• Sir, You Are Being Hunted - a “British indie S.T.A.L.K.E.R.” with tea-drinking robots and procedural
    22 replies, posted
Bumping because pre-orders are now available [URL="http://www.big-robot.com/2013/04/15/big-robot-is-pleased-to-announced-pre-orders-of-sir-you-are-being-hunted-via-humble-store/"][img]http://i.imgur.com/lOqIztB.jpg[/img][/URL] [table="width: 1100"] [tr] [td][URL="http://www.kickstarter.com/projects/1499900830/sir-you-are-being-hunted"][img]http://i.imgur.com/KGfF0.png[/img][/URL][/td] [td][quote][B]Sir, You Are Being Hunted[/B] is a stealth and survival-focused FPS. It has a British horror/sci-fi theme, and is set on an archipelago of mysterious islands, which are stalked by robotic gentlemen and their mechanical hounds. You must survive and escape from the islands. Doing that will involve piecing together the method for your escape, surviving with what you scavenge, and employing found weapons (including shotguns, axes, bombs and traps) in your battle against the automaton foe. The islands are procedurally generated. This means every player will get a different map, with a different layout, and it’ll be entirely possible for players to generate their own unique archiplagoes for each playthrough, customising the world settings to create personalised environments. These maps will be savable, allowing you to share particularly lovely ones with other players. Sir is being developed in Unity, and will be released some time in 2013 on Windows, OSX and Linux.[/quote] [quote]Sir, You Are Being Hunted includes: Procedural tools to generate, save, and explore your own landscapes. Open-ended gameplay: choose how you want to play. Complete the game non-lethally, or use whatever you can find to bring down the tweedbot menace. A Thief-style visibility-meter combined with our own foliage-based stealth system. Unique generative soundtrack. A disembodied sinister butler! Pubs! No DRM! Varied loot including weapons, traps, booze, marmalade, tea, something that may or may not be bacon, and a dead rabbit. Fires to cook that rabbit on. (And other things besides!) Mac, Windows and Linux versions. Strange lore and pipe-smoking moustache-wearing mechanical locals.[/quote] [/td] [/tr] [/table] [video=youtube;OJJS-dt-nNs]http://www.youtube.com/watch?v=OJJS-dt-nNs[/video] [B]Exactly what is the gameplay?[/B] In short: first-person, open-world survival. In long: that’s for another post and videos to come. [B]How big is the art team? Do you have an animator?[/B] We don’t have any full-time art content people. The art “team” consists of a few freelancers, such as Christophe Canon, who do not work full-time for Big Robot. Canon modelled our robot designs and has done some of the texture work, as well as some animation. There’s also some beautiful hand-drawn inventory art, which I will show off soon, by Martin Davies, who designed the Angries in Fallen City. Everything else has been fashioned in Unity by Tom (programming) and James (design). [B]How big are the maps?[/B] We are going to have an archipelago of 1km2 islands. Individual areas will be 1km2, each made up of various regions, from coastal cliffs, through forests and fields, to roads and villages. We’re going to provide some level of access to this generation process to players, so you’re going to be able to tinker with your island composition, and create islands with different quite different looks, layouts, and feels. [B]When is the game coming out?[/B] In 2013. The exact release date will depend on how development of the various core mechanics go. Obviously we want to get it into the hands of players as soon as possible, but no one wants to rush the process, either. [B]Will there be a beta?[/B] For pre-ordering, whatever form that takes, yes. Even then, probably not until some way into 2013. [B]Do you want any more help with art / sound / fiction?[/B] Not right now, but maybe along the line. If you have any other questions, please ask them on [URL="http://www.big-robot.com/forum/forumdisplay.php?4-Sir-You-Are-Being-Hunted"]the forum[/URL]. Thanks! [video=youtube;xsETDtHE5NM]http://www.youtube.com/watch?v=xsETDtHE5NM[/video] [quote]Hunted is set in a recognisably British landscape. Its inhabitants are a mockery of the aristocratic country gent and his ecosystem. Robots that ape tea-drinking, poachers that lurk in reed-beds, and red-eyed hounds that patrol the moor: these are the things you will be dealing with as you fight for survival. The game gathers up elements of my favourite things: exploration, AI interaction, survival, robots, hot drinks, and blends them into a rich pixelly pulp. (A “British indie S.T.A.L.K.E.R.” might have been something we said in the design meetings…) "It sounds terrible to boast parallel development with Day Z, but we had started Sir before it appeared, and once we started playing Day Z - which we did daily for weeks - we were gasping at how much it was already doing the sort of stuff we were interested in. It shouldn't be too surprising, I suppose, as we love the Arma games, and James [Carey, lead designer] worked on Arma II, the game on which Day Z is based. Nevertheless there does seem to be a certain survival FPS zeitgeist, which I think we are part of, at least on a mechanistic and systemic design level. We also love Thief, and pulling off that sort of feel in an open environment is part of the challenge for us. Thematically, we've been inspired by old Sherlock Holmes movies, Dr Who, the writing in the Portal games, and plenty more besides". If you have ever dreamed of being pursued across a foggy English countryside by robots in deerstalkers, it's really the only place you need to be. Because something good, something dark, funny and eccentric, is going to happen here.