• Orion
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[b]ORION - MEDIA WEEK[/b] [i]DAY 1 / WEEK 1[/i] Another day, another update! We have been constantly improving on Beta 1.2 and having playtests regularly to ensure that the build is not only stable, but as much fun as it can possibly be. This last weekend we had invited various media outlets. We invited them to simply play the game and if they would like to write a hands-on preview we would supply some exclusive media for them. It appears most of them are writing hands on preview and it appears there was a hell of a lot of media that was taken from these events and there is too much of it so we are going to share it all with you. [b]MEDIA OUTLETS INVITED:[/b] [i]-PlanetHalfLife.com -FilePlanet -IGN -HLFallout -HalfLife2.net[/i] [b]PODCAST 17 & ORION - BACK AGAIN[/b] We are going to have a game session with Podcast 17 later this week. As most of you remember, we had some early playtests with them back in December and November of 2009. They were one of the few that played Orion before it was originally released, played it after release, and will also have the opportunity to play the huge new patch and give their thoughts! We'll post more details about this as it gets closer. For now, enjoy the media: [img]http://www.orion-project.net/media/playtest12/1/01.jpg[/img] [img]http://www.orion-project.net/media/playtest12/1/02.jpg[/img] [img]http://www.orion-project.net/media/playtest12/1/03.jpg[/img] [img]http://www.orion-project.net/media/playtest12/1/04.jpg[/img] [img]http://www.orion-project.net/media/playtest12/1/05.jpg[/img] [img]http://www.orion-project.net/media/playtest12/1/06.jpg[/img] [img]http://www.orion-project.net/media/playtest12/1/07.jpg[/img] [img]http://www.orion-project.net/media/playtest12/1/08.jpg[/img] [img]http://www.orion-project.net/media/playtest12/1/09.jpg[/img] [img]http://www.orion-project.net/media/playtest12/1/10.jpg[/img] [img]http://www.orion-project.net/media/playtest12/1/11.jpg[/img] [img]http://www.orion-project.net/media/playtest12/1/12.jpg[/img] Keep your eye on HalfLife2.net ([url]http://www.halflife2.net[/url]) tomorrow. They will be posting their hands on impressions with the latest build of Beta 1.2 We have a few things left on our to-do list for the public release of Beta 1.2 - but don't fear - we are extremely close. Keep your eye on this page for all things Orion!
what's the point of having closed beta sessions? i'm pretty sure that's the reason so little people played this game for a decent amount of time during the time you released it publicly
I don't get the point of making 6 threads, but ok. Mod looks great; had a chance to play it a little bit. Pretty fun
We do closed beta sessions (200-300 people) to do better stress testings and gameplay balancing. Once we post the changelog, you'll notice our patches are much much bigger compared to other games as they are huge with amount of tweaks that go in as well as content. It's sort of a package of DLC and an upgrade patch. Once it's in a state of quality we are happy with, we release to a much larger crowd (believe we are at 20,000+ downloads for Beta 1.0).
I remember this :dance:
Halo: Source?
