• Looping Audio Endlessly With Audacity?
    6 replies, posted
I'm making a huge sound mod for the non-source version of Half Life 1. I recently found out that some sounds weren't working properly, and this was because I hadn't looped the sounds. I have Audacity, but I don't know how to create an endless sound loop with it. Any pointers?
Well there's no such thing as an endlessly looping track, but you can select the entire track in Audacity, copy, then paste it to the end a few times, and there you go.
I´m pretty sure i´ve seen a tutorial of this on YouTube. I only know the name of the guy who made that video, it was Hurricaaane (Ha3).
Well, I did the looping thing you suggested and made the sound much much longer. Problem is, it still won't work. The audio file is a wav and is also in the right format (8000Hz, 16-Bit, 'mono' channel). I can't figure what the problem is.
You have to make it last exactly as long as the track you're replacing. Just select all the parts after X time and delete. You could also try a command in console, it goes something like: sv_rebuildsoundcache But that usually just breaks all the other sounds and is for when you replace most of the soundtrack.
[QUOTE=Derposaur;24884687]You have to make it last exactly as long as the track you're replacing. Just select all the parts after X time and delete. You could also try a command in console, it goes something like: sv_rebuildsoundcache But that usually just breaks all the other sounds and is for when you replace most of the soundtrack.[/QUOTE] Seems like a valid solution, I'll try it out. Thanks.
Actually that stuff is for source games. Will it work for HL1? Who knows, try it. Also, the command may be sv_soundrebuild but idunno, it's been so long since I messed with that stuff.
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