This thread is for weird/strange/bizarre or foreign games. Feel free to post any games you think fit that category.
[release][B]LSD: Dream Emulator [I](PS1) 1998[/I][/B]
[IMG]http://upload.wikimedia.org/wikipedia/en/a/a9/LSD_Coverart.png[/IMG][/release]
[release]LSD: Dream Emulator is a vary rare PS1 that was released only in Japan(Not surprising) on October 22, 1998 and re-released August 11, 2010 on PSN(Only in Japan again). It was based on a dream journal that Hiroko Nishikawa, a staff member at Asmik Ace Entertainment, had been keeping for a decade. It is one of three products released about the journal (the others being a music CD, called [I]Lucy in the Sky with Dynamites and the journal itself, published as Lovely Sweet Dream in limited quantity). [/I]It has gained a lot of popularity for its bizarre nature.The cost for a physical copy of this game is around $500 and very hard to find. You can play this on PSX.
[U][B]Pictures:
[/B][/U][IMG]http://www.hardcoregaming101.net/lsd/lsd-19.png[/IMG]
[URL="http://4.bp.blogspot.com/_6CzflFIqmoE/TH-RYlHoJTI/AAAAAAAAABo/eQR7SVoK1x4/s1600/LSDidonteven.jpg"][img_thumb]http://4.bp.blogspot.com/_6CzflFIqmoE/TH-RYlHoJTI/AAAAAAAAABo/eQR7SVoK1x4/s1600/LSDidonteven.jpg[/img_thumb][/URL]
[IMG]http://wiki.selectbutton.net/_media/fig:lsd:picture12sz0.gif[/IMG]
[U][B]Videos:
[/B][/U][video=youtube;70gtHWz70Z0]http://www.youtube.com/watch?v=70gtHWz70Z0[/video]
[video=youtube;DB6HyrSUyfg]http://www.youtube.com/watch?v=DB6HyrSUyfg[/video][/release]
[release][B]Eastern Mind: The Lost Souls of Tong-Nou ([I]PC) 1995
[/I][/B][IMG]http://media.giantbomb.com/uploads/1/13154/825067-gb_large.jpg[/IMG][/release]
[release]Eastern Mind: The Lost Souls of Tong Nou is a 1995 adventure game by experimental artist Osamu Sato's studio OutSide Directors and Sony Imagesoft. The game takes place on the living, soul-swallowing island of Tong Nou where Rin has traveled to retrieve his soul. Using an illustrated guidebook, the player must guide Rin through nine lives of creatures from Tong Nou, learning the interplay of life, time, dreaming, and desire in the process. Eastern Mind relies heavily on philosophy and surreal imagery to compliment its non-linear, meandering pace. I think you can purchase this game through amazon.
[U][B]Pictures:
[/B][/U][IMG]http://i55.tinypic.com/2hq9i86.png[/IMG]
[IMG]http://i.somethingawful.com/u/ctstalker/2009/2009_12_12_eastern.jpg[/IMG]
[IMG]http://i56.tinypic.com/15rk13t.png[/IMG]
[U][B]Videos:
[/B][/U][video=youtube;qxHfeJ55aiM]http://www.youtube.com/watch?v=qxHfeJ55aiM[/video]
[video=youtube;YyDwfeYaDIM]http://www.youtube.com/watch?v=YyDwfeYaDIM[/video][/release]
[release][B]Zombie Nation [I](NES) 1990(Japan) 1991(US)[/I][/B][IMG]http://upload.wikimedia.org/wikipedia/en/e/e4/Zombienation.jpg[/IMG][/release]
[release]Zombie Nation, or Samurai Zombie Nation as the in-game title screen calls it, is a 1990 NES action game developed by KAZe. In Japan, it is known as Abarenbō Tengu (暴れん坊天狗[URL="http://en.wikipedia.org/wiki/Help:Installing_Japanese_character_sets"]?[/URL], lit. "Hooligan Tengu"). This game is known for its strange juxtaposition of zombies and samurai.In Zombie Nation, the floating samurai head, Namakubi, goes to the US to destroy Darc Seed - an alien who crashed to Earth via a meteorite in 1999, turned all the American people into zombies, and took control of various deadly weapons. Namakubi must recover the samurai sword Shura and destroy Darc Seed and its minions. You play as a giant floating disembodied samurai head, Namakub. You can destroy structures and enemies by shooting rapid-fire eyeballs and vomit at them. The player starts every level with a full life bar of eight units (displayed as mini Namakubi heads on the bottom of the screen), and as the player gets hit, the life bar decreases. When it is down to one bar remaining, the music changes to a dramatic theme. The game ends when the player loses all eight units on his/her life bar or is crushed by the scrolling of the screen. However, the player can regenerate some of his/her life by defeating enemies and structures. In addition, the player gets six continues to beat the game.
