Megabyte Punch: The result of Super Smash Bros and Custom Robo's one night stand
8 replies, posted
[IMG]http://dionbyte.files.wordpress.com/2012/05/dionbytebanner.png[/IMG]
[URL="http://www.kongregate.com/games/Reptilegames/megabyte-punch"][B][I][U]PLAY THE DEMO IN YOUR BROWSER HERE[/U][/I][/B][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=93137992"][B][I][U]Vote for it on Greenlight![/U][/I][/B]​[/URL]
[B][U]
So what the hell is Megabyte Punch again?[/U][/B]
Megabyte Punch's creators describe it as "A cross between Megaman and Super Smash Bros", but it's really more like a cross between Super Smash Bros and Custom Robo. It's a SSB-style beat 'em up that revolves around you building a robot and its moveset using parts picked up off of enemies in a rather extensive 6-world adventure mode, which can be played single or with friends, as well as a more conventionally Super Smash Bros style versus and tournament mode. I say this because while the single-player campaign may resemble Megaman, it doesn't play even slightly like it. This isn't a bad thing though. If you're going to play this, it's best played with a controller. It features a full adventure mode, a versus mode with a tournament mode to compete for rare parts, and an excellent soundtrack, as the game has been in development for two years and was released on August 6.
[video][URL]http://www.youtube.com/watch?v=H-7IFAiQX_8[/URL][/video]
[B][U]So, gameplay then?[/U][/B]
The game's fighting system works on a Super Smash Bros style damage system. You don't have life, you just keep wracking up damage until you get sent flying far enough away from the stage to hit a black zone and die, or in the adventure mode, smack into a wall at an incredible speed and smash into bits of scrap metal. Get used to the Super Smash Bros comparisons, since it's heavily based on and inspired by it. Not enough to be a clone, but close enough that you'll be familiar with it in no time if you've played SSB.
[IMG]http://www.indiegamemag.com/media/megabyte.png[/IMG]
Your stock robot has a few standard attacks independent of your pieces, but they can be best described as the weaker A moves from SSB, again. Where the customisation comes in is that each part will give you a Direction-B style move, which range from powerful uppercuts or energy blasts, to drill-kicks that can burrow through the terrain and bursts of flight for recovery. You'll run the gambit from poisoning moves to shovels that flip your opponents high into the sky while taking out the ground beneath them. A heavily prominent feature of the game is its destructible block-based terrain, which can be broken by drills, shovels, or just hitting your enemy so hard he breaks through a wall. This means if you're packing explosives or drills, there isn't going to be much left of the stage in the versus mode. You can hold four in total, which are controlled again pretty much the same as SSB, with up, down, left/right, and centre-stick. Each move can be assigned to any direction, so you can assign your flight-move to Down if you want if you find it convenient.
[IMG]http://dionbyte.files.wordpress.com/2012/06/2.png[/IMG]
The game boasts 150 unique parts, although many share the same ability or stats, only being cosmetically different or giving the same ability but being set in a different place, an example being there's a drill leg and a drill arm, so you can swap out the arm for a leg if you want to still have room for a machine gun arm. Parts consist of two types: Ability parts, which bestow your abilities, and Stat parts, which will boost your robot's stats. You mix and match, and you can also chose your robot's paint-job so you won't look like the corpse-looting mish-mash of colour that you rightfully should be.
[B][U]Right, whatever nerd. What about the multiplayer?
[/U][/B]Before I start, I'm going to have to say this: [B]There is no online multiplayer in Megabyte Punch. Any multiplayer, whether co-op or versus must be done purely locally. It is not planned to be added in in any future updates. [/B] Due to the devs being a small indie studio, they decided to cut out an online mode rather than risk it turning out badly. Whether this was a good idea or not is up to you. This is going to be a major turn-off for a lot of people, but if you can get anyone you want to play it with to pull up a chair next to your computer or get it going through a TV somehow, it's absolutely worth it and I've had a ton of fun with it with a friend. It's not currently on Steam, but Big Picture would be perfect for this.
That being said, the multiplayer as said before is in two modes: Co-op and Versus. Co-Op allows you to play through the adventure mode together in split-screen, and Versus is your standard SSB style two/three/four men enter, one man leaves. You can completely construct your robot using the parts you got in the adventure mode, and your robot will be automatically brought over between modes, along with your buddy's if you've been playing Co-op.
