• Max Payne - Die, Russian, fuckin' die already.
    332 replies, posted
Thanks, a big fat ass for the awesome OP Thread Music: [media]http://www.youtube.com/watch?v=MtiThcmjY80[/media] Think of a family. A loving father, an adoring wife, and a new born baby daughter. The dad, working to provide for his family, is out on a call for the NYPD. Just like that, the dark pitch of death surrounded the father. No longer a father. A man. A man out for revenge, the revenge of his wife and daughter. [IMG]http://uppix.net/0/0/b/6803636d1428221d9ee8c7896e82e.png[/IMG] How am I doing? Does that sound like a good idea for a game? If it doesn't, the radical bullet ballet will guarantee it does. What about amazing art style and narration? Can't forget the unforgettable characters! Well, you can't, because they're unforgettable. [IMG]http://filesmelt.com/dl/256px-Maxpaynebox.jpg[/IMG] On July 23rd 2001, Max Payne was released on Windows PCs after several months of delays. Several more months later, Max was unleashed onto the world of the Playstation 2 and XBOX. His infamous smirk (pictured below) blew new life into many young adults at the time. Max Payne was no ordinary third-person shooter, no no no. Max Payne introduced the world to bullet ballet. Sam Lake, the creator of Remedy game studios and the Max Payne series, wanted to make Max Payne a household name a'la Duke Nukem. A badass former cop with literally nothing to lose. Inspired by John Woo movies, Max is able to jump into the air in slow motion and pick off Russians, druggies and plain old baddies off with his beretta(s) or various other weapons strewn throughout both Max Payne 1 & 2. Sam Lake wanted a hard-boiled cop in a deep psychological story. We got it. The tone of Max Payne is a biggie. The dark, seedy underworld of New York City during one of the biggest snowstorms portrayed a gritty noire effect, crucial to the ambiance that is Payne. You don't get to see the busy streets of New York here, folks. A dark beginning to the start of Max's payne (haha pain get it). Story is told through graphic novel comics with vocals dubbed over as you read. The story being told by these magnificent comics is a tale of redemption. In 1998, Max Payne returns home from the noble occupation of a New York police officer to find his whole family murdered, slaughtered. His daughter, merely a baby, was dead. His loving wife was on top of a dark red stain on the bed. Gone. They were murdered by some silly goofs high on a new drug called Valkyr. Devastated by his family's death, Max shortly transferred to the D.E.A. (Drug Enforcement Administration). Three years later, Max made a break in his family's case. A payneful break hahahaha Throughout the compelling story of bullet casings and bloody corpses, there are a handful of memorable characters. Some of whom return in Max Payne 2 (Yes, we're all looking at you Jim Bravura). Should probably mention Max Payne used textures for their models from photos. Photo-texturing, yeah that's it. It's why the characters don't look like cartoony craps. [IMG]http://scrawlfx.com/wp-content/uploads/2008/09/maxie-payne.jpg[/IMG] [IMG]http://image.com.com/gamespot/images/2001/pc/act/maxpayne/maxpayne_screen013.jpg[/IMG] [IMG]http://i1-mac.softpedia-static.com/screenshots/9-874_1.jpg[/IMG] [IMG]http://www.virginmedia.com/images/max-payne-gal-431.jpg[/IMG] [IMG]http://filesmelt.com/dl/File_Max_Payne_2.jpg[/IMG] Would I say Max Payne 2 is better? Yes, I would. At least in some respects. You might say upon looking at the cover art something similar to "Who the fuck is that? That's not Max Payne!". Well, it's not. Max Payne in the first game was modeled off series creator Sam Lake. While the actor change to Timothy Gibbs was Remedy's idea, we have lost the constipated smirk we all love so much. R.I.P, Sam Lake Max. Released in October 2003 for PC and December/November for the console ports, Max Payne 2 significantly 1-up'd everything we loved about the first game (except the smirk). In between Max Payne 1 and 2, Take-Two Interactive purchased the Max Payne franchise (Take-Two owns Rockstar Games, if you're wondering why MP2 was published by R*) and urged Remedy for the sequel, provided with a nice sum of $8 million as incentive. Models had higher polygons, textures were higher resolution, we had some minor face movement when characters talked, specular shaders to have that nice gleam on Max's leather jacket as it flowed in the wind and caught the shells. Ragdoll physics made shooting people precisely 8.3x more fun. Havok allowed for props to be shot and actually fall down!