• Rage - Megathread
    3 replies, posted
[img]http://www.shrani.si/f/m/zw/3APHHdoi/ragelogowhite.jpg[/img] [U]Developer:[/U] id Software [U]Internal Publisher:[/U] Bethesda Softworks (theoretically it's a self-published title) [B] Platforms: -------------------------------------------------------------------------------------------------------------------------------------------[/B] [U]MAC:[/U] - Unknown time after main release [U]Windows PC and/or Steam:[/U] Can be delayed a few days if necessary. [U]X360:[/U] October 4 2011 - October 7 EU [U]PS3:[/U] October 4 2011 - October 7 EU [U]Linux:[/U] "not anywhere soon but not off the table" + "the lowest priority on the totem pole" (read below for what you can do) [U]Platform NOTES:[/U] -- If you do not have much empty space on your console's hard drive then you may consider the PC version - not just because it's the best version but because of convenience - you'll save money not buying the absurdly overpriced microsoft-signed HDDs. -- Linux was planned but then put on a condition "'[I]It isn't out of the question, but I don't think we will be able to justify the work. If there are many of Linux users playing Quake Live when we are done with Rage, that would certainly influence our decision.'[/I]" -- x64 bit PC version of RAGE is not shipping! Post-release (according to carmack at QC-Q&A) - I HAVE CONTACTED BETHESDA ABOUT THIS - SOUNDS ABSURD - only on steam ?!?!?:wtf: [B] MEDIA: ----------------------------------------------------------------------------------------------------------------------------------------------[/B] Multiple Interviews on youtube (search for "Rage behind scenes" "rage trailer" "quake con rage" "rage carmack") Use this thread for more media: [url]http://www.techpowerup.com/forums/showthread.php?t=149776[/url] Screenshot area is at the bottom. [U] Some "newbie" notes:[/U] ID Software has reputation of releasing top quality products. ID Software is the most influential software developer. All those call of duties run ID Software technology. The game is NOT an RPG - it may only have certain disconnected RPG elements. It's not like Fallout and Not like Borderlands and Not like Bioshock and Not like Skyrim.:mad: The game started development in 2004. The IDTech5 engine was in development alongsize. The game's art was dumped at one point because it was first meant to be a "minigame", but they choosed to dump and make better stuff, this was due to a technical reason of how megatextures work *** (don't know exactly - should go watch old interviews again) [B]INSTALLATION SPACE: -------------------------------------------------------------------------------------------------------------------------[/B] Note: System Requirements have not yet been released. [U]PC[/U]: Unknown [U]X360[/U]: 22 GB (3 DVDs) [U]PS3[/U]: ~25 GB (FULL BLURAY) [U]MAC [/U]: Unknown [U] Installation Notes:[/U] ***Consoles do NOT require installation *** - The game does not have to be installed - installation only improves texture-load performance which will look better if you care about blurry textures for a bit of second while intense action is going on. - PS3 Allows a[I] Partial install[/I] - How much of space that [I]Partial install[/I] takes is yet unknown. PS3 will not allow [I]FULL Install[/I]. [I]Partial Install [/I]size is currently still in negotations how much will it be. - X360 Allows full install only. - Carmack's random mention of PS3 install size: "...20 something gigs..." So we don't know for sure. [B] GAMEPLAY & FEATURES: ---------------------------------------------------------------------------------------------------------------------------[/B] (things what we know from interviews and reviews) - Extensive CO-OP features - Vehicluar-combat style multiplayer - [COLOR="Blue"]Split-Screen multiplayer feature on consoles - X360 Controller support for PC. - A super-hard "Nightmare" difficulty mode for SP. - +20 Hours of gameplay if you do it 100% - "[I]The shotgun may well be the best shotgun since F.E.A.R.[/I]" - You can pick up and carry all weapons at once! - (somebody:rolleyes: said "[I]it's not 1996 anymore[/I]" .... say what:D) - Enemies react based on where you shoot them - very impressive animation - You can craft items - Enemy AI is has a lot of detailed "touches" - great inteligence - You can pick up ammo and items from dead enemies - There are lots of side missions in SP - The game contains some form of economy(buying ammo and guns) - Sniper-rifle confirmed - Vehicle hadling is great - Jet Packs ? [B] TECHNICAL: -----------------------------------------------------------------------------------------------------------------------------------------[/B] - "Acceptable Sacrifice": No dedicated servers - * - In-game developer-console for PC - Console controller response(lag) has been greatly optimized compared to other games. - The game is incredibly "bug-fixed" - code warnings were treated as errors. - ** - 60 Frames per second on all consoles. - Native 1080p resolution on all consoles. - The game can be played in OPENGL mode on PC.