• Gunman Chronicles - "Major Archer? Major Archer?"
    37 replies, posted
[IMG]http://upload.wikimedia.org/wikipedia/en/7/7e/Gc_box.jpg[/IMG][IMG]http://3.bp.blogspot.com/_ZOL_XI4UiaI/TArjhQ4Vp9I/AAAAAAAAAMA/K1UPjxKYfQ0/s1600/Box.jpg[/IMG] [quote]Gunman Chronicles is a futuristic [URL="http://en.wikipedia.org/wiki/First-person_shooter"]first-person shooter[/URL] [URL="http://en.wikipedia.org/wiki/Video_game"]video game[/URL] originally created as a mod by the now defunct [URL="http://en.wikipedia.org/wiki/Rewolf_Software"]Rewolf Software[/URL]. Gunman Chronicles was originally a [I][URL="http://en.wikipedia.org/wiki/Quake_%28video_game%29"]Quake[/URL][/I] deathmatch mod named Gunmanship 101, then it was moved to [URL="http://en.wikipedia.org/wiki/Quake_II"]Quake II[/URL]'s engine before becoming a [I][URL="http://en.wikipedia.org/wiki/Half-Life_%28video_game%29"]Half-Life[/URL][/I] mod. At the Half-Life Mod Expo in 1999, Gunman Chronicles stole the show and Sierra approached Rewolf to make a retail version. After significant work, Rewolf was given some office space, funding and a mapper (Jeff Lane) by Valve Software to help complete the project. It was released as a standalone game.[/quote]Weapons. [B][U]Knife[/U][/B] [quote]The knife cannot be customized but when you press the customize button, you'll switch between your fists and the knife. The knife is not meant for fighting. It should only be used if you have no ammo for any gun and for when you need to break containers and vents. If you really need to fight with it, don't let anyone stand in your way.[/quote][U][B] Pistol[/B][/U] [quote]The rapid mode is one of the best modes all round for the pistol. It does lots of damage and shoots pretty fast. It can only be used mostly when you have lots of ammo, 100+ but as said before, it does lots of damage. This mode does have another con, it's not very accurate at medium to long range and when the enemy is at this range, it's best to go to it and get near. But overall, one of the best modes for this weapon The charge mode is also a pretty good mode if you have lots of ammo and it does lots of damage. It is extremely slow to reload and the blast travels more slowly that the other modes. As I said before, this mode does use alot of ammo and it's sometimes difficult to aim because the blast travels very slowly. The best tactic to use with this mode is to only use it on big static enemies that takes lots of hits to go down. The last mode and the one you need a kit for is the sniper mode. It is an extremely powerful mode that does lots of damage. It does use alot of ammo but that is understandable for the damage it does. Don't use this mode on the usual targets like the small Xenomes and Bandits you encounter throughout the game, use it on semi-big to big enemies. Also as this modes name says, you can zoom in with it. Make sure you have a valid target and hold the primary fire button, your view will zoom in and you'll have an extremely accurate shot. Though throughout the game there aren't many enemies that you can see before they see you and the use of this mode is somewhat limited. You can also use this mode on static enemies, though they will attack you while you're trying to get a shot in, it's very difficult. If you master this mode, you will be fairly good with the other weapons that shoot accurate as well.[/quote][B][U] Shotgun[/U][/B] [quote] It does a large amount of damage if used correctly. You can change the shell amount that gets shot out everytime you shoot. This is a very good mode to customize when you fight different types of enemies. For larger enemies, you can use 3-4 shells at a time but there is something to hold in mind. It's best to set it to 2 shells all the time because when you set it to 3 or 4 shells ans you miss your target, then those shells will be gone. If you shoot with two shells, it does lots of damage and when you miss, only 2 shells will be gone. It's a very usefull tactic and one that can be used with other weapons that can be customized in the same way. The spread mode can be customized in a few cool ways. The best way to use it is the rifle mode. This lets the shells travel very far and staight, and of course the more accurate and and how far the bullets travel greatly affects the gun and how fast the enemies go down. The other modes, riotgun and shotgun isn't that great because the shells aren't as close to each other as with the rifle mode. Although these modes can be used when you have lots of enemies in a small area to shoot is also a great use for them.