• Source Quality & Performance Autoexec - Updated to Source 2009
    28 replies, posted
Hello everyone! I figured now would be a good time to repost my Source quality & performance autoexec, beings the engine version has been updated for most Source games [i](Adding new console commands)[/i], and so many edited versions of it with unneeded or detrimental commands have been posted and widely accepted. [code]//================ 2010, 1/4 Life - MrTwoVideocards - Your Mother =================// // // Purpose: Ultimate Source 2 quality and performance Autoexec config. // NOTE: Please ensure that multicore rendering is on in Advanced Video Settings. // //=================================================================================// // Multithreading - Don't use with Garrysmod host_thread_mode 2 //Forces on multithreading. Defaults to 0 mat_queue_mode 2 //Default is -1, Single Synchronized thread. 2 is multi-threaded. This handles materials. studio_queue_mode 2 //Default is 1, a single thread. 2 is multi-threaded. This handles models. r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows. r_threaded_particles 1 //Threaded particles (Defaults to 1) r_threaded_renderables 1 //Threaded renderables //r_queued_decals 1 //UNSTABLE! Enables queued decals. r_queued_post_processing 1 //Queued post processing. r_queued_ropes 1 //Queued ropes. //cl_threaded_bone_setup 1 //CAUSES GRAPHICAL ISSUES! //cl_threaded_client_leaf_system 1 //UNSTABLE! Enables the threaded visleaf system. //cl_interp_threadmodeticks 1 //ONLY USE IN MULTIPLAYER GAMES! Adds some extra interpolation ticks for multithread mode. //snd_mix_async 1 //Multithreaded sound. Causes the first few miliseconds of sounds to be cut off on most systems. // Renderer //BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further //aliasing, such as power lines. Little to no frame loss with this enabled. This can also be used as an AA replacement for low performance PCs. mat_software_aa_quality 1 mat_software_aa_strength 1 mat_software_aa_strength_vgui 1 mat_software_aa_blur_one_pixel_lines 0.5 mat_software_aa_edge_threshold 1.4 // Model Quality (Lowers FPS Somewhat) mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos. mp_usehwmvcds 1 //Use high quality facial animations. // Sound //snd_digital_surround 1 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers. dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones or have more than two speakers. // Alien Swarm Only //mat_object_motion_blur_enable 1 //Enables a faked version of object motion blur on physical objects. Little to no FPS loss. // Portal Only (Severely lowers FPS) //r_portal_stencil_depth 10 //Maximum setable option in the Portal options menu is 9. The CVAR will go to 10. // Episode 2 and Garrysmod Only //hunter_allow_nav_jump 1 //Allows hunters to jump, creating a more interesting foe to fight. // Team Fortress 2 Only //cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts. Causes lower FPS, but in some cases better multicore scaling. //cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too. Causes lower FPS. //bind f +use //Sandman baseballs will fly into the air if you press "use" on them. This is usefull for getting stuck baseballs back! // Counter Strike: Source Only //cl_c4dynamiclight 1 //Creates a dynamic light whenever a planted C4 flashes. This lowers FPS greatly, but can be useful for spotting the bomb, and increases graphical quality. // Other jpeg_quality 100 //Better quality screenshots with F5. mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds.[/code] By default, this config is 'generic' and set for singleplayer use [i](See the multicore section)[/i]. Uncomment any game specific commands you require. For instance, if you wish to use this with Team Fortress 2, remove the slashes (//) before any of the Team Fortress 2 specific commands you desire. [b]Changelist: (Since my last released version)[/b] [list]Adjusted multicore commands for maximum stability as of Source 2009. [*]Added and enabled new multicore commands added as of Source 2009. [*]Added the Counter-Strike: Source section. [*]Removed some depreciated commands. [*]Added and adjusted command descriptions and warnings. [*]Added Alien Swarm only commands.[/list]
Screenshots?
Let's stop saying screenshots before the thread is over run with them. Why do you even add ones that "greatly lower FPS"? I only use these [CODE]mat_software_aa_quality 1 mat_software_aa_strength 1 mat_software_aa_strength_vgui 1 mat_software_aa_blur_one_pixel_lines 0.5 mat_software_aa_edge_threshold 1.4 mp_usehwmmodels 1 mp_usehwmvcds 1 cl_new_impact_effects 1 cl_burninggibs 1 bind f +use jpeg_quality 100 bind f5 jpeg[/CODE]
[QUOTE=AlfieGroove;24185317] Why do you even add ones that "greatly lower FPS"? [/QUOTE] So it will look better?