[B][U]Pictures:
[/U][/B][IMG]http://www.retrogamer.net/users/2038/thm1024/zombie_nation_article.jpg[/IMG]
[IMG]http://retrothing.typepad.com/photos/uncategorized/2008/09/24/abarenbou_tengu_ingame.jpg[/IMG]
[U][B][I]Videos:
[/I][/B][/U][video=youtube;QOYG5S-LpSg]http://www.youtube.com/watch?v=QOYG5S-LpSg[/video][/release]
[release][B]Cho Aniki[/B] [I][B]1995 2007(Japan Only)[/B][/I]
[IMG]http://upload.wikimedia.org/wikipedia/en/thumb/a/ae/Cho_aniki.jpg/200px-Cho_aniki.jpg[/IMG][/release]
[release]Cho Aniki (超兄貴 Chō Aniki[URL="http://en.wikipedia.org/wiki/Help:Installing_Japanese_character_sets"]?[/URL], lit. "Super Big Brother") is a Japanese, video game series originally developed by the Masaya and published by NCS Corp. The first game debuted in 1992 for the PC Engine system. The game's sequels and spin-offs later appeared on the [URL="http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System"]Super Famicom[/URL], [URL="http://en.wikipedia.org/wiki/Wonderswan"]Wonderswan[/URL], [URL="http://en.wikipedia.org/wiki/Sega_Saturn"]Sega Saturn[/URL], [URL="http://en.wikipedia.org/wiki/PlayStation_(console)"]PlayStation[/URL], and [URL="http://en.wikipedia.org/wiki/PlayStation_2"]PlayStation 2[/URL]. The Cho Aniki series is best known for its homoerotic overtones, wacky humor and vivid, surreal imagery. Most of the games have never seen release outside Japan, but the series title loosely translates to English as "Super Big Brothers." Though the graphics are more risqué than pornographic, the series references homosexuality and gay sex more directly and more often than perhaps any other video game series in history. It mainly consists of side-scrolling shoot em' up.
[U][B]Pictures:
[/B][/U][IMG]http://www.hardcoregaming101.net/choaniki/aichoaniki-12.png[/IMG]
[IMG]http://www.hardcoregaming101.net/choaniki/choaniki-18.png[/IMG]
[IMG]http://upload.wikimedia.org/wikipedia/en/b/b4/Cho-aniki-bakaretsu5.gif[/IMG]
[IMG]http://upload.wikimedia.org/wikipedia/en/3/37/Cho-aniki-psx-5c.jpg[/IMG]
[U][B]Videos:
[/B][/U][video=youtube;gF-gqOeio2I]http://www.youtube.com/watch?v=gF-gqOeio2I[/video][/release]
[release][B]Toilet Kids [I]1992 (PC Engine)[/I][/B]
[IMG]http://www.videogamelists.com/wp-content/uploads/2009/11/toiletkids_box.jpg[/IMG][/release]
[release]Vertical shoot ‘em up themed around poop. The action involves both air to air and air to ground shooting, and contains a wide variety of loos, turds and other unmentionables. It's a pretty shitty game, literally.
[B][U]Pictures:[/U][/B]
[IMG]http://www.emunova.net/img/tests/294.jpg[/IMG]
[IMG]http://www.pcengine.co.uk/Images-Screenshots_S-Z/Toilet_Kids_03.gif[/IMG]
[IMG]http://www.pcengine.co.uk/Images-Screenshots_S-Z/Toilet_Kids_02.gif[/IMG]
[B][U]Videos:[/U][/B]
[video=youtube;J2bxkRpnV6Y]http://www.youtube.com/watch?v=J2bxkRpnV6Y[/video]
[video=youtube;t_ASh8zrG90]http://www.youtube.com/watch?v=t_ASh8zrG90[/video][/release]
rapelay
That last one reminds me of the poop genie.