[/quote][B][U] Meckagun[/U][/B] (Basically a Machine Gun that can act like a Minigun) [quote]This gun is not so good as it seems to be at first glance. It can can shoot lots of bullets out when you spin it up, but when you do this for a few seconds, the gun gets to hot and lots of bullets can be lost. This isn't a great thing if your low on ammo and there are lots of enemies to handle. Also this gun doesn't do nearly as much damage as the shotgun. For example, when you shoot 3 or 4 shots with the Meckagun, it does a small amount of damage to drones and xenomes, as for the shotgun, it can take out a large xenome and a large drone each out with 2 shells. Also the meckagun shoots kind of slow when it isn't even charged up (spun up), and when you want to shoot faster, lots of ammo will be lost when it's used to long. The meckagun can be used when fighting static enemies. [/quote][B][U] Beamgun[/U][/B] (Kind of like a Tesla Coil Gun) [quote]The beamgun is one of the most powerfull weapons in the game. The first two modes that can be customized is pretty self-explanatory. For overall, I thing the range should be set to medium beam. I don't think there people who actually use the short tazer to shoot the enemies, you need to get up close to your enemy to do any kind of damage which isn't very good. The long beam can be used when you want to shoot enemies that are further away than usual and enemies that are slow-moving and you want to damage them before they get too close. The lighting customization mode is very good. The main mode and the one that most people will use is the beam mode. It's accurate, does a fair amount of damage and doesn't use to much ammo. The chain mode is also pretty nice and does more damage than the beam mode. It can be used for any of the larger enemies that requires lots of hits to go down. Not very useful against the smaller ones because the beam mode uses less ammo and can take down the smaller ones with ease. The ball mode should only be used when you really need to. It is very dangerous and so it can hurt your body. It does lots of damage but uses lots of ammo.[/quote][B][U] Mule[/U][/B] (Rocket Launcher, can fire two shots at once) [quote]It can be used in many ways. It can destroy an airborne target with one hit which is really great. It can also be used to destroy ground enemies which are semi-big to big. The modes that it can be customized with give you lots of power over the gun. The fired mode can be set to when targeted and when fired, the best one is the last named one, mainly because it gives instant fire to a target just like any other gun in the game. The other mode, when targeted is not so good overall. You can sometimes run into trouble when using this mode because, let's say you find a target on the ground that you want to destroy, and just when the gun finds the target, you move behind a rock or a large obstacle that blocks your view. This can make that the rocket doesn't get enough time to home onto the target and it explodes on the rock. This mode doesn't give you all much power over this gun, which isn't obviously what you want. The Flightpath mode consists of homing and guided. The guided mode is great when you want to kill lots of enemies in a small area so you can guide the rocket to almost in the centre where the enemies are. This will make sure that most of the enemies have each taken a fair amount of damage. The homing flightpath is great for airborne targets as well as enemies that move slowly. The spiral flightpath mode does double the damage but of course uses double the ammo. The next mode that can be customized is the detonate mode. When you set it to timed, the explosive explodes about 2 seconds after you launched it. This mode is great for setting traps and when you know where an enemy is. It can also be used for when you know when an enemy will come out and it can be killed before it sees you. The in-proximity mode is pretty much the same as on-impact and uses the same tactics. The last mode that can be changed is the payload mode. The explosive mode is the default mode, the explosives are then set to, well explosive. The other mode is cluster. This mode is also great when you need to destroy lots of enemies in a small area. When the explosive hits the ground or wall or any other thing, exept the air, the explosive will break into 4 smaller pieces and these will then explode each one after another.