6.79 Update Notes a.k.a. What the fuck are you doing, IceFrog?
220 replies, posted
[quote]GENERAL
* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
* When buying back, 25% of the remaining respawn time will be added to your next death
* Creeps now meet a bit closer to the tower in your offlane
* Ranged Heroes now get the same denied experience as melee heroes (instead of less)
* XP AoE increased from 1200 to 1300
* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
* Swapped the medium pullable Neutral Camp with the small camp
* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
* Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
* Satyr Mindstealer XP bounty reduced from 88 to 62
* Satyr Tormentor XP bounty reduced from 155 to 119
* Mud Golems XP bounty reduced from 119 to 88
* Mud Golems armor reduced from 4 to 2
* Dark Troll Summoner bounty XP reduced from 155 to 119
* Hellbear Smasher HP reduced from 1100 to 950
* Hellbear armor reduced from 5 to 3
* Satyr Trickster's Purge cast point improved from 0.5 to 0.2
* Dragon Ancient Neutral Camp now have flying movement capability
* Fixed Neutral Envenomed Weapons debuff dispelling regen items
* Day/Night length decreased from 6 to 4 minutes
* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector
* Roshan will respawn at a random time between 8 and 11 minutes after death
* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
* Starting gold increased from 603 to 625
* Random Gold bonus reduced by 50
* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
* Tower last hit bonus gold increased from 100-200 to 150-250
* Melee Barracks HP regen increased from 2.5 to 5
* Ranged Barracks HP regen decreased from 2.5 to 0
* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)
* Evasion now stacks diminishingly
* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs[/quote]
Read more here: [url=http://dev.dota2.com/showthread.php?t=109826]Source[/url]
4 minute day/night cycle is going to make Night Stalker a strange pick despite his buffs. 4 minutes isn't enough for him to get his morning farm and levels, he won't be effectively ganking in the first, brief night. The wards now ending their lifespan a minute before the cycle ends makes things risky for supports re-warding, too. The day/night cycle change alone is going to change so much in the game.
I feel pugna is going to benefit the most of this update considering the cooldown changes on various heroes including skywrath mage as well as his obvious buffs.
Lack of flying courrier before 3 minutes means that cliff tactics will be more rewarding in early game, that's a rubick buff.
I wonder on what kind of drugs was Icefraud while doing this patch. IT will spice things up a lot though. Also let´s hope more Axe picks.
Since Butterfly directly stacks with backtrack..
2 butterfly void would be so strong.
racecar bloodseeker
What does it mean you can dodge storm bolt and phantom lance?
Storm bolt is AoE so I assume it just goes to the cast point but still needs a target.
But what about lance?
- Poison Nova no longer ignores invis/fogged units
- Venomous Gale no longer ignores invis units
THANK GOD, FINALLY
I'm over here just laughing and rolling on the floor at these changes. This is looney tunes shit.
Bloodseeker with 1.8k movespeed guys!
Unlimited Skywrath ults guys!
Enigma that can teamwipe by himself guys!
Competitive is going to be bonkers shit. Pudge first ban against Na'Vi permanently.
Also batrider got mad hate in this patch.
BLOODSEEKER THE HEDGEHOG
GOD WHY DID THEY DO THAT.
TP AWAY FROM BLOOD, ALREADY HES WAITING AT BASE.
[QUOTE]Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000[/QUOTE]
gives me no reason to call gg anymore
So.... Dagon on Riki will be a viable option now?
Phantom Assassin´s dagger damage now stacks with her ultimate´s crits.
I tested it and at lvl. 6 you have a chance of 15% to make a 350 pure damage hit, with a cost of 20 mana. And you can do this each 8 seconds.
ranged jungling time
How does evasion stack now? the same way as crits?
Are these changes in-game yet?
So Pudge can now use Blink dagger...
why
Test client first.
Axe ult doesnt go on CD if you kill someone?
"I say good day s-CULLED!-I say-I say goo-CULLED!"
Do people complain every patch?
The new lane equilibrium:
[IMG_thumb]http://i.imgur.com/6rV7iJy.jpg[/IMG_thumb]
Crazy patch with just the pull camp and jungle changes, defensive trilanes got nerfed pretty hard. Really excited to see how the meta changes.
Lich is fukken cray now.
Free exp. My god.
[QUOTE=BoxinShrimp;42556032]Lich is fukken cray now.
Free exp. My god.[/QUOTE]
This will be fun.
[QUOTE=ASIC;42555996]Do people complain every patch?[/QUOTE]
But what else they have got to do?
ROLLING AROUND AT THE SPEED OF SOUND
[video=youtube;lMEnmas9Ezo]http://www.youtube.com/watch?v=lMEnmas9Ezo[/video]
You need a meepo with aghs on there.
[QUOTE=Wii60;42556066]ROLLING AROUND AT THE SPEED OF SOUND
[video=youtube;lMEnmas9Ezo]http://www.youtube.com/watch?v=lMEnmas9Ezo[/video][/QUOTE]
It gets even more insane when you get into impossible situations.
[media]http://www.youtube.com/watch?v=rdNeRruH1lQ[/media]
[editline]17th October 2013[/editline]
In other news. Brood is [i]terrifying[/i] now.
[img]http://i.imgur.com/zkkIPaW.png[/img]
[img]http://i.imgur.com/0pqbeTh.png[/img]
4 webs and you get free contests* of the pull camp, full lane coverage, and can noclip to the rune. You can also just walk into the trees everywhere. It's like a permanent spectral dagger with half the map in range. Not even timbersaw can kill enough trees to find brood. If you don't have a full stunlock on her till she dies, you literally should never be able to kill her.
*Contests have been changed so you can always leach xp, but I'm talking CS.
aww I liked building Tranqs into Mek on occasion.
Holy shit pudge can now use blink dagger. My friends, be afraid.
Edit: Oh wait, then I looked at the notes below.
i like build tranqs into vlads on ursa
rip
Also skywrath's zero cooldown aghs, amazing dependent on picks.
Sorry, you need to Log In to post a reply to this thread.