[video=youtube;jaApj1bf9Ks]http://www.youtube.com/watch?v=jaApj1bf9Ks[/video]
All the games on OP are japanese.
[editline]15th January 2012[/editline]
also LSD: Dream Emulator takes the cake, I don't think you can find a game as frighteningly surreal and fucking randomweird.
Image if that was hell, you are stuck in a real life version of LSD: Dream Emulator for eternity by yourself...Fuck I wouldn't want an afterlife.
[QUOTE=BenJammin';34219479]All the games on OP are japanese.
[editline]15th January 2012[/editline]
also LSD: Dream Emulator takes the cake, I don't think you can find a game as frighteningly surreal and fucking randomweird.[/QUOTE]
It's really hard to find games that are weird and not from Japan
[img]http://static.tvtropes.org/pmwiki/pub/images/pathologic_game_cover_5522.jpg[/img]
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[img]http://redkingsdream.com/wp-content/uploads/2009/11/pathologic.jpg[/img]
[img]http://www.chronoludic.com/wp-content/uploads/2010/09/pathologic432.png[/img]
[img]http://3.bp.blogspot.com/-V-gXBL5DR9I/TVaV_pkMODI/AAAAAAAAC4U/l2-pM8Lodxc/s1600/Pathologic049.jpg[/img]
nothing else needs to be said
[QUOTE=Ownederd;34219532][img]http://static.tvtropes.org/pmwiki/pub/images/pathologic_game_cover_5522.jpg[/img]
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[img]http://redkingsdream.com/wp-content/uploads/2009/11/pathologic.jpg[/img]
[img]http://www.chronoludic.com/wp-content/uploads/2010/09/pathologic432.png[/img]
[img]http://3.bp.blogspot.com/-V-gXBL5DR9I/TVaV_pkMODI/AAAAAAAAC4U/l2-pM8Lodxc/s1600/Pathologic049.jpg[/img]
nothing else needs to be said[/QUOTE]
i have something else to say
the fuck is that?
[B]Bad Day On The Midway. [/B]
[URL]http://hardcoregaming101.net/badday/badday-regular.htm[/URL]
[B]The Dark Eye[/B]
[URL]http://hardcoregaming101.net/darkeye/darkeye.htm[/URL]
Also, shit like Harvester, Dark Seed, Phantasmagoria for bizzare 90's surreal horror.. Must mention The Void too.
Edit: I Have No Mouth And I Must Scream, Sanitarium.
Almost all this stuff is covered amazingly on Hardcoregaming101.
Does Afraid of Monsters: Directors Cut count? I think that game is also really fucking weird and creepy.
[QUOTE=JustGman;34219558]i have something else to say
the fuck is that?[/QUOTE]
Pathologic, made by Ice-Pick Lodge, a Russian game studio.
Throw aside any conceptions you have about computer games before you play this. It is a harsh and unforgiving teacher.
[QUOTE=Ownederd;34219612]Pathologic, made by Ice-Pick Lodge, a Russian game studio.
Throw aside any conceptions you have about computer games before you play this. It is a harsh and unforgiving teacher.[/QUOTE]
I love that game, but the translation from Russian to English is very poor.
[QUOTE=BenJammin';34219479]All the games on OP are japanese.
[editline]15th January 2012[/editline]
also LSD: Dream Emulator takes the cake, I don't think you can find a game as frighteningly surreal and fucking randomweird.
Image if that was hell, you are stuck in a real life version of LSD: Dream Emulator for eternity by yourself...Fuck I wouldn't want an afterlife.[/QUOTE]
If LSD dream emulator was hell, I'd be a devout catholic and actually act like a catholic instead of a hippocrate half of the time.
Katawa Shoujo
Surprised this wasn't said already.
What's with the dumbs, it is a genuinely Bizarre video game.
Amnesia's Monsters are probably the most fucked up Thing i have ever Seen in a game.
[QUOTE=Niklas;34233844]Amnesia's Monsters are probably the most fucked up Thing i have ever Seen in a game.[/QUOTE]
you haven't been around long have you
E.Y.E. Divine Cybermancy has got to be one of the most bizarre games i've ever bought.
2 playthroughs and i still don't understand what the fuck is going on with it's story.
[QUOTE=Cuon Alpinus;34233785]Katawa Shoujo
Surprised this wasn't said already.
