Squad - The Spiritual Successor to Project Reality [WIP]
17 replies, posted
[video=youtube;KCjqEHbaQfM]http://www.youtube.com/watch?v=KCjqEHbaQfM[/video]
[QUOTE][B]Official Site:[/B] [url]http://joinsquad.net/[/url][/QUOTE]
[QUOTE][B]The Game[/B]
Squad will be a tactical military game built from the ground up as a cooperative shooter, where high levels of teamwork and communication are supported, encouraged, and integral to gameplay.
Complementary with that focus, we are seeking to bridge the gap between arcade shooters like the Call of Duty and Battlefield series, and military simulations like ARMA.
[B]Features Already Implemented[/B]
-Networked Play
-Support for Teams, Squads and Rallypoints
-Basic Integrated VoIP
-Advance and Secure
-A Master Server
-An online account system
-7 Character models composing the US and Taliban factions
-Basic weapon & equipment sets including ARs, MGs, Grenades, etc.
-A HUD system for map, compass, nametags, etc.
-Distance Sounds
-Dynamic crop & foliage generation system
-Physically Based Rendering texture pipeline
-A library of Afghan statics and accessories
-Fully functioning weapon code
-A true first-person character system[/QUOTE]
[QUOTE][B]Media[/B]
[video=youtube;PBdh-1MZ3ww]http://www.youtube.com/watch?v=PBdh-1MZ3ww[/video]
[IMG_thumb]http://media.joinsquad.net/screens/squad_usarmy.png[/IMG_thumb][IMG_thumb]http://media.joinsquad.net/screens/squad_taliban.png[/IMG_thumb]
[IMG_thumb]http://media.joinsquad.net/screens/squad_map.png[/IMG_thumb][IMG_thumb]http://media.joinsquad.net/screens/squad_truefps.png[/IMG_thumb]
[IMG_thumb]http://media.joinsquad.net/screens/squad_aas_announce.png[/IMG_thumb]
[IMG_thumb]https://dl.dropboxusercontent.com/u/20471348/squads_presentation/highlights/kalashnikov_ak74.png[/IMG_thumb][IMG_thumb]https://dl.dropboxusercontent.com/u/20471348/squads_presentation/highlights/kalashnikov_ak74_gp25.png[/IMG_thumb]
[IMG_thumb]https://dl.dropboxusercontent.com/u/20471348/squads_presentation/highlights/m4_m203.png[/IMG_thumb][IMG_thumb]https://dl.dropboxusercontent.com/u/20471348/squads_presentation/highlights/makarov_pm.png[/IMG_thumb]
[IMG_thumb]https://dl.dropboxusercontent.com/u/20471348/squads_presentation/highlights/m67_frag_grenade.png[/IMG_thumb][IMG_thumb]https://dl.dropboxusercontent.com/u/20471348/squads_presentation/highlights/anm18_smoke_grenade.png[/IMG_thumb]
[IMG_thumb]https://dl.dropboxusercontent.com/u/20471348/squads_presentation/highlights/field_dressing.png[/IMG_thumb][IMG_thumb]https://dl.dropboxusercontent.com/u/20471348/squads_presentation/highlights/entrenching%20tool.png[/IMG_thumb]
[IMG_thumb]https://dl.dropboxusercontent.com/u/20471348/squads_presentation/ifak%26ammo_bag_01.png[/IMG_thumb][IMG_thumb]https://dl.dropboxusercontent.com/u/20471348/squads_presentation/ifak%26ammo_bag_02.png[/IMG_thumb]
[IMG_thumb]http://i.imgur.com/k1xrxMW.jpg[/IMG_thumb][IMG_thumb]http://i.imgur.com/lggzvcF.jpg[/IMG_thumb]
[IMG_thumb]http://i.imgur.com/gzt9u7D.jpg[/IMG_thumb][IMG_thumb]http://i.imgur.com/YlSTgva.jpg[/IMG_thumb]
[IMG_thumb]http://i.imgur.com/MvidPbn.jpg[/IMG_thumb][IMG_thumb]http://i.imgur.com/NfF8TVo.jpg[/IMG_thumb]
[/QUOTE]
[QUOTE]
Our current plans are to release a [B]playable stable demo around the beginning of December[/B] to coincide with the launch of our kickstarter campaign. This demo will highlight all of the core mechanics and features that we would like to build off of. [/QUOTE]
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I'm pretty excited for this. For something a few guys have cobbled together without funding it's looking great.
[img_thumb]http://media.joinsquad.net/screens/squad_truefps.png[/img_thumb]
That looks painful.
Also, I have no doubt that the game will probably be good, but the narration in the trailer was incredibly bad.
"The developers of 'Squad' include iconic individuals, such as..."
I've been helping test this, there's been lots of progress since April!
Good to hear Project Reality isn't completely gone, definately signing up;
Thanks OP!
[QUOTE=Chrille;46220232]
Also, I have no doubt that the game will probably be good, but the narration in the trailer was incredibly bad.
"The developers of 'Squad' include iconic individuals, such as..."[/QUOTE]
When that part happened I immediately thought this was an elaborate Badage Boys troll.
Oh, and fastropes are confirmed. :v:
will it have vehicles?
