• Dota 2 Workshop Tools ALPHA update for 8/15/14
    3 replies, posted
Via [url=http://store.steampowered.com/news/14168/]the Steam store[/url]: [quote=Valve]- Added additional entities to improve custom game creation - New entity "dota_custom_game_events" added - New entity "filter_dota" added - New entity "point_simple_obstruction" added - New mesh entity "trigger_dota" added - When placing an "npc_dota_base" entity in Hammer the unit type can now be selected and previewed - Creeps and neutrals have been grouped into prefabs for easy drag and drop placement - Added a new template addon "adventure_example" to demonstrate usage of the new entities - With the most recent Steam update, the Steam Beta Participation requirement has been removed - Fixed a number of connection issues when playing and connecting to custom games - Fixed crash when loading a map while viewing a showcased hero - Entity "point_worldtext" now respects the color field - Fixed issue where models placed in Hammer would sometimes appear in the wrong pose - Fixed bug with modelscale not working properly with custom units - Fixed crash when a script called FindEntityByName with a nil entity name - Fixed crash when opening the hero loadout - Fixed an occasional crash when leveling up abilities in custom games - Video settings are now saved (except texture quality) - Fixed a crash that could occur when changing video resolution[/quote]
[QUOTE=wickedplayer494;45699776]Via [url=http://store.steampowered.com/news/14168/]the Steam store[/url]:[/QUOTE] Im on my phone at the moment, can someone tell me what "point_simple_obstruction" does?
did they fix the issue where a sizable amount of people are still not able to open the damn thing? Even after reinstalling dota and versifying both caches?
Oh neat, filter_dota does exactly what I asked Valve to implement. Cool!
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