• Zombie FPS MMORPG game
    210 replies, posted
[highlight]Re-read this shit in detail, I updated it with tons of shit[/highlight] So, I was reading about a thread where someone mentioned this and it got a lot of agrees. Then someone made a poll about whether or not someone would play it, and I think it got a lot of yes's. So my friend and I were out one night talking about it and we brainstormed some ideas. We figured, hell, when WoW falls then [I] something[/I] needs to take over. So this is for you, facepunch, as much as it is for me and my friend. A good place to brainstorm some ideas so I get them out of my brain. We got some stuff detailed, too, but aren't sure how we're going to go about having things go. Bare with this shit. [B] Name here. Let's use [I]Dawn[/I] as a simple, generic name for now.[/B] [I]Dawn[/I] would be a First Person Shooter (CS:S) Massively Multiplayer Online Role Playing Game (WoW) and would have thousands of different items and weapons and specialties and professions. Let's start with the world. [B] The World [/B] [img]http://www.indiatalkies.com/up_images/11117567.jpg[/img] [I] Dawn[/I] would take place in the eastern region of the United States. The infection hit and the entire world was infected, but let's save that for the lore section. It doesn't necessarily have to take place here, but why not? The world would have nuetral zones, and zones each "claimed" by each faction. There might even be "peace" zones, where two, or all, factions have agreed a truce to stop fighting, in that particular zone. Each zone may have a city, full of tons of zombies, or may be barren and contain a few small farm towns with little to no human zombie threat, but imagine being in the midwest and having a stampede of zombie horses pounding after your ass! There will be, of course, tons of unclaimed territory. I'm talking 3/4s of the territory is unclaimed. You [B] Lore [/B] The zombifying disease was name "Solanum." It spread quickly, nearly killing it's hosts before it could spread. It also spread in animals, and infected them just the same. About 80% of animals were infected, and the rest were immune. Scientists were studying this, but the pandemic spread to quickly. The surprise hit a few days later, when the dead weren't dead, rather, brain-dead. This put the world into havoc, causing many, and eventually all, governments to fall. Only about .002% of the population survived, leaving about 120,000 people scattered around the world, although reports of whole continents, (Australia, Africa, parts of Asia) being completely infected. [quote][I] Given the unpredictable behaviour of Solanum viruses, neither the cause nor the severity of the pandemic can be estimated with any real accuracy. Information on these pages has been compiled to help policy-makers and the public stay informed in a situation that is rapidly evolving. [/I][/quote] [quote][I]Solanum is set to become endemic in Britain's wild bird population within 18 months, claim researchers who forecast the devastation of the free-range and organic sectors despite the government preventative vaccination plan for poultry.[/I][/quote] [quote][I]Recent reports of hundreds of dead birds and scores of sick people in Central Plains provinces have alarmed health and agriculture officials on the lookout for Solanum. Although doctors from the Health Ministry say the illnesses are not due to the deadly H2Y7 Solanum virus and that there is no need for alarm.[/quote][/I] [B] Your Character [/B] Your character would start off in a predicament like in Oblivion. You'd start in a controlled, zoned area of the world, a place where there isn't tons of spammers asking you to buy game money online. You'd have some cool, little storyline and along the action-packed way, you'd find out how to make barricades and how to shoot guns and how to kill zombies best, etc. During this process, you would also be asked some questions, like in Oblivion. -What background do you have? This would change from Doctor, Construction Worker, Soldier, Firefighter, etc. Each of these would have +stats and +weapon skills for specific weapons. For instance, a Construction Worker would be the heavy weapons guy. -What do you look like? Design your character. -Basic skills Choose professions for a +in those professions. [B] Leveling [/B] Leveling your character would not be grindy at all, but levels would be necessary. You need a way to measure success in game without having to go through all their gear and decide for yourself. You would constantly have experience added to your level bar, simply by killing a zombie or setting up a safe zone or helping survivors. There would be a rating system, so you could rate other characters if they are nice or trustworthy or whatever. [B]Factions[/B] In [I]Dawn[/I], there will be three opposing factions: [B]OneWorld Government.