What's with the dumbs, it is a genuinely Bizarre video game.[/QUOTE]
There are worse things. Besides, Katawa Shoujo isn't even that bizarre.
Cargo! The quest for gravity
[media]http://www.youtube.com/watch?v=t0dn5-Cy0GI&feature=related[/media]
[video=youtube;p6u1RVYWkp8]http://www.youtube.com/watch?v=p6u1RVYWkp8[/video]
Why watch the video in the OP when you can watch 7 minutes of gay puns?
[QUOTE=Ownederd;34219532][img]http://static.tvtropes.org/pmwiki/pub/images/pathologic_game_cover_5522.jpg[/img]
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[img]http://redkingsdream.com/wp-content/uploads/2009/11/pathologic.jpg[/img]
[img]http://www.chronoludic.com/wp-content/uploads/2010/09/pathologic432.png[/img]
[img]http://3.bp.blogspot.com/-V-gXBL5DR9I/TVaV_pkMODI/AAAAAAAAC4U/l2-pM8Lodxc/s1600/Pathologic049.jpg[/img]
nothing else needs to be said[/QUOTE]
For those wondering, the game is called Pathologic
Even though it has been mentioned already, Sanitarium deserves pictures.
[IMG]http://www.listentome.net/sani3.jpg[/IMG]
[IMG]http://www.tsimpountiii.gr/wp-content/uploads/2010/09/games-sanitarium-screenshot-1.jpg[/IMG]
[IMG]http://4.bp.blogspot.com/-nMOLGg-8nUY/Tq2269rRLjI/AAAAAAAABHE/F8sG4JYKUJ0/s1600/sanitarium.jpg[/IMG]
[IMG]http://i.imgur.com/NmIaY.png[/IMG]
[IMG]http://i.imgur.com/amCOz.png[/IMG]
One of the absolut best adventure games ever. If interested, you can get it pretty cheap at GOG: [url]http://www.gog.com/en/gamecard/sanitarium[/url]
[editline]16th January 2012[/editline]
The Dream Machine is also a really strange games, and seems to be more and more bizzare.
[IMG]http://gdvallekilde.files.wordpress.com/2011/05/d1.jpg[/IMG]
[IMG]http://www.gamasutra.com/db_area/images/igf/The_Dream_Machine/screenshot.jpg[/IMG]
[IMG]http://images.jayisgames.com/dora_dreammachine_2.jpg[/IMG]
[IMG]http://www.rockpapershotgun.com/images/11/nov/dream6.jpg[/IMG]
[IMG]http://www.rockpapershotgun.com/images/2011/12/drea2.jpg[/IMG]
[IMG]http://i.imgur.com/JxjDb.png[/IMG]
The chapters is a littlebit short, but they're so worth it. [url]http://www.thedreammachine.se/[/url]
I love the Dream Machine. I played the first episode but I still need to buy the rest.
I think [url=www.explodinglips.com]Exploding Lips[/url] is a pretty weird game.
(Skip to 2:01 if you're lazy)
[media]http://www.youtube.com/watch?v=4svaEkFXcJI[/media]
Could just be me, though.
The Void so much.
If you ask me, I thought Abe's Oddysee and Exoddus were a bit wierd and freaky.
I'll just paste my OP from another thread.
This thread is dedicated to the depressing and disturbing part of games. . .
[B]The Void[/B]
[img]http://tension-game.com/img/the_void_cover.jpg[/img]
[I]Its definition is simple. Lympha of Colour – is that, without which true life is impossible. That, which makes existence – a Living, surviving – a Life.
Lympha without Colour is nothing. The relation of Lympha to Colour is like the relation of Body to Spirit.
There is no Lympha of Colour without man. Is may seem, that it is imperceptibly present, hiding somewhere, in everything that surrounds us – the soil, the lines, the flora and in actions – but Lympha does not exist on its own. It’s an irreplaceable part of man, and only man, one of the most essential vital fluids.
On an empty Earth, no matter how much of value is left, there will be neither Lympha, nor Colour. Only the man’s eye defines the value to something. Without man there will be no beauty, no miracles, no happiness.
And if a man senses the presence of Lympha in another object, that only means that, having come into the field of view, or field of memory of a man, the object helped give birth to a new drop [of Lympha]. It shines and glitters outside of the man, but only because man is yet to master the drop. And when you suddenly see a quicksilver flow run through some random by passer – it’s not his, it’s yours!