[b]ORION - MEDIA WEEK[/b] [i]DAY 2 / WEEK 1[/i] As promised! We are back with Day 2 of the media barrage! With this update we unleash twelve brand new in-game shots of Orion Source Multiplayer Beta 1.2. It showcases plenty of the new environemnts as well as some of the old favorites making their return with optimizations and tweaks. Tomorrow is going to be a unique media release. It is going to be our official soundtrack (Volume 1.0) which is a collection of our music (23 tracks to be exact) through a combination of three of our artists: Marcus Zuhr begin_of_the_skype_highlighting end_of_the_skype_highlighting, Ben Gaskell and Uncle Bob. Volume 2.0 is currently under production. [b]MEDIA OUTLETS INVITED / SEEN IN THE MEDIA:[/b] [i]-PlanetHalfLife.com -FilePlanet -IGN -HLFallout -HalfLife2.net[/i] [b]PODCAST 17 & ORION - THIS WEEK![/b] Don't forget about this! We are inviting Podcast 17 back to the game testing crew. We are very excited to play with them and we are going to see if we can bug William to let us back on live radio with them! For now, enjoy the media: [img]http://www.orion-project.net/media/playtest12/2/moddb/01.jpg[/img] [img]http://www.orion-project.net/media/playtest12/2/moddb/02.jpg[/img] [img]http://www.orion-project.net/media/playtest12/2/moddb/03.jpg[/img] [img]http://www.orion-project.net/media/playtest12/2/moddb/04.jpg[/img] [img]http://www.orion-project.net/media/playtest12/2/moddb/05.jpg[/img] [img]http://www.orion-project.net/media/playtest12/2/moddb/06.jpg[/img] [img]http://www.orion-project.net/media/playtest12/2/moddb/07.jpg[/img] [img]http://www.orion-project.net/media/playtest12/2/moddb/08.jpg[/img] [img]http://www.orion-project.net/media/playtest12/2/moddb/09.jpg[/img] [img]http://www.orion-project.net/media/playtest12/2/moddb/10.jpg[/img] [img]http://www.orion-project.net/media/playtest12/2/moddb/11.jpg[/img] [img]http://www.orion-project.net/media/playtest12/2/moddb/12.jpg[/img] Keep your eye on HalfLife2.net ([url]http://www.halflife2.net[/url]) tomorrow. They will be posting their hands on impressions with the latest build of Beta 1.2 along with exclusive new media shots.
looks fun
hl2dm animations really need to go. especially considering you're using them even for your spearsword thingies
[b]ORION - MEDIA WEEK[/b] [i]DAY 3 / WEEK 1[/i] We are back yet again. We are going to be letting your eyes take a much needed break and we are putting your ears in our rollercoasters of AWESOMENESS and strapping you in! We are releasing the Official Orion Soundtrack - Volume 1.0! It costs you absolutely nothing and was a huge collaboration of three artists: Marcus Zuhr, Ben Gaskell and Uncle Bob. The soundtrack features 22 tracks, all original pieces designed and created for Orion. There is plenty of variety and it's some of the most incredible music - so make sure to at least give it a shot - especially if you are into instrumental music. It also contains the original Incoming theme song, the new Orion theme song (featured n Beta 1.2), and the MTV promo trailer music a few years back. [b]PODCAST 17 & ORION - THIS WEEK![/b] It's been set! William and the boys of Podcast 17 are going to be strapping there boots on and joining us for some competitive gaming action this Friday. We are going to be posting media of this match as well as appearing on there show to hear there thoughts, pick our brains, and answer any questions that you community-folk have! Make sure to attend! For now, enjoy the amazing [b]ORION OFFICIAL SOUNDTRACK - VOLUME 1.0[/b] [img]http://www.orion-project.net/Team/development/orion_ost1.jpg[/img] [quote][b]TRACK LISTING:[/b] 01. Orion Theme Song 02. Alpha 03. Angel's Fate 04. Charron 05. Concrete Fist 06. Descending Flight 07. Zimmer 08. Dune 09. Eternal Wound 10. Grogg 11. Forgotten 12. Heart Plus Window 13. Lost Hope 14. Passive 15. Retribution 16. Rosa 17. Serene 18. Tiger Bite 19. Serenity 20. Vanishing Point 21. Omega 22. Incoming Theme Song [/quote] [b]DOWNLOAD MIRROR #001:[/b] [url]http://mt.d393.linuxwarz.com/Orion_OS_Volume1.zip[/url] [b]DOWNLOAD MIRROR #002:[/b] [url]http://mt.westh.linuxwarz.com/Orion_OS_Volume1.zip[/url] [b]DOWNLOAD MIRROR #003:[/b] [url]http://www.orion-project.net/Team/development/files/Orion_OS_Volume1.zip[/url] [b]DOWNLOAD TORRENT:[/b] [url]http://torrents.linuxwarz.com/Orion_OS_Volume1.zip.torrent[/url]