[/B] The OneWorld Government faction takes the place of the old world government. This new government is a democracy, but is currently under the leadership of a board of directors. It has the military behind it, but is not nearly as strong as it was before the pandemic hit. The OneWorld government believes in uniting the world and cleaning up the world, ridding itself of the zombies and creating a cure in a strong, healthy, new world. [B] The Crypts [/B]is a powerful gang that took over a large part of the world when the pandemic hit. It's so big that it can't even be called a gang. Internal conflicts are very common, but it's harsh, Capitalistic, no-rules, style appeals to many. The Crypts has made many rich, while making itself richer in the process, of course. [B] The Kharkov Fighters[/B] A band of a freedom fighters, fighting for the right thing, unlike the Crypts, but more for themselves rather than for the Government, like the OneWorld organization. It slowly gained power over time, as it's geographic location was a convenient place to save stragglers. Many decided to join them in the cause after that. They want the same thing as the OneWorld government, but disagree in the means of doing so. They are led by a strong, Sheriff-Mayor blah blah blah. [highlight] YOU WOULD NOT HAVE TO JOIN A FACTION! Your player would be invited to join a faction by an NPC, or even another character if they want you, but you would not have to. You could be a straggler, or create your own organization/faction! Doing jobs or 'quests' for the faction would be a good way, although not necessary, way to get experience.[/highlight] [B] Classes [/B] There will be many different classes, each playable by characters in each faction. Of course, everyone can have a melee weapon and pistol. Those who I list pistols with have fat .50 caliber ones. [highlight]Classes will be like Oblivion. Assassins can still use claymores, but they are MUCH more efficient with a dagger/bow/shortsword. Fighter's can still use snipers, but are MUCH more efficient with Assault rifles or LMG's.[/highlight] [B]Thief[/B] -Agility+Speed -Light Kevlar -SMG's, Pistols [B]Assassin[/B] -Sneak+Intelligence -Light Kevlar -Sniper Rifles, Rifles, Pistols [B]Fighter[/B] -Agility+Strength -Medium Kevlar+Trauma Plates -Assault Rifles, Rifles, Light Machine Guns [B]Heavy Weapons[/B] -Strength+Endurance -Heavy Kevlar+Trauma Plates -Heavy/Light Machine Guns, Assault Rifles, Rifles [B]Medic[/B] -Healing shit, you dig -Medium Kevlar -Rifles, SMG's, Light Machine Guns [B]Ranger[/B] -Speed+Strength -Medium Kevlar -Attack Dog, Rifles, Scoped Rifles, Assault Rifles [B]Scientist[/B] -Intelligence, w/e -Light Kevlar -SMG's, Scientist-only flamethrower thing that shoots acid rather than fire? [B]Demolitions[/B] -Intelligence, Endurance -Heavy Kevlar -RPG's, specialty explosives, SMG's, Rifles [B]Professions[/B] There will also be many professions in [I]Dawn[/I], like WoW. However, there will be a system of Advanced professions vs. Basic professions. For instance, you can have 4 basic professions but only do basic things, and 2 advanced professions so you can do advanced things. Who can't pick a flower? [B]Agriculture:[/B] Find any living plants around the world and use or sell them (herbalism) [B]Scavenging:[/B] Find any usable materials/metals. (mining) [B]Engineering:[/B] Use to create useful/interesting gadgets/armor/gun accessories. (engineering) [B]Weaponsmithing:[/B] Make weapons of all kinds. (weaponsmithing) [B]Armorsmithing:[/B] Make kevlar vests and trauma plates of all kinds using materials you've scavanged/bought etc. (armorsmithing) [B]Alchemy:[/B] Make health drinks of the like using plants you've found. (alchemy) [B]Tailoring:[/B] Use materials you've found/bought to make clothing. (tailoring/armorsmithing) [B]Customization[/B] Customization will be a big part of [I]Dawn[/I]. Everyone likes customization, and it's not that hard to manage in a game. You'll be able to customize this upon creating character: -Tattoos -Height -Eye Color -Physique -Right/Left handed -General Looks -Race -Sex -Age And you can change these whenever you want in game: -Hair color -Hair style -Clothing/armor color (using dye) Adding to Customization, would be customization of weapons. Here's an example of how easily modifiable an AR-15 is: [IMG]http://i28.tinypic.com/2ahfupl.png[/IMG] A weapon smith would change the barrel of that gun, for instance, and add a .22 barrel to the gun. A smaller, cheaper round that does less damage, but you could carry more and they cost a lot less! Or higher powered, and the opposite! [B]Traveling[/B] Traveling is a hard thing to manage. I would like having cars for each person, if they bought them, but then it'd probably