• Legends of Eisenwald Official Discussion and News
    5 replies, posted
Greetings brave knights and warriors! Some of you may have known that Legend of Eisenwald has entered early access on steam. We have been working hard to get the game ready for official launch. With that said, not [B]ALL[/B] the features are in the early access. We are adding and fixing as we go. [QUOTE]This Early Access build is an extensive slice of the game with more than ten hours of gameplay. It features two first scenarios of the main campaign: the Prologue (tutorial) and The Way Home and a standalone scenario The Masquerade. Core gameplay mechanics are ready to be played and tested but many sound and video effects are not ready yet as well as many things that are still being worked on. [/QUOTE] [QUOTE]A Story-Driven Strategic RPG Play through the extensive main campaign, containing seven scenarios, as well as a stand-alone scenario, The Masquerade. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings. Original Turn-Based Battles The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks. Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games. Low Fantasy Authentic Setting Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true. You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers. Highly Customisable Heroes and Units Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style. Huge Game With More Than 30 Hours of Gameplay A main campaign with seven scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class. Key Features RPG With Strategic Elements Non-linear story That Reacts to Your Choices Original Turn-based Combat System Low Fantasy, Authentic Medieval Setting Deep Skill Trees and Intricate Customisation Options Huge Variety Of Weapons and Spells Support for English and Russian language throughout, limited German and French support currently [/QUOTE] We ended up raising more than what we needed in our kickstarter. You can see our kickstarter here: [url]http://www.kickstarter.com/projects/1684781151/legends-of-eisenwald[/url] Steam link to game: [url]http://store.steampowered.com/app/246760/[/url] Screenshots: [IMG]http://i.imgur.com/gMEC48P.jpg[/IMG] [IMG]https://s3.amazonaws.com/ksr/assets/001/051/576/001ead2d7afa035f70f86fb7f70334aa_large.jpg?1381466035[/IMG] [IMG]https://s3.amazonaws.com/ksr/assets/001/051/576/001ead2d7afa035f70f86fb7f70334aa_large.jpg?1381466035[/IMG] [IMG]https://s3.amazonaws.com/ksr/assets/001/051/578/b1e009ac71e1a1aa5206ad10c06b4083_large.jpg?1381466037[/IMG] This board is mainly going to be used for discussion, questions, and announcements for updates that come out. I will be here to answer questions. Also look forward to contests and events that could get you special benefits in game, even the possibility of your name in the game, and many more opportunities. [B]Recent patches[/B] [QUOTE]- Improved launcher, added control on the system requirements and checks for the engines to initialize - Rearranged game resources (in attempt to fix the game not starting) - Disable low-level diagnostics of equipment at the start of the game (in attempt to fix the game not starting) - Added the ability to completely turn off the sound on an external option (from the launcher) - Fixed addressing saved games offered on the window of loss (after the battle) - Fixed the lock button of the main panel after the forced shutdown of the tutorial - Replaced the texture of some arenas - Added new variations of arenas, such as the village, coniferous forest, the road near the town - Fixed speed automatic skipping the turn when there is no option to move - Fixed game crashes when viewing the info window on the upgrade tree in the tent - Fixed counter- attack spearmen on pikemen - Change of the healing spell - Change of the night combat penalties - Fixed some bugs in scenario scripts - Fixed Russian names and texts in certain events (for scenarios not in Russian) - Fixed a bug with a mystic not being able to come close to the enemy with the talent "punishing fire" - As well as some other minor aspects [/QUOTE] Last updated 10/16/2013 [editline]17th October 2013[/editline] I will be available to answer any questions any time.
This game looks really neat and exactly the sort of thing I'd be interested in playing. Definitely going to be picking it up before too much longer. [editline]19th October 2013[/editline] Getting a lot of Disciples vibes off of this, which is a good thing. I'm also really digging the looks and the more authentic medieval feel.
[QUOTE=RearAdmiral;42575760]This game looks really neat and exactly the sort of thing I'd be interested in playing. Definitely going to be picking it up before too much longer. [editline]19th October 2013[/editline] Getting a lot of Disciples vibes off of this, which is a good thing. I'm also really digging the looks and the more authentic medieval feel.[/QUOTE] Thanks and if anyone has any questions about the game, would love to answer them!
wow how have i never heard of this before, looks fantastic. Definitely gonna pick it up when i get the money
[QUOTE=No Party Hats;42577560]wow how have i never heard of this before, looks fantastic. Definitely gonna pick it up when i get the money[/QUOTE] Thanks a lot! Its early access and we're working very hard on squashing bugs and pushing updates out!
[QUOTE=RearAdmiral;42575760] Getting a lot of Disciples vibes off of this, which is a good thing. I'm also really digging the looks and the more authentic medieval feel.[/QUOTE] Disciples 2 is the game we were mostly inspired by! So, Disciples vibes are not random here :) By the way, I am Alexander, head of the company that is making this game. If there is anything you would like to know about our game or how crazy we are making a hardcore oldschool RPG these days, I am sure I can say a word or two about it.
Sorry, you need to Log In to post a reply to this thread.