[/quote] [img]http://www.big-robot.com/images/12/wheat.jpg[/img][img]http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2012/11/6/1352232814359/tache_main.jpg[/img] [B]The enemies[/B] [quote][B]The Hunters[/B]: These come in a number of tweedy flavours, but the net result is always that you are hunted across woodland and heath, with shotguns and worse. The hunter is the most common of the killer gentry, and they’re keen on murder and tea. They aren’t always friendly to each other, either. Different robot families have oil feuds that have been going on for years – expect to see them settling their differences while on the hunt. [B]The Hound[/B]: The hunter’s best friend. The razor-jawed beasts chase the player down, pin them down, and let the hunter’s rifle do its work. Learn to deal with these four-legged nasties with haste. [B]The Poacher[/B]: A trap-wielding, near-invisible interloper. Crudely armed with a blunderbuss and bear-traps, the poachers lie in wait, and will kill whatever wanders into their traps, whether it be robot or human… [B]The Squire[/B]: Middle-class mechanical, The Squire, isn’t interested in hunting. He’s not really interested in open hostility at all. You can walk up to a passive Squire without any danger. The huge beasts wander amiably around the villages, humming popular music hall tunes. That is until you try to loot a building. Then there might be trouble. [B]The Bog Creature[/B]: The bog creature is a mysterious tentacular contraption which lurks beneath the murky surface of the waters surrounding the archipelago.[/quote] [B]More screenshots![/B] [img]http://www.big-robot.com/images/12/dusk5s.jpg[/img] [img]http://www.rockpapershotgun.com/images/12/mar/sir2.jpg[/img] [img]https://s3.amazonaws.com/ksr/assets/000/236/974/81d9ea47030e74ef6c9c16bd45b1bba8_large.jpg?1351677266[/img] [img]https://s3.amazonaws.com/ksr/assets/000/236/972/ff01cedd342a2872dff91ea0c2abefbd_large.jpg?1351677239[/img] [img]http://www.big-robot.com/wp-content/uploads/2012/11/stetch2.jpg[/img] [img]http://www.rockpapershotgun.com/images/12/mar/sir3.jpg[/img] [img]https://s3.amazonaws.com/ksr/assets/000/236/969/209b0c733d3113e24d6e937a01fb5fad_large.jpg?1351677208[/img] [img]http://www.big-robot.com/wp-content/uploads/2012/10/sir3s.jpg[/img] [img]http://www.big-robot.com/images/12/action3s.jpg[/img] [img]http://www.rockpapershotgun.com/images/12/mar/teabots5.jpg[/img] [img]http://www.big-robot.com/wp-content/uploads/2012/10/InGame6s.jpg[/img]
Oh man, cannot wait for this.
This looks so much fun, I cannot wait 8 months for this!
for some reason, it reminds me of "The Most Dangerous Game"
Man, all these Kickstarter games are appealing to me more than the "big releases" right now. Looks really, really fun. [b]Edit:[/b] Looking at those robots, I wish they'd titled this "I Have No Mouth, Yet I Must Drink Tea."
This. Looks. Amazing.
I hope someone makes a Narodnaya Soljanka for this too. (only stalker megathread regulars can get this joke)
[QUOTE='[Green];38563861']I hope someone makes a Narodnaya Soljanka for this too. (only stalker megathread regulars can get this joke)[/QUOTE] Complete mod :v:
so the player is going to have to eat and sleep right, like steal food? ooh maybe start an underground railroad for other humans
All the hype this game is going to be incredible, I can feel it.
[QUOTE=AlphaAGENT;38563603]for some reason, it reminds me of "The Most Dangerous Game"[/QUOTE] Honestly, that was probably the inspiration for the game. Also, looks like this'll be getting multiplayer. 73,000 and 8 days to go on the kickstarter.
[QUOTE=spekter;38563908]Complete mod :v:[/QUOTE] "this mod is a must for 1st timers, it totally doesn't change anything, only improves the looks!" and the shotgun is switched to SAIGA-12
This looks awesome
I'm british and I can confirm this is what south-west England is like.
This game is now available for pre-order. Bumping in case anyone cares. [URL="http://www.big-robot.com/2013/04/15/big-robot-is-pleased-to-announced-pre-orders-of-sir-you-are-being-hunted-via-humble-store/"]http://www.big-robot.com/2013/04/15/big-robot-is-pleased-to-announced-pre-orders-of-sir-you-are-being-hunted-via-humble-store/[/URL] Also because it's on unity, it will be compatible with the oculus rift.
Ooooh. Reminds me of Timesplitters mixed in with STALKER. Not a bad combo. I'll be watching this.
[QUOTE=Baboo00;40318930]This game is now available for pre-order. Bumping in case anyone cares. [URL="http://www.big-robot.com/2013/04/15/big-robot-is-pleased-to-announced-pre-orders-of-sir-you-are-being-hunted-via-humble-store/"]http://www.big-robot.com/2013/04/15/big-robot-is-pleased-to-announced-pre-orders-of-sir-you-are-being-hunted-via-humble-store/[/URL] [b]Also because it's on unity, it will be compatible with the oculus rift.[/b][/QUOTE] that last bit sounds atmospheric as fuck
Wow this looks excellent. I was sort of skeptical even though I like stealth and survival games, but after watching the video I'm really tempted to go ahead and preorder it now. More people should know about this.
the robots look amazing. I love this atmosphere to this, haha
I love the character design. And the landscapes look really beautiful.
This looks like so much damn fun.
Looks like STALKER for kids (judging from artstyle).
Just got released on steam as an Alpha, although I'm not sure if it should get a new thread or not? [used the search, this is the only thread that showed up] [QUOTE][video=youtube;TTouU5a1cxQ]http://www.youtube.com/watch?v=TTouU5a1cxQ[/video][/QUOTE]
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