be necessary to be able to walk/drive through people and other cars. Cars would be a nice thing to have, but it might not be too possible. But then I thought of a game called Age of Conan. They have Mammoths and Rhinos, and that's possible, you just can't use them in main cities. Not a bad idea. Having to walk in cities and you can drive everywhere else? Not super fast, but faster than walking! [B]Bulk travel[/B] Bulk travel (if you've played WoW, think of the alliance ships or horde zepplins) These were used to take a mass amount of people from one continent or point to another. We'd essentially have the same thing, but in helicopters like this: [img]http://www.militaryairshows.co.uk/new/chinook2006/chinook3.jpg[/img] The rest of the travel will be done individually. [B] Combat and Dungeons[/B] Combat will be simple, but very (CANT THINK OF THE FUCKING WORD, IT'S HOW YOU WOULD DESCRIBE A FANCY LADY). It will be like Counter Strike Source with the FPSness, but there will be health and stamina bars under each character portrait, along with your enemy's. You can loot your enemy's body's, too, for watches and wallets and rings of the sort. Along with FPS, you should have a mode where it's a mix between FPS and 3rd person. This is how Age of Conan did they're FPS with bows. I couldn't find a good picture so I made one using paint! :unsmith: You get the idea, the cam is right above the shoulder. [IMG]http://i36.tinypic.com/14wbok5.png[/IMG] Dungeons is something that I actually had a few good ideas on. Imagine, a big sewer plant where you fight your way through sewer tunnels and find a fat, zombie, sewer mutant at the end? Or a Nuclear power plant, where you have to use a mask to keep radiation out, but go in with a group of friends to try and stop the leak, and find a fat radiation monster zombie at the end? Just some ideas of dungeons, but the actual mechanics on how to run a dungeon is more complex. Perhaps you have some ideas on this. I was thinking, rather than the boring Tank and Healer and DPS tank and spank of normal games, why not have a bit of L4D2 in that, with A group of people, 5-10-20, depending on how hard the dungeon is. At the end you would have great rewards in experience and in items. You would just need more people to take the zombies out. The AI would be constantly changing it's positions, so everytime you do a dungeon it will be different. One time there would be a gigantic spider zombie boss and all of it's spider zombie minions crawling after you, another time they wouldn't be bothered and you would walk underneath them only to find a few hundred zombies feeding on sewage. [B]Bounty System[/B] A player-controlled bounty system would be a good idea, too. Bring up a window or go to an NPC and ask to put a reward on someone's head. You could rate a player either "Good" or "bad" to your choice, and if a player has, say, 20 bad's, then you can officially put a price on his head. The NPC would take the amount of money you're willing to pay, and the bounty hunter, (another character whom you may never know) will go out, find him, and kill him, automatically updating his bounty window, and yours, letting you know the contract has been completed. [B]Guilds[/B] Guilds, or organizations, will also be commonplace. Your guild could only be with people of your own faction, but you would gain benefits from doing things with them! [B]Language[/B] All three factions could understand each other. [B] PVP [/B] Player vs. Player would be open world, at least on a PvP server. I would imagine it being a lot like WoW's system. In a PvP server, you can kill an opposing faction member at any time, if you're in a nuetral zone or your own zone. In a non-PVP server, PvP would be reserved mostly for battlegrounds and select instances. __________________________________________________________________________________________________________ [B] How do you think this shit would work? I think it might work, and it's not a bad idea. Kudos to whoever thought it up! If you have any ideas to add, post a comment and I'll add it to the OP if it's a good idea and/or gets a lot of agrees. Again, not my idea, I just wanted to write it down so it wasn't inside my head anymore.[/B] And yes, I took a lot of the class ideas from Oblivion in the wording. Also a lot of shit from WoW, but that's generic and expected.
it would be pretty cool to have a bounty system like posting up a reward on the head of "name" for a price on message boards at pit stops. you know maybe somebody is being a dick and is looting everything or ransacking fortifications, just set a price on his head. [editline]10:51AM[/editline] oh yea how about an eve-like faction system where the players create their own factions and try and gain territory rather than just having 3 factions.