** - Shipping with CUDA support for nvidia stuff on PC (not a major implementation) - PS3 may look better because of extra space for textures (bluray) - X360 may perform better with texture loading because it can be fully installed on HDD [U] Technical notes: [/U] * Carmack said it was primarly a singleplayer title - and is not needed for this kind of mp * Also added that they had a lot of work with IDTech5 alone. * (UPD) Great news about this below in [I]Carmack's Notes Section[/I]. **Great code analyzation and optimization ... probably the most reliable game in history. *** We have no information if OPENGL option would be available on windows PC. (used for MAC) [B] MODDING: -------------------------------------------------------------------------------------------------------------------------------------------[/B] - Extensive Mod Studio ("id studio", singleplayer levels are not locked) - [U][COLOR="Blue"]MODDING TOOLS ONLY AVAILABLE IN x64 BIT VERSION ![/U] - DOOM 3 Source code will be released a few months after RAGE ships. [B]OPTIONAL POST-RELEASE DOWNLOADS: -----------------------------------------------------------------------------------------------------[/B] - Sewer mission DLC - might be free if you preorder the game(select retailers) - (Carmack Keynote Prediction, read: maybe) [U]Super Quality Texture Pack (PC only)[/U] - (Carmack Keynote Prediction, read: maybe) [U]Super Quality "2GB" Level (PC only)[/U] ***Carmack promises PC "multi-GPU" and "multi-monitor" support in future ... patches. (this was a very subtle mention but still - it is) [B]Carmack's Notes: -------------------------------------------------------------------------------------------------------------------------------[/B] [QUOTE]-[U]Here is the Carmack's Chart of how the texture-streaming will be performing from best to worst:[/U][I]For Rage data streaming, PC HD full install > 360 HD full install > PS3 partial install > 360 HD cache > 360 DVD [/I][/QUOTE] - Carmacks note in an unrelated discussion: "because on the PC it's a steam release" - that doesn't really mean anything, steamworks or not we have no idea, retail version might be delayed to release PC version on the same date as steam - PC version can be delayed a few days if Carmack chooses so. Nobody at bethesda is talking about that. Carmack was talking about "working on PC version longer" - i do not know why Steam is the problem it's making PC version delayed, we don't really have idea - maybe because they need to integrate steam really good making sure it doesn't cause problems ? all speculation at this point. BREAKING NEWS: At Carmack's QuakeCon Q&A that was uploaded to youtube just a day ago reveals possibility of DEDICATED SERVERS and "MORE DLC" support if the PC version's multiplayer proves to be popular. Carmack says: [QUOTE] "it was not the core focus of the game, it's fun stuff, but we were beating ourselfs just to get everything done on the singleplayer side of things on this, it's not out of the question that we can make one in future on the PC, if it turns out there's a large PC community playing RAGE's multiplayer, we'd be thrilled to see that and support with DLC and Dedicated Servers are not out of the table, but that's not what the shipping project is."[/QUOTE] Note: Carmack also said they are "under marching orders to make dedis for future games" (doom4) (Buying the PC version was already the way to go because it offers reasons versus other PC games. This is shaping to be a MUST HAVE! ) [B]Tim Willits' Notes: -------------------------------------------------------------------------------------------------------------------------------[/B] [QUOTE]The biggest problem with first person shooters now, is that people are facing modern warfare fatigue, you had a few titles that have been hugely successful, that have a certain formula, and everyone else said [I]"if we do this formula and bake it just like this, we'll be successful"[/I], players are smart, fans know, just because they liked one game that worked like that, doesn't mean they'll like every game that works like that. So with RAGE, it doesn't follow any formula, heck it doesn't follow even what we done in the past, it's different than your [I]"i got two guns and im gonna remove full of ... russians"[/I] you know, what am i gonna do.:rolleyes:[/QUOTE] [B] Screenshot Section: --------------------------------------------------------------------------------------------------------------------------------[/B] [spoiler] UNDERCONSTRUCTION .. check back later [/spoiler] [B]Finishing notes: ---------------------------------------------------------------------------------------------------------------------------------[/B] Multi-Console Users with PCs:This game will be worth you money on PC - this is the choice if you don't know which console to choose :) Linux users: Just make sure you play alot of QUAKELIVE in the weeks around Rage's release. - to be or not to be for the linux version of rage :) [B]-----------------------------------------------------------------------------------------------------------------------------------------------------[/B] [U]Note: This thread is still being actively updated.[/U] [editline]11th August 2011[/editline] Better late then never - i did it because there was none already ;)
There is a big RAGE megathread already. You didn't bother to search. [editline]10th August 2011[/editline] [url]http://www.facepunch.com/threads/1102673-RAGE-Megathread-Y-know...-this-Feltrite.?highlight=[/url] Seriously, I make all these nice id game threads and then... sigh...
i did search and didn't found ... merge this one with your thread ... i'll give you source text
[QUOTE=Stewox;31668993]i did search and didn't found ... merge this one with your thread ... i'll give you source text[/QUOTE] To be honest I don't think it's necessary. The current thread is fine as it is and isn't filled with formatting problems.
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