[IMG]http://atrblizzard.info/images/media/bloodlinesresurgence/multiplayer/header_full.png[/IMG]
[U][B]Introduction:[/B][/U]
Bloodlines Resurgence is a mod that tries to revive the old Vampire The Masquerade: Bloodlines game, porting it to the latest Source engine, opening up new areas in modding and fixing bugs which were found in the old engine. As the game came without an SDK, it is impossible to create maps and new contents for the mod, therefore Bloodlines Resurgence opens up the modding area for the VtMB game. Originally the multiplayer was dropped before reaching the final milestone, but the main idea was recreated, along with several new game types.
Bloodlines Resurgence Multiplayer game pits players against each other in the ultimate team-based battle of Kindred versus Kine. Players choose which side to ally themselves with and which powers and weapons to take into battle. You will have various objectives that you need to accomplish while the other team tries to reach their own goals. All while you battle along the streets of L.A. Each multiplayer map blends intense combat action and strategy with maps that are linked together to create an unfolding storyline.
[B]Team Types: [/B]Join as one of the seven different Camarilla clans or become a member of The Society of Leopold, the legendary hunters of the undead. As a vampire, you must utilize your innate Abilities and Disciplines to eliminate your foes. If you choose to be a member of The Society of Leopold, you'll be outfitted with an arsenal of deadly weaponry including stake guns, rifles and machine guns to hunt your prey. Along with this arsenal, you will have Numina - unique powers brought on by your faith - to help balance the scales.
[B][U]Features:[/U][/B]
• Round based game mode
• All ranged weapons (for now)
• Character selection
• Play between Camarilla and the Society of Leopold
• Some variety of maps to play on
[B][U]Features to be implemented:[/U][/B]
• Customizable Characters
• Ranged weapons
• Objective based dynamic game modes
• A third team: The Sabbath
[B][U]Teaser Trailer:[/U][/B]
[video=youtube;S64Cp9e60h8]http://www.youtube.com/watch?v=S64Cp9e60h8[/video]
[B][U]Progress Footage:[/U][/B]
[video=youtube;MpXXWJZ5lrc]http://www.youtube.com/watch?v=MpXXWJZ5lrc[/video]
[video=youtube;8yLE3BhDBxQ]http://www.youtube.com/watch?v=8yLE3BhDBxQ[/video]
[U][B]Clan Descriptions:[/B][/U]
[B]Camarilla:[/B]
[B]Brujah: [/B]Brujah are passionate idealists and rebels, more likely to fight for their rights than write protest songs. In life, most Brujah sought social change, and in undeath, most clan members commonly seek the creation of a vampiric Utopia. As militant radicals, they are renowned for their combat skills, but are also more likely to frenzy due to their hot-bloodedness, so to speak. They receive a +1 to their brawl skills but are penalized with a -2 to all frenzy checks, due to their zealous natures.
[B]Gangrel:[/B] Gangrels are wild loners that are the most in tune with the Beast within, allowing them to shapeshift into more beastly forms. Nomadic in nature, Gangrels care little about vampire politics and prefer to dwell and hunt in the outskirts of society. Because of their animalistic nature, they receive a +5 to Strength, Stamina, and Wits during Frenzy. However, because of their inherent feral nature, Gangrel receive a -1 on all Frenzy checks.
[B]Malkavians:[/B] Malkavians are known as Lunatics because of their ability to hear voices of 'insight' and subject others to their insanity through their discipline, Dementation. The world appears much different to the Malkavian than it does to the 'sane' clans, though the extent of a Malkavian's madness depends on the individual. A blessing and a curse, a Malkavian's insanity will help or hinder them, depending on how much they struggle against their nature. Malkavians start with a +2 bonus to Inspection.[B]
Nosferatu:[/B] Hideous, skulking, and powerful. Even in a world of monsters the Nosferatu stand out. The Embrace twists and deforms their physical features, forcing them to seek sanctuary underground. Nosferatu are masters of the shadows. Due to their curse Nosferatu have an Appearance of 0 and can never raise it higher, and they hide their existence from common humans. Having shared the darkness with vermin for so long, vampires of Clan Nosferatu are able to draw extra nourishment from rats.
[B]Toreador:[/B] Toreador picture themselves as artistes and visionaries, and they value the High Society mentality that the Camarilla reinforces. Of all clans, the Toreador are the most connected to the mortal world through arts and entertainment. Toreador are beautiful creatures, svelt and seductive, and move almost effortlessly through the society of the living. The Toreador's empathy is both a gift and a burden. All Humanity shifts are doubled.
[B]Tremere:[/B] Blood sorcerers born from mystic rituals and diablerie, the Tremere are the least trusted of the Camarilla clans. The ritual the Tremere used to transform from living mages into undying monsters stripped them of their magic arts. To compensate, the vampires of Clan Tremere developed Thaumaturgy, the powerful discipline of blood magic. The clan guards its secrets jealously and are the only Kindred to wield this powerful discipline. The pursuit of arcane knowledge comes before all else, and the reliance upon it has weakened the bloodline. Tremere can raise no Physical Attribute above rank 4.
[B]Ventrue:[/B] Truly the upper echelons of society, the Ventrue are seen as the honorable and virtuous leaders of the Camarilla. They wholeheartedly support the Masquerade, influencing the mortal and undead worlds to help them maintain the Masquerade as well as garner support for themselves. Clan Ventrue is an exclusive and powerful gathering of immortals, and even the lowliest initiate of Clan Ventrue can expect special treatment in Kindred society. This regal bloodline, however, gains no nourishment from the lowborn and thin-blooded. Ventrue gain no blood from feeding on animals. Feeding on lowlife humans- prostitutes and the homeless- can cause the Ventrue to vomit.
[U][B]Society of Leopold:[/B][/U][B]
Condotierre:[/B] Founded in the 15th century, the Condotierri is a quasi-military order created for the sole purpose of safeguarding the Society of Leopold and its Inquisitors. Condotierri tend to be recruited straight from the military or law enforcement agencies, and are well-trained in current firearms techniques, security measures, and unarmed combat. Unfortunately, their secular backgrounds often prevent them from understanding and accepting true faith. As a result, their Numina tends to be significantly underdeveloped.
[B]Inquisitor:[/B] More than mere hunters of vampires, the Inquisitors are holy crusaders dedicated to the eradication of supernaturals from the earth. Possessing both a fervent religious zeal as well as an unswerving loyalty to the Society of Leopold, Inquisitors are dangerous predators that are feared by the Damned more than any other group of mortals. Their faith affords them high levels of Numina, and they tend to be particularly adept at wielding melee weapons.
[B]Mercenary:[/B] To pursuit the undead in areas where their brothers are not allowed to enter, the Society of Leopold employs female mercenaries. These tough women are normally of ex-military or law enforcement background and quite used to modern firearms, security technology, and unarmed fighting. Due to their greedy nature they are usually far from understanding the deep religious foundation of the Society, which as a consequence means that their Numina isn't up to the powers of the real believers.
[U][B]Status: [/B][/U]
Open beta to be released this month
Looking great guys, I see great potential in this one. Keep it up!
Oh good, I just bought Bloodlines last week.
Seems it's hard to find a coder who is willing to help on getting the mod done starting from the weapons, to the player animations and VGUI parts. I've managed to do the base so far, but I'm afraid I can't do much of my own. Especially not on the animstate part and VGUI part.
Updated thread for things to come. Be ready for a beta soon to be released.
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