Amazingly well thought thread, though I'll look threw the thread some more there are some problems in this. Ok, citys would be swarmed with zombies, a powerful pc would be needed as there would be say 500 zombies on the screen a once, people could make bases out of buildings, and when they have say 30+ people in the base it can be a small outpost and with 100-200+ people it would be a survivor city. People can have radio comunications between other outposts/bases/citys. Vehicles are very rare and are limited to people who have a good outpost set up, stock cars could be fortified and completely customized, say armor, stronger engines, gun mounts, ect. But the problem with upgrading cars would be fuel is rare, either syphoned from old cars, looted from buildings, or hopefully a intact gas station. Armor plates and the others would be really hard to gather as hauling them would be a pain. There could be a squad system where you can pair up with some people and you can see there vitals, ammo ect. What you carry is limited to what you can hold, there would be a weight cap to how much you can hold depending on your strength, and bullet belts armor and guns is limited to what you can fit on you. High quality ammo would be very hard to find as survivors would have looted all the gun stores so outposts/citys and people with the weaponsmith trait could make lower quality ammo. I'm booming with ideas and I'll add more later but it's 5:00am right now.
[QUOTE=BeardyDuck;23797995]it would be pretty cool to have a bounty system like posting up a reward on the head of "name" for a price on message boards at pit stops. you know maybe somebody is being a dick and is looting everything or ransacking fortifications, just set a price on his head. [editline]10:51AM[/editline] oh yea how about an eve-like faction system where the players create their own factions and try and gain territory rather than just having 3 factions.[/QUOTE] The Bounty system is a good one, i'll add that to the OP soonish. But the organization faction system in Eve is more like Guilds in WoW, at least I think, and there would be guilds of course.
This seems pretty cool. I'd definitely try it.
I don't like the PvP aspect of it. I always saw a zombie MMOFPS as being a lot of players vs. a LOT more zombies. Almost like zombie survival on Gmod, but with like 100 players vs. 1000 zombies. That would be insanely epic.
[QUOTE=Valon Kyre;23798035]Amazingly well thought thread, though I'll look threw the thread some more there are some problems in this. Ok, citys would be swarmed with zombies, a powerful pc would be needed as there would be say 500 zombies on the screen a once, people could make bases out of buildings, and when they have say 30+ people in the base it can be a small outpost and with 100-200+ people it would be a survivor city. People can have radio comunications between other outposts/bases/citys. Vehicles are very rare and are limited to people who have a good outpost set up, stock cars could be fortified and completely customized, say armor, stronger engines, gun mounts, ect. But the problem with upgrading cars would be fuel is rare, either syphoned from old cars, looted from buildings, or hopefully a intact gas station. Armor plates and the others would be really hard to gather as hauling them would be a pain. There could be a squad system where you can pair up with some people and you can see there vitals, ammo ect. What you carry is limited to what you can hold, there would be a weight cap to how much you can hold depending on your strength, and bullet belts armor and guns is limited to what you can fit on you. High quality ammo would be very hard to find as survivors would have looted all the gun stores so outposts/citys and people with the weaponsmith trait could make lower quality ammo. I'm booming with ideas and I'll add more later but it's 5:00am right now.[/QUOTE] -Setting up bases and outposts seems a bit heavy and would tie players down to their little base, rather than letting them free to explore and using NPC's in towns. L4D2 has plenty of zombies going at a time, and I can run that on my machine no problem. -Your idea on fuel is a good one, I wasn't really thinking about that. So no vehicles isn't out of the question, either. But customization of vehicles makes it seem more like a heavy racing game if anything. -The squad system is commonplace in every MMORPG. It's a group system, of course that'll be in place and you can see their essentials. -Ammo and stuff would be hard to find, but this isn't all out anarchy, get everything you can and run, there will be survivor outposts and basic lore to follow. Quests will be plentiful and there will be zones by level, but not nearly to the exaggerated extent of WoW. You would need to spend more money on high quality ammo, of course, but it's a game so it wouldn't run out, you'd buy it from an NPC dealer.
