• Scrolls - Why are there no dragons and why is this fun
    49 replies, posted
[IMG]http://i.imgur.com/MNfG1dA.png[/IMG] [B]What is scrolls? Brief introduction [/B] [quote] [IMG]https://scrolls.com/wp-content/uploads/2012/04/about_welcome1.png[/IMG] [IMG]https://s3.amazonaws.com/scrolls-blog/resources/about_playing01.png[/IMG] [IMG]https://s3.amazonaws.com/scrolls-blog/resources/about_playing02.png[/IMG] [IMG]https://s3.amazonaws.com/scrolls-blog/resources/about_playing03.png[/IMG] [IMG]https://scrolls.com/wp-content/uploads/2012/04/about_playing04.png[/IMG] [b] Factions [/b] [quote] [b]Growth[/b] [img]http://i.imgur.com/UaaMfze.png[/img] [img_thumb]http://i.imgur.com/qUTvTgL.jpg[/img_thumb] Growth units use the power of nature to defeat their foes. Plants, beasts, and the brutality of kinfolk can overwhelm the opponents before they have time to organise their ranks This deck is cheap to play and quick to attack. Nurture your units and they'll grow into weapons of overwhelming power. Synergy is key to mastering the power of nature [b]Energy[/b] [img]http://i.imgur.com/GIpSOGF.png[/img] [img_thumb]http://i.imgur.com/LxDApPy.jpg[/img_thumb] Energy are ruled by machine priests. They don't do subtle. If it's loud, explosive and volatile, they'll bring it to the battlefield Their units strike hard, Cannons, contraptions, and direct damage. Energy decks take a bit longer to get warmed up, but get to control the board with hard hitting spells. [b]Order[/b] [img]http://i.imgur.com/7tZA61v.png[/img] [img_thumb]http://i.imgur.com/suVOatr.jpg[/img_thumb] Military might and tactical positioning are at the root of Order. Will you prioritise honour and hierarchy, or enjoy a more devious game, manipulating troops to give your army the edge? Order is a great choice for cerebral players. Alone these units may seem weak, but use them wisely and you'll dominate the battlefield. [b]Decay[/b] [img]http://i.imgur.com/P0RhZsT.png[/img] This is the 4th faction, it's not been released yet and we barely know anything about it, but it will be coming up soon hopefully [/quote] [/quote] [B]Videos showing how it is and some gameplay[/B] [video=youtube;PDOXyzLBvdU]http://www.youtube.com/watch?v=PDOXyzLBvdU[/video] [video=youtube;rX5xZ0rcuZY]http://www.youtube.com/watch?v=rX5xZ0rcuZY[/video] [video=youtube;-aVbxi5LJ3M]http://www.youtube.com/watch?v=-aVbxi5LJ3M[/video] [B]Isn't this from Notch? And a Beta? Won't this be P2W or some shit like that? [/B][quote] As far as I know, Notch isn't working directly in this, and it's not programmed in java although it might look like a flash game. The game is currently on beta, available for 15€/20€/regionalequivalent. As usual with Mojang, the price will go up after it leaves beta. The game isn't P2W, everything ingame is able to be purchased with ingame gold, which you earn by playing matches or trials or whatever. You can buy another ingame currency with real money, but there's nothing you can only buy with it, instead, you can buy cosmetics and specific cards that are on 'daily sales' with that currency, rather than gold, if you really want. [/quote] [B]Links (for buying it and checking some more info)[/B] [quote] [URL="https://scrolls.com/"]Main website. Buy the game here or check some more quick info about it[/URL] [URL="http://www.scrollsguide.com/wiki/index.php/Main_Page"]wiki[/URL] [URL="http://steamcommunity.com/groups/FPscrolls"]FP Steam group I made, feel free to join and ask around for help/trades/matches[/URL] [/quote] [b] Money makin' [/b] [B]Price check lists[/B] [URL="https://docs.google.com/spreadsheet/ccc?key=0AsyYMvrSF6MndG9EZlJKdVoxdFJqVXJnaW9KdHhJRnc#gid=0"]bestest price list, updated daily, demand values[/URL] [URL="http://scrollspc.com/"]pretty good list as well, changes with people's suggestions[/URL] [URL="http://www.scrollsmarket.com/"]Okay site, not updated though, might want to check from time to time[/URL] [URL="http://scrollsprices.com/"]sorted only by alphabetical order and very graphical, don't know how often it's updated [/URL] [B]Trade arrangement[/B] [URL="http://scrollspc.com/fasttrade/index.php"]quick and easy way to look for trades or arrange them yourself[/URL] [URL="http://www.scrollsfans.com/forums/scrolls/trading"]scrollsfans trading forum[/URL] [URL="http://www.scrollsguide.com/forum/viewforum.php?f=50"]scrollsguide trading forum[/URL] [URL="http://www.reddit.com/r/ScrollsTrading"]scrolls trading subreddit[/URL] Generally, it's preferable to look for trades on the forums. Ingame trading channel is a mess, and requires more time and attention. Also, I find only a couple of cards really sell well, and the rest you'll need patience to eventually sell, moreso the lower the scroll quality. Probably the best way to make money is to just play matches. You should aim to buy specific cards if you already know what you're aiming for, and afterwards either buy scroll packs or 100g random scrolls. You can get quite competent decks easily, and trials are excellent for cash early on. I'm rather bad at making threads, I'm sure I've missed something somewhere, but I saw no other thread for scrolls so I went ahead and made one. I'll try to improve it later, for now, feel free to ask anything about the game or whatever. You can also add me on Steam, look for Sasasing. Personally, I expected this game to be horrible ever since it was announced. I'm not even into trading card games, but when I saw some videos the other day I was quite surprised, it looked really fun, and it is indeed fun. It's also pretty accessible, which is always a plus. I definitely recommend it if it picks your fancy, especially now, as the price will go up after it leaves Beta. This game has definitely been a pleasant surprise.
