I was going to post this on the valve forum, but i need activation.
I was also considering posting it in the mapping section but i didn't because it isn't Garrysmod.
Ok, my problem is:
I am making a campaign, I have all the proper campaign folder things i need, And i can run the first mission in my campaign, and select other ones if I want. But i don't know how to create an exit point, an ending for a map. I want it to do the normal transition (used in the official campaigns) between missions. I know how to create start sections.
Use the TileGen to make a quick test map and it will give you all the information you need (just check the vmf) as for the campaign end it's the same as before except you probably just need to change a variable somewhere.
[QUOTE=Agent_Wesker;23522773]Use the TileGen to make a quick test map and it will give you all the information you need (just check the vmf) as for the campaign end it's the same as before except you probably just need to change a variable somewhere.[/QUOTE]
Hey thanks for responding, my question was; How do i transition from mission to mission in a campaign and transition from the last mission to the ending.
I already know how to make a map on Tilegen, I made my own (crappy) tileset for it. I think i wasn't very clear on what i needed on the original post.
Well if you made a map with TileGen properly it should create an endpoint entity with proper inputs that changes the map.
I didn't know tilegen could create endpoint entities, how do I do that? i labeled the exit tile "exit" when i added the room to the theme.
keep in mine i used my custom tileset, NOT using the "example" tileset, so it's not like I didn't use the right ending tiles.
I've looked at the example campaign, and at the end there's a big trigger_multiple that finds out if all survivors are there, then sends an output to "objective_escape". I can't for god's sake figure out what or where objective_escape is, or how to use it.
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