Scrap the entire concept of using real-world weapons unless you're going to simplify them to the point where they're just "assault rifle" "shotgun" "pistol" etc. It's boring and it causes balancing issues.
[QUOTE=Savaril;23798256]Scrap the entire concept of using real-world weapons unless you're going to simplify them to the point where they're just "assault rifle" "shotgun" "pistol" etc. It's boring and it causes balancing issues.[/QUOTE] It will be dumbed down, but it won't be that simple as in L4D2 weapons. WoW has tons of different types of weapons, think of it that way.
Maybe the pvp system could be that people can kill eachother but it is not recomended as other players can put a bounty on them or shoot them on sight knowing they are distrustful. Teamwork could also be a very big thing, out on your own your a dead man, but with 4 friends who are good at what they do, say a doctor, a engineer, a close quaters man who can also carry slot of equiptment, and a geoligists who know the land and buildings very well. You go to a city/ outpost and gather a team up, you all review eachother and suit and gather stuff necessary for the mission, then you head out and seek a building to set up in/loot. You get there and the engineer build a baricade from the supplies the close quarters man hauled with him, while setting up the engineer gets a nasty Nick out of him from a stray zombie so the doctor temporarily patches the wound so the engineer can continue, then they explore around and the geoligist points out a unstable path and they turn back before anybody walks into it. They loot or set up a successful camp and tell other people it is safe. Though to prevent every building from being safe there can be regual degrades that need to be repaired or heavy zbie hordes that attack due to the large amount of humans.
No quests. You get points for killing zombies and there are always zombies readily available. However, you don't always need quests. Take Haven and Hearth - There are no quests, but you are always encouraged to expand your little plot of land for more benefits. So one person might charge around just killing zombies in the streets to level up slowly, but another, smarter person would find, say, a police station, clear it of zombies, barricade the doors, fix the generator and clean up the rubble. Said person would be rewarded with having a safehouse and a cartload of EXP for doing all of the above. [editline]12:20PM[/editline] I see this as being more like a Dead Rising MMO than anything else - L4D may make killing zombies a challenge but Dead Rising makes it endlessly entertaining. And that's what you want.
There will be quests, although you won't be nearly as dependent on them as you are in WoW. Zombie killing will be the majority, and there will be weapons based on level and class. I like the idea of cleaning up a building and making a safe house. Say, bonus points for clearing it out and double bonus points for making it a safe house with a generator and barricades. And no Valon, we're not going to be dependent on other people. We can choose to group or not. This is not L4D2.
Also players can merchant items and trade things, setting up there own personal outpost for trading and temporary refuge for people, I don't entirely know about npc traders though, there could be some main outposts with specific people in it, maybe 5 or 8 main citys.
[QUOTE=Darth_GW7;23798302]No quests. You get points for killing zombies and there are always zombies readily available. However, you don't always need quests. Take Haven and Hearth - There are no quests, but you are always encouraged to expand your little plot of land for more benefits. So one person might charge around just killing zombies in the streets to level up slowly, but another, smarter person would find, say, a police station, clear it of zombies, barricade the doors, fix the generator and clean up the rubble. Said person would be rewarded with having a safehouse and a cartload of EXP for doing all of the above.[/QUOTE] ^That makes this sound a lot better. What I want from a Zombie MMOFPS is a survival game. Add some stuff from Stalker in there, like having to eat. Have equipment breaking after a long time, forcing you to find new stuff. Make the world somewhat persistent, so that if you clear out a building no zombies will suddenly spawn in there. I would want it to be modeled after The Zombie Survival Guide or World War Z, which you might have read since you use Solanum as the cause. Sure, it might be a bit to "hard-core" for casual players, but you could always have several worlds. One where you just play and have fun, one where the game is a harsh game of survival.
[QUOTE=JonniXD;23798051]This seems pretty cool. I'd definitely try it.[/QUOTE] +1 I would really like to play this game if it was out!
