[url=http://www.dota2.com/rekindlingsoul/][img]http://media.steampowered.com/apps/dota2/images/blogfiles/blog_rekindling_soul.jpg[/img][/url]
[url]http://blog.dota2.com/2014/09/the-rekindling-soul-update/[/url]
[quote=Valve]The long awaited metamorphosis of Shadow Fiend arrives at last. In addition to a completely new look for his form and effects, the update also contains the Demon Eater Arcana. This Arcana provides a fiery reimagining of Shadow Fiend, complete with new effects, sounds, animations, icons, and an altered voice. We also thought it’d be fun to allow you to show off your skill at triple-razing enemies to the ground, so with the Arcana equipped you’ll be see a fiery celebration of your skill. Finally, if you buy the Demon Eater set before October 31st, it will come with an ‘Exalted’ quality.
Yet Shadow Fiend isn’t the only one receiving special treatment – this update also contains the much-anticipated 6.82 balance update, which introduces an arsenal of additions and tweaks affecting every part of the game. Major systems have been overhauled, and heroes have been retooled and reworked. Bloodseeker and Phantom Lancer both now sport new abilities, you’ll find a new rune in the river, a new item in the shop – the list goes on and on. And for the first time in years, the Dota 2 map itself has changed, with significant layout changes to Roshan’s lair, base fountains, and more.
What are you waiting for? Head over to The Rekindling Soul Update Page.
One more thing: we on the Dota 2 team have a number of updates in the works right now that we’re really excited about, some for the rest of this year, and a big update for early next year. But we’re pretty sure we won’t be able to make enough progress on the larger update if we put it down to work on Diretide – so we’ve decided that we’re not going to ship a Diretide event this year. We know that last year we weren’t clear enough in our communication about this, so this year we wanted to be up front about it early. Next year will bring monumental changes to Dota 2, and we’re confident that when you’ve seen what we’ve been working on, you’ll agree it was worth it.[/quote]
Let's hope that Volvo doesn't get its Facebook spammed this time around. At least we'll probably get a Halloween Spooktacular for Team Fortress 2, right? I mean, they're separate teams in the company, so working on the massive 2015 Dota update won't drag down whatever spooky antics will further the tale of Mercenary and Machine and Wizard Merasmus.
that riki change wtf
i hookshot a neutral creep and he died but then the other creep spawned a skeltal with his attack what a spooky update!
Also mouse over the text of the Dark Seer changes. I was not expecting that.
this was worth the wait
Vacuum cooldown rescaled from 28.0 seconds to 28 seconds
IT'S OCCURRING.
Holy shit Chen looks even better now.
some of these changes are fucking bonkers, really want to see what the new map looks like
*edit*
oops missed the pictures, going to be so weird having things different. dire offlane looks a lot easier now
[img]http://i.imgur.com/YowDHrT.png[/img]
Not really sure how to feel about this. One one hand it should make Riki a much more mobile and versatile hero (in theory), on the other hand, trenchies are going to max invisibility first and generally be useless. On the other other hand, those trenchies have a chance of being on the opposite team and will be extremely easy to kill for the first half of the game.
man, that bkb change is fucking crazy
now you cant drop it late game and rebuy for the full time anymore
[QUOTE=Coffee;46059386]Vacuum cooldown rescaled from 28.0 seconds to 28 seconds[/QUOTE]
theres a fucking easter egg with it having an vacuum on the words if you hover it.
[QUOTE=codemaster85;46059558]theres a fucking easter egg with it having an vacuum on the words if you hover it.[/QUOTE]
That's what I was alluding to, man.
Also, Crimson Guard is now an item in the main game.
[QUOTE=Atlascore;46059591]You haven't been able to resell BKB for like a year now[/QUOTE]
erm yea, forgot, I mean drop it and buy another for full immunity
[quote]Weaver: Geminate Attack can now proc items[/quote]
[quote]Night Stalker: Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90[/quote]
[quote]Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500[/quote]
[quote]Bounty Hunter: Shuriken Toss now bounces to all Tracked units within a 900 range[/quote]
[quote]Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do[/quote]
[quote]Flying Courier: Base movement speed increased from 350 to 430[/quote]
Oh please god no my asshole is not ready for this shit.
Broodmother, Riki, PL making a comeback??
Also that new item/landchanges, fight recap, holy shit this is the best update in a long time
That sniper change, its harsh, but at least he's no longer an annoying prick if he has enough attack speed.
[QUOTE=Qwerty Bastard;46059544][img]http://i.imgur.com/YowDHrT.png[/img]
Not really sure how to feel about this. One one hand it should make Riki a much more mobile and versatile hero (in theory), on the other hand, trenchies are going to max invisibility first and generally be useless. On the other other hand, those trenchies have a chance of being on the opposite team and will be extremely easy to kill for the first half of the game.[/QUOTE]
ez dark seer + riki level 1 fb at 1 mmr
[QUOTE=Qwerty Bastard;46059544][img]http://i.imgur.com/YowDHrT.png[/img]
Not really sure how to feel about this. One one hand it should make Riki a much more mobile and versatile hero (in theory), on the other hand, trenchies are going to max invisibility first and generally be useless. On the other other hand, those trenchies have a chance of being on the opposite team and will be extremely easy to kill for the first half of the game.[/QUOTE]
Sounded stupid at first but the danger of riki really comes from blink strike, if they go and max invis they're just gonna be scratching backs and get blown open
I think I'll really like the Bounty Rune.
Roaming's always been such a big risk unless you get a clean kill, but this should hopefully increase roaming all around, be it by supports or by mids. And good riddance, mid was starting to look like a pure farming lane there for a while.
Should also be interesting to see how the xp/gold for kills changed will affect supports, I can't make sense of the math yet.
No Diretide this year but there's updates coming this year and next year. :dance:
Concerning Bounty runes, d'you think all the characters will have unique voicelines for picking it up? I hope so.
[QUOTE=ironman17;46059984]Concerning Bounty runes, d'you think all the characters will have unique voicelines for picking it up? I hope so.[/QUOTE]
I doubt they got all the voice actors together for it. It'll probably be put on the to-do-list like with heroes that are missing "Missing Bottom/Middle/Top!" lines.
Then again, this is Valve, maybe they've recorded lines for various scrapped rune experiments in the past just in case. Wouldn't put my money on it tho.
oh boy, we going back to gank meta.
And I never saw SF arcana until now, Didn't know it was based on W3 Shadow fiend model
cant load the site.
[QUOTE=ironman17;46059984]Concerning Bounty runes, d'you think all the characters will have unique voicelines for picking it up? I hope so.[/QUOTE]
quick placeholder solution is to use a select list of last hit voice clips
Phantom lancer now a strong ganker and shit pusher
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