(I honestly forgot if this was in the first Max Payne, I haven't played it in awhile). The story had more romance. There were boobs in the game! Gameplay stayed the same, with some new moves here and there. Bullet time was revamped so you can manually activate it without doing bullet ballet/dancing, allowing more time for shooting the shit out of the various fuckers you meet in Max Payne 2. Max can now throw molotov cocktails at those same fuckers, and grenades! The story is a continuation of the first game. Max has quit the D.E.A. and has joined the NYPD again, much to the dismay of his spous- oh yeah. Max is ready to move on with his life. Investigating a call, Max runs into his old acquittance Mona Sax. She's that chick on Max Payne's 2 cover art. She's a little important, considering how she's Max's new lover. If you play Max Payne 2, it might be smart to play or read about how Max Payne 1 ends or at least know who Mona Sax is; an assassin. Things get complicated, and Max is in for a lot of payne hahahahaha The story is still dark. People die. Max is losing the battle against evil. Good old Max Payne. [IMG]http://www.direct2drive.co.uk/images/product/screenshots/5476/normal/ScreenShot2.jpg[/IMG] [IMG]http://www.direct2drive.co.uk/images/product/screenshots/5476/normal/ScreenShot4.jpg[/IMG] [IMG]http://games.ipsystems.com.ua/uploads/posts/2010-02/1265026851_max_payne_2.jpg[/IMG] Max Payne is available on the Game Boy Advance. Max Payne 1 & 2 are also available on the Xbox Live Marketplace, and [url=http://store.steampowered.com/agecheck/sub/603]Steam of all places for the low, low price of $14.99 for both[/url] For pure dignity of the Max Payne franchise, Max Payne 3 shall not be discussed. Instead, please take this video of the canonical ending to the Payne franchise that is :siren: MAJOR SPOILERS :siren: as [SP]a manuscript in Alan Wake, developed by Remedy and Sam Lake. I consider this the canonical ending to Max Payne's life, as it is indeed written by the same developers of Max Payne 1.[/SP] Max Payne 3 is being developed by Rockstar Games, and as far as I know has very little to do with the original team. Even the voice actor they've used for Max in the past 2 games (James McCaffrey) is different. So again, major spoilers. Don't click the video below unless you know what you're doing [MEDIA]http://youtube.com/watch?v=fdxU8tb2g14[/MEDIA]
More pictures! I love Max Payne, and pictures are amazing too.
Probably one of the best third person shooters ever made. Easily my favorite.
I enjoyed the physics. It was the first game I played where I shot a guy, he ragdolls and he stays there to rot, so I can admire my kill.
I really hope they don't fuck up MP3. I'm feeling kinda skeptical seeing how he looks and the setting.
"Max, dearest of all my friends!" Vlad was a badass dude. [sp]Too bad he tries to kill you.[/sp]
"It was fun for a moment there, but my gun doesn't have unlimited ammo."
Max Payne has one of the best Theme songs as far as games go, along with a very dark atmosphere that games today just don't capture anymore
Fuck yes Max Payne. I showed my friend Max Payne and when he heard one of Max's monologues he said "Wait, do you have to hear this cheesy bullshit throughout the entire game?" So I backhanded the bitch.
It was so fun to go on the [SP] Apartment level where Mona flees the sniper and kills the cleaners and leaves the trail of corpses[/SP] and kill the old ladies and jump off the ledges. [editline]7th March 2011[/editline] Vinnie was fun too. What? I'm a collector. You know how much this stuff's worth? I'll tell ya, fuckin' much.