hooray for initial purchase + cash shop :rolleyes:
[QUOTE=krail9;40966919]hooray for initial purchase + cash shop :rolleyes:[/QUOTE] As I explained, it's entirely optional. You earn a fuckton of gold by just playing the game doing trials and playing matches, and you can buy everything with it. While I agree having a cash shop in a purchased game is greedy, the model in this game is fair and has no detrimental effect on you, to the point of being irrelevant.
i'm pretty glad this is out. exactly what i want in a multiplayer game. i'll probably get it in the next couple of days. doesn't look very pay-to-win at all, either
Yup, my only concerns at the moment is the UI, which I don't know if it's because of my small resolution, but it's pretty clusttered, and it misses some buttons and features which would improve it greatly, as it can get a little bit tedious sometimes, but nothing too major. And being beta, I expect it'll be solved. Can't really discuss balance because I've never played TCGs before, let alone one like this. I'd say it's ok, I've had games where I've made great comebacks when I thought all was lost, others have become attrition battles, or I've been swarmed to death. Pretty much depends on the decks you build and how you play them. Sometimes the RNG can screw you over, but that's the nature of games like these, you gotta minimise the chances of it ruining you. I've set a deal with a friend, we'll both buy scroll packs of 10 which cost 1000 gold and include 1 rare and 2 uncommons from any faction among the 10. As we're both different factions, we'll trade the cards that belong to the other's faction, we should get some pretty good stuff this way. If you can get 3 friends and do this it's even better. To have an idea, you adquire 350 gold from each normal match victory, so that's just 3 games if you win, 4-5 if you lose. Individual faction scrolls cost 175 gold, whereas random ones cost 100. Challenges are a great way to get some gold too. It's a pretty good rate.
[QUOTE=gnisasas;40968988]As I explained, it's entirely optional. You earn a fuckton of gold by just playing the game doing trials and playing matches, and you can buy everything with it. While I agree having a cash shop in a purchased game is greedy, the model in this game is fair and has no detrimental effect on you, to the point of being irrelevant.[/QUOTE] Yeah I was really sold when every other game with a cash shop was defended by people saying [I]its entirely optional[/I] and [I]it doesn't effect you, so why care?[/I] like holy shit those aren't justifications for milking people for money [editline]10th June 2013[/editline] If you can buy cards then yes, it does effect the players as there are people with things you cant buy untill later in the game/playing a few matches which really would add up. The only time a cash shop is truly good is when its shit like cosmetics, name changes etc. else you ARE giving players an advantage over each other
[QUOTE=Louis;40970214]Yeah I was really sold when every other game with a cash shop was defended by people saying [I]its entirely optional[/I] and [I]it doesn't effect you, so why care?[/I] like holy shit those aren't justifications for milking people for money[/QUOTE] Each person spends his money as he sees fit, if someone wants to spends more money than necessary, what's your concern? Let people spend their money however they want. It's not like the game actively suggests you buy shit at every possible moment nor is P2W nor any shit like that. If the cash store followed predatory practices, I'd be against it in the first place, but it doesn't affect you and is entirely optional. There's litterally no problem with it, it's just nitpicking. [editline]10th June 2013[/editline] With store cash you can buy: 1. among 6 individual cards that are weekly on sale, which are able to be purchased with gold or store cash. That gives you 7 days to not only gather the gold, but far more. The cards can be also adquired through normal means (scroll packs, individual random scrolls, etc). That is if you even want a certain card, which won't be often. 2. faction starter decks, which can also be purchased with gold and have a shit ton of cards. You can choose 1 for free when you start playing the game. 3. Cosmetics, which can also be purchased with gold. That's all. Truly they are milking us when everything can be purchased with gold, even cosmetics. The cards you get are random except if you buy them in what I said before, if they happen to be on sale that week, and are only 6. Everyone is on even ground, if you want that one card, you've 7 days to get it once and thrice or even more. Getting gold is ridiculously easy, and if you're afraid of playing matches with other people because you think you'll be at such a big disadvantage because you'll lack this one card, you can just play challenges. There's a fuck ton of them, you get gold, and you'll know what you're up to. And ranked matches put you up with people of your ELO, which are probably starting out as well. You won't lose games because you don't have X or Y cards, that's for sure. It's all about how you build your deck and how you play it, there's no Jesus card which instantly wins the game and you can only get if you pay 99999 gold or 300 store cash.
