I know I can animate something in 3dsmax and then apply the .obj file to a prop_dynamic in hammer.
I'm currently working on a dance scene, and I need every character to do the same dance.
If I animate one biped, how do I save it (as a .bip?) so that it can later be applied to any biped rigged to several models?
Can you even do that? That's a bit confusing to me. Anyway, you want the [url=http://www.facepunch.com/forumdisplay.php?f=38]Mapping[/url] section. It's a bit confusing, because you may not be working with Gmod.
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