[b]ORIGINALLY WRITTEN AND POSTED BY AND FROM HALFLIFE2.NET[/b] [url]http://www.halflife2.net/2010/05/13/orion-1-2-hands-on-preview/[/url] [i]( [url]HTTP://WWW.HALFLIFE2.NET[/url] )[/i] [b]ORION BETA 1.2 - HANDS-ON IMPRESSIONS - HALFLIFE2.NET[/b] Recently Halflife2.net had the pleasure of play testing the latest beta of Orion, known as version 1.2. For those not in the know, Orion is a total conversion deathmatch and capture the flag mod for Half Life 2 with more modes in the pipeline. There are currently 3 classes right now, with 5 planned. I spent a lot of my time playing as both the Support and Assault class. The Assault class gives you two separate machine guns and a jet pack, while the support class includes a single machine gun, a semi automatic shotgun and a magnum. The sniper class includes the standard sniper rifle with the traditional secondary weapons. With the release of 1.2 come some very cool changes and additions to the mod. [img]http://www.orion-project.net/Team/development/ban2.jpg[/img] New additions that feature in the beta are 4 new maps which may turn out to be major fan favorites. First on the list is Myst, a capture the flag map set in a jungle environment, with some really spiffy water effects. A lot of the fighting takes place out in the open, with plenty of opportunities for the assault class to use the jetpack to their advantage. [img]http://www.orion-project.net/Team/development/ban1.jpg[/img] Next on the list is Snowdrift, a capture the flag map largely based in a snowy train yard with two opposing bunkers. While it doesn’t have quite as much open battlefield as Myst it is still has a pretty large scope to it. I didn’t get to play very much of Snowdrift, which was a little disappointing, as it was one of the most visually interesting maps. Another new map added was Shadow. Shadow takes on more of a vertical element to it; there are multiple levels from which you can wage war, it’s in a canyon area with routes carved into the rocky terrain. Last on the list is Catchment, a remake of a map that has been in Orion for quite some time. Catchment is easily one of my favorite maps from the beta. The close quarter’s assaults that take place in the narrow hallways really add a unique play style not found in the larger maps. [img]http://www.orion-project.net/Team/development/ban3.jpg[/img] Along with all the maps come some specific class and gameplay updates. The Sniper now has the previously hinted at cloaking ability, which gives him a Predator-like invisibility. You can move with the cloak still activated, and it will slowly drain the meter. It’s pretty devastating once you get the hang of it, and its rather fun sneaking up on your enemies. On top of all that they have added a ton of performance savers and optimizations to make the game run relatively smooth and bug free. Now, with all of that said there are some minor problems that I feel weighed down Orion. One point is the hacking; you don’t get very much on screen representation while hacking and it feels like a minor feature. You don’t really feel the full effect of hacking has on a specific area, and it could probably be addressed easily. [img]http://www.orion-project.net/Team/development/ban4.jpg[/img] With the imminent release of the new beta I’m sure it will be building up a fair bit of press and attention, which I wholeheartedly feel it deserves. The attention to detail and how well balanced it is really shows how much work Praz and his team put in is outstanding. With the right audience and attention Orion could really take off and get the attention is deserves. [img]http://www.orion-project.net/Team/development/ban5.jpg[/img] Orion 1.2 will be available for public download in the near future, with a guarantee of no pesky server crashing issues! Keep an eye out on our weekly mod round-up article to download version 1.2 or visit the Orion website. [img]http://www.orion-project.net/Team/development/ban6.jpg[/img] [i][b]Played by Sliver & Hectic Glenn Preview written by Sliver [/b][/i]
Overrated trash. The only thing that pulls people into the mod is the looks. When it's just another bland deathmatch mod.
played it for a single day when it was first released publicly and there was some douchebag with the assault rifle one-shotting everybody from like half the map away.
[QUOTE=Keychain;21930316]Overrated trash. The only thing that pulls people into the mod is the looks. When it's just another bland deathmatch mod.[/QUOTE] Not sure how good looking a game running on a 2004 engine can be - but whatever you say!
[QUOTE=Praz;21941124]Not sure how good looking a game running on a 2004 engine can be - but whatever you say![/QUOTE] [img]http://www.orion-project.net/media/playtest12/2/moddb/12.jpg[/img] Looks fine to me. I like how you didn't disagree with me when I said it was a bland deathmatch mod though.
