• Metroid Online Mod: Recruiting
    41 replies, posted
Hello, at first i would like to show you some footage of the Mod in it's current state. [url]http://www.youtube.com/watch?v=_q7eRP_sHX0[/url] [url]http://www.youtube.com/watch?v=amlJQkwlHEk[/url] [url]http://www.youtube.com/watch?v=bIQhKyTIaSg[/url] As you might have noticed, this isn't the source engine. The mod is under development since several years using the Halo CE engine. But since the Halo community is dead, the remaining team has decided to switch over to the Source engine. Here's the original post of the Teamleader Nebulon: [quote] For those of you who don't play Halo Custom Edition, the original Metroid Online Mod ( [url]http://playmetroidonline.com/[/url] ) was a Metroid based mod made using Halo CE's engine. At the moment, Halo CE is dying, with very ,very few people left playing it, not to mention, the previous leader of the Metroid Online Team has resigned. So I am taking over to try to get it going again, and if possible, make it better. I had a few ideas to improve the game play a bit, but I need help on how to make a source mod. I am looking for people who have experience in this area and people willing to teach me, as well as join me to help me make this happen. My plan is to make a TF\TF2 type mod, based somewhat on Metroid Prime Hunters Multiplayer I have a few maps, but they will need to be converted I need people with experience in making custom mods. The basic gameplay I have in mind is: Different characters to choose from, but if it is possible to set it up this way, you must unlock more by scoring so many points by getting kills and such in-game. You start out with the basic weapon, the Power Beam, having a missile launcher as a secondary. Then you can pick up up to 3 other weapons and some other powerups. To stay with the past Metroid Online setup, you get energy units by defeating other players. I am also wanting to be able to have alt-forms (Morphball) So as you can see, I will need modelers, animators, coders, and such who have experience. I am currently trying to learn how to use Hammer and will be attempting to convert a map or two for testing. If you would like to help, please sign up at the Metroid Online forums and post there in the thread I have started there and announce yourself. This mod was started many years ago: I wouldn't want to see it just die!!! [/quote] More information: [url]http://playmetroidonline.com/[/url] Forum: [url]http://www.opencarnage.com/index.php?/forum/79-metroid-online-map-team/[/url] If you got any ideas, comments, suggestions or if you're interrested in joining the team, feel free to post here or on the Metroid Online board.
It's cool and all, but i'm getting tired of Metroid. I used to play it over and over and over again on my Nintendo DS. I'll give you a pallete
EDIT: Woops, didn't read it all. Good luck, I'm wishing for more metroid stuff in source.
So you guys are switching to the source engine? Well I hope you do well. Your bound to find lots of experienced people here to help you!
In my spare time, I've actually been working on a little-test singleplayer project. It could easily be ported to multiplayer. Believe it or not, I was inspired to make this because of your project. I have the Metroid Prime 3 HUD and Arm-Cannon ported and animated: [img]http://media.moddb.com/images/members/1/346/345892/mp_roomtest0011.png[/img] I've done the fire animation, and the missile fire animation. I also have the projectiles done for the armcannon, as well as the missile system: [img]http://media.moddb.com/images/members/1/346/345892/wavebeam.png[/img] [img]http://filesmelt.com/downloader/ice.png[/img] [img]http://filesmelt.com/downloader/shoot_ice.png[/img] You can check my Moddb page for more images: [url]http://www.moddb.com/members/foda/images[/url] So it total I have made/coded: ArmCannon/HUD Model + Animations Beam Projectiles Missile Tank System ArmCannon particle systems
Mr. Foda, could you please, [I]please[/I] release the model of the armcannon? Plus the hud is extremely nice. I hope your mod the best of luck. P.S. Kickass details, look exactly like Metroid Prime.
[url=http://www.garrysmod.org/downloads/?a=view&id=80103][img]http://www.garrysmod.org/img/?t=dll&id=80103[/img][/url] You may need to adjust the viewmodel offset.
Makes me wanna replace the arm cannon in Project Valkyrie (which is already a Metroid-like mod) with Samus' Arm Cannon and make an entire Metroid Prime soundset for that mod.
