• Sanctum 2
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[img]http://puu.sh/2VOYC.png[/img] [video=youtube;jPH7dQF3ot4]http://www.youtube.com/watch?v=jPH7dQF3ot4[/video] [URL="http://www.coffeestainstudios.com/games/sanctum-2"]Official web-site.[/URL] [URL="http://store.steampowered.com/app/210770/"]Steam Store page.[/URL] [URL="http://www.coffeestainstudios.com/blog/category/sanctum-2"]Coffee Stain Studios' Sanctum 2 Blog.[/URL] [B]Available for:[/B] PC(Windows), Xbox 360 and PS3. [B]Release date:[/B] May 15th, 2013. [B]What is this game?:[/B] Sanctum 2 is the sequel to the world’s first Tower Defense/FPS hybrid game! Pick from four unique character classes and take up the mission of protecting the Cores from hordes of mysterious aliens. In Sanctum 2 you play your character exactly the way you want through the new and extensive customization system. Pick your own loadout of towers, weapons and perks, and pick well, because you are humanity’s last defense against the hordes set out to destroy it. Sanctum 2 is not just a simple upgrade of the Steam hit that was Sanctum 1, it’s a new game completely rebuilt from the ground up using community feedback and outside-of-the-box indie game design to really push the bar of what an indie-studio can do. In Sanctum 2, you will have to utilize elements of multiple gameplay genres to succeed. Build towers and walls during the building phase before the enemies attack, then jump into the fray and help your towers blast everything to pieces in FPS-mode. You can progress through the single player campaign yourself, or play up to 4-player co-op with your friends to discover the secrets of the planet LOEK III and why the aliens are so set on destroying the Cores you are sworn to protect. Sanctum 2 will feature a storyline, even though it will be a light one, we feel that it will make the game more rich and add that depth that a lot of people desire! The story will be presented between levels throughout the game and also through secrets and hints in the level design. [B]Features:[/B] Tower defense – Design complex mazes and build powerful towers to stop the enemies from destroying the Core. First Person Shooter – Don’t just sit back and watch, jump into the action yourself! 4 playable character classes – Each with their own unique strengths and weaknesses. Vast customization system – pick perks, or make the game crazy hard by adding Feats of Strength. In-game visual novel – Unlock a comic-book page for every map you beat to discover the secrets of LOEK III Progression system – Increase your rank and unlock new weapons, towers and perks! 4 player co-op – Progress through the storyline yourself or team up with other players whenever you want! [URL="http://forum.coffeestainstudios.com/viewtopic.php?f=25&t=2196&p=8062#p8072"]Yes, it has text-to-speech, and moreover, voice will be depending on the character you are playing as.[/URL] [B]Characters:[/B] [I]Character information was taken from devblog.[/I] [TABLE="class: grid, width: 900, align: left"] [TR] [TD][IMG]http://www.coffeestainstudios.com/sites/default/files/styles/blog_image/public/blogimages/skye_reveal_01.jpg[/IMG][/TD] [TD][B]Name:[/B] Skye Autumn - [I]main character of Sanctum 1[/I] [B]Rank:[/B] CG-01 [B]Age:[/B] 28 [B]Height:[/B] 179 cm [B]Weight:[/B] 61 kg [B]Blood Type:[/B] B+ [B]Duty:[/B] Squad Leader [B]Weapon of Choice:[/B] Assault Rifle [I]With her natural ability to double jump she has a very easy time to navigate the maze to get in the right positions as well as fall back when she has to. Skye favours the Assault Rifle, her own trusty weapon. In general she likes rapid fire weapons because of how the Lumes twitch for each hit she scores. She likes it so much, in fact, that she gets a small damage bonus for a few seconds every time she damages a Lume. Once the damage boost is maxed she has a few options. She can either keep shooting and keep the boost at its peak or she can get brutal and finish with a nice Assault Grenade or switch to a hard-hitting weapon for some nice burst damage.