[QUOTE=mastfire;46221891]will it have vehicles?[/QUOTE]
How is that even a question?
so is this the standalone they've talked about or something else?
[editline]13th October 2014[/editline]
also now i really want to play some PR
Still looks like it won't be even close to what Arma 2 with ACE had to offer.
[QUOTE=JerryK;46222183]so is this the standalone they've talked about or something else?
[editline]13th October 2014[/editline]
also now i really want to play some PR[/QUOTE]
a number of internal disagreements (commercialization, team management, engine troubles, fuckin nothing happening in progress etc) split the original team of developers into PR2 , Squad and one other unannounced spiritual successor
[editline]13th October 2014[/editline]
Facepunch Insider Info via a trusted anonymous source
[QUOTE=Juniez;46222590]a number of internal disagreements (commercialization, team management, engine troubles, fuckin nothing happening in progress etc) split the original team of developers into PR2 , Squad and one other unannounced spiritual successor
[editline]13th October 2014[/editline]
Facepunch Insider Info via a trusted anonymous source[/QUOTE]
AKA the forums?
[quote]Why are we not simply all working on PR2?
The answer to that is far from simple, but if I had to sum it up I would say it all boils down to a major difference in direction.
The biggest concrete differences are:
Squad will be commercial: Our goal from the very start has been to have a commercial game studio with both full time and freelance developers who are able to make assets and be compensated for their effort. As a part of this we will encourage talented members of the community to step up and be a part of this process. By helping to support developers financially using the game's revenue, we believe we will be able to take the scope and quality of the game to a more serious level.
Squad will be released on Epic's Unreal Engine 4: We firmly believe UE4 is the best engine for the job and it's capabilities are growing rapidly. We began laying the groundwork for this project before UE4 was released, and in all honestly lucked out with how fantastic of a deal it turned out to be for indie game studios. With a ground breaking subscription model, low royalty fee, source code access, network oriented design, and a huge base of support we really feel there will be few limits on our ability to execute the vision we have for Squad.
Squad will use crowdfunding: One major component of our development strategy is the use of a Kickstarter campaign to generate a seed fund supporting the expansion of full time development. Doing so will allow us to ramp up development prior to open alpha, and support full time developers, purchase art assets, cover our server costs, and handle the business related aspects of our game studio's creation. The more successful such a campaign is, the longer we will be able to flesh out the game without the need for revenue, and thus the longer we can build the community by keeping the game free.
The above points are critical to making the game we are aiming for, and simply would not be possible without the formation of the team we have joined together to make.[/quote]
[editline]13th October 2014[/editline]
[QUOTE=Stopper;46222443]Still looks like it won't be even close to what Arma 2 with ACE had to offer.[/QUOTE]
They literally started progress April. On the ENTIRE GAME. Are you seriously judging it already? It is super alpha...
[QUOTE=nater;46222690]AKA the forums?
[editline]13th October 2014[/editline]
They literally started progress April. On the ENTIRE GAME. Are you seriously judging it already? It is super alpha...[/QUOTE]
well I was more explaining re: death of pr2
[QUOTE=mastfire;46221891]will it have vehicles?[/QUOTE]
no
[QUOTE=mastfire;46221891]will it have vehicles?[/QUOTE]
Yes of course.
Looks pretty bad ass. I'm genuinely excited and it looks as if good progress has been made. The PR devs are/were talented people.
Vehicles are absolutely confirmed.
[QUOTE][B]In the past month we have added and fixed (in no particular order):[/B]
Squads, Fireteams (which aren't exposed currently, awaiting a more extensive UI), and Rallypoints.
The completed procedural crops system, along with a generation tool for it.
Distance sounds, starting with the M4.
New statics for the afghan environment.
Diagonal movement animations.
Basic inventory, the switching of weapons, and to go along with that deploy and undeploy animations for all the current in game weapons.
A number of newer and more polished textures for the HUD and Map.
New weapon animations for the M4, the AK74, and the Makarov (both normal and dry reload)).
Updates and improvements to crouched and standing movement animations, along with the completion of sprinting animations and the beginnings of slow movement.
A number of updates to various weapons textures to improve the look for Physically Based Rendering.
Fix to player movement and collision meshes on all our statics so stairs work now.
[u]Added initial code for vehicles, and the first vehicle, a HMMWWV.[/u]
The first throwable animations, done for the m67 grenade.
[B]For the coming month we have planned:[/B]
Making VoIP fully functional, including having input configuration, broadcasting to specific groups / people (your squad, all squad leaders and specific squad leaders), and broadcasting positionally to nearby people.
[u]Getting vehicles to a playable state and a more expansive terrain / map to test larger scale combat.[/u]
Making the beginnings of the roles system (Officer, Medic, Rifleman, and Automatic Rifleman), which will have simple static index based inventories at first.
Making the sounds, weapons and animations for the equipment we have lined up for the various weapons of kits.
A rudimentary medic system (almost surely very simple but still functional at first to fill its gameplay purpose), paired with varying damage amount based on hit location.
Substantial UI work.
[/QUOTE]
i'm glad there's more tactical shooters coming out
honestly i'm not even upset that PR2 and squad are two different games. it just means maybe later on down the road they'll mash together
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