• IL-2 Sturmovik: Battle of Stalingrad
    27 replies, posted
[IMG]http://puu.sh/3OH60.png[/IMG] [video=youtube;c4014tNwcao]http://www.youtube.com/watch?v=c4014tNwcao[/video] [img]http://puu.sh/3OIEa.png[/img] [QUOTE]We are proud to present you our newest flight simulator - IL-2 Sturmovik: Battle of Stalingrad. This is a continuation of the legendary Sturmovik series and for more than 10 years it has been the standard for the combat simulation genre. IL-2 products have received worldwide recognition by gamers from every corner of the globe. This new entry into this series will offer virtual pilots and players an even more accurate reproduction of the legendary air battles of World War II. A new, higher level of physics modeling, damage modeling and aerodynamics has been achieved. Battle of Stalingrad will include several famous aircraft that have been recreated from detailed drawings and blueprints and they will fly over the most ambitious and detailed reconstruction ever attempted in a flight-sim of the most critical battle on the Eastern Front. We invite you to become a participant in the development of BOS by placing a Pre-Order. By doing this, you will be the first to get access to the product and help us to make it even better. The combat flight-sim genre now needs your attention; modest budgets do not allow the realization of everything virtual pilots dream about at once. But together we can truly revolutionize the genre and bring back a true legend to the sky! If there are truly a lot of us, more than the skeptics think, and if the time of serious games for the PC has not passed, then we can make more with your support. Let's strive for success together! [b] Pre-Order Benefits -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Early Access: Buyers of the Standard Edition will get early access in winter 2013 prior to public release. Buyers of Premium Edition will get the early access in autumn 2013. Founder's Tag: Buyers of the Standard Edition will get a Silver IL-2 Sturmovik logo placed under their avatar in the community forum. Buyers of the Premium Edition will get a Gold IL-2 Sturmovik logo placed under their avatar on the forum. Aircraft at Launch: Buyers of the Standard and Premium Editions will get the same base set of 6 aircraft (LaGG-3 (series 29), Bf-109 F-4, IL-2 AM-38 (1942 year's model, single-seat), Ju-87 D-3, Pe-2 (series 87 and 110) and He-111 H-6) with the possibility to earn 2 more aircrafts in the game (Yak-1 and Bf-109 G-2). Special Aircraft Set: Buyers of the Premium Edition will also get access to a couple more special aircraft (La-5 and FW-190 A-3) which cannot be obtained in the game, but can be purchased in our store after launch. Special Label: Buyers of the Premium Edition will get a special label inside the game interface next to their nickname which will stand out from the other players in multiplayer mode.You can turn it off or on as you wish. Send a Gift to a Friend: We have also built a system to send gifts. Not only can you purchase a Pre-Order copy for yourself, but you can also purchase one or more copies of either edition per user account (email) and send it to a friend. You can activate one copy (digital key) on your account and send the others to friends, family or squadron mates. The gift system will be available with the opening of the early access period in autumn 2013 to buyers of all versions.[/b] [/QUOTE] [IMG]http://puu.sh/3OIr1.png[/IMG] [QUOTE]1C Game Studios, a leader in air combat simulations, is thrilled to announce the pre-order for IL-2 Sturmovik: Battle of Stalingrad. This brand new title is the continuation of the legendary IL-2 Sturmovik series that has set the standard for combat flight games for more than 10 years. This new entry into the series will offer virtual pilots an even more accurate simulation of the legendary air battles of World War II. A new higher level of physics modeling, damage modeling and aerodynamics has been achieved which allows for far greater realism than in any other title. "Flight-simulation games are a product of the love and dedication of their development team, often it takes a lot more of both than people realize," said Jason Williams, executive producer of 1C Game Studios. "There is always more that can be done from new planes to better ground details. We want to be able to add that extra care while also allowing our closest fans to become part of the beta team this summer, simply by placing a pre-order. Our fans get to help us craft the game they truly want and it allows us to reward people by beginning work sooner on additional features. In the end, giving back when people show their faith in us just seems like the right thing to do."