• Awake - Lost Faith
    20 replies, posted
In-progress mod. WIP screenshots: [IMG]http://media.moddb.com/cache/images/mods/1/17/16315/thumb_620x2000/awake20002.jpg[/IMG] [IMG]http://media.moddb.com/cache/images/mods/1/17/16315/thumb_620x2000/awake20005.jpg[/IMG] Discuss.
The WIP images look well mapped, but what is the mod actually about?
Basically, you awake in a secluded cave just above a beach. It appears you have fallen in there via a hole at the top. When you step out (with Triage at Dawn music accompanying you in the background), you see the ocean is calm, there is no-one at the beach, and there is a strange haze in the air (achieved via func_dustclouds and color correction). Walking out of the beach via the cliff path, you see that the city is in complete chaos, fires raging everywhere, and buildings completely destroyed. However, it is the only way out. You have to get to freedom. The mod is mainly concentrated on visuals, rather than plot.
if you're concentrated on visuals it really doesn't look appealing
It does say WIP, and the maps have change alot since those screenshots.
Hey guys, lets discuss nothing! [editline]1st September 2011[/editline] No seriously you just gave us 2 pictures and no info what're we supposed to do.
Visuals over plot? So it's like Call of Duty?
[QUOTE=CakeMaster7;32049883]Visuals[/QUOTE] [QUOTE=CakeMaster7;32049883]Call of Duty[/QUOTE] lmao
[QUOTE=Naruto Sucks;32050184]lmao[/QUOTE] What? It's obvious every Call of Duty game focuses on visuals over plot.
[QUOTE=brandonsh;32048463]The WIP images look well mapped[/QUOTE] i honestly beg to differ [editline]31st August 2011[/editline] [QUOTE=CakeMaster7;32050914]What? It's obvious every Call of Duty game focuses on visuals over plot.[/QUOTE] no i'd say both aspects of CoD games are equally shitty nowadays, anyway
[QUOTE=t h e;32049733]Hey guys, lets discuss nothing! [editline]1st September 2011[/editline] No seriously you just gave us 2 pictures and no info what're we supposed to do.[/QUOTE] Well you could easily offer constructive criticism about my maps... Oh wait this is Facepunch.
[QUOTE=CakeMaster7;32050914]What? It's obvious every Call of Duty game focuses on visuals over plot.[/QUOTE] Money over everything. [QUOTE=Abbers100;32054512]Well you could easily offer constructive criticism about my maps... Oh wait this is Facepunch.[/QUOTE] Mapping section, boyo.
[QUOTE=Abbers100;32054512]Well you could easily offer constructive criticism about my maps... Oh wait this is Facepunch.[/QUOTE] As hamberglar said, if you wanted constructive criticism on your maps visit the [url=http://www.facepunch.com/forums/38-Mapping]Mapping Section[/url] where the more experienced users are. [editline]1st September 2011[/editline] Also, its a bit hard to offer criticism if we don't know what you're trying to take on with this. Are those photos supposed to be scary? How about funny? Let's try relaxing. We can make random assumptions but without actual knowledge of what you're aiming for we can't offer [i]good[/i] criticism.
The Stanley Parable Part 2?
[QUOTE=t h e;32054743]As hamberglar said, if you wanted constructive criticism on your maps visit the [url=http://www.facepunch.com/forums/38-Mapping]Mapping Section[/url] where the more experienced users are. [editline]1st September 2011[/editline] Also, its a bit hard to offer criticism if we don't know what you're trying to take on with this. Are those photos supposed to be scary? How about funny? Let's try relaxing. We can make random assumptions but without actual knowledge of what you're aiming for we can't offer [i]good[/i] criticism.[/QUOTE] Fair enough. Well, the maps are designed to be mysterious. I don't want any cheap scares in the mod, it is only meant to have a generally spooky feel.
It doesn't seem spooky to be honest. Desolate and atmospheric, yes, but not spooky. You could release a demo ''sample'' map or post some footage of gameplay to give us an idea of the mod's atmosphere. The former is somewhat what I did with my horror mod Eawan- released some maps, so people have an idea of what atmosphere it has and what emotions it invokes or conveys.
[QUOTE=CakeMaster7;32049883]Visuals over plot? So it's like Call of Duty?[/QUOTE] CoD focuses on dosh, and not visuals/story.
Damn... this is awesome! You should try [url]http://valvesoftware.com/jobs/[/url]
Troll detected. Sound the alarms.
[QUOTE=Kahgarak;32055412]It doesn't seem spooky to be honest. Desolate and atmospheric, yes, but not spooky. [B]You could release a demo ''sample'' map or post some footage of gameplay to give us an idea of the mod's atmosphere. The former is somewhat what I did with my horror mod Eawan- released some maps, so people have an idea of what atmosphere it has and what emotions it invokes or conveys.[/B][/QUOTE] Quoted for emphasis.
[QUOTE=Nicolas;32056610]Damn... this is awesome! You should try [url]http://valvesoftware.com/jobs/[/url][/QUOTE] How about you try not being an asshole
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