The movie had so much potential but they fucked it up so hard
[QUOTE=kmathis;28484123]I really hope they don't fuck up MP3. I'm feeling kinda skeptical seeing how he looks and the setting.[/QUOTE] In it's "overview" on the Rockstar Games website, it claims "[b]The latest installment delivers more of the classic elements and hyper-intense action that fans have come to love, while moving the story of Max in a new direction.[/b]"
I did think the girl who played Jackie from that 70s show did a good job as Mona Sax though. She looks like her, but she doesn't have that voice. The smooth woman's voice. [editline]7th March 2011[/editline] Also, the dream sequences in MP2 scared me sometimes. Like [SP]When you were going down the stairs and those boxes were falling. It was like Max was being rated dumb over and over[/SP]
needs better megathread I am expecting paragraphs of metaphors and badassery. In fact, I want it so badass that you're [i]forced[/i] to suddenly speak in metaphors.
[QUOTE=OutOfExile2;28484295]The movie had so much potential but they fucked it up so hard[/QUOTE] It would've been nice if the story followed any part of the game's story I think.
Yo fat ass can you give me an idea? PM me a roughdraft and I'll look over it.
[QUOTE=OutOfExile2;28484295]The movie had so much potential but they fucked it up so hard[/QUOTE] It would have been good if they didn't take the phrase "Valkyr was an ugly drug, it turned people into zombie vampires from outerspace" literally. The norse symbolism was meant to be subtle, but Hollywood can't do subtle anymore.
[img]http://www.virginmedia.com/images/max-payne-gal-431.jpg[/img] Obligatory shitting-bricks-face screenshot
Putting in OP.
[QUOTE=OutOfExile2;28484413][img_thumb]http://www.virginmedia.com/images/max-payne-gal-431.jpg[/img_thumb] Obligatory shitting-bricks-face screenshot[/QUOTE] He always had that face which said "If I don't get this shit out of my ass soon I am going to kill every motherfucker in view."
He did.
I showed my friend Max Payne 2 and he told me "so where are the angels?"
If she didn't make it across the courtyard, I wouldn't make it out of there alive. It was that simple.
are we quoting Max Payne now [sp]It was almost morning, waking up from the American Dream. We are willing to suffer, to die for the things we care about. For love, for the right choices, Because of her, I had solved the case. My case. All of it. Who I am. Is it worth it? Saying that it never is would be a lie. Sometimes you get lucky. Sometimes, something good comes out of it. Something you know you wouldn't deserve in a million years. Something that gives you a reason to go on. I had a dream of my wife. She was dead. But it was all right.[/sp] tagged because it's the last monologue of the game
This game was the shit. I remember playing the fuck out of this game for hours on end. It was such a great game.. too bad The Fall of Max Payne couldn't do what the original did. The most intense part of the game was [sp]the part where Max is in his nightmare, navigating through the endless hallways of baby cries and screams; scared me to death when I was younger.[/sp]
Max Payne are fucking ace games I'd say the first was more about loss and drugs while the second was betrayal and redeeming. Sadly the third one is gonna be shit, if I even consider it exists.
The nightmare was the worst part of Max Payne. [sp]Fucking bloodtrails, you fall off them too easily. Max Payne was not made to be a platformer.[/sp]
I have high hopes for the third one, but I really have no idea how they're planning on capturing the same feel and atmosphere that the first two had.
[QUOTE=Janus Vesta;28484956]The nightmare was the worst part of Max Payne. [sp]Fucking bloodtrails, you fall off them too easily. Max Payne was not made to be a platformer.[/sp][/QUOTE] Don't forget the music. [media]http://www.youtube.com/watch?v=WpzfV8OtLHI[/media] My Mom had no problem with me playing violent games when I was younger. Hell, she bought me Manhunt when I was like 10 or 11. I lived on violent video games, but Max Payne pretty much was the epitome of those games.
I just love blasting baddies with my shotgun in Max Payne 2 But I really suck at this game, I must've died at least 20 times in the first level in the apartments
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