Describe what your first modding project was and what game you modded for. It can be practically anything from a small change in weapons to huge brand new levels.
For me, the very first real "modding" experience I had was when I started making maps for Star Wars: Republic Commando, which ran on the Unreal Engine (version 2.5), the same version that Unreal Tournament 2004 used (Well, sorta, it was more like a heavily modified version of the original suited to the LucasArts Dev team). Throughout the year I fiddled around making death-match maps, literally ripping apart the campaign levels just to see how the devs made certain sequences happen, and even attempted machinima using a somewhat rudimentary camera system that you didn't see in game. Eventually I had become somewhat of an active member of a forum known as [URL]http://forums.sandcrawler.net/[/URL] which was founded by a Japanese Unreal Engine modder that specialized in just mapping for Killing Floor, Republic Commando, and other Unreal Powered games. They managed to mod some cool stuff for Republic Commando, despite it's limitations. One well known member even managed to make a lightsaber melee weapon. (Which at the time, I thought was impossible.) I don't think he ever released that mod to the public. It's been a few years since I last posted on that site. They used to have team based tournaments in which fellow modders competed with each other, the last one was 3 years ago. The modding scene for this game is somewhat active still, with a handful of conversions already made on ModdB. So of course after time passed and I started getting interested in mapping for the source engine, and here I am today. Still practicing my skills yet not actually releasing anything.
So feel free to tell about your first time modding, hell, maybe even dust off some of your old work and share it in this thread! :smile:
It involved a lot of fullbright walls
Funny, I just talked about this exact topic today with some friends..
First modding experience for me was after installing the retail version of Counter-Strike in 2002. I noticed there were other free mods that came with the game, and so I launched a few up. I came across one particular mod called [I]Firearms[/I], and thought it was extremely fun. After messing around with it, I learned that you could replace the guns in the game with other ones if you just replace the right files. This got my attention and so I messed with it a bit more. I wanted to give it a try, but had not the slightest clue how to begin.
At the same time in my life I also had been given a copy of Sonic Foundry ACID Pro 3.0 (music loop software). The idea came to me to test something out... basically record a gunshot sound with my mouth, and replace the file to see if it would also work. It did!
Well, it's been more than 11 years since that time. I've been to audio school, worked at music studios, made sounds for 5 mods (only 2 actually got finished and released, 1 being G.H.O.S.T. Ops: The Avalon Project, and the other Firearms: Source.)
To this day I'm still making sounds for the community and challenging myself to make emotionally compelling audible experiences. I owe a lot to our friends here at Valve for making the decisions they did. It's really incredible how the decisions you make in life, however big or small they seem at the moment, have the potential to turn into gigantic life changing experiences for millions of people. It has helped me to take responsibility for my thoughts and actions. Thanks guys!
Edit: Here's a sound-pack for Global Offensive if anyone's interested. Enjoy :)
[url]http://facepunch.com/showthread.php?t=1207028&p=37349917#post37349917[/url]
nude alyx
It all started in early 1998. I was a huge fan of Dark Forces II, so I couldn't wait to get my hands on full version of Mysteries of the Sith. I went to store, but they didn't have the game. I bought a game called QED instead, because it said Quake on the cover.
Turns out it was a level editor for Quake engine-based games. I managed to configure it somehow, and started mapping for Quake II. Months later, I discovered Worldcraft on Half-Life's disc. I've been mapping for Half-Life since.
[img]http://i.imgur.com/MfuIJTH.jpg[/img]
...and before all of this, I used to build custom tracks in Excite Bike on NES.
sonic adventure DX custom skins
such as a red fur sonic with yellow skin and 6s for eyes "devil sonic"
or a black fur sonic with white skin and 8s for eyes "8 ball sonic"
or the brown furred sonic with regular skin and blue eyes "real sonic" (???)
I was terrible
terrible mods for starfleet command that involved me badly painting everything with paint
one mod was literally me scrubbing out the textures for badly copied borg cube textures
Making maps and whatnot in Roblox (if that counts).
[editline]edited[/editline]
Holy shit, just found my old profile.
[url]http://www.roblox.com/User.aspx?ID=378118[/url]
[QUOTE=samuel2213;41796110]Making maps and whatnot in Roblox (if that counts).
[editline]edited[/editline]
Holy shit, just found my old profile.
[url]http://www.roblox.com/User.aspx?ID=378118[/url][/QUOTE]
Hmm, I remember I used to play around in something like that. Except it was on another site called "Incredibots" which at the time was Roblox' "rival"
Anyone here remember Start Trek Armada? I also used to make "maps" for that game too. Used to be one of my favorite games.
A map with fullbright and a square house
[QUOTE=Auto Taco;41796291]Hmm, I remember I used to play around in something like that. Except it was on another site called "Incredibots" which at the time was Roblox' "rival"
Anyone here remember Start Trek Armada? I also used to make "maps" for that game too. Used to be one of my favorite games.[/QUOTE]
oh my god armada 2 was the second game i modded all the time
i was even making a huge TC for it when it suddenly broke and i scrapped it
I was making a godzilla mod for the Heavy Weapon PopCap game
[QUOTE=SFC003;41796612]oh my god armada 2 was the second game i modded all the time
i was even making a huge TC for it when it suddenly broke and i scrapped it[/QUOTE]
Yeah! I had this guilty pleasure of always giving my faction unlimited resources, free technology, leveled up buildings from the start and just build like 6 massive borg cubes just to assimilate everyone.