Mastering of Lympha – is a special kind of work. In order to absorb it and give it growth in yourself, you need to perform a conation. That explains why only with your own grown Lympha you will be able to draw your life. Only with the one, that already made its way inside you and make root in you. Only the one, that you already can not extract without pain – as if it were a lash of still pulsating nerves.
Such a view on Lympha of Colour is naturally followed by the assumption, that a man must consume it. By consuming Lympha – relentlessly extracting it from living beings and inanimate matters – he doesn’t take it from them, he merely returns that, which is his own by right.
Thus let us read a quick hymn to Greed. This is one of the few cases, when Greediness turns from vice into a positive quality. When it comes to Lympha of Colour – greediness is beautiful, restraint is disgusting. Is it comes to Lympha if Colour, only Indifference is unacceptable.
But other voices sound as well. They say, that if all was so – Life on Earth should be increasing, but all we can see now is the increase of existence. They say, that the secrets of Lympha, its nature, philosophy and dialectics are yet unclear and undeveloped. That this unusual resource is too rare, and is disappearing so fast these days, that this must mean only one thing – by consuming Lympha of Colour, man takes it away from others.
Indeed, while filling you, it just as well leaves that, which you have extracted it from. A sound, a person, a memory – so vivid and rich just a second ago – turn into boring, flaccid, lifeless shells. And when you take a horrified look at what just seemed the most desired thing, you understand that there’s crime, murder in consumption.
And pity you, if, despite being passionate and attentive, your spirit is weak, and you mind undeveloped – so that you spend in vain the treasures taken away![/I]
The game is about a soul that accidentally lingered in the Void, before absolute death. The Void is a purgatory-like place, in which the most valuable thing is Color, a liquid that represents lifeforce. Color is scarce and famine is a usual thing for its dwellers — beautiful naked Sisters and deformed monstrous Brothers. Color is a universal resource in the game — at the same time it is the hero's health, armor, stats and ammo. With the help of Nameless Sister, the soul finds out that there is a way to escape and be reincarnated again on the surface, but in order to do this the player must disguise himself as one of the Brothers and eventually confront them.
[img]http://www.tension-game.com/img/!_bridge1_l.jpg[/img]
[img]http://www.tension-game.com/img/!_pool1_l.jpg[/img]
[img]http://www.tension-game.com/img/!_dead_flat1_l.jpg[/img]
[B]Pathologic[/B]
[img]http://killerpuppies.com/download-pathologic-pc-game.jpg[/img]
[I]Recreation
The memory of a dead person lives just as long and just as fully as often and how properly he is remembered by the people that were close to him. This widely acknowledged banality is not as simple as it might seem. According to our legends, the person is beginning to be forgotten as soon as his soul leaves his body. Only constant mental effort, which demands really inhuman exertion, most thorough concentration of attention, memory and imagination allow us to keep the dead among the living just as if he were alive.
This primitive childish view of life after death, which has nothing to do with the existence of the soul after its owner is deceased, has set in quite firmly in the late colonists’ traditions. Perhaps it has something to do with the special role of small children in our society.[/I]
The game is about three people who are known mostly by their nicknames. Two men Bachelor and Haruspex , and a girl nicknamed Devotress . Each of whom tries to uncover the source of a strange lethal sickness that befalls a small town. Although you can play as each of them, there is only one storyline, which is seen from different points of view depending upon the chosen character. Some of the secrets can be uncovered only by the consecutive playing of each character. Every day you receive quests from NPCs and at exactly midnight of each day, the incomplete quests are erased from your notebook. Quests are divided into main missions (one per day, which decide if a major character will die), and side quests to complete to earn money and items.
On the edge of town, there is a great building named Polyhedron , an impossible geometric structure used as a fortress by children. On the opposite side, a great ominous mountain called the Abattoir, with the Apiary, an insane asylum, next to it. All districts and major buildings of the town are named after body parts and biology.
While the heads of the Houses wielded material power, such as governing, their women were traditionally close to the earth and the Steppe, so they had the sacred power. These women had the reputation of powerful telepaths that are able to communicate with the supernatural forces.
