• [Portal 2] Why the Pneumatic Diversity Vent was Removed
    47 replies, posted
My research has not found why, so I'll ask here. The main reason I posted was to give an odd and proper ideas, though. I hope there is already a reason by Valve, but share your other ideas and reasons herro. • The power of the Pneumatic diversity vent is equal to the [sp]moon portalling at the end of Portal 2[/sp]. • It was too random • Made gameplay too easy or too hard •*It was copyrighted material • It didn't fit the game environment • It was pneumatic
Im still trying to figure out how to remake them... God damm valve.
[QUOTE=Best4bond;29829815]Im still trying to figure out how to remake them... God damm valve.[/QUOTE] [url]http://wiki.p2mods.com/index.php?title=Pneumatic_Diversity_Vent[/url]
Copyrighted?
[QUOTE=Best4bond;29829815]Im still trying to figure out how to remake them... God damm valve.[/QUOTE] [url]http://wiki.p2mods.com/index.php?title=Pneumatic_Diversity_Vent[/url] unless you want the challenge for yourself. There are many ways. [QUOTE=Chief343;29829862]Copyrighted?[/QUOTE] Maybe it looked too much like another game mechanic...in, well, another game.
"It was pneumatic?"
[QUOTE=Cronos Dage;29829787]My research has not found why, so I'll ask here. The main reason I posted was to give an odd and proper ideas, though. I hope there is already a reason by Valve, but share your other ideas and reasons herro. • The power of the Pneumatic diversity vent is equal to the [sp]moon portalling at the end of Portal 2[/sp]. • It was too random • Made gameplay too easy or too hard •*It was copyrighted material • It didn't fit the game environment • It was pneumatic[/QUOTE] I fail to see how you can copyright something trivial like that. Oh wait, you can't.
[QUOTE=Cronos Dage;29829863]Maybe it looked too much like another game mechanic...in, well, another game.[/QUOTE] Donkey Kong had Jumpman leap over barrels, I guess that means all other games aren't allow to have jumping :downs:
It was only useful for taking out turrets
[QUOTE=minilandstan;29830573]It was only useful for taking out turrets[/QUOTE] it wasn't really useful for anything
Yeah, there wasn't really enough functionality to it. And taking out turrets isn't even that hard.
Valve themselves stated it wasn't fun enough. End of story. Also, you've made quite a few threads that go against Portal 2 canon and what valve has said. Stop it.
How many stupid threads are you going to make Chronos, just stop.
[QUOTE=Cronos Dage;29829787]My research has not found why, so I'll ask here. The main reason I posted was to give an odd and proper ideas, though. I hope there is already a reason by Valve, but share your other ideas and reasons herro. • The power of the Pneumatic diversity vent is equal to the [sp]moon portalling at the end of Portal 2[/sp]. • It was too random • Made gameplay too easy or too hard [b]•*It was copyrighted material[/b] • It didn't fit the game environment • It was pneumatic[/QUOTE] What.
Cronos PLEASE stop making threads.
Cronos pls go.
Why do I think that Cronos is a alt user. Of somebody that got permabanned... [sp]Not Jacek of course, his grammar is pure bullshit and Cronos is using at least punctuation. [/sp]
Which game has it copyrighted? Also I thought this would be a thread with an interview from a Valve guy, rather than retarded, unfounded speculation.
Hmmm.. Now that I think of it, it was revealed to us that in Half-life universe, moon is the key to some teleportation shit? But I wonder what the timeline was again for Dr. Freeman and Chell, or the difference
I always hoped for footage of what happened if you tried to jump into one, I know it's most likely that nothing would happen, but I am incredibly curious right now.
[QUOTE=Cronos Dage;29829863]Maybe it looked too much like another game mechanic...in, well, another game.[/QUOTE] Luigi's Mansion?
[QUOTE=Cronos Dage;29829787]My research has not found why, so I'll ask here. The main reason I posted was to give an odd and proper ideas, though. I hope there is already a reason by Valve, but share your other ideas and reasons [b]herro[/b]. • The power of the Pneumatic diversity vent is equal to the [sp]moon portalling at the end of Portal 2[/sp]. • It was too random • Made gameplay too easy or too hard •*It was copyrighted material • It didn't fit the game environment • It was pneumatic[/QUOTE] first make it understandable then never come back NEXT..
[QUOTE=Cronos Dage;29829787]My research has not found why, so I'll ask here. The main reason I posted was to give an odd and proper ideas, though. I hope there is already a reason by Valve, but share your other ideas and reasons herro. • The power of the Pneumatic diversity vent is equal to the [sp]moon portalling at the end of Portal 2[/sp]. • It was too random • Made gameplay too easy or too hard •*It was copyrighted material • It didn't fit the game environment • It was pneumatic[/QUOTE] No they were removed because they sucked.
It was cut because it sucked [editline]15th May 2011[/editline] no pun intended
[QUOTE=Cronos Dage;29829787]• The power of the Pneumatic diversity vent is equal to the [sp]moon portalling at the end of Portal 2[/sp].[/QUOTE] What the hell?
After various conclusions I've made after I had conducted some research, I believe you are a moron. Stop making threads.
No, they weren't flexible at all and could only be used in incredibly specific puzzles.
Jesus, forget the box fort, you could make a box Manhattan! :v:
[QUOTE=Tacosheller;29831141]Valve themselves stated it wasn't fun enough. End of story. Also, you've made quite a few threads that go against Portal 2 canon and what valve has said. Stop it.[/QUOTE] Really? Because I'm having tons of fun with them in custom maps.
[QUOTE=redBadger;29846613]After various conclusions I've made after I had conducted some research, I believe you are a moron. Stop making threads.[/QUOTE] HE'S NOT A MO--- actually, he's a moron... :colbert:
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