I'm not going to tell anyone who is calling p2w to buy this, as for all I know it could go to shit once it's out of Beta. At the moment however I don't see how buying cards could net you any advantage, it's incredibly easy to collect enough cards to make a single good deck. By trading with real players common cards are dirt cheap and rares cost less than a booster, so if you want something specifically it's easy. Let's say somebody who spent real money has 20 good decks and somebody who started a couple of days ago has 1 good deck, how does the former have any advantage (Beside experience playing the game)? You have no idea what your opponent will use before the game starts so he can't counter pick you, it doesn't mean shit if he has 20 good decks if he can only use one. So let's say nobody could pay real money for cards and you just started. You'd still be at a disadvantage beginning out in almost all the matches as the other players had time to build what they want very quickly, I don't see much of a difference there.
that's ok as long as [I]everything[/I] can be bought with in-game gold, but the whole setup of purchase+cash shop has a really eugh feel to it however, as long as they continuously add new content, and all of that content can be gotten for free without ludicrous grinding, it is justified
I really liked the look for this but the price is just a bit much for something so, simple(?) hell if the price goes up later on I dont know of anyone that would pay for it [editline]10th June 2013[/editline] Looking in a bit more it looks like itle be alot of fun but eh, I can see the community of minecraft players who buy this getting bored very quickly
The game currently only features 3 resource types, which are like 'factions', although that's not necessarily accurate. A 4th one is planned and being developed, I hope they add more content in the future as well. I'd say it's safe to bet on this one, Notch isn't in charge and the devs seem to be working hard. They also update the already existing factions, adding more, here's a peak at a new Energy unit: [img]http://i.imgur.com/qJAuViq.jpg[/img]
I'm really interested in this game, but $20 for a game like this that still has a cash-shop is a no. Not to mention, the $20 is an early [I]discounted[/I] price. What the hell are they thinking. I'd pay a maximum of $20 for this, not a minimum.
After watching some of TotalBuscuits games of it over the last few days I've been thinking about buying this game. I keep being held back by what seems like a lack of content (and I don't trust mojang to get much more in) and shit like the cash store, even though I know it doesn't seem to effect the game much -in it's current state-.
[QUOTE]As far as I know, Notch isn't working directly in this, and it's not programmed in java although it might look like a flash game. [/QUOTE] Well thank god. :v:
I've just bought this game, I'm not a TGC player but this actually seems fun and simple enough.
[QUOTE=That Ninja;40971555]I'm really interested in this game, but $20 for a game like this that still has a cash-shop is a no.[/QUOTE] I'm just going to echo this. It's disappointing because the game actually looks pretty interesting, but I just don't feel comfortable buying it.
For those of you still worrying about the store, in case you haven't seen it already, I've taken pics of it, with the prices in both gold and store cash, and the price for the determined amounts of store cash you can purchase: [img_thumb]http://i.imgur.com/qkBzi8h.jpg[/img_thumb] [img_thumb]http://i.imgur.com/B1dqAG0.jpg[/img_thumb] [img_thumb]http://i.imgur.com/byiiVYI.jpg[/img_thumb] [img_thumb]http://i.imgur.com/tAJk4hW.jpg[/img_thumb] Holding in mind, 350 gold per victory, not counting challenges nor anything else, I'd say it's a pretty good store, don't have to spend a single penny unless you want to. [editline]10th June 2013[/editline] and even if you drop a couple of pennies on it, you can get a lot of stuff, even with the minimum of 4 euros
^Thing is that's the store in its current state. It could change very much in a years time.
[QUOTE=PieClock;40982647]^Thing is that's the store in its current state. It could change very much in a years time.[/QUOTE] My point exactly. I still can't get over that $20 is the discounted price. Really?
[QUOTE=PieClock;40971694]After watching some of TotalBuscuits games of it over the last few days I've been thinking about buying this game. I keep being held back by what seems like a lack of content (and I don't trust mojang to get much more in) and shit like the cash store, even though I know it doesn't seem to effect the game much -in it's current state-.[/QUOTE] I also thought it looked pretty funny when I was watching him play. It's pretty fun when I'm winning, but that doesn't seem very often. Unfortunately I can't really try any other decks or improve mine because I've already run out of the easy and medium trials, and you earn fuckall money after that. The cash shop really does make it seem it should be free to play.