[img]http://www.pathologic-game.com/images/screen_013.jpg[/img]
[img]http://www.pathologic-game.com/images/screen_028.jpg[/img]
[img]http://www.pathologic-game.com/images/screen_048.jpg[/img]
[B]Amnesia: The Dark Descent[/B]
[img]http://img.brothersoft.com/screenshots/softimage/a/amnesia-_the_dark_descent_for_ps3-427405-1287025066.jpeg[/img]
In a similar vein to the developer's previous games, Amnesia is an exploration-based adventure game played from a first-person perspective. The game retains the physical object interaction used in Penumbra, allowing for advanced physics based puzzles and interactions such as opening doors and fixing machinery.
Amnesia does not give the player access to weapons, giving them no defense against the gruesome creatures that wander Brennenburg Castle. Because of this, the player must use their wits to escape and hide from the monsters until they lose interest in finding them. Using the shadows to hide is recommended.
Separate from the player's health bar is an indication of the character's sanity. Being in darkness too long, witnessing unsettling events or staring at the monsters for too long will reduce your sanity. As the sanity level decreases, visual and audio hallucinations begin to take place and the player is noticed by monsters more easily. Using tinderboxes to light candles and other light sources, as well as a lantern found near the beginning of the game, the player can stop their sanity draining. However, the number of tinderboxes is limited and the lantern uses up oil and cannot be used once it runs out. This forces the player to find a balance between the amount of time they spend in light and shadow. Sanity is restored to full once the player completes an objective or progresses the game's story.
[img]http://i.neoseeker.com/mgv/368201-chautemoc/201/61/amnesia_20100903_01081447_display.jpg[/img]
[img]http://i.neoseeker.com/mgv/368201-chautemoc/201/35/amnesia_20100903_21364465_display.jpg[/img]
[img]http://i.neoseeker.com/mgv/368201-chautemoc/201/40/amnesia_20100903_21073347_display.jpg[/img]
[B]Limbo[/B]
[img]http://upload.wikimedia.org/wikipedia/en/6/63/Cboxlimbo.jpg[/img]
The player controls the boy for the entire game. As is typical of most two-dimensional platform games, the player can make the boy run left or right on the screen, jump, climb up short ledges or up and down ladders and ropes, and push or pull objects. The game is presented through dark, greyscale graphics and with minimalist ambient sounds, creating an eerie, haunting environment.[8][9] The dark visuals also hide numerous environmental and physical traps, such as bear traps on the forest floor or monsters in the shadows that will attempt to kill the boy. These monsters include a giant spider and worms that dig into the boy's brain and force him to travel in one direction until the worms are killed.[10]
The second half of the game features puzzles and traps involving more mechanical aspects, such as machinery, electromagnetism, and gravity. Many of these traps are not apparent until triggered, often killing the boy. Should this happen, the player restarts the game at the last checkpoint; there is no limit on how many times this can occur. However, the player can often avoid these traps and then use them later, such as using a bear trap to clamp onto an animal carcass at the end of a rope and pulling it taut, allowing the boy to climb up to a ledge that was otherwise out of reach. Because these traps are not known until the player activates them, the developers called the game a "trial and death" game, as the player will likely encounter numerous deaths before they solve each puzzle and complete the game.[11] Many deaths are animated with images of dismemberment or beheading of the boy, but an optional gore filter blacks out the screen instead of showing these deaths.[12][13] Game achievements (optional in-game goals) include finding hidden insect eggs and completing the game with five or fewer deaths
[img]http://www.contagionzine.com/wp-content/uploads/2010/08/limbo-tp.jpg[/img]
[img]http://www.original-gamer.com/og/images/limbo1.jpg[/img]
[highlight]Please keep in mind, that there is a [sp][sp] command for spoilers.[/highlight]
[QUOTE=Wafflemaster;34243171][img]http://upload.wikimedia.org/wikipedia/en/4/4a/Harvester_cover.jpg[/img][/QUOTE]
You can't mention Harvester without mention "shit on a stickeroo".
[media]http://www.youtube.com/watch?v=RzkrBaNT0jg[/media]
... I'm feeling so fucked up in the head everytime I see that clip.
Gyossait. This got posted in the generally creepy stuff thread a while back. It's pretty creepy/surreal.
[url]http://www.newgrounds.com/portal/view/582867[/url]
[img]http://media.pcgamer.com/files/2011/11/Gyossait-1.jpg[/img]
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