[IMG]http://reptile-games.com/press/megabyte_punch/images/Megabyte_Punch_14.png[/IMG] [IMG]http://reptile-games.com/press/megabyte_punch/images/MBP_multiplayer.png[/IMG]
[B][U]
I, [insert user name here] have been convinced by your words and wish to purchase this game. Where may I do so, esteemed OP?
[/U][/B]Currently the game is available on [URL="http://www.desura.com/games/megabyte-punch"]Desura,[/URL] [URL="http://www.gamersgate.com/games?prio=relevance&q=megabyte punch"]Gamer's Gate,[/URL] or simply [URL="http://megabytepunch.reptile-games.com"]directly at their site.[/URL]
It's on half-off until the 12th, so grab a copy now before the price goes up. If you're reading this any time after that, tough luck.
[I]
[U][B]WHY CAN'T I HOLD ALL THESE EXO CORES?[/B][/U]
[/I]
​I don't know, but they keep dropping the damn things no matter how far you get in. Damn waste of inventory space.
My personal thoughts on the whole thing is that it's a tremendous amount of fun, and anyone who wants a Super Smash Bros style game with heavy customisation and a good art style and music that doesn't mind having to physically drag their friends over to play it should give it a shot. Sorry if the OP's a bit crap, it's my first one.
Playing it right now, the demo is pretty fun actually. Robot Humping Simulator.
[editline]9th August 2013[/editline]
So I apparently just punched a little robot so hard he flew through a wall and left small tunnel in the side of the map.
[editline]9th August 2013[/editline]
Ok, yeah, it is really rewarding when you get in to a fight with an enemy, especially a tough one, and then when you beat them, you knock them back so hard they blast through parts of the map.
Great game, I got it on a sale a while ago and it's a lot of fun
It's one of the most criminally underrated indie games out there
I bought this game a while ago and its great fun, but does anyone know what the Special Edition does? Apparently I have it since I bought it early but I don't see any difference.
[quote]There is no online multiplayer in Megabyte Punch. Any multiplayer, whether co-op or versus must be done purely locally. It is not planned to be added in in any future updates.[/quote]
That's really disappointing. That's what got me hyped when this thread was first posted on FP.
[QUOTE=BlueYoshi;41770653]I bought this game a while ago and its great fun, but does anyone know what the Special Edition does? Apparently I have it since I bought it early but I don't see any difference.[/QUOTE]
I know there's apparently more versus stages, and considering the versus stages look like they could have been done in a basic level editor that's not very impressive. I'd go in and check but my internet is nearly dead at the moment and I'm only a third done downloading the update.
[editline]9th August 2013[/editline]
Oh god, I just found out how to make your own versus levels.
[url=http://forum.reptile-games.com/viewtopic.php?f=5&t=110&sid=1c32ece55ccaebcf6e54f3fcad5ab014]It involves literally drawing them in an image editor. Different colour values on your pixels decide the type of block.[/url]
I've figured out like the best ability combination ever just from the demo. Get the boom blaster from one of the enemies that drops it and bind it to the standard special attack. Get the mandibot slide leg, and get the hammer, and keep the launch ability equipped. Use the boom blaster and quickly spam an enemy to stack damage on them since it will never actually launch and kill them. When you've got it up quit a bit, you can launch them and if you did it enough they can tear a hole clean through a level. The hammer is great for angled downward hit, the launch is good for direct upward hits and extra height on jumps, and the slide is ridiculously good for launching straight down. And a forward standard attack will launch them straight ahead. I carved the hell out of Stage 2 and Stage 3 of Level 1 when I figured this out.
I need to see if hitscan guns are still broken 1v1. The guy I was playing it with and I decided that while they're probably balanced with three or more fighters, the stunlock is too frustrating to play with normally. Good for clearing enemies in adventure though.
I hope that in the launch AI update the difficulty has gone up, since I flew through nearly all of the fights in the adventure mode.
Just found this game because it was mentioned in a podcast, and i've got to say i'm surprised this game does not have that much recognition. I've only played the demo but i'm planning on buying soon to show my support, and voted for this on greenlight immediately. I only hope it gets on steam soon.
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