Planetary Annihilation: Or how I though 1gbs of ram would last me forever
5 replies, posted
[URL="https://store.uberent.com/Store/PreOrder?titleId=4#prettyPhoto"][IMG]http://www.uberent.com/pa/wp-content/uploads/sites/2/2014/03/copy-temp_logo_4.png[/IMG][/URL]
[IMG]http://www.uberent.com/pa/wp-content/uploads/sites/2/2013/04/img_section_header_game_features.png[/IMG]
THE SOLAR SYSTEM IS YOUR PLAYGROUND
Mine planets and entire asteroid belts to expand your economy, colonize worlds, and launch planet-destroying weapons at your enemies. Fight for control of a single solar system or launch Galactic War and claim an entire galaxy.
CONTROL A MACHINE OF WAR
Annihilate with naval, air, ground or orbital units. Control rumbling, powerful tanks of war, massive bomber jets, and an assortment of subs, bots, orbital units, and battleships.
MULTIPLAYER OR SOLO PLAY
Fight the Galactic War on your own or in a series of multiplayer games. Play a skirmish to keep your skills honed.
STREAMING ECONOMY
Planetary Annihilation’s economy moves as fast as you do. Build metal extractors and energy plants on the fly, recouping costs spent on domination.
GAMEPLAY UP TO 40 PLAYERS
Go head to head with your best friend/worst enemy, or create massive free-for-all or team oriented wars.
DRM FREE
Play connected to the UberNet servers, your own private server, or offline, it’s your choice.
SMALL SCALE SKIRMISHES OR ALL OUT WAR
No pre-set unit caps. Play the game the way you want to.
Video Playback When You Want It
ChronoCam allows you to view in-match recordings to see precisely when a battle turned. You can also upload your favorite videos and view entire matches after they end.
[QUOTE]Gameplay
In interviews with PC Gamer and Joystiq, lead game developer Jon Mavor commented that the game's complexity and playtime can vary, from half-hour, 2-player battles to lengthy, 40-player matches.[11][12] Planetary Annihilation features a planet-based map system, different types of planets and asteroids. Players will be able to conquer other planets and even entire systems on maps said to include "hundreds of worlds," through the Galactic War. These planets are dynamic in that they can be 'annihilated' using asteroids, a major focus for Uber Entertainment. The game's creators have also stated that Planetary Annihilation will resemble something of the 1997 RTS Total Annihilation as its focus is more towards 'macro' gameplay as opposed to 'micro' gameplay. In development updates, Mavor has commented that "a million" in-game units is a design goal of the development team.[13] The player(s) lose when the last commander is destroyed.
History
Jon Mavor wrote the graphics engine for Total Annihilation. He was also the lead programmer on Supreme Commander. The game's art style is done by Steve Thompson, who previously worked on the art for Total Annihilation and Supreme Commander. Voice actor John Patrick Lowrie, who did all the narrations for Total Annihilation, is doing the narrations for Planetary Annihilation as well.[8]
According to Mavor, while game visualization began in May 2012, just three months prior to the game's public announcement, the game concept itself had been in development for approximately three years by that time. Additionally, the server and game engine technologies that would underpin the game had been in development for several years prior to the game's public reveal, with some of the server technology having already made its way into UberNet, Uber Entertainment's back-end server network.[14]
Kickstarter funding
Rather than pursue investor funding, Planetary Annihilation's developer, Uber Entertainment, chose to use the crowd-funding site Kickstarter for their financial backing. They revealed the game to the public on August 15, 2012, with their Kickstarter funding goal set at $900,000.[8] The concept video used for the pledge campaign took approximately three months to go from initial pencil-and-paper designs to final animation.[15]
As the campaign began, pledges came in quickly, reaching $450,000 by the fifth day of the campaign. On August 22, Uber Entertainment announced the first set of "stretch goals" for the Kickstarter campaign, that is, additional features for the game that would be included or "unlocked" by exceeding the funding goal. As the campaign progressed, additional goals were revealed, with the goals eventually including naval units and water planets at $1.1 million, gas giants and orbiting platforms at $1.3 million, lava and metal planets at $1.5 million, a "Galactic War" feature at $1.8 million, a full orchestral score at $2 million, and a behind-the-scenes documentary if the pledges should surpass $2.1 million.[8][16]
By the fifteenth day of the Kickstarter campaign, Planetary Annihilation reached its funding goal of $900,000, and by the campaign's conclusion on September 14, 2012, Planetary Annihilation had raised approximately $2,228,000 via Kickstarter and an additional $101,000 via PayPal. As a result, all stretch goals were achieved.
