Im making a private mod, but cant seem to figure out how to get the weapons and npc from missing information. When ever I use the fgd file in hammer, all the stuff is in entities, but when I test the map with the entities they don't exist! Can someone please help me with this error?
ive also tryed the fgd of the real leak
[highlight](User was banned for this post ("This isn't a support section." - rilez))[/highlight]
[QUOTE=NielsGade;31527157]Did you make a seperate mod[/QUOTE]
Im trying to use them in a map im making so I guess I did
[QUOTE=NielsGade;31527288]You need the content from the mod in your own mod[/QUOTE] In the opposing force 2 demo, there are source files for the Houndeye, maybe he can use those and the script files.
how do I use the content?
[QUOTE=yoshiguy2;31527465]how do I use the content?[/QUOTE] The source files for the Houndeye?
I mostly want the immolator and the cremator :)
[editline]4th August 2011[/editline]
[QUOTE=Bitl;31527475]The source files for the Houndeye?[/QUOTE]
I cant find the source files what folder are they in?
[QUOTE=yoshiguy2;31527492]I mostly want the immolator and the cremator :)[/QUOTE] If you install Lua into your game ([url]http://developer.valvesoftware.com/wiki/Adding_Lua[/url] or [url]http://developer.valvesoftware.com/wiki/Embedding_Lua_in_the_Source_Engine[/url]) you can install the SNPC when it comes out. The immolator is also in a big HL2 Beta pack.
[QUOTE=Bitl;31527547]If you install Lua into your game ([url]http://developer.valvesoftware.com/wiki/Adding_Lua[/url] or [url]http://developer.valvesoftware.com/wiki/Embedding_Lua_in_the_Source_Engine[/url]) you can install the SNPC when it comes out. The immolator is also in a big HL2 Beta pack.[/QUOTE]
isn't that gmod?
[QUOTE=yoshiguy2;31527556]isn't that gmod?[/QUOTE] Yeah, but you can use them in Lua, not just gmod, you just need to modify the code a little.
[QUOTE=Bitl;31527578]Yeah, but you can use them in Lua, not just gmod, you just need to modify the code a little.[/QUOTE]
How could I get the beta pack to work in my map? That would be awesome :D
[QUOTE=yoshiguy2;31527625]How could I get the beta pack to work in my map? That would be awesome :D[/QUOTE] just define them in the FGD, and your good to go!
[QUOTE=Bitl;31527723]just define them in the FGD, and your good to go![/QUOTE]
sounds hard :P any step by step totorials out there?
[QUOTE=yoshiguy2;31527744]sounds hard :P any step by step totorials out there?[/QUOTE] All you do is open it with notepad++ and edit it.
[QUOTE=Bitl;31527810]All you do is open it with notepad++ and edit it.[/QUOTE]
what parts do I edit? sorry, im just a noob at this :P
Maybe stick to mapping with default stuff for now?
[QUOTE=brandonsh;31527990]Maybe stick to mapping with default stuff for now?[/QUOTE]
All I need is a totorial and i'll figure it out lol
[QUOTE=yoshiguy2;31528017]All I need is a totorial and i'll figure it out lol[/QUOTE] [url]http://developer.valvesoftware.com/wiki/FGD[/url] would help you.
thanks :)
[editline]4th August 2011[/editline]
what folder would I put the addon in half life 2?
[editline]4th August 2011[/editline]
[QUOTE=NielsGade;31527288]You need the content from the mod in your own mod[/QUOTE]
how would I get the content?
[QUOTE=Bitl;31527449]In the opposing force 2 demo, there are source files for the Houndeye, maybe he can use those and the script files.[/QUOTE]
sorry about the bump but where are the source files ive been looking for them
We'd appreciate if you didn't steal content from our mod (Missing Information).
[QUOTE=ProZak;31724451]We'd appreciate if you didn't steal content from our mod (Missing Information).[/QUOTE]
Im not stealing damn it! Its a PRIVATE MOD that means it wont be public. If its not public im not stealing.
[QUOTE=yoshiguy2;31725006]Im not stealing damn it! Its a PRIVATE MOD that means it wont be public. If its not public im not stealing.[/QUOTE]
It doesn't matter if it's public or private. What matters is that you'll be using content from another mod without their consent or credit. Plus, you sound like a complete newbie to mapping so start with the basics and try mapping for existing games first.
[QUOTE=Dogchow33;31725189]It doesn't matter if it's public or private. What matters is that you'll be using content from another mod without their consent or credit. Plus, you sound like a complete newbie to mapping so start with the basics and try mapping for existing games first.[/QUOTE]
Yeah. Start out small. Make a small circle for a map, run around it for a few hours till you realize what the definition of stealing a map is. :quagmire:
Again with this shit? You clearly have no idea what you're doing or how modding works. I'm not trying to be rude, it's just true. You've made several threads on here asking how to do entire weapons, when you could really just google it. Facepunch isn't your personal wiki. Stick to starting small, and worry about making entire mods later, study the articles, and keep working with the tools.
[editline]14th August 2011[/editline]
[QUOTE=yoshiguy2;31725006]Im not stealing damn it! Its a PRIVATE MOD that means it wont be public. If its not public im not stealing.[/QUOTE]
if i steal your piano and then use it to practice in my own home it's not stealing
I knew it!
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