[/QUOTE] [IMG]http://puu.sh/3OInd.png[/IMG] [QUOTE]MOSCOW, Russia – December 11, 2012 – Leading Eastern and Central European publisher, 1C Company, is proud to announce that it has partnered with award winning developer 777 Studios to form a joint venture and new studio named 1C Game Studios. This new studio is set to create IL-2 Sturmovik: Battle of Stalingrad, a new sequel to the award-winning WWII combat flight simulator IL-2 Sturmovik. 1C is the owner of the best-selling IL-2 Sturmovik franchise of combat flight simulators and 777 Studios is the developer of the popular and technologically advanced WWI flight simulator Rise of Flight: The First Great Air war. "1C is proud to take the next step in flight-simulation history with 777 Studios, a company and team that has grown to be one of the best flight-simulation developers in the world and has proven that their attention to detail and product quality speaks volumes about their talent and dedication,” said Nikolay Baryshnikov, VP of 1C Company. “We look forward to bringing a new era of development and spirit of enjoyment to the combat flight-simulation community together." This venture brings two of the world’s leading combat flight-simulation franchises and development teams together under one banner to form a new, dynamic team led by 777 Studios management. Giving respect to the roots of the IL-2 Sturmovik series, the partnership will start with the development of Battle of Stalingrad which focuses on the Eastern Front air war during the titanic struggle over the industrial city of Stalingrad in 1942-43. The battle of Stalingrad was an important turning point for both the Soviet and German armies in WWII, with the air war playing an important role in the outcome. Jason Williams, President of 777 Studios, had this to say, "The 777 Studios team is very excited to be partnering with such a publisher and developer like 1C. Their passion and support for PC combat flight-simulation as well as historical warfare titles has always been a blessing to these genres and we look forward to producing an excellent product for the Sturmovik legacy and continuing to bring additional content to our existing Rise of Flight product line." This partnership is also a turning point for the combat flight simulation genre that will streamline development of flight-simulation products and allow collaboration between former competitors. The outcome should be increased opportunities for combat flight simulation fans to enjoy their passion while also increasing the likelihood of success in the marketplace. Both 1C and 777 Studios see the flight-simulation genre as an important one for PC gaming with a dedicated fan-base that is eager to support interesting and immersive products. 1C Company is located in Moscow with offices throughout Europe and 777 Studios is headquartered in Southern California with development teams in Russia and Ukraine. Battle of Stalingrad will include both single-player and multi-player scenarios for virtual pilots to enjoy as well as brand new gameplay modes. Initial client release is slated for early 2014 with add-on content and additional features and theatres to follow. IL-2 Sturmovik is an award winning WWII flight-simulator video game franchise and includes such bestselling titles as IL-2 Sturmovik: Forgotten Battles, Pacific Fighters, 1946 and Cliffs of Dover. IL-2 Sturmovik titles feature intense aerial combat and dozens of historically accurate warplanes and missions. Named in honor of the famous Soviet Ilyushin IL-2 ground-attack fighter, the Sturmovik series features all major theatres in WWII, from the freezing eastern front to carrier combat in the vast pacific theatre. The IL-2 Sturmovik series of titles is widely regarded as the standard by which all other combat flight-simulators are measured and remains a top seller worldwide.[/QUOTE] [editline]29th July 2013[/editline] Useful Links: [url]http://il2sturmovik.com/[/url]
[B]Media:[/B] [media]http://www.youtube.com/watch?v=TwrPU-xW2-8[/media][media]http://www.youtube.com/watch?v=_hlXqg52j7w[/media] [media]http://www.youtube.com/watch?v=vR7O9fmyJwE[/media][media]http://www.youtube.com/watch?v=CFBl49lQdeg[/media]
I'm reluctant about pre-ordering this because of how Cliffs of Dover went down, but knowing this is going to be worked on by the Rise of Flight dudes, it's beginning to test my resolve.
This isn't going to follow the Rise of Flight business model, is it?
Well it looks like you won't get the Fw190 A-3 or the LA-5 unless you get that special pre-order. Otherwise gotta pull out the wallet.
[QUOTE=proch;41640600]This isn't going to follow the Rise of Flight business model, is it?[/QUOTE] Yes, most likely your going to start off with very good planes though.
Ah, bummer. I really hate that model.
Preordered the 90 $ one :v: Having played rise of flight I have great hopes for this!