Kickstarter featured Planetary Annihilation as the 11th Kickstarter project to have raised over a million dollars, using it to highlight the successes that games had been enjoying on the site.[17]
Release
The Alpha was launched on June 8, 2013[18] for alpha-level backers, with Steam Early Access since the 13th of June, 2013.[19]
The Beta version of the game was released on September 26, 2013,[20] and it was later opened up to all initial kickstarter backers on November 19th, 2013.[21] On December 6th, 2013, the official final release date was postponed, with the game expected "to be feature-complete in early 2014."[22]
As of 22 April 2014, the current version of the game is Gamma Build: 64498[23]
-Wikipedia
[CODE]Official system requirements
Minimum Recommended
Windows
Operating system Windows Vista SP2 64-bit
CPU 32-bit or 64-bit Dual Core or better Quad Core
Memory 4 GB RAM 8 GB RAM
Hard drive 2 GB
Graphics hardware Shader 3.0 OpenGL 3.0 or Greater;[24] DirectX: 9.0c Dedicated Graphics Chip (Not Integrated); DirectX: 9.0c
Network Cable/DSL speed or better
OS X
Operating system OS X 10.7 or 10.8 (64-bit)
CPU 64-bit Dual Core or better
Memory 4 GB RAM 8 GB RAM
Hard drive 2 GB
Graphics hardware Shader 3.0 OpenGL 3.0 or greater[24]
Network Cable/DSL speed or better
Linux
Operating system Ubuntu 12.04/13.04, Linux Mint 14 & 15
CPU 64-bit Dual Core better
Memory 4 GB RAM 8 GB RAM
Hard drive 2 GB
Graphics hardware Shader 3.0 OpenGL 3.0 or greater[24]
Network Cable/DSL speed or better
[QUOTE]
My Windows 7 Pc handles the game fairly well on uber settings. Although loading planets can be sluggish, background rendering isn't the best, framerate is hardly challenged unless hundreds of units are at large, and people have entered network latency using wireless adapters. Lowering settings does accommodate for any graphics related issues.
Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
Memory: 4096MB RAM
Card name: NVIDIA GeForce GTX 560 Ti
Display Memory: 2770 MB
Dedicated Memory: 978 MB
Shared Memory: 1791 MB
Current Mode: 1920 x 1080
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Gamma Gameplay/Beginners Trial:
[video=youtube;pUCjeh0TFmg]http://www.youtube.com/watch?v=pUCjeh0TFmg[/video]
Planetary Annihilation is a RTS and as of date is still in the Gamma phase of development by Uber Entertainment and the people behind [URL="http://upload.wikimedia.org/wikipedia/en/6/6c/Total_Annihilation_Coverart.png"]Total Annihilation[/URL] and all of it's motherloving spawn supreme command, zero k, etc....
Total Annihilation:
[video=youtube;BdYkoxdCIlE]http://www.youtube.com/watch?v=BdYkoxdCIlE[/video]
Supreme Commander:
[video=youtube;07td31cOCs0]http://www.youtube.com/watch?v=07td31cOCs0[/video]
Zero K:
[video=youtube;dU0HEEiLLa0]http://www.youtube.com/watch?v=dU0HEEiLLa0[/video]
PA excels in optimization proving a crisp and seamless experience while waging interplanetary battles. It minimizes micro managing compared to Zero k's AI (say that out loud 5 times fast), the customization is more than satisfying, the overall RTS experience rivals few other games of it's kin, games can last 2 minutes to 2 hours, the Galactic Wars gamemode needs a lot of work, although over all when played with close friends i'm giving Planetary Annihilation a strong
[IMG]http://i.imgur.com/1hNVyL8.jpg[/IMG]
[QUOTE]
Game Website and Store Link: [url]http://www.uberent.com/pa/[/url]
Let's Play Link: [/QUOTE]
I think you might have forgotten to put the game name in the title.
I thought it would be a great story about someone's experience with the early age of computers and their discovery of technology and how it's changed for them over time.
I guess smashing planets into each other is ok.
I changed it but it's still the same thread :v:
[editline]4th June 2014[/editline]
Let's Play Link: [url]http://facepunch.com/showthread.php?t=1398834&p=44995660#post44995660[/url]
[QUOTE=Jazz_Man23;44995670]I changed it but it's still the same thread :v:
[editline]4th June 2014[/editline]
Let's Play Link: [url]http://facepunch.com/showthread.php?t=1398834&p=44995660#post44995660[/url][/QUOTE]
Ask a mod to change it.
[editline]4th June 2014[/editline]
Though wasn't there already a planetary annihilation thread on FP?
[QUOTE=StrawberryClock;44996172]Ask a mod to change it.
[editline]4th June 2014[/editline]
Though wasn't there already a planetary annihilation thread on FP?[/QUOTE]
There is
[URL]http://facepunch.com/showthread.php?t=1252009[/URL]
Though I could probably update the OP a bit, it's still pretty active.
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