[/quote][B][U] Explosives[/U][/B] [quote] The explosives can be used when you find yourself without a launcher (mule) in combat. Think of this weapon as grenades and mines. The modes that can be customized with this weapon are really nice although it's very limited. The first mode that can be changed is detonate. It can be set so timed which will make the explosive explode about four seconds after you've thrown it. This modes can be used when you know where and when an enemy is going to appear. The next one is when tripped. This is a really awesome mode. It's mainly used for setting traps, like when an enemy is chasing you and you can't shoot behind you, you can set up this explosive and when the enemy walks over it, kaboom! It's also great for when you see an enemy behind a forcefield or door or similar object and when you open the door or set of the forcefield, the enemy will run after you and will get blown up. Note that when you set up an explosive on this mode, you can also trip it when you walk over it, so watch out. The last mode is on-impact, this one works like a grenade from a launcher that you throw, throw it into a bunch of enemies and the result will be radical. The explosive will explode when it hits something. The last main mode that can be customized is payload. It can be set to explosive which is the default mode. It does alot of damage. The next mode is cluster which will let the explosive break into 4 smaller parts. Each one does a nice amount of damage. Use this mode when you have lots of enemies to kill in one area.[/quote][B][U] Chemical Gun[/U][/B] [quote]This gun is one that will suit probably every combat situation if customized correctly. The acid is for killing organic enemies like Xenomes and humans. For maximum effect, use as much acid as possible when fighting these enemies. The base chemicals are used to destroy mechanical enemies like drones, turrets and things like that. For overall fighting, use the same amount of acid and base in one shot to make it all much easier so you don't have to customize the gun every time you see a different enemy. But note, the more purer the the projectile, the more damage it will do. For example. I want to shoot a Xenome so I set more acid to the projectile that will do the most damage to it and the base will make it explode on contact. The neutral chemicals stabilizes the mixture when base and acid are mixed. When no neutral chemicals are used and lots of the other two. The projectile will explode just as it leaves the barrel, doing alot of damage. So I suggest using the same amount of chemicals which each shot for best performance overall. If you use a small amount of acid or base and alot of neutral, the projectile will bounce around when it's fired. The pressure mode is just for setting how far the projectile will travel.[/quote] The games Plot. [quote]According to the game's introductory cutscene, the Gunmen act as a sort of military police force for humanity's galactically expanding colonial empire in the distant future. During a mission 5 years prior to the beginning of the game, the Gunmen were dispatched to a planet called Banzure Prime to investigate a communications breakdown with a research colony there, under the command of their leader, known simply as "The General". While investigating the colony, they come under attack by massive, apatasaurus-like organisms that form one part of a larger genus of creatures known as "Xenomes". The General, seeing his men have no chance by themselves, takes command of one of the Gunmen's dropships and begins performing bombing runs on the attacking Xenomes, destroying several before being captured in the jaws of one of the larger creatures. Meanwhile, the player character, Major Archer, rallies the remaining gunmen and orders them to retreat to the remaining ships and get off-world immediately, assuming that the general is already dead. The General, still alive as his fighter is dragged underground, pleads (apparently unheard) for rescue over the radio, but the Gunmen leave before having a chance to receive the message. The game skips five years ahead and places the player in direct control of Major Archer, preparing for a mission aboard a Gunman space station dubbed 'Aeronautica'. After a training level, Archer and a small deteachment of gunmen are deployed to a dinosaur inhabited jungle planet, under orders to investigate an outdated but extremely high ranking Gunman distress signal. The signal is soon revealed to be a trap, and the gunmen come under heavy attack both from unidentified human forces and the indigenous fauna. The player is eventually forced to fight his way through a series of catacombs, where he encounters the General, still alive despite having been eaten alive on Banzure Prime. He reveals to the player that the silicon based xenomes are incapable of digesting carbon based humans, and that he, the scientists from the research colony, and the other gunmen consumed by the xenomes managed to fight their way out of the creature's gullets after Archer left them for dead. The vengeful scientists and gunmen have now formed a rogue cell, with the General as its leader, and are engingeering new xenome breeds to use as weapons and to exact their vengeance upon Archer. The General allows the player to leave, so as