Still don't know why do you want to upgrade the game to Source 2009, it's the same thing, no graphics update, just achievements and some code changes Source 2006 [img]http://www.adescargarjuegosgratis.com/wp-content/uploads/HLIC/c005d6567e34abd8f2fa88a557f3ea32.jpg[/img] Source 2007 [img]http://www.adescargarjuegosgratis.com/wp-content/uploads/HLIC/c005d6567e34abd8f2fa88a557f3ea32.jpg[/img] Source 2009 [img]http://www.adescargarjuegosgratis.com/wp-content/uploads/HLIC/c005d6567e34abd8f2fa88a557f3ea32.jpg[/img]
I hope you realize that Episode Two was never under SRC2006 to begin with
I'm not talking about the games, i'm talking about the graphics
IMO the multithreading commands except maybe for the sound are useless. The default multicore settings are fine.
[QUOTE=The Blue Scotti;24192709]Still don't know why do you want to upgrade the game to Source 2009, it's the same thing, no graphics update, just achievements and some code changes Source 2006 Source 2007 Source 2009 [/QUOTE] I like how it's the same image URL each time
[QUOTE=The Blue Scotti;24192709]Still don't know why do you want to upgrade the game to Source 2009, it's the same thing, no graphics update, just achievements and some code changes Source 2006 [url]http://www.adescargarjuegosgratis.com/wp-content/uploads/HLIC/c005d6567e34abd8f2fa88a557f3ea32.jpg[/url] Source 2007 [url]http://www.adescargarjuegosgratis.com/wp-content/uploads/HLIC/c005d6567e34abd8f2fa88a557f3ea32.jpg[/url] Source 2009 [url]http://www.adescargarjuegosgratis.com/wp-content/uploads/HLIC/c005d6567e34abd8f2fa88a557f3ea32.jpg[/url][/QUOTE] You posted the exact same picture three times, I'm not sure if you're trying to be funny or doing that as some sort of expression of how you think there are no changes.
[QUOTE=IlikeHL2;24193092]doing that as some sort of expression of how you think there are no changes.[/QUOTE] this
[QUOTE=Blackbird88;24192836]IMO the multithreading commands except maybe for the sound are useless. The default multicore settings are fine.[/QUOTE] These are default disabled and further increase performance ontop of the default multicore setting. There should be no need for screenshots, but I can include some examples of burning gibs (TF2), object motion blur (Alien Swarm), and software AA if you guys want. [QUOTE=AlfieGroove;24185317]Why do you even add ones that "greatly lower FPS"? [/QUOTE] Because this config is about quality & performance. If you only want raw performance, you can comment out the commands that lower framerate [editline]04:42PM[/editline] [img]http://img231.imageshack.us/img231/2759/asijac1landingbaypract0.jpg[/img]
[QUOTE=1/4 Life;24196059] [url]http://img231.imageshack.us/img231/2759/asijac1landingbaypract0.jpg[/url][/QUOTE]Rape.
[QUOTE=The Blue Scotti;24192709]Still don't know why do you want to upgrade the game to Source 2009, it's the same thing, no graphics update, just achievements and some code changes Source 2006 [img_thumb]http://www.adescargarjuegosgratis.com/wp-content/uploads/HLIC/c005d6567e34abd8f2fa88a557f3ea32.jpg[/img_thumb] Source 2007 [img_thumb]http://www.adescargarjuegosgratis.com/wp-content/uploads/HLIC/c005d6567e34abd8f2fa88a557f3ea32.jpg[/img_thumb] Source 2009 [img_thumb]http://www.adescargarjuegosgratis.com/wp-content/uploads/HLIC/c005d6567e34abd8f2fa88a557f3ea32.jpg[/img_thumb][/QUOTE] FYI those are all the same screenshot. Unless for whatever reason you just have the exact same URL names. [editline]05:17PM[/editline] [QUOTE=Conro101;24193086]I like how it's the same image URL each time[/QUOTE] Yeah, that.
[QUOTE=1/4 Life;24196059]These are default disabled and further increase performance ontop of the default multicore setting. There should be no need for screenshots, but I can include some examples of burning gibs (TF2), object motion blur (Alien Swarm), and software AA if you guys want. Because this config is about quality & performance. If you only want raw performance, you can comment out the commands that lower framerate [editline]04:42PM[/editline] [img]http://img231.imageshack.us/img231/2759/asijac1landingbaypract0.jpg[/img][/QUOTE] I was unaware it could do the per-object stuff.