[img]http://www.canpages.ca/blog/wp-content/uploads/2008/12/dr-evil.jpg[/img] [editline]06:06PM[/editline] /interesting_mod
[QUOTE=Foda;17599758]In my spare time, I've actually been working on a little-test singleplayer project. It could easily be ported to multiplayer. Believe it or not, I was inspired to make this because of your project. I have the Metroid Prime 3 HUD and Arm-Cannon ported and animated: [img_thumb]http://media.moddb.com/images/members/1/346/345892/mp_roomtest0011.png[/img_thumb] I've done the fire animation, and the missile fire animation. I also have the projectiles done for the armcannon, as well as the missile system: [img_thumb]http://media.moddb.com/images/members/1/346/345892/wavebeam.png[/img_thumb] [img_thumb]http://filesmelt.com/downloader/ice.png[/img_thumb] [img_thumb]http://filesmelt.com/downloader/shoot_ice.png[/img_thumb] You can check my Moddb page for more images: [url]http://www.moddb.com/members/foda/images[/url] So it total I have made/coded: ArmCannon/HUD Model + Animations Beam Projectiles Missile Tank System ArmCannon particle systems[/QUOTE] Make the ArmCannon more higher detail. If you're gonna input a ArmCannon charge system (Hold down m1 for a charged shot) make samus hold onto the ArmCannon when it charges. It looks really shit if in FPS view you only see her ArmCannon. Make the ArmCannon a tad longer. Also, have a Zero Suit once she runs out of shields, and add other playable hunters.
wow nice work so far! you interested in joining? if so, please post in the Metroid Online forums and ill get myself started on modeling the maps in Hammer (yes, i am going to redo them from scratch. converting the models seems too complicated) so we have some thing done :)
"Should nay be too hard laddie. Shure it'll take time but it's easily doable. Stranger things have been made"
well, i am having problems due to multiple reasons: 1. the converted bsp model is in obj, and it seems to be missing some polygons 2. im having complications with some of the Halo CE tools because of using Vista 3. i cant seem to set up the source studio compiler correctly and actually, ZS might end up as a separate charcter, unless the low energy thing can work.
Not bad Foda. Would be great to have you on the team.
Needs more co-op :buddy:
This looks interesting.
do you mean co-operation as a Mod team? or co-op as in a game play option itself?
Imagine a L4D like mode with metroids attacking while the Hunters have to defend theirselfs and each other.
I'm assuming you already have the Samus model rigged? If so, I might apply to be an animator. Despite having only a years experience with Maya, I've come a long way, and my show reel of work got me into university with an unconditional offer, I am currently studying Computer Animation now and wish to extend my portfolio into video game animation. Please contact me if you wish to see my show reel, but be advised that at the moment I only use Maya, hope that isn't too much of a problem.
sounds like a good idea Acezorz, at the moment, the only one who really has anything for the Mod is Foda. I have some models that will eventually be wanted, but they are unrigged and might not even be used (due to being rips). But we will need an animator. I have 3ds max 7, but im sure converting files shouldn't be problematic. Is there anyone that could convert files for gmod and such to files usable for mods? or does it matter of the file type?
Model rips shouldn't be used directly, coz of legal issues that would come with this. But they can be used as reference to make own models. I can chip in my [url=http://www.opencarnage.com/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=4634]morphball model[/url], it's build from scratch using the ripped morphball as reference. A few UVW adjustments and maybe a normalmap and it's ready to go. I started on the Spiderball too, but this one needs to be finished. Also made a model sweep for the PV morphball: [URL=http://www.mediafire.com/imageview.php?quickkey=y0y0zxmtywz&thumb=5][IMG]http://www.mediafire.com/imgbnc.php/54a5b6a35034c77450836b9d0b91b33f2g.jpg[/IMG][/URL] (This sweep won't be released, so do not ask for it.) And last but not least, a model sweep for Dreamball 2.0: [URL]http://www.mediafire.com/?jjttfytnmor[/URL] @Nebulon: the mdl files made for source are compatible with allmost every mod. The only exception is the compatibility between the engine versions (EP1 engine & EP2 engine). In most cases this is only because of the different version number in the header (IDST0 and IDST,). However, as GMOD10 is an EP2 engine Game, the props compiled for it will work in any Mod using the EP2 engine without issues.
I don't like the sound of the weapons switching, it sounds... off. Other than that it's amazing.
Not even lying, this is fucking awesome
[QUOTE=Nebulon;17731974]sounds like a good idea Acezorz, at the moment, the only one who really has anything for the Mod is Foda. I have some models that will eventually be wanted, but they are unrigged and might not even be used (due to being rips). But we will need an animator. I have 3ds max 7, but im sure converting files shouldn't be problematic. Is there anyone that could convert files for gmod and such to files usable for mods? or does it matter of the file type?[/QUOTE] i've got the files, just gotta upload them...
I could map. All I need is some textures and models.
would you like to join? we have plenty of work to do
I wouldn't mind mapping or modelling. Eg. Fusion arm cannon , hunters weapons Considering by the quality of "Kindred" , there's no way I'm doing music it for it.
add me on *Steam and we will talk about what we need specifically. *my Steam name is MasterChiefNebulon
This is dead isn't it?
[QUOTE=Recker;21137242]This is dead isn't it?[/QUOTE] Nope. Progress is going rather slow though. But it should kick back up in Summer.
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