Your personal sense of morality, and how it affects your playstyle
109 replies, posted
So, this is my first time making a thread, but that's not the topic.
It's about morality. Or how you act in general in games.
Such as, for example: Fable, or fallout. I myself always seem to want to do good.
When i see bandits or raiders rounding up Townspeople, i hear their cries and i just, [I]have[/I] to save them.
Even if I'm outnumbered or outgunned. I always give a few coins to that beggar on the corner. Or give a malnourished street urchin spare food.
What does that say about me? Or you? Have you felt the same way? Or the [I]opposite[/I]?
I haven't seen a thread like this. And I'm an inexperienced newbie on these forums. but, i wanted to see if any others feel the same.
I can't help but spare people in games when given the choice.
Even if I want to play as a bad guy and all that, I can't help it. Even if they're just pixels.
It's a game, so it doesn't matter.
I'm usually good until my saintly ways end up getting me boned. I'm playing the entire game as a good person in Skyrim, then I accidentally pick up an apple or something, and the entire fucking world turns on me and tries to get me killed. That's when I go postal and stop giving a shit about [del]people[/del] NPCs.
I'm typically good on my first play through, but either halfway through that, or on my second playthrough, I just don't care if I'm good or bad. If someone's in the way of my goal, I'll shank em.
It wasn't until playing The Walking Dead that I realised I had the fucking weirdest double standards.
[Sp]I didn't let Larry eat that bit of Mark, but then I smashed his head in with a salt lick immediately after, without checking if he was still alive.[/sp]
Massively depends on the game.
In Skyrim I usually go around killing people without remorse if they are annoying me even the slightest, whereas in Fallout: New Vegas i'm usually completely anarchistic, fighting against every single faction when they get in my way, while at the same time being the nicest fucking guy and helping everyone.
[QUOTE=Araknid;41439948]I can't help but spare people in games when given the choice.
Even if I want to play as a bad guy and all that, I can't help it. Even if they're just pixels.[/QUOTE]
Yeah, I always assume they will be useful later or that there will be an extra dialogue so it's worth sparing them or so.
Depends on how your actions alter the game, had the most evil cow you ever did see in Black & White 2.
But in stuff like SWTOR 2 I did all that was possible to stick with the good alignment throughout the game.
I tend to either be the second coming of Christ or a walking apocalypse when I play.
There really is no middle ground.
I usually end up with gray morality in most games.
I find sparing people in dishonored always fitting. It punishes them so they actually suffer for what they did, without slitting their throats. And to just murder like that is kind of idiotic.
Then there is doing what is needed in Walking Dead, being saintly if I can in Fallout, etc.
its also fun to play as a gigantic asshole, though.
[QUOTE=helpiminabox;41440139]I tend to either be the second coming of Christ or a walking apocalypse when I play.
There really is no middle ground.[/QUOTE]
Pretty much the same for me, except sometimes I am both at the same time.
If it's a game with multiple choices and such I usually play it a few times through anyway, so doesn't really matter, as I'll see both the "good" and "bad" side.
Whatever i feel like. It's a game so morality matters relatively little. Nothing like forcing a guy to give you his cash and then have him jump into a 100 mile deep pit.
[QUOTE=loopoo;41440003]I'm usually good until my saintly ways end up getting me boned. I'm playing the entire game as a good person in Skyrim, then I accidentally pick up an apple or something, and the entire fucking world turns on me and tries to get me killed. That's when I go postal and stop giving a shit about [del]people[/del] NPCs. [/QUOTE]
Believe it or not, that's a common occurence in real life
I switch up my play styles every time I start a new game. Pure evil to saint, activist to bystander.
When it comes to games that have choices I usually follow the good path, if they don't, I tend to kill everyone or pretend I'm some assassin paying the rent as an excuse.
I normally just be as dick as possible because I can't do it irl.
often times the game rewards you for making moral choices so it's not a very hard decision to make
I don't give a shit about anything when playing Postal 2.
And i love to piss on people to make them puke, then i sniff some catnip and use a shovel to hack their heads off and kick their bodies in the air while blood and puke gushes out of their throat.
:suicide:
I always try to save everyone, unless their character has pissed me off in some way. Although, sometimes I'll save my game then viciously murder them and load back.
Evil as fuck
no exceptions
Every time I play CoD 2 I always try to save AI companions and keep them alive. And in DayZ I've only killed one person because I'm too trusting, which is why I die every two seconds.
When applicable, I try and handle things the way I actually would within what is available in game. In some cases, like Fallout 3, me thinking like me made me Jesus Incarnate. Though in general I tend to go neutral/grey area.
You dont even need to play a open-world/choice games to see people's true nature.
A simple fighting game is enough. According to my experience, there are people who gave up when the going gets tough, people who panics when the battle isnt going in their favor, people who destroys their controller when losing, and people who dont give up no matter what happens. The stress/challenge reveals people.
But the worse kind are backstabbers/cheaters. I was playing naruto fighting game ultimate something something on PS3. We made a rule where you cant use ultimate powers. But one of my friend keeps on using it when he's losing (transforming into susanoo). People who plays like that are more likely to backstab us if he's in a pinch, I experienced it first hand in real life
If it can be killed, it will.
Not that, that's my morality.
Generally speaking my interaction with the world follows a certain pattern.
Is it friendly? Listen to it.
Is it being a dick? Punch it.
Is it trying to kill me? Kill it and everyone it knows.
Is it saving my life? Thank it [U]once.[/U]
While I'm not the most evil baby-slaughtering demonspawn of moralities, I don't like when any character rustles my jimmies.
I try to build my character around a preset notion and roll from there; otherwise I'd always be playing as toughball righteous hero all the time.
It's usually either:
Innocent/Do-Gooder
Neutral/Best Solution
Neutral/Do-As-I-Please
Evil/Be as Evil as Possible. :v:
Depends on if it's the first time I'm playing a game or not.
Like New Vegas. I must've played it like 4 times now, so I've done the whole "kill absolutely no one unless it essential to the game that I kill them" but also "kill everything because I can".
I have a somewhat caustic sense of humor, but my actions are generally a lot nicer than that. As a result, most playthroughs of games like Mass Effect have me being a huge dick and laughing my ass off, but doing the right thing when it comes time to make a choice.
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