[QUOTE=Darth_GW7;23798302]No quests. You get points for killing zombies and there are always zombies readily available. However, you don't always need quests. Take Haven and Hearth - There are no quests, but you are always encouraged to expand your little plot of land for more benefits. So one person might charge around just killing zombies in the streets to level up slowly, but another, smarter person would find, say, a police station, clear it of zombies, barricade the doors, fix the generator and clean up the rubble. Said person would be rewarded with having a safehouse and a cartload of EXP for doing all of the above. [editline]12:20PM[/editline] I see this as being more like a Dead Rising MMO than anything else - L4D may make killing zombies a challenge but Dead Rising makes it endlessly entertaining. And that's what you want.[/QUOTE] You've played Urban Dead, huh? I would kill for someone to make that in a full engine and a real time MMO.
[QUOTE=Durandir;23798347]^That makes this sound a lot better. What I want from a Zombie MMOFPS is a survival game. Add some stuff from Stalker in there, like having to eat. Have equipment breaking after a long time, forcing you to find new stuff. Make the world somewhat persistent, so that if you clear out a building no zombies will suddenly spawn in there. I would want it to be modeled after The Zombie Survival Guide or World War Z, which you might have read since you use Solanum as the cause. Sure, it might be a bit to "hard-core" for casual players, but you could always have several worlds. One where you just play and have fun, one where the game is a harsh game of survival.[/QUOTE] Good point. The idea of hunger mod isn't necessarily bad, but just seems kind of pointless and in the way. You should be able to eat and drink to help health/endurance, but you shouldn't have to break out the energy bars every 10 minutes of play time. And for zombie spawning, I'm considering having, say in a city, a safe building or zone which you can't enter, maybe they climb up out of manholes in one specific city, or come rushing out of one specific building 10 at a time? They spread out and populate the city like that, searching for people's own safe houses. Engineers make better barricades than anyone else, so a Guild Engineer would be appointed if they want to claim a safe house as their own.
I don't entirely like the consept of leveling up as it seems a tad generic, I was thinking as for say you kill a zombie using a melée weapn your melée skill increases and so does your strength, and a smidge of understanding zombies, so say you kill a zombie, you take note of the most effective places you hit it and will use that to a advantage for the next one you kill. And say you fortified a police station like darth said but you get a bunch of experience in the skills you used to fortifie the station.
[QUOTE=StephenOrlov;23798332]There will be quests, although you won't be nearly as dependent on them as you are in WoW. Zombie killing will be the majority.[/QUOTE] But that's one of the greatest flaws in having quests in MMOs. Being repetetetetetetetetetetetetive. Why bother making a quest system if it's just going to be "Kill x zombies, come back" or "Go here, search until you find x items, come back". No, quests are a bad idea for this sort of thing.
Also what kind of zombies are we getting at here? Something like the dead rising zombies or something like the left for dead infected? [editline]05:32AM[/editline] Maybe tasks put up by other players instead of quests?
Maybe a mixture of different zombies. Some slow, some fast, some strong, some downright evil. In which case we could have a "Bounty house" instead of quests. For every zombie you kill you get a certain amount of money which you have to go and collect - From the harder zombies, you can loot their bodies for flesh or blood and stuff, which can be traded at the bounty house for even more money, to thank you for aiding with "Medical research".
maybe quests can be just sort of spontaneous as in there can be a group of people about to enter a building to loot it and you can join them and you get bonus exp or something afterwards for helping.
-snip- Reorganizing my thoughts/opinions.
Make the PVP similar to EVE. Free form factions doing whatever the fuck they want.
Another game where i'll get killed by undead again
[QUOTE=Pelf;23798549]I wouldn't play it if it had levels. Levels only make games grindy and I hate grindy games. [B]Edit:[/B] Also, a bit too much like WoW in my opinion but you already know that. [B]Edit:[/B] (again) I also don't like the idea of classes. I think it would be better if weapons, skills, abilities, etc were all fair game. Maybe you just choose certain starting abilities, etc and then you are free from there.[/QUOTE] I agree with the first point, but I think that levels should be almost like call of duty or Alien swarm in that as you level up you get better, or at least different weapons. And I'm a bit torn on having classes. On one hand it restricts gameplay because you can't change around as much as you want to, but on the other hand you don't want the players to be able to do everything at once. Maybe you have certain points where you can change your loadout/abilities, so while you're doing raids/moving between areas you're stuck with that one class/loadout, but you're still free to change around from time to time.
