Hey everyone, i have a problem on my source mod from the multiplayer&singleplayer template.
No weapons are appearing in the game! I dont have hands, its just a sad first-person game.
How do i prevent that??
This is my game (Yodellers Funbox):
[url]http://i.imgur.com/NPT3LKq.jpg[/url]
Any solutions??
bump
[QUOTE=onebit;44350246]Did you try impulse 101?[/QUOTE]
Just tried, didnt work.
perhaps you didn't include "viewmodel" in the weapon script file
or, you didn't include snap rotate -90 in the qc
[QUOTE=Antivirus_404;44352228]perhaps you didn't include "viewmodel" in the weapon script file
or, you didn't include snap rotate -90 in the qc[/QUOTE]
wat... Can you teach me how to do that?
[QUOTE=lvivtotoroyt;44359726]wat... Can you teach me how to do that?[/QUOTE]
that question proves that the problem is neither one of these.
i can't help you anymore
super bump.
The one in the steamapps folder or in the sources?
This is the source (ZIP Archive):
[url]http://www.mediafire.com/download/275et7gd6vqjo72/Yodellers+Funbox.zip[/url]
[QUOTE=onebit;44368968]Write sv_cheats 1 in console[/QUOTE]
Now what? I did sv_cheats then what?
THANK YOU SOO MUCH!
But why are they're names like this:
#HL2_Grenade
#HL2_RPG
#HL2_Crossbow
etc.
Are you sure you know what you are doing ?
Yes. The items popped up, but they're names are like this:
#HL2_Grenade
#HL2_RPG
#HL2_Crossbow
You need to change their names by editing weapon_xxxxx.txt inside \scripts folder.
I guess there was another method, but I'm not sure which.
Anyway, did you follow any tutorials or anything? Because it seems you don't know much about Source modding.
Im VERY new. I watched the first part 1/3+ (UNFINISHED SERIES) that started in about 2009.
[editline]27th March 2014[/editline]
But wait. another problem appeared. I planned this mod to be for the public gang, but do they always need to do sv_cheats 1 then impulse 101 to get weapons? Because sv_cheats 1 can allow gravity change and other stuff.
Did you actually place any weapons for the player to pickup? Or you think you will automatically spawn with them?
[QUOTE=HGrunt;44369241]Did you actually place any weapons for the player to pickup? Or you think you will automatically spawn with them?[/QUOTE]
I needed to do sv_cheats 1 then impulse 101,
but then everyone needs to do it because they dont spawn with weapons.
Source modding has changed since 2009 with SteamPipe, so it won't be a huge surprise if you encounter lots of problems.
The reason weapons are showing like #HL2_Pistol is because your mod is missing resources.
Copy resource/hl2_english.txt from HL2 (SteamApps\common\Half-Life 2\hl2) to your mod's resource folder (it usually is in SourceMods/yourmod/resource, wherever you put it), if it doesn't work, rename hl2_english.txt to yourmodsfoldername_english.txt.
This text document is for replacing placeholder names with what you want, like #HL2_Pistol will be changed to "9MM PISTOL," so in the case of reusing the same name, you won't have to dig through lots of files to change all of them.
I'd recommend keeping your mod's folder name without spaces so you don't run into problems later, unless you decide to nest your mod.
(SourceMods/Your Mod's Name/modfolder)
Finally, if you created your mod using the Source SDK in Steam, it's been quite broken ever since SteamPipe, which will probably give you more problems if you're making a mod (but I could be wrong.) And check how old guides are, because things change frequently (especially after 5 years.)
If you want to get serious, check out the valve dev wiki on obtaining the Source SDK 2013 from GitHub, but seeing as you're new, this probably won't be priority #1 or the easiest thing to do. If you feel ready to upgrade (or if you're already on this engine branch, in which case this is pointless,) go ahead.
[url]https://developer.valvesoftware.com/wiki/Source_SDK_2013[/url]
[QUOTE=Antivirus_404;44352228]perhaps you didn't include "viewmodel" in the weapon script file
or, you didn't include snap rotate -90 in the qc[/QUOTE]
can't you still fire guns without a viewmodel
op's problem is that they created Dear Esther
So i will redo everything using base 09. (20-09). ok?
if you're more experienced with that, sure. but I don't advise it otherwise
Does this thread have to contain 50 questions?!
Problem 49:
There is no Source SDK Base 2009 in the tools bar!
And i just deleted my mod to restart everything...
:suicide:
Alright, look, you said you wanted it to be multiplayer, right?
At this point, I would just use the Source 2013 Multiplayer code and build off that.
[url]https://github.com/ValveSoftware/source-sdk-2013[/url]
[editline]28th March 2014[/editline]
It has optional classes and teams, and you can choose what weapons people spawn with(although they wont be standard HL2 weapons. It comes with an MP5, Desert Eagle, Shotgun, and Grenade by default and you'll have to make your own things to throw in yourself.
[editline]28th March 2014[/editline]
Also you should probably get a copy of C++, express or not.
If you get an express copy you're going to have to install a separate thing from Microsoft. I don't know what it is off the top of my head, but it's on the Wiki(which you should use to pick your copy anyway. iirc 2005 was still the best for Source.)
yea guys thanks alot!
I started rebuilding everything using sdk base 13.
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