Making maps just so I could abuse the secret rooms in gmod and get awesome stuff on local servers I played on.
Can't forget when I would copy lua scripts and convinced myself I "created" them. I currently make 3d models, It's
pretty weird how much some people change their modding attitudes as time goes on.
A racing track with an airboat in hl2dm
fullbright and brick texture everywhere
Oh boy, I still remember my first HL2 mod.
[img]http://i.imgur.com/xf7wSLV.jpg[/img]
Thank fuck that shit died.
[QUOTE=i_speel_good;41796984]Oh boy, I still remember my first HL2 mod.
[img]http://i.imgur.com/xf7wSLV.jpg[/img]
Thank fuck that shit died.[/QUOTE]
i... remember this
ravenholm was fucked up big time
[QUOTE=i_speel_good;41796984]Oh boy, I still remember my first HL2 mod.
[img]http://i.imgur.com/xf7wSLV.jpg[/img]
Thank fuck that shit died.[/QUOTE]
You still got the files around? I'm interested in playing it for shits and giggles. :v:
[QUOTE=Giraffen93;41797031]i... remember this
ravenholm was fucked up big time[/QUOTE]
We might not be talking about the same thing, because my mod was planned to be a total conversion instead of a texture mod.
[QUOTE=Auto Taco;41797139]You still got the files around? I'm interested in playing it for shits and giggles. :v:[/QUOTE]
Unfortunately, I think everything was lost after an HDD failure some years ago.
[QUOTE=i_speel_good;41797153]We might not be talking about the same thing, because my mod was planned to be a total conversion instead of a texture mod.
Unfortunately, I think everything was lost after an HDD failure some years ago.[/QUOTE]
might be, but it looked very similar.
[QUOTE=i_speel_good;41796984]Oh boy, I still remember my first HL2 mod.
[img]http://i.imgur.com/xf7wSLV.jpg[/img]
Thank fuck that shit died.[/QUOTE]
sv_matrixmode 1
[IMG]http://media.gtanet.com/gtagarage/files/image_16908.jpg[/IMG]
[url=http://www.gtagarage.com/mods/show.php?id=8755]This shitty skin for GTA:SA[/url]
My first and last model re-make ever. I made it when I was 11, immediately when I got internet... Just look at the comments I've posted >_<
I didn't even know what "lol" meant. (The abomination in the center of the picture is what I made, not the pissing hobo)
I used to texture SM64 to random shit, and textured things for Sims 2.
Then I moved on to the source engine,
where I made some mods.
[sp] they were just Garry's Mod maps, Half-Life Deathmatch Source maps, and Counter-Strike maps, thrown in a mod with FPSBanana skins [/sp]
Then I moved on to Half-Life 1 making the shittiest MSPaint skins of HL1 Beta style models.
Then I moved back to the Source Engine making shitty maps.
Then I moved back to GoldSource, where I made shitty models.
Now I don't mod anymore.
kinda.
My first serious attempt at making some sort of mod was something called "Gordon's Excellent Adventures Through Time and Space", or GEATTS for short. It was fucking terrible, because I had no idea what the fuck I was doing, and was still getting used to working with Hammer. I still have the game files and some videos posted up on my old Youtube account though. In the end, the mod was never finished. But I'm actually happy it didn't, as it really was nothing more than a collection of me and some friends redubbing Half-Life 2's audio.
I don't have my first things anymore, but I started out doing Pokemon GBA hacking. I only really did maps and simple sprite edits. After that I did some Super Mario World hacking:
[video=youtube;ocI3tOaG72c]http://www.youtube.com/watch?v=ocI3tOaG72c[/video]
Not my first level. Also, since I couldn't record from the sound card back then, there's some random music from a Pac-Man game in the background. :V
I did some things with SM64 later, too.
Anyways, I haven't really done much since. My only real experience with source was some simple file swapping.
My first modding thing I actually got around to getting the least bit far was just a HL2 default storyline mod with a bunch of reskinned/renamed weapons on the 2006 Engine.
Then I learned to map.
I figured out how to make skins for HL1 a long-ass time ago. Not how to implement them though.
Sprite replacements for Soldat around 2002.
Later skins, content and scripts for Morrowind. They were actually more than decent.
Then skins and maps for UT2k4, but those sucked because tools had gotten complicated and I didn't yet know that tutorials existed.
I made simple scripts for Gmod 9, some of them just being a menu with buttons that entered console commands when you pressed them. I remember there being "bullet time" (host_framerate to some high number), "alien mode" (somehow got the fov real high and made the player's runspeed really fast. It reminded me of playing a xenomorph in AVP '99), and "moon jump" (lowers sv_gravity to half). After that I actually started to code gamemodes in early Gmod 10 (but I never finished them and what I had was buggy).
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