[/I][/TD] [/TR] [/TABLE] [TABLE="class: grid, width: 900, align: left"] [TR] [TD][IMG]http://www.coffeestainstudios.com/sites/default/files/styles/blog_image/public/blogimages/haigen_reveal.jpg[/IMG][/TD] [TD][B]Name: [/B]Haigen Hawkins [B]Age:[/B] 26 [B]Height:[/B] 185 cm [B]Weight:[/B] 70 kg [B]Blood Type:[/B] O+ [B]Duty:[/B] Engineer [B]Weapon of Choice:[/B] Shotgun [I]Haigen is a close combat brawler. His childhood growing up in the slums taught him to fight his way out of confrontations. Because of this he feels most at home close to the enemy and to complement that his weapon of choice is the Shotgun. Not only does he use a weapon that is very effective at close range, he also gets a massive damage boost when he’s close to enemies! He is also the sturdiest and most resilient Core Guardian on the team, which might be hard to believe judging by his hunched over stature and almost sleepy demeanor. [/I][/TD] [/TR] [/TABLE] [TABLE="class: grid, width: 900, align: left"] [TR] [TD][IMG]http://www.coffeestainstudios.com/sites/default/files/styles/blog_image/public/blogimages/sweet_reveal_compressed.jpg[/IMG][/TD] [TD][B]Name:[/B] Sweet Autumn - [I]Skye Autumn's sister.[/I] [B]Age:[/B] 19 [B]Height:[/B] 168cm [B]Weight:[/B] 64kg [B]Blood Type:[/B] AB+ [B]Duty:[/B] Demolitions Expert [B]Weapon of Choice:[/B] REX Launcher [I]Sweet has a tendency to make things explode. Her weapon of choice is the REX Launcher - a reptile looking rocket launcher. The REX has two useage modes, one is to launch high-explosive rockets that can take out several enemies at once. The other one is where things get more interesting. It is a target lock-on that launches missile canisters. These canisters split into several smaller missiles that seek out their target. Sure, they might not damage enemies in as big an area but it’s excellent for single targets. Sweet loads all her weapons with napalm rounds. So all targets that are damaged by her are set on fire and take extra burn damage over a few seconds. If she finds herself in a bad spot rocket jumping is NEVER a bad idea, especially not since Sweet’s equipment has a gravity stabiliser, giving her unparallelled air control. It doesn’t matter if you’re surrounded by Lumes when you have that setup of toys at your disposal. [/I][/TD] [/TR] [/TABLE] [TABLE="class: grid, width: 900, align: left"] [TR] [TD][IMG]http://www.coffeestainstudios.com/sites/default/files/styles/blog_image/public/blogimages/simo_reveal_01.png[/IMG][/TD] [TD][B]Name:[/B] SiMo [B]Age:[/B] 8 [B]Height:[/B] 220 cm [B]Weight:[/B] 150 kg [B]Blood Type:[/B] Synthetic B3-Plasma [B]Duty:[/B] Designated Marksman [B]Weapon of Choice:[/B] Sniper Rifle [I]SiMo is most comfortable at long range. Its Sniper Rifle is great at distances and is able to deal massive damage to single targets. If the already massive damage of the Sniper Rifle wasn’t enough SiMo gets additional damage when it hits enemy weak spot with any weapon. Because of its immensely steady robot grip SiMo also reduces the kick of the weapons, effectively increasing its accuracy by a great deal. Since it deals great amounts of burst damage taking down armored and large targets with SiMo is easy as pie. Not that it eats pie, of course [/I][/TD] [/TR] [/TABLE] [B]Screenshots:[/B] [t]http://www.coffeestainstudios.com/sites/default/files/styles/games_screenshot_normal/public/games/screenshots/highres_screenshot_00025.jpg?itok=ZctZKYq8[/t][t]http://www.coffeestainstudios.com/sites/default/files/styles/games_screenshot_normal/public/games/screenshots/highres_screenshot_00001_2.jpg?itok=KpK5xRpL[/t][t]http://www.coffeestainstudios.com/sites/default/files/styles/blog_image/public/blogimages/029.jpg[/t][t]http://www.coffeestainstudios.com/sites/default/files/styles/blog_image/public/blogimages/011.jpg[/t] [B]Recent patch notes:[/B] May 17th, 2013 [QUOTE]Major changes due to player feedback include: *Tower Cap has been changed to 15 *Tower Resources now drop for all players in a co-op game (other parts of the game have been re-balanced to accommodate this) *More tower-bases now drop in earlier waves Minor changes include: * Removed welcome messages for other players * Updated a GameInAGame * Playing GameInAGame will prevent the player rotation camera * Towers don't make connections other towers over ledges * Font won't go haywire if you rebind your keys anymore * Gatlings shoots slower but do more damage * A lot of Easter eggs fixed for the client, gotta catch ‘em all! * Fixed door on Bio Lab[/QUOTE] May 24th, 2013: [QUOTE]Thanks for the feedback everyone! Here’s the change log: Major updates: * Resources no longer drop by the core, players recieve resources directly now. * Towers are more powerful now; upgrade bonuses at new level thresholds are significantly higher. * Players can now share their resources with other players by injecting their resources into other players, similar to when you upgrade towers. Do this by aiming at another player and hold LMB (tower resources) or RMB (tower bases). *Resources required to upgrade a tower is now displayed in the upgrade bar. *Swarm enemies (Runners, Pups, Snorkers) will come in much larger groups now instead of one at a time to differentiate them more from other enemies and make AoE better against them. Let the gibs, intestines and blood fly! Minor fixes * If a player leaves their resources are split among the other players to stay coherent with the new resource system. *Stacking Amp Tower exploit fixed - only the strongest Amp Tower now affects nearby towers. It was getting a bit ridiculous. In light of this fix, leaderboards have been reset. On the bright side however, Amp Tower damage bonus has been increased & upgrade cost lowered. * Fixed enemy scaling when players join/leave games. HP is scaled depending on what wave a player joins/leaves in. Should be more fair now. * Fixed an oversight where the wrong icons were displayed in the PC version. * Inactivity camera no longer activates when you have the map enlarged. * Button for the Sanctum 2 Wiki added in the pause menu (go contribute!) * Overcharging towers increases in speed the longer you do it. * Fixed an issue where the game couldn’t detect a save file. * Feat of Strength - Hardcore now applies the recycle penalty in survival. * Broken towers are displayed as broken on the minimap. *Perks ** Overcharge damage 500 -> 600 ** Rymdskor damage 5000 -> 4000 ** Phoenix damage boost 50% -> 25% ** Unstable core damage 750 -> 1000 ** Against all odds max bonus 40% -> 50% ** Adrenaline rush speed boost 1% -> 2%, duration 5.5 sec -> 6 sec ** Core-Tower Synergy can no longer decrease the damage of towers when used in combination with the resilient core perk[/QUOTE]
Quite interested in getting this. If anyone wants to split a 4-pack I'm game.
This game looks epic for me. The only thing I pray for now, is that Sanctum 2 will have text-to-speech. [B]Please.[/B]
Had a blast with a friend this afternoon in Sanctum. Gonna follow this. [editline]12th May 2013[/editline] [QUOTE=RocketRacer;40616897]This game looks epic for me. The only thing I pray for now, is that Sanctum 2 will have text-to-speech. [B]Please.[/B][/QUOTE] Agreed. Chatting in 1 gives me the feeling that I'm playing Moonbase Alpha. It's weird to see women with [B]that[/B] voice.