[b]ORION BETA 1.2 - RELEASE ANNOUNCED![/b] [img]http://www.orion-project.net/UDK/praz/beta12_release_small.jpg[/img] We have been working endlessly on the Beta 1.2 update for the Orion Source Multiplayer Beta. We appreciate you guys being patient for the last few months, but we promise you it is worth the wait. Beta 1.2 offers a much more stable and proper build of the game. It has been completely optimized from the ground up and runs 100x smoother than Beta 1.0 and 1.1. We've gone back and optimized all of the original maps as well as touched them up here and there. Not only this, <strong>but we are adding 5 brand new maps that will be available in Beta 1.2!</strong> We've also refined some of the GUI as well as added brand new special effects and audio effects. We are sure you guys will notice these right away. Orion Beta 1.2 is roughly 95% custom content now (the file size says that all), besides a few things here and there such as the death sounds from HL2 and other small things like that. [b][color=#00BFFF]ORION BETA 1.2 IS BEING PUBLICLY RELEASED ON MONDAY, JUNE 14, 2010.[/color][/b] We are currently doing some last minute changes as well as getting mirrors available for release day. We are going to have anywhere from 10-20 game servers available on launch day courtesy of IGN and Trinity Game Servers. However, we encourage anyone capable of hosting a game server for Orion to do so. We would very much appreciate that! [b]ORION BETA 1.2 CHANGELOG[/b] Below is a list of the majority of changes that you will find in Beta 1.2: [quote]OPTMIZATION / PERFORMANCE: 01. Remove server crash bug. 02. Add LOD's to Player Model: Human Assault. 03. Add LOD's to Player Model: Human Support. 04. Remove physics from weapons upon weapon drop / or remove them entirely. 05. Add prediction to the Teammate Indicator GUI so they don't "jitter". 06. Remove the bug: After using a grenade, your "Last Weapon" keybind will lose it's functionality until you change to a different weapon. 07. Remove the need for the player to ‘check' the "Show Map List" option under the Find Servers browser in order to see all game servers. 08. Add keyboard functionality to both the Team Selection Menu and Class Selection Menu. 09. Remove the "Drop Weapon" keybind from the Options menu. 10. Remove the "Prone" keybind from the Options menu. 11. Increase the speed of the animations for the grenade ( so it throws quicker when you press the ‘G' key ). GAME RELATED: 01. Optimize game code. 02. Slightly reduce the Jetpack refill time ( to prevent abuse ). 03. Remove the ability to use the "Last Weapon" keybind to get the flag back after capturing it. 04. Remove the ability to toggle Iron-Sights with the O.S.O.R Kit. 05. Add game code to recognize the flag carrier player when switching teams. 06. Add game code to recognize the flag carrier player when quitting the game. 07. Keep the selected fire-mode you had after respawning. 08. Modify Cloak: Allow the player to shoot and have the cloak auto-disable. 09. Allow the player to choose between ‘HOLD' and ‘TOGGLE' for Iron Sights and Crouching mechanics. 10. Allow the player to continuously fire his weapon while firing normally and bringing up the Iron Sights. 11. Modify the grenade timer to explode after 1 second (instead of 3 seconds). 12. Allow the player to Reload while Sprinting. ART / VGUI RELATED: 01. Remove the Damage Shader ( screen fills with red ) - Replace it with the Directional Indicators. 02. Make the Scope GUI more transparent. 03. Add new SFX for Muzzle Flashes. 04. Add new SFX for Grenade Explosions. 05. Add new SFX for the Flashlight. WEAPON RELATED: 01. Add updated CTF Flag model. 02. Add sprint + reload animations for all guns. 03. Remove the secondary attack for the Flag weapon. Have only one attack and have it deal a 1-hit kill. 04. Modify Shotgun: Increase damage - keep the fade damage distance the same. 05. Modify Sniper Rifle: Remove the crosshair from the non-scoped view. Increase accuracy when zoomed. 06. Modify Light Machine Gun: Slightly reduce damage variables. 07. Increase FPS of the pistol ( cv-10 ) weapon animation via the .qc file. AUDIO RELATED: 01. Incorporate Orion's Official Theme Song for the Game Menu - Created by Marcus Zuhr begin_of_the_skype_highlighting*****end_of_the_skype_highlighting begin_of_the_skype_highlighting end_of_the_skype_highlighting. 02. Add a placeholder sound pack for deaths, etc. 03. Add ‘menu' sounds for the new Class & Team Selection GUI. 04. Add new SFX for MX-4 SMG weapon. MAP RELATED: 01. Modify Geode: Change the lighting back to normal ( darker settings ) - use / place more crystals for lighting and glow effects. 