Combustable Lemons for Gmod, Left 4 Dead 2, Portal 2, etc
31 replies, posted
Thought some folks might find these amusing - I made some combustable lemons for L4D2, and tweaked 'em to work in other source games.
The L4D2 version works as a gas can replacement, but if someone wants to port the model versions into a gmod addon - feel free.
Enjoy =)
Download:
[URL="http://sicklebrick.com/?p=84"]http://sicklebrick.com/?p=84[/URL]
Tutorial:
[URL="http://sicklebrick.com/?p=59"]http://sicklebrick.com/?p=59[/URL]
(Instructions for spawning/multiplayer are included on both pages).
Edit:
Just to make it absolutely clear, and put an end to nagging, the download includes a model you can play with in almost any source game.
You signed up just to post that? In the wrong section at that? Wow.
:frogout:, why did you have to leave us?
[QUOTE=WhipperSnapper;31124147]You signed up just to post that? In the wrong section at that? Wow.
:frogout:, why did you have to leave us?[/QUOTE]
hey
instead of continuing on your ignominious little tirade of demeaning and disparaging posts, how about you try a polite and collected post that actually contributes anything to the thread? that would be great
[QUOTE=WhipperSnapper;31124147]You signed up just to post that? In the wrong section at that? Wow.
:frogout:, why did you have to leave us?[/QUOTE]
[I][B]'11 FIGHT![/B][/I]
in some pics the lemons look huge and in others they look tiny.
wrong post here.[img]http://goo.gl/jAQjS[/img]
Sorry guys, new to the boards - figured "Valve Games and Mods" could also be read "Valve Games and Mods for Valve Games", since it's a mod(ification) and a tutorial covering modifications it seemed like the right choice.
WhipperSnapper - don't be a dick, honest mistake, and I'm actually contributing something. According to your last 50 or so posts, you haven't.
Coco911231 - I see what you mean from the pics, the size is actually pretty consistant accross all games. Tbh, I think they're just really close to the cam in some pics.
Can we get a sticky saying "THIS SUBFORUM IS NOT FOR GARRY'S MOD STUFF"?
To be fair, this IS also for L4D2.
[QUOTE=Rowtree;31127893]To be fair, this IS also for L4D2.[/QUOTE]
Then it should be in the L4D megathread.
So much Cave Johnson.
[QUOTE=CakeMaster7;31127904]Then it should be in the L4D megathread.[/QUOTE]
But they work in other source games.
Some of you buggers would whine if I stuck it in the L4D section, some if it was in the Gmod section, some if I persuaded the facepunch gods to make a Portal 2 section, and there would almost certainly be whining if I made a post in every forum. Get over it.
If it bothers you that much, get off your ass, find a mod, and have me banned - but since everyone seems intent on bumping their post counts with "Wrong section", and not suggesting where might be the best fit (takes what, 5 words maybe?), I don't see that happening any time soon.
You guys do realize that, while not a full weapon addon for other Valve games, it's STILL created for them as well. I'm not a 'professional' on the matter, or a mod, but this guy is the only 2011'er that I've seen that can actually provide a counter argument.
I just tried these out in Half Life 2
All fun and games until I accidentally killed Alyx and Dr Kleiner.
[QUOTE=sicklebrick;31130338]Some of you buggers would whine if I stuck it in the L4D section, some if it was in the Gmod section, some if I persuaded the facepunch gods to make a Portal 2 section, and there would almost certainly be whining if I made a post in every forum. Get over it.
If it bothers you that much, get off your ass, find a mod, and have me banned - but since everyone seems intent on bumping their post counts with "Wrong section", and not suggesting where might be the best fit (takes what, 5 words maybe?), I don't see that happening any time soon.[/QUOTE]
[img]http://r21freak.com/mute/pics/iceburn.gif[/img]
[QUOTE=WhipperSnapper;31124147]You signed up just to post that? In the wrong section at that? Wow.