[b]The World[/b] Good except there should [i]a lot[/i] of unclaimed territory. [b]Lore[/b] Not so sure about zombie animals but it could be good. Maybe wild dogs and the like would be better. Other than that, I like it. [b]Factions[/b] Awesome. [b]Classes[/b] No. I personally don't like classes. I think you should have to choose a few starting perks like +strength and +stamina but after that you are free to get whatever abilities you choose. Of course it would cost money or items to get trained. Also, don't force the player to start with ammo guzzling SMGs and LMGs. Ammo will be expensive and, in some areas, very difficult to come by. Let the player choose their weapons. Also, knives. [b]Professions[/b] Meh. I'm not so sure. I think that the player should be able to train themselves in whatever they want but a lot of things will have prerequisites. That way, if people wanted to specialize in engineering, they could, but if they wanted to just be a well rounded person with at least basic skill in all professions, they could. And NO LEVELS! Levels make games grindy and I hate grindy games. [b]Customization[/b] Great stuff. Just let people add tattoos in game. [b]Travelling[/b] Cars should be very uncommon (lack of fuel, maintenance, etc.) but animals would be good. Maybe only horses though because alot of other wild animals would probably have gone feral and savage. [b]Bulk Travel[/b] Good idea. Helicopters should be a somewhat rare form of travel but you can get picked up/dropped off anywhere. You could also have planes and boats too. Maybe even armored busses. :v: [b]Combat and Dungeons[/b] For combat, FPS is good. However, you shouldn't be able to see your enemies health and stamina on a little bar on the screen. You should show it visually maybe. Like the more damaged they are the more blood is on them. An idea for combat: no health, just dynamic damage. Shot to the head = instant kill. Shot to the hand = hardly phases them. Shot to the leg = can't walk and they bleed out over X amount of time. For dungeons, I don't really like it. I like the idea of having a nuclear power plant that you have to fight through for some great reward but I don't like the whole concept of "here's Dungeon X, at the end is Y, you must have a tank and medic to do this," and so on. I don't think the dungeons should be like in WoW. [b]Bounty System[/b] I like it. [b]Guilds[/b] Shouldn't be called guilds, IMO, but it's a good idea. [b]Language[/b] Yes. [b]PVP[/b] [QUOTE=Squeaken;23798592]Make the PVP similar to EVE. Free form factions doing whatever the fuck they want.[/QUOTE] Also, the three main factions should fight each other sometimes. [b]Conclusion[/b] A bit too much like WoW. That's just my 2 cents.
for the world this should be a good starting concept [img]http://www.indiatalkies.com/up_images/11117567.jpg[/img] and then from that just divide the states into separate sections.
[QUOTE=Pelf;23799061][B]Combat and Dungeons[/B] For combat, FPS is good. However, you shouldn't be able to see your enemies health and stamina on a little bar on the screen. You should show it visually maybe. Like the more damaged they are the more blood is on them. An idea for combat: no health, just dynamic damage. Shot to the head = instant kill. Shot to the hand = hardly phases them. Shot to the leg = can't walk and they bleed out over X amount of time. For dungeons, I don't really like it. I like the idea of having a nuclear power plant that you have to fight through for some great reward but I don't like the whole concept of "here's Dungeon X, at the end is Y, you must have a tank and medic to do this," and so on. I don't think the dungeons should be like in WoW.[/QUOTE] I don't think there should be a complicated combat system. You shoot zombies, they die. Some zombies take more bullets to die. The whole thing that makes zombie games harder is the fact that there are LOTS of them, and you need to kill them all.
I almost forgot; Zombie Migrations. Basically, there could be anywhere between 0-10 hordes of zombies wandering around the world at a time. Their numbers could range from 100,000 to 1,000,000. As they go, they could get more zombies from towns and places they pass through/by. They would usually start in cities or major population centers. Players and factions would have to work together the bring the hordes down (artillery blasting zombies apart :v:) and once the hordes numbers get below say 10,000 then the horde would break up and just disperse.
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