02. Modify Quagmire: Remove from the current build. 03. Add NEW level: CTF_MYST. 04. Add NEW level: CTF_SHADOW. 05. Add NEW level: CTF_CATCHMENT. 06. Add NEW level: CTF_SNOWDRIFT. 07. Add NEW level: CTF_DORSA.[/quote] [b]STEAMWORKS AND ORION BETA 1.2[/b] [img]http://www.steampowered.com/steamworks/images/logo_right.gif[/img] We have been recently pestering Valve for a SteamWorks / Steam Release. They said depending on the community for Beta 1.2, they'll put it on Steam and have all patches and updates auto-download through there software. This would also allow us the ability to add achievements and plenty of other cool features to the game. We really want to make this a reality not only for our selves - but to better Orion for you guys as well and give you one hell of a game! So spread the word, tell all your friends, make your friends play - do whatever! If you don't, that's fine - we hope you enjoy Beta 1.2 and we are going to be unleashing more details about file size, new information on the new maps (and the secret 5th map!), game server information as well as regular dates in the week where you can play with us developers! [editline]04:28PM[/editline] Need an admin to change the Thread Title to "Orion: Source Multiplayer Beta"
[QUOTE=Keychain;21930316]Overrated trash. The only thing that pulls people into the mod is the looks. When it's just another bland deathmatch mod.[/QUOTE] you could just say obsidian conflict is a bland campaign mod because it's just a copied synergy
Wait a minute, june 14th? Was this the big announcement? :tinfoil: :iiam:
also it looks fun, ill try it if i can get a beta slot/ when it becomes public
[QUOTE=Spiderfacev3;22449896]Wait a minute, june 14th? Was this the big announcement? :tinfoil: :iiam:[/QUOTE] it's not june 14th.
[QUOTE=ramblingoxen;22449840]you could just say obsidian conflict is a bland campaign mod because it's just a copied synergy[/QUOTE] oc came out before synergy so that makes no sense
Deathmatch mods are dumb
Praz you put a great load of work into it and you should do what you think is right. However the people do have some point, there are hundreds of deathmatch mods and you need to incorporate something which makes this mod stand out. Something which can make it worthy for steamworks.
[QUOTE=Akasolidus;22452341]Praz you put a great load of work into it and you should do what you think is right. However the people do have some point, there are hundreds of deathmatch mods and you need to incorporate something which makes this mod stand out. Something which can make it worthy for steamworks.[/QUOTE] All in good time my friend. Better to start with a great foundation of the game (great gunplay, great player movement, enforcing team work, and a stable build) and build it out like a cake rather than include everything in one large sloppy mess and going through that and tinkering it. It's a Beta. It's like a plant. Watch it grow. (Compare early Counter-Strike betas to the official release / Source release).
the animations suck.
[QUOTE=Praz;22452964]Better to start with a great foundation of the game (great gunplay, great player movement, enforcing team work, and a stable build) and build it out like a cake rather than include everything in one large sloppy mess and going through that and tinkering it.[/QUOTE] team work? all i saw in my brief time of playing were people jumping around with fucking assault rifles and sniping people in the head from across the map, there was no team work involved, just a bunch of dming.
[QUOTE=BeardyDuck;22453264]team work? all i saw in my brief time of playing were people jumping around with fucking assault rifles and sniping people in the head from across the map, there was no team work involved, just a bunch of dming.[/QUOTE] Thats because its too similar to games like halo at the moment. People want to rambo it out because they feel too safe.Games like Resistance and Liberation successfully incorporates teamwork because it shows no mercy. You play blind; no HUD or indicator of team mates. Without HUD or a secure sense of team mates around you, people are forced to use voice chat and communicate with each other. Hopefully you can make something similar.
Ugh, I'm getting sick of the default player weapon-holding animations. Other than that it looks pretty nice.
Reminds me of Neotokyo. I miss that mod :(
This mod was denied Steamworks access. haha even valve knows a bland mod when they see one
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