[QUOTE]Dear Pilots! Today’s 30th anniversary Dev blog note is a perfect occasion for some presents, don’t you think? It has been five weeks since we launched the IL-2: BOS pre-order program. We say thanks to everyone who pre-ordered either edition by September 1st! In appreciation of all who have pre-ordered by this date, you will receive two bonuses for your in-game IL-2 aircraft: Weapon modification with a ShKAS machinegun in the rear. Unique camouflage skin. Both these additions will be available to you the very first day when IL-2: BOS is released. The IL-2 skin is unique and cannot be unlocked while playing the game. More good news - we have decided to extend the early-access pre-order program for one more month until October 1st! Over the past few weeks we have revealed more and more information about the project, our technology, the team and our goals. Now many more potential pilots can make an informed decision about BOS and still participate in our pre-order program. We hope they will want to join you in the skies above Stalingrad this year. In addition to extending the pre-order program, anyone who has already placed or will place an order before October 1st will receive a special skin for the Bf-109 F4. This is just one of several other bonuses that will be announced for those that place a pre-order before the deadline. Stay tuned! And finally the biggest news so far - both the Standard and Premium editions of BOS will now include all 8 flyable aircraft as a launching set of aircrafts! We always listen to our community’s opinion and we respect your input and concerns. Therefore we have decided to give all users the Yak-1 and Bf-109 G2 as part of the basic package. The dogfights will surely be epic fun for all. And as promised the record of yesterdays live stream is now available with English subtitles on our YouTube channel[/QUOTE] [media]http://www.youtube.com/watch?v=Q0BlefFr_jg[/media] Sorry for the lack of updating school and work are taking its toll.
I still loathe how you start with 6-8 planes and have to buy additional ones.
[QUOTE=proch;42118067]I still loathe how you start with 6-8 planes and have to buy additional ones.[/QUOTE] Yeah, I played IL-2 1946 again recently and content-wise Battle of Stalingrad looks really poor compared to it, and it costs five times more. Sure 1946 contains years worth of expansions but still, the fact is that it'll be a competitor to BoS. Why would you pay for additional aircraft and weapons when you can get a lot more by spending 10$ on 1946? Just the better graphics? Not to mention that IL-2 is still pretty popular and is surprisingly still getting patches (not only bugfixes but also improvements and content).
I know Birds of Prey is basically a dumbed down and arcade-y compared to the original, but I still thought it was awesome. I hope this turns out well.
[QUOTE=Kljunas;42118223]Yeah, I played IL-2 1946 again recently and content-wise Battle of Stalingrad looks really poor compared to it, and it costs five times more. Sure 1946 contains years worth of expansions but still, the fact is that it'll be a competitor to BoS. Why would you pay for additional aircraft and weapons when you can get a lot more by spending 10$ on 1946? Just the better graphics? Not to mention that IL-2 is still pretty popular and is surprisingly still getting patches (not only bugfixes but also improvements and content).[/QUOTE] I loathe when people don't realize how much effort is put into creating each plane here, IL-2 1946 may have masqueraded itself as a combat flight simulator, but this is much closer to actually being one. So keep your close-minded thoughts to yourself before you've actually looked into the development process, reading the development diaries is a good start. This was never going to be a game with mass appeal any way they swing it. You can say it [I]looks[/I] really poor, but before you look into it, you really shouldn't try throwing your weight around. That said, they haven't done too much yet to advertise what parts of the game make it superior to it's predecessors with "more" content, I assume they will in the same manner it was done with Rise of Flight with the tech demo videos showing airflow with particles, destruction of the planes with softbody physics and similar goodies. I'm surprised people are okay with paying monthly for a MMO, but somehow the notion of buying extra content for a flight simulator is outlandish.
[QUOTE=Profanwolf;42125235]I loathe when people don't realize how much effort is put into creating each plane here, IL-2 1946 may have masqueraded itself as a combat flight simulator, but this is much closer to actually being one. So keep your close-minded thoughts to yourself before you've actually looked into the development process, reading the development diaries is a good start. This was never going to be a game with mass appeal any way they swing it. You can say it [I]looks[/I] really poor, but before you look into it, you really shouldn't try throwing your weight around. That said, they haven't done too much yet to advertise what parts of the game make it superior to it's predecessors with "more" content, I assume they will in the same manner it was done with Rise of Flight with the tech demo videos showing airflow with particles, destruction of the planes with softbody physics and similar goodies. I'm surprised people are okay with paying monthly for a MMO, but somehow the notion of buying extra content for a flight simulator is outlandish.[/QUOTE] Different strokes for different folks. No need to be so hostile to him. I didn't like the business model much at first, but it's really the only way for a hardcore, or even semi-sim company to keep going. Il-2 was great, but it came out a long time ago. Things have gotten more complex since then, and more and more people have switched to playing games on consoles since. 777 Studios has to stay competitive, and to do so means keeping themselves in business, and charging per plane. I don't think it's a terrible model. The planes are in game as AI, with complex flight and damage models, so you don't miss out on them in game. You essentially just have to pay if you want to fly them. That works well for someone like me, who may not care much for a German medium bomber, but would jump on a Russian attack plane. Gives me options to pick and chose as i see fit, without missing out in game.