to watch him die at the hands of the planet's vicious reptiles, but he manages to sneak onto the Generals cargo ship, bound for a falling moon that plays host to an outdated AI that has been unstable for sometime since the General left it. At the moon, the ship comes under fire from the now fully insane AI's aerial drone. The General dumps the cargo module Archer is hiding in and leaves the AI facility's science team behind. As the Archer progresses through the facility, he learns that the AI's primary battle is not with the humans, but with a major Xenome infestation. Despite the player and the AI's best efforts, the Xenomes manage to destroy most of the counter-space anchors that keep the moon from falling to the planet below. The AI and the player come to a truce, in exchange for help escaping the moon, the player agrees to take the AI's mainframe core with it. Major Archer and the AI get on an Aerial Drone, but fail to navigate through an asteroid field and crash land on a desert planet which turns out to be the General's main Xenome facility. Battle his way through the facility causes the plant xenome to break lose. The AI helps you to get back to the surface where you meet the General and his Kata-Gun which if hit by it, you will be teleported to Kata-Space. You lure him to the AI Super Drone where The General and the AI are across a opening to a few hundred feet drop with a little balance beam going across. The AI Super Drone defeats his Kata-Drone and as he is walking across the balance beam- the plant Xenome comes out of the crevice and eats him once again as he is saying "I will now have to kill you with my bare hands like I did with ...*ate*". More Gunman troops arrive shortly after and control the Xenome infestation. The AI makes the facility its home.[/quote] The Enemies. (This is from the Russian Wiki Entry, so if there are spelling errors i do apologize) [quote][B]Wild livestock [/B] Враждебные хищные животные, водящиеся на неисследованной тропической планете. Hostile predators, conducting an unexplored tropical planet. [LIST] [*] [B]Scorpio (Small Scorpion)[/B] - a normal Scorpion. Not necessarily to shoot, you can simply crush his foot. [*] [B]Large scorpion (6 Legged Scorpion)[/B] - Large scorpion, living in the catacombs. He runs fast, stings hurt. Quite dangerous. [*] [B]Crocodile (Alligator)[/B] - is no different from the terrestrial crocodile. Moves pretty fast. There are all-in one place. [*] [B]Piranha (Hatchetfish)[/B] - is found in the water, attacking in groups. [*] [B]Tselofiz (Celeophysis)[/B] - a small dinosaur, is dangerous only in large quantities. [*] [B]Raptor (Rheptor)[/B] - fast, agile dinosaur. Very dangerous. [*] [B]Renezavr (Renesaur)[/B] - a large carnivorous dinosaur. The largest of the reptiles. [/LIST] [B]People [/B] The people provided the soldiers of the terrorist organization, made up of former Gunman'ov under General. [LIST] [*] [B]Bandit (Bandit)[/B] - Private fighter-bomber. Can be armed with two pistols, a shotgun or machine gun. Soldiers armed with machine guns have stronger body armor. [*] [B]Elite soldiers[/B] - the elite soldiers of the terrorist organization the General. Armed with heavy cannon, which combines a pistol and a rifle. Also equipped with grenades and mines. Usually accompanied by the usual terrorists. Elite soldiers are the strongest armor of all fighters terrorists. [*] [B]Soldier himvoysk[/B] - terrorists, armed with chemical gun. Soldiers himvoysk occur near the end of the game as safeguard underground research facilities at the main base of the general. Soldiers himvoysk have weak armor and high speed. [*] [B]Scientist (Scientist)[/B] - Member of the scientific team of terrorists. Usually armed with nothing and at the sight of a player shall immediately, but sometimes there are scientists, armed with knives. [/LIST] [B]Military equipment [/B] In Gunman Chronicles granted the following types of military equipment: [LIST] [*] [B]Sentry[/B] - automatic machine gun turret defence. Occurs in two forms: light and heavy. Light enough to withstand an accurate shot from the pistol in the charge, while the heavy guns can withstand a hit from a heavy tank. [*] [B]Light tank[/B] - a tank armed with a heavy coaxial machine gun. It has a powerful armour. The most common tank terrorists. [*] [B]Heavy Tank[/B] - the main tank units of the Federation. Armed with a gun, homing missiles, and two coaxial machine gun. Has the armour even more powerful than the previous crushes only high-energy weapons. Rare, a couple of levels the player will have the opportunity to drive them. The only drawback - high fuel consumption. [*] [B]Combat helicopter[/B] - a helicopter base of terrorists, armed with a coaxial machine gun. Has high