Fair point regarding how will the store evolve. I personally believe if it does change, it won't be too harsh, but that's up to what you think will happen! The lads that own the game, what do you play as? Perhaps we can get some trading up. I roll pure energy, perhaps someone is interested in some energy cards or some other card.
I think it's pretty fun. Anyone who uses Growth scrolls is a tree hugging fag.
You know, despite the money-grabby business model and often frustrating, that feeling when you play just the right cards in the right order to turn the tables keeps me coming back.
For whatever reason Energy just pisses me right the hell off. I play order, growth, growth/order and order/growth hybrids and every single time I come across an energy deck I almost feel like instantly surrendering. They have a ton of cards that simply allow them to zap your cards off of the table while building bulky structures and units. Once they get a solid wall with a good defense there is literally no hope in peircing it. [editline]12th June 2013[/editline] I think I'm personally done with it for now, until there are some updates or they get the next deck out. This game really needs counter spells. [editline]12th June 2013[/editline] Also that feeling when you have a solid deck, full of units at 50/50 and you get dicked over every card draw pulling a spell or enchantment.
[QUOTE=Jax Strife;41009729]For whatever reason Energy just pisses me right the hell off. I play order, growth, growth/order and order/growth hybrids and every single time I come across an energy deck I almost feel like instantly surrendering. They have a ton of cards that simply allow them to zap your cards off of the table while building bulky structures and units. Once they get a solid wall with a good defense there is literally no hope in peircing it. [editline]12th June 2013[/editline] I think I'm personally done with it for now, until there are some updates or they get the next deck out. This game really needs counter spells. [editline]12th June 2013[/editline] Also that feeling when you have a solid deck, full of units at 50/50 and you get dicked over every card draw pulling a spell or enchantment.[/QUOTE] I feel like a lot players from all the different factions will say the same of the others. I play Energy, and it's the other way around, order gives me the most headaches and energy mirror matches I usually win. Growth is half half. My biggest tip for playing against Energy is playing disruptively. There's nothing more annoying than expecting to rape a lane and see a rock wall planted right there. Also the annoying spells which can alter key elements of your plan, throwing you off, opening a window of opportunity. Don't let them take the middle, nor form a wall. If you control the middle, you can control the flow of the match. If you control the middle and they start going down, you go up holding the middle while they waste time destroying 2 altars, added bonus if you can plant some distractions on those lanes, something to make him think you're not abandoning those lanes. Plant a single dude that gives +1 health, and that lane will become inmune to my spells, with the exception of the 3 damage one and the instakill one. If he puts down crappy 1-2 energy cost creatures, rape them with relentless, if they wall in, either see if that lane is not vital and avoid it, or try to bust it down while attacking the other lanes as well. Slowly get your ball of death up and at that point you'll be unstoppable. The lancers aren't particularly good against Energy, as their ability only works in meele, and most energy creatures are ranged, and the few melee don't give a fuck about your -1 or -2 (unless severely weakened). Growth eh, insane buffs man, that's all I've to say. Balancing decks is also very important.
OH that reminds me. Ranged are kinda bullshit in that they can avoid the enchantments that are caused "on hit". I'm not talking spikey thats understandable. I'm talking the poison enchantment you can give to units/buildings. Doesn't make sense allowing them to bypass a magical effect like that. Or how zapping a whitebeard negates the buff.
[QUOTE=Jax Strife;41010570]OH that reminds me. Ranged are kinda bullshit in that they can avoid the enchantments that are caused "on hit". I'm not talking spikey thats understandable. I'm talking the poison enchantment you can give to units/buildings. Doesn't make sense allowing them to bypass a magical effect like that. Or how zapping a whitebeard negates the buff.[/QUOTE] didnt know that, apparently that's missing in the description, must be sour to find out the hard way I made a FP group, it looks like we're only a handful of people, but we can have a chat, or look for a match or trades. Feel free to join! [url]http://steamcommunity.com/groups/FPscrolls[/url]
The main/best way to get cards is only through gold, so the cash shop portion isn't really that bad. (Avatars etc)
I'm winning a few multiplayer games here and there as Order, but if don't get units out early, there's almost no way to recover.
[QUOTE=Mingebox;41015109]I'm winning a few multiplayer games here and there as Order, but if don't get units out early, there's almost no way to recover.[/QUOTE] Yeah it seems like a bad starting hand with the order (less/no creatures) can be devastating, turning the game into "stall your loss as much as possible" (I once stalled for like 90 rounds while my loss was basically made sure of by round 5, and was barely beaten, while I had the average of 2/3 creatures to their 6 lobbers (3 glue, 3 destroyers)) but if you get a good start you can win ~mid game or very early depending if your luck continues
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