:frogout:, why did you have to leave us?[/QUOTE]
You joined in June, you weren't even here yet when :frogout: got removed
[QUOTE=sicklebrick;31130338]Some of you buggers would whine if I stuck it in the L4D section, some if it was in the Gmod section, some if I persuaded the facepunch gods to make a Portal 2 section, and there would almost certainly be whining if I made a post in every forum. Get over it.
If it bothers you that much, get off your ass, find a mod, and have me banned - but since everyone seems intent on bumping their post counts with "Wrong section", and not suggesting where might be the best fit (takes what, 5 words maybe?), I don't see that happening any time soon.[/QUOTE]
i like you. you're going to go places kid.
i dont want your damn lemons
[QUOTE=Dr. Awkward;31133107]i dont want your damn lemons[/QUOTE]
Then leave the thread :colbert:
[QUOTE=sicklebrick;31124124]Thought some folks might find these amusing - I made some combustable lemons for L4D2, and tweaked 'em to work in other source games.
The L4D2 version works as a gas can replacement, but if someone wants to port the model versions into a gmod addon - feel free.
Enjoy =)
Download:
[URL="http://sicklebrick.com/?p=84"]http://sicklebrick.com/?p=84[/URL]
Tutorial:
[URL="http://sicklebrick.com/?p=59"]http://sicklebrick.com/?p=59[/URL]
(Instructions for spawning/multiplayer are included on both pages).[/QUOTE]
Too bad there's no way to get the original voice actors for L4D2, that'd be hilarious to hear coach yell "Throwing lemons!"
How exactly does this work in Portal 2?
Not to post unrelavent-relavent shit, but...
[media]http://www.youtube.com/watch?v=f56YxjbWUTM[/media]
It looks like you don't need a mod :J
Now for the actual comment:
This mod is brilliant! What made you decide to make this for more than one game?
[QUOTE=WhipperSnapper;31124147]You signed up just to post that? In the wrong section at that? Wow.
:frogout:, why did you have to leave us?[/QUOTE]
Hahaha, oh God you don't know a thing do you?
D3N1ZFTW, Butthurter - The lemons *should* be rigged to go off after a fall of about 1.5-2 metres. Try throwing them about a little, dropping 'em in portals, spawning them on the ceiling, etc. Of course, if you're asking how to spawn them, the instructions are in the readme (keybinds and all).
Now you mention it, I guess a lot of things won't have the breakable spawn flags, so you could try exploding a pile of them with
[B]ent_fire prop_phys* break[/B]
or
[B] ent_fire prop_phys* addoutput "OnUser1 !self, break, 1, 1"; ent_fire prop_phys* FireUser1[/B]
agentgamma - Cheers- I couldn't be bothered checking all the source games, glad they work, might update the title eventually.
raubana - Was just fiddling around and wondered how inter-compatible the models were. I assumed Portal2/Alien Swarm could read the models easily enough being newer than L4D2 but it was nice to see the older engines strip out the irrelevant bone joints, and apply a different explosion effect though.
P.s. Cool vid, but they shoulda stuffed 'em with thermite =)
Had fun using this in HL2. Good job.
[QUOTE=CakeMaster7;31135822]Then leave the thread :colbert:[/QUOTE]
have you even played portal 2
[QUOTE=V3nom;31130486]You guys do realize that, while not a full weapon addon for other Valve games, it's STILL created for them as well. I'm not a 'professional' on the matter, or a mod, but this guy is the only 2011'er that I've seen that can actually provide a counter argument.[/QUOTE]
I'm too apathetic to have a counter argument.
I just leave.
[QUOTE=Dr. Awkward;31151632]have you even played portal 2[/QUOTE]
Yes.
My response was a joke, his quote saying he doesn't want his "damn lemons" and I'm saying to leave the thread if he doesn't want lemons.
Good ol' Facepunch right there.
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