[QUOTE=1/4 Life;24196059] [img_thumb]http://img231.imageshack.us/img231/2759/asijac1landingbaypract0.jpg[/img_thumb][/QUOTE] Damn, man. I'm pretty surprised by how good that looks.
[QUOTE=SomeFaggot;24197205]I was unaware it could do the per-object stuff.[/QUOTE] [QUOTE=hamberglar;24197268]Damn, man. I'm pretty surprised by how good that looks.[/QUOTE] Proper coding and Dx10, it does wonders.
If Valve just added some damn per-object motion blur everything would instantly look much better and smoother.
Give me a downloadable .cfg file because the descriptions are annoying to get rid of and people want to see for themselves.
[QUOTE=Lemonator;24199409]Give me a downloadable .cfg file because the descriptions are annoying to get rid of and people want to see for themselves.[/QUOTE] The descriptions are commented, you don't need to remove them.
awesome will be using from now on for tf2! thx alot plz keep your configs updated ive always used them since first release!
[QUOTE=1/4 Life;24199773]The descriptions are commented, you don't need to remove them.[/QUOTE] So are some of the unstable commands, Just put up a .cfg file or else this thread is sort of missing the point, Just not for my luxury but for everyone else who is interested.
Here, [url]http://cl.ly/23M3[/url]. Don't know how Ctrl-A, Ctrl-C, Ctrl-P, Ctrl-S is hard work.
Edit: To OP, some of these are great too [url]http://fakkelbrigade.eu/chris/configs/cfg/moreframes.htm[/url]
[QUOTE=Guniv;24221290]lowers settings, do not recommend I use this [code]//========= Credits = Quantuam VTX, Facepunch, 1/4 Life(For most of the code), Daimao[YOUR MUZZER!] ============// // // Purpose: Ultimate Team Fortress 2 quality Config. // // PRE-REQUISITS: // If you have a quad core CPU, add "-threads 4" as a launch option. // If you have an octo core, or a quad core with hyperthreading (i7, Core 2 Extreme) add "-threads 8" as a launch option. // If you have a DX10 GPU, add "+mat_dxlevel 98" as a launch option to enable DX10 mode. This can be used on XP. ONLY USE THIS IN TEAM FORTRESS 2! DO NOT USE THE -DXLEVEL LAUNCH OPTION! // //============================================================================================================// // Multithreading host_thread_mode 2 //Forces on multithreading. Defaults to 0 //mat_queue_mode 0 //Default is -1. Single Synchronized thread. CAUSES INSTABILITY ON MOST SYSTEMS. r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows. r_threaded_particles 1 //Threaded particles (Defaults to 1) r_threaded_renderables 1 //Threaded renderables r_queued_decals 1 //Queued decals. r_queued_post_processing 1 //Queued post processing. r_queued_ropes 1 //Queued ropes. cl_threaded_bone_setup 1 //Threaded bones and animations. cl_interp_threadmodeticks 1 //ONLY USE IN MULTIPLAYER GAMES! Adds some extra interpolation ticks for multithread mode. snd_mix_async 1 //Multithreaded sound. Causes the first few miliseconds of sounds to be cut off on some systems. // Renderer //BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further //aliasing, such as power lines. Little to no frame loss with this enabled. mat_software_aa_quality 1 mat_software_aa_strength 1 mat_software_aa_strength_vgui 1 mat_software_aa_blur_one_pixel_lines 0.5 mat_software_aa_edge_threshold 1.4 // Material Quality (Lowers FPS Somewhat) mat_picmip -10 //"Ultra High" textures. mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos. mp_usehwmvcds 1 //Use high quality facial animations. r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map. // Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.) cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls. // Sound //snd_digital_surround 1 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers. dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones. snd_surround_speakers 5 // Team Fortress 2 Effects (Lowers FPS) cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts. cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too. //HDR, Distance Viewing mat_hdr_level 2 //Better HDR. cl_maxrenderable_dist 3000 //Makes everything outside the map visible. //(Daimao) VAS HERE cl_ragdoll_fade_time 120 //It makes the ragdolls not fade over time. //Models, Rain, Decals mp_decals "4096" //Maximum number of decals visible at one time. r_radiosity 2 //Enables prop radiosity with