[QUOTE=JohnStamosFan;42125934]Different strokes for different folks. No need to be so hostile to him. I didn't like the business model much at first, but it's really the only way for a hardcore, or even semi-sim company to keep going. Il-2 was great, but it came out a long time ago. Things have gotten more complex since then, and more and more people have switched to playing games on consoles since. 777 Studios has to stay competitive, and to do so means keeping themselves in business, and charging per plane. I don't think it's a terrible model. The planes are in game as AI, with complex flight and damage models, so you don't miss out on them in game. You essentially just have to pay if you want to fly them. That works well for someone like me, who may not care much for a German medium bomber, but would jump on a Russian attack plane. Gives me options to pick and chose as i see fit, without missing out in game.[/QUOTE] Maybe it was a bit hostile in wording, it was just a matter of not stating opinions without enough to back them up in my meaning :v: Adding close-minded was probably a bit much, but strong words or not, I'd be saying the same thing.
[QUOTE=proch;42118067]I still loathe how you start with 6-8 planes and have to buy additional ones.[/QUOTE] rather take 8 than 2 :v:
I think I would be more okay with paying for additional planes if it wasn't a [I]full priced game.[/I]
What happened to this being free2play and using the rise of flight payment model?
[QUOTE=Profanwolf;42125235]I loathe when people don't realize how much effort is put into creating each plane here, IL-2 1946 may have masqueraded itself as a combat flight simulator, but this is much closer to actually being one. So keep your close-minded thoughts to yourself before you've actually looked into the development process, reading the development diaries is a good start. This was never going to be a game with mass appeal any way they swing it. You can say it [I]looks[/I] really poor, but before you look into it, you really shouldn't try throwing your weight around. That said, they haven't done too much yet to advertise what parts of the game make it superior to it's predecessors with "more" content, I assume they will in the same manner it was done with Rise of Flight with the tech demo videos showing airflow with particles, destruction of the planes with softbody physics and similar goodies. I'm surprised people are okay with paying monthly for a MMO, but somehow the notion of buying extra content for a flight simulator is outlandish.[/QUOTE] Woah calm down. I know that simulators like these require a lot of work and that even the original IL-2 only had a handful of planes on release as well. I'm not saying that BoS isn't worth it's price, but it will be difficult to convince people to buy it when 1946 is still a very good competitor. Especially when the BoS target audience already owns and plays 1946, and are probably wary about spending money on a new IL-2 game after Cliffs of Dover (I haven't played that one but I know it was a pretty big disappointment on launch. I don't know if it's better now.). Also a lot of people, myself included, aren't ok with paying monthly fees. And I actually play Rise of Flight, and I bought some additional planes. Stop assuming. But the fact is, if I could buy a good WW1 simulator with more planes than RoF, all DLC included, for 10$ then I would be playing that one instead.
Where does [url=http://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944]that DCS Kickstarter thing with Oleg Maddox[/url] fit into this? Does Oleg no longer work on the IL2 series?
[QUOTE=Kljunas;42136508] But the fact is, if I could buy a good WW1 simulator with more planes than RoF, all DLC included, for 10$ then I would be playing that one instead.[/QUOTE] We all would. But this is not the current reality in the high-fidelity sim market. If we want hardcore combat flight sims in the current era, then it is only fair to reward those who actually bring them to us. I think it is a given that these guys are not exactly getting rich from us, in this diminishing market.
[B][B]Developer Blog #32[/B][/B] [video=youtube;Oia-B3--buw]http://www.youtube.com/watch?v=Oia-B3--buw[/video]
Wasn't too sure where to put this, but I think you guys might like it. Oleg is the man who made IL-2. [url]http://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944?ref=live[/url]
[B]EARLY ACCESS WILL START ON THE 12TH[/B] [media]http://www.youtube.com/watch?v=RxnRP24D7g0[/media] [QUOTE][IMG]http://puu.sh/5b7bg.jpg[/IMG][IMG]http://puu.sh/5b7ee.jpg[/IMG][/QUOTE]
Those planes look so damn beautiful. I'd buy into it and try out the early access, but I am just too weary and tired of buying into and playing unfinished games. I think I'll wait until I see some footage and other people form some opinions on it.
yeah exactly the game might look gorgeous and have pretty smooth mechanics but if the netcode is AWFUL then there's not going to be any reason to pay attention to it games like this need really amazing netcode/connections. that's what makes the older (original) IL-2 game and lock-on so good.
This game to me is like Christmas eve, and the hype is on for what you'll get. A polished, smooth game, or Cliffs of Dover.
Don't think this has been posted [video=youtube;dJYbOvrKuDs]http://www.youtube.com/watch?v=dJYbOvrKuDs[/video] ohgod why didn't it automerge
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