I spent the last couple of days rigging Fluxmage's Samus model with chell's skeleton. It's all set up, and every file is there. I'm compiling with guistudiomdl and it keeps aborting with that annoying EXCEPTION_ACCESS_VIOLATION
I'm at the end of the line here. I've looked on google for hours, for a solution, and none of the tips work.
QC:
[QUOTE]$cd "C:\Documents and Settings\HP_Administrator\My Documents\portalhacks\samus\chell new stuff"
$modelname "chell.mdl"
$model "chell" "Samus.smd"
$upaxis [Y]
$poseparameter body_pitch -45.00 45.00 360.00
$poseparameter body_yaw -45.00 45.00 360.00
$cdmaterials "models\smashbros\Samlyx\"
// Model uses material "Fit_Nsam_pony.vmt"
// Model uses material "Fit_Nsam_atama.vmt"
// Model uses material "Fit_Nsam_kao.vmt"
// Model uses material "Fit_Nsam_koutoubu.vmt"
// Model uses material "Fit_Nsam_matsuge.vmt"
// Model uses material "Fit_Nsam_maegami.vmt"
// Model uses material "Eyeball_right.vmt"
// Model uses material "Eyeball_left.vmt"
// Model uses material "Fit_Nsam_body.vmt"
$attachment "weapon_bone" "weapon_bone" 0.00 -0.00 0.00 rotate -0.00 0.00 -0.00
$attachment "eyes" "head" 0.00 3.42 3.91 rotate -90.00 -90.00 0.00
$attachment "forward" "forward" 0.00 0.00 0.00 rotate -0.00 0.00 0.00
$attachment "righteye" "head" -1.31 3.42 3.91 rotate -90.00 -90.00 0.00
$attachment "lefteye" "head" 1.31 3.42 3.91 rotate -90.00 -90.00 0.00
$surfaceprop "flesh"
$jigglebone "ponyjiggle1"
{
is_rigid {
tip_mass 100
length 20
angle_constraint 60
}
}
$jigglebone "ponyjiggle2"
{
is_rigid {
tip_mass 100
length 20
angle_constraint 60
}
}
$jigglebone "sidelock2L"
{
is_rigid {
tip_mass 100
length 20
angle_constraint 60
}
}
$jigglebone "sidelock2R"
{
is_rigid {
tip_mass 100
length 20
angle_constraint 60
}
}
$jigglebone "mammory_L"
{
is_flexible {
yaw_stiffness 100
yaw_damping 3
length 20
yaw_constraint 0 0
}
}
$jigglebone "mammory_R"
{
is_flexible {
yaw_stiffness 100
yaw_damping 3
length 20
yaw_constraint 0 0
}
}
$sequence ref "samusref" fps 30.00
$sequence idle "a_idle.smd" fps 30.00
$collisionjoints "Samus.smd"
$eyeposition -69.260 0.000 3.755
$illumposition -0.755 0.000 36.917
$ikchain rhand wrist_R knee 0.000 0.000 0.000
$ikchain lhand wrist_L knee 0.000 0.000 0.000
$ikchain rfoot ankle_R knee 0.000 0.000 0.000
$ikchain lfoot ankle_L knee 0.000 0.000 0.000
[/QUOTE]
output from gui studiomdl:
[QUOTE]
Loaded QC file - "C:\Documents and Settings\HP_Administrator\My Documents\portalhacks\samus\chell new stuff\mdldecompiler.qc"
Created command line: "C:\Program Files\Steam\steamapps\(myID)\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "c:\program files\steam\steamapps\(myID)\portal\portal" -nop4 -nox360 "C:\Documents and Settings\HP_Administrator\My Documents\portalhacks\samus\chell new stuff\mdldecompiler.qc"
qdir: "c:\documents and settings\hp_administrator\my documents\portalhacks\samus\chell new stuff\"
gamedir: "c:\program files\steam\steamapps\(myID)\portal\portal\"
g_path: "C:\Documents and Settings\HP_Administrator\My Documents\portalhacks\samus\chell new stuff\mdldecompiler.qc"
Building binary model files...
Working on "mdldecompiler.qc"
SMD MODEL C:\Documents and Settings\HP_Administrator\My Documents\portalhacks\samus\chell new stuff/Samus.smd
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'chell.mdl'
WARNING: Leaking 1 elements
[/QUOTE]
-Yes, I tried having HLMV open
_I've searched on google for answers for hours
please help me before I go insane or move on to something less frustrating, like trying to knock over the empire state building by flinging pieces of cheese at it.
If you ever found a fix can you tell me even thou this was posted 4 years ago this is happening to me
Sorry, you need to Log In to post a reply to this thread.