][/B][B][U]:[/U][/B] [t]http://oi49.tinypic.com/fbexip.jpg[/t] [t]http://oi48.tinypic.com/n2g6d5.jpg[/t] [t]http://i.imgur.com/Ihvoy.jpg[/t] [t]http://i.imgur.com/hfxNJ.jpg[/t]
Oh boy! I can't wait until Valve makes a half-assed reference to Black Mesa that renders this mod completely null and void!
[QUOTE=artDecor;38244703]Oh boy! I can't wait until Valve makes a half-assed reference to Black Mesa that renders this mod completely null and void![/QUOTE] what
[QUOTE=artDecor;38244703]Oh boy! I can't wait until Valve makes a half-assed reference to Black Mesa that renders this mod completely null and void![/QUOTE] They technically already did that with Half-Life 2: Episode 2. The Sector C lobby is shown in a completely different fashion than Black Mesa's design, but they just went along with it.
It could be G-man altering the place to his liking, so BM's lobby isn't completely invalidated.
How do we know that that's the Sector C lobby? It could have been any part of Black Mesa.
Correct, it might just be G-Man's cozy summer home.
[img]https://developer.valvesoftware.com/w/images/1/11/Gman-anomat.jpg[/img] not to be rude to valve but that's a pretty queer/kind of ugly lobby [editline]30th October 2012[/editline] original definition queer, as in strange. whether said lobby prefers similar lobbies or different rooms is not for me to judge. [editline]30th October 2012[/editline] maybe it jills off to storage rooms, the sick bastard
It wasn't too important. There was no reason to spend a ton of time on that lobby, hense the lack of detail.
[QUOTE=0FucksGiven;38244735]what[/QUOTE] reference to an interview with the sound guy
Technically Valve also retconned Magnusson being in HL1 with EP2 while the BM team was still working on the mod and they ignored him for the most part. Slight reference in the dialogue, but that is it. I remember their being quote, or something on the wiki about them not adding anything to BM from the later games even if it contradicts the mod other then Kleiner and Eli.
[QUOTE=DaApocalypse;38246217]How do we know that that's the Sector C lobby? It could have been any part of Black Mesa.[/QUOTE] Yea, there are lots of lobbies in smoldering, nuclear induced craters.
[QUOTE=Irespawnoften;38249730]Yea, there are lots of lobbies in smoldering, nuclear induced craters.[/QUOTE] Obviously Gman was projecting Black Mesa in to Gordons mind before it was destroyed.
What if that the dimensional rift absorbed most of the nuclear blast and left half of the facility still intact?
If that made sense scientifically, the dimensional rift was closed with the death of the Nihilanth, as he was the only thing keeping the rift open.
But in Episode One, Kliener said that the Combine used the rift to invade the Earth.
the rift was a locked door resonence cascade unlocked and opened it killing the floating baby closed it ????? still unlocked
They can slip through the cracks.
[QUOTE=ColossalSoft;38270322]They can slip through the cracks.[/QUOTE] The Combine is actually an international plumbing service and Earth is a turd stuck in a toilet pipe.
who is the slutty housewife that the plumber's going to fuck like a shitty 70s porno?? .... [img]http://s8.postimage.org/tfpxr6fxf/nightmares.jpg[/img] wow forget i asked
update on the Blue Shift intro i've been doing for Black Mesa: [IMG]http://i.imgur.com/qs2n4.jpg[/IMG] [IMG]http://i.imgur.com/p3cBT.jpg[/IMG] [IMG]http://i.imgur.com/I9Mbe.jpg[/IMG] An outdated video of the previous section for those who were interested too [media]http://www.youtube.com/watch?v=wkVx4iSmZEU[/media]
After reading the Nielsen's interview(him saying that soundtrack is made to resemble HL2 one), I decided to replace QE1 lobby with Dark Energy, WGH topside with Apprehension And Evasion, ST apache with Kaon, and it sounds good, IMO.
This may not be the place to post this but does anyone know if there is anyway to get the Black Mesa footsteps into gmod? The default sounds drive me mad.
[QUOTE=Genericenemy;38274888]This may not be the place to post this but does anyone know if there is anyway to get the Black Mesa footsteps into gmod? The default sounds drive me mad.[/QUOTE] If i'm not mistaken, you open BM's sound folder, go to physics, and open footsteps folder. Then, open your Gmod sound folder and find the footstep folder, You copy BM's files and copy them in GMod Ta-da?
[QUOTE=Mashak;38276892]If i'm not mistaken, you open BM's sound folder, go to physics, and open footsteps folder. Then, open your Gmod sound folder and find the footstep folder, You copy BM's files and copy them in GMod Ta-da?[/QUOTE] BMS has footsteps stored in individual folders in physics/footsteps Gmod/other Source games have them all in player/footsteps The files themselves are also named differently. Getting them to work would require some renaming/arranging.
Why some many boxes?
[QUOTE=.EDI;38280356]Why some many boxes?[/QUOTE] We're moving. Get in the van.
New progress video: [media]http://www.youtube.com/watch?v=EqHPWb2Fscs&feature=plcp[/media]
Hot.
That is starting to look really nice. I still hope he changes the vent scene a bit though, because I feel that not being able to see the soldiers before they shoot the vent is crucial to the effect of that scene.
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