hundreds of samples. r_propsmaxdist "5000" //Maximum visible distance for props. r_rainradius "2500" //Makes the radius of rain fall around you larger, so you can see the rain from further away. r_rainsplashpercentage "100" //Sets the percentage that the rain makes a splash in the water. r_avglight "3" //Puts more lighting on objects. r_decals "4096" //Sets the amount of decals that stay on objects. r_maxmodeldecal "100" //Sets the amount of decals that appear on models. //Flashlight! :D mat_supportflashlight 1 //0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported mp_flashlight 1 //"sv", "nf" r_flashlight_version2 0 r_flashlightambient 0.0 r_flashlightclip 0 //"cheat" r_flashlightconstant 0.0 r_flashlightculldepth 1 r_flashlightdepthres 1024 r_flashlightdepthtexture 1 r_flashlightdrawclip 0 //"cheat" r_flashlightdrawdepth 0 r_flashlightdrawfrustum 0 r_flashlightdrawfrustumbbox 0 r_flashlightdrawsweptbbox 0 r_flashlightfar 750.0 r_flashlightfov 45.0 r_flashlightladderdist 40.0 r_flashlightlinear 100 r_flashlightlockposition 0 r_flashlightmodels 1 r_flashlightnear 4.0 r_flashlightnodraw 0 r_flashlightoffsetx 10.0 r_flashlightoffsety -20.0 r_flashlightoffsetz 24.0 r_flashlightquadratic 0.0 r_flashlightrender 1 r_flashlightrendermodels 1 r_flashlightrenderworld 1 r_flashlightscissor 1 //"cheat" r_flashlightshadowatten 0.35 r_flashlightupdatedepth 1 r_flashlightvisualizetrace 0 give item_suit bind s "impulse 100" //Be sure to change this if you already have F bound to something else. // Other r_rootlod 0 cl_forcepreload 1 //Force texture preloading sv_forcepreload 1 jpeg_quality 100 //Better quality screenshots with F5. mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds. mat_motion_blur_strength 4 // Stengthens the blur.(Thanks Daimao) r_lod 0 //Removes "Level Of Detail" from models. mat_specular 1 //Activates specular highlights of the models. fps_max 1000 //I really don't think you'll get more than 1000 echo *************************************** echo *=====================================* echo * Ultimate TF2 Quality Config Loaded! * echo *=====================================* echo *************************************** [/code] It's a modified version and it seems to have more settings. I'll take a pic, but my TF2 is heavily modified. The way lighting works has been changed for me[/QUOTE] [code]mat_supportflashlight 1 //0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported mp_flashlight 1 //"sv", "nf" r_flashlight_version2 0 r_flashlightambient 0.0 r_flashlightclip 0 //"cheat" r_flashlightconstant 0.0 r_flashlightculldepth 1 r_flashlightdepthres 1024 r_flashlightdepthtexture 1 r_flashlightdrawclip 0 //"cheat" r_flashlightdrawdepth 0 r_flashlightdrawfrustum 0 r_flashlightdrawfrustumbbox 0 r_flashlightdrawsweptbbox 0 r_flashlightfar 750.0 r_flashlightfov 45.0 r_flashlightladderdist 40.0 r_flashlightlinear 100 r_flashlightlockposition 0 r_flashlightmodels 1 r_flashlightnear 4.0 r_flashlightnodraw 0 r_flashlightoffsetx 10.0 r_flashlightoffsety -20.0 r_flashlightoffsetz 24.0 r_flashlightquadratic 0.0 r_flashlightrender 1 r_flashlightrendermodels 1 r_flashlightrenderworld 1 r_flashlightscissor 1 //"cheat" r_flashlightshadowatten 0.35 r_flashlightupdatedepth 1 r_flashlightvisualizetrace 0 give item_suit[/code] What the [b]FUCK[/b] is this shit? It's all worthless. Especially considering all of that is the DEFAULT VALUE. It's configs like this popping up everywhere that made me decide to re-release this. On that note, why are you giving yourself item_suit at all? [b]Especially[/b] in an AUTOEXEC for TF2, a game that doesn't even have item_suit. [code]r_lod 0[/code] Why would you EVER do this!? [code]mat_specular 1 //Activates specular highlights of the models. [/code] It defaults to 1, you do realize this, don't you? [code]fps_max 1000[/code] :wtc:
[QUOTE=Guniv;24221290]lowers settings, do not recommend [/QUOTE] Forget about the ones that change your graphics then. Look at // Misc // Performance // Cleaning up and stopping debug flooding // Net settings for moderate or bad internet connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS // Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
No real big difference between highest settings and this besides a drop in framerate.
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