manoeuvrability. [*][B]Military drone[/B] - Heavy fighting robot, controlled by a general, occurs late in the game. Armed with a rocket launcher, machine gun and high-energy hyper-gun. Has a very powerful armour. [/LIST] [B]Robots [/B] Drones - mechanical robots controlled by computers abandoned base on the moon Ferron. Attack all opposing creatures as ksenomov and people. [LIST] [*] [B]Discharger (Rustbit)[/B] - a small drone-guard, armed with two light blasters. Very fast, but has weak armor. [*] [B]Drone (Rustbot)[/B] - multi-drone armed with luchemetom. Has average speed and armor. [*] [B]Heavy drone (Heavy Drone)[/B] - heavy protective robot armed with a grenade launcher and two raketometami. Has a huge armor and a good speed. [*] [B]Aerial drone (Aerial Drone)[/B] - a robot designed to protect the air space and transportation of people. Armed generator fireballs and blaster. Indestructible as equipped force field. [/LIST] [B]Ksenomy [/B] Dangerous alien organisms with high-speed reproduction (spores multiply), grown in the laboratory of general. [LIST] [*] [B]Jumper[/B] (Beak, Beak-Leaper) - the most common form ksenomov. Very agile and quick. Attacks in a jump occurs in large quantities. [*] [B]Tubular[/B] (Tube, Toobalaunchalecti) - a funny name and type, but not funny intentions. Shoots homing toxic three-toed claws, self-seeking purpose. [*] [B]Scallop[/B] (Hiveback) - arachnid creature breeding larvae. Spits acid. [*] [B]Larva scallop[/B] (Hiveback larva) - a small mobile worm-like creature. Attacks with claws.In general, the scallops are generated, so that probably are their larvae. [*] [B]Imperial xeno[/B] (Emperor Xenome) - Xenia, ability to become invisible. Also able to throw poisonous spines. Strong and fast. [*] [B]Uterus jumpers[/B] (Beak-Birther) - breeds jumpers in large quantities. Destroyed by heavy weapons. [*] [B]Queen of the tube[/B] (Tube-Queen) - a monstrous potbellied tube, start instead of claws whole kleshnevye bombs, and a mushrooming of tube, but still have great health. In fact, this boss is just an interim. [*] [B]Species "Alpha"[/B] (Alpha Species) - a giant carnivorous worm, the largest of Ksenomy . And will not be destroyed until the end of the game.[/quote] [/LIST] Media. The CGI Intro to the game. [media]http://www.youtube.com/watch?v=115QqhuArYQ[/media] A Fan Made "Trailer" [media]http://www.youtube.com/watch?v=t5hKyx5bLRI[/media] A Patch to run the game on Steam [url]http://www.nextdimension.org/gunmantosteam/[/url] I do apologize for the lack of Media, i couldn't get much info on it what with the company being dead and all. Enjoy and have a good read.
I remember this, never finished it though. Shame that you can't buy it on Steam.
I absolutely loved this game. The tank damage wasn't too bad, either.
I remember playing this, though I never got very far. It wasn't great.
I can't believe that this still isn't on Steam.
holy shit OP I just found my disk I love you
I'm not the only one who played that game? Awesome! Fucking loved it to death, although the whole dinosaur thing confused me for some reason. I agree, I'd love to have it on STEAM, it's an awesome game.
I have the Originals of Half Life, Blue Shift, Opposing Force and Gunman Chronicles, i mean i know Gunman Chronicles wasn't part of the Half Life World but it's still awesome.
I wish it was on Steam as Valve owns rights to this game. Also it was probably only goldsrc game with good vehicle.
I have this in the original box and everything. Also, this is the thing that got me the pack on Steam.
The Patch to make Gunman Chronicles work on Steam improves several things, look at this. Original WON Version: [img]http://www.nextdimension.org/gunmantosteam/ss05.jpg[/img] Steam Version: [img]http://www.nextdimension.org/gunmantosteam/ss06.jpg[/img] Not a massive difference but it's still pretty good. [editline]12th December 2010[/editline] Gunman Chronicles 2 would have been pretty good but i'm not sure how it would look on the Source Engine, everything on the Source Engine tends to look alike.
Too bad there are no servers :(
M.U.L.E Settings. Launch: (When Fired or When Targeted) Flightpath: (Guided, Homing or Spiral) Detonate: (On Impact, In Proximity, Timed or When Tripped) Payload: (Explosive or Cluster) Awesome set up for Traps: Launch: (When Fired) Flightpath: (Spiral) Detonate: (When Tripped) Payload: (Cluster) [editline]12th December 2010[/editline] So it fires two rockets in a Spiral then when it hits a surface it creates trip mines, then when the laser are tripped, 4 cluster bombs come out so in this case, 8 cluster bombs come out, really good if you want to ambush several enemies at once. [editline]12th December 2010[/editline] Going to upload a video of the Knife, Pistol, Meckagun, M.U.L.E and Explosive/M.U