[QUOTE=rikimaru6811;40617326]Had a blast with a friend this afternoon in Sanctum. Gonna follow this. [editline]12th May 2013[/editline] Agreed. Chatting in 1 gives me the feeling that I'm playing Moonbase Alpha. It's weird to see women with [B]that[/B] voice.[/QUOTE] Combine slow field 4-5 level and spam-chat "ebrbrbrbrbr" or "JohnMadden" together and you will feel like the character is on drugs. :v:
Is there any backstory behind Sanctum? Why does Skye look so different compared to 1? So many questions!! [editline]13th May 2013[/editline] Although I'd recommend redoing the OP with tables. [editline]13th May 2013[/editline] Something like this, but better please. [TABLE="class: grid, width: 900, align: left"] [TR] [TD][IMG]http://www.coffeestainstudios.com/sites/default/files/styles/blog_image/public/blogimages/skye_reveal_01.jpg[/IMG][/TD] [TD][B]Name:[/B] Skye Autumn - [I]main character of Sanctum 1[/I] Rank: CG-01 Age: 28 Height: 179 cm Weight: 61 kg Blood Type: B+ Duty: Squad Leader Weapon of Choice: Assault Rifle [I]With her natural ability to double jump she has a very easy time to navigate the maze to get in the right positions as well as fall back when she has to. Skye favours the Assault Rifle, her own trusty weapon. In general she likes rapid fire weapons because of how the Lumes twitch for each hit she scores. She likes it so much, in fact, that she gets a small damage bonus for a few seconds every time she damages a Lume. Once the damage boost is maxed she has a few options. She can either keep shooting and keep the boost at its peak or she can get brutal and finish with a nice Assault Grenade or switch to a hard-hitting weapon for some nice burst damage.[/I][/TD] [/TR] [/TABLE]
[QUOTE=rikimaru6811;40624333]Is there any backstory behind Sanctum? Why does Skye look so different compared to 1? So many questions!! [editline]13th May 2013[/editline] Although I'd recommend redoing the OP with tables. [editline]13th May 2013[/editline] Something like this, but better please. [TABLE="class: grid, width: 900, align: left"] [TR] [TD][IMG]http://www.coffeestainstudios.com/sites/default/files/styles/blog_image/public/blogimages/skye_reveal_01.jpg[/IMG][/TD] [TD][B]Name:[/B] Skye Autumn - [I]main character of Sanctum 1[/I] Rank: CG-01 Age: 28 Height: 179 cm Weight: 61 kg Blood Type: B+ Duty: Squad Leader Weapon of Choice: Assault Rifle [I]With her natural ability to double jump she has a very easy time to navigate the maze to get in the right positions as well as fall back when she has to. Skye favours the Assault Rifle, her own trusty weapon. In general she likes rapid fire weapons because of how the Lumes twitch for each hit she scores. She likes it so much, in fact, that she gets a small damage bonus for a few seconds every time she damages a Lume. Once the damage boost is maxed she has a few options. She can either keep shooting and keep the boost at its peak or she can get brutal and finish with a nice Assault Grenade or switch to a hard-hitting weapon for some nice burst damage.[/I][/TD] [/TR] [/TABLE][/QUOTE] Yes there is backstory, and the reason she is different is described in dev blog: [QUOTE]The game takes place a few years after Sanctum so it felt natural to upgrade Skye a bit. She's grown older, more battle hardened and scarred. We went through a whole bunch of ideas for her outfit and hair. It felt important to keep the essence of Skye as this streamlined, quick but brutal badass. When designing game characters, even in fantasy or sci-fi settings I like to gather inspiration from a lot of different sources instead of just looking at other games or movies within those genres. I spent a lot of time gathering references from street fashion, haute couture as well as functional military gear. Skye decided to shave half her hair off after she got hit across the head by a really annoying lume. It died horribly of course, but left a nasty scar on the side of Skye's head. Her old headband was replaced by an earpiece connected to the rest of her tech which has all been slimmed down to give her a more agile appearance. To enhance her authority I designed shoulder armor with strong hard edges as well as marks of her status. In Sanctum 2 she has been promoted to the highest ranked Core Guardian. The correctness of the uniform is supposed to stand in contrast to the raw attitude of her scars and wild hair. The art direction for Sanctum 2 aims to be sharp, crisp and clean. We amped up the whiteness of Elysion One and its technology and added darker areas as well as more variety in materials. Skyes blue jumpsuit got an upgrade with black and a richer shade of dark turquoise. If she ever gets bored in between fights she sometimes occupies herself with carving her kill-count into her armor. Only counting the really big enemies of course. If she included every pathetic little runner she massacred she'd have no time left to actually keep killing![/QUOTE]
Hopefully the weapons you use don't feel like peashooters in this one.
[QUOTE=GHOST!!!!;40629812]Hopefully the weapons you use don't feel like peashooters in this one.[/QUOTE] You can't upgrade your weapons in this one so I would assume that it gradually gets stronger with the waves. This should mean that the weapons do not turn into peashooters.
Pre-ordered the game and got Super Sanctum TD. It's a fun game, surprisingly. Seems like a 2D version of Sanctum 2 without FPS elements and from a basic tower defense view.
I absolutely love Skye's Theme. [url]http://coffeestainstudios.bandcamp.com/track/skyes-theme[/url]
[video=youtube;1r84KPy5Jok]http://www.youtube.com/watch?v=1r84KPy5Jok[/video]
Coffee Stain Studios' forums have told that there is text-to-speech in Sanctum 2 and the voice will depend on character you are playing as! [URL="http://forum.coffeestainstudios.com/viewtopic.php?f=25&t=2196&p=8062#p8072"]Confirmation.[/URL] [I]"uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu"[/I]
[QUOTE=RocketRacer;40652928]Coffee Stain Studios' forums have told that there is text-to-speech in Sanctum 2 and the voice will depend on character you are playing as! [URL="http://forum.coffeestainstudios.com/viewtopic.php?f=25&t=2196&p=8062#p8072"]Confirmation.[/URL] [I]"uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu"[/I][/QUOTE] So expect a lot of John Madden and aeiou being thrown in.
It's out!
Cheats have been detected.
This game is awesome. It's a good improvement from Sanctum 1, but it's still best played in co-op. Pre-order skins are also great.
[QUOTE=DEMONSKUL;40652972]So expect a lot of John Madden and aeiou being thrown in.[/QUOTE] Also ebrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr.
[QUOTE=RocketRacer;40654145]Pre-order skins are also great.[/QUOTE] How would you go about changing your skins? [QUOTE=GHOST!!!!;40654288]Also ebrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr.[/QUOTE] It doesn't really say it like in Moonbase Alpha.
Is it just me, or is SiMo a reference to Simo Häyhä? You know, sniper character and all.
[QUOTE=TheJoker;40654321]How would you go about changing your skins? It doesn't really say it like in Moonbase Alpha.[/QUOTE] You can change skins while you are choosing loadout for the character you selected. There is a button 'change skin'on the right.
Did the boss at the end of the facility chapter make anybody else shit themselves? I thought it was going to be a normal wave but nope, [sp]destroy ALL my walls[/sp].
I only have 13 dollars on steam so I can't play this with you guys :(
[QUOTE=Mmrnmhrm;40654529]Is it just me, or is SiMo a reference to Simo Häyhä? You know, sniper character and all.[/QUOTE] It most likely is, which means you have to listen to this while playing him. [media]http://www.youtube.com/watch?v=q5CaQ37VYvw[/media]
The rex has to be my favourite weapon in a game like, ever. why is it so satisfying to shoot with the alt fire.
Just 2 more years and I'll be able to play this :dance:
OhmWrecker plays Sanctum 2 with RockLeeSmile [video=youtube;ZYGJAWgLmb4]http://www.youtube.com/watch?v=ZYGJAWgLmb4[/video]
Major changes due to player feedback include: *Tower Cap has been changed to 15 *Tower Resources now drop for all players in a co-op game! (other parts of the game have been re-balanced to accommodate this) *More tower-bases now drop in earlier waves Minor changes include: * Removed welcome messages for other players * Updated a GameInAGame * Playing GameInAGame will prevent the player rotation camera * Towers don't make connections other towers over ledges * Font won't go haywire if you rebind your keys anymore * Gatlings shoots slower but do more damage * A lot of Easter eggs fixed for the client, gotta catch ‘em all! * Fixed door on Bio Lab
I'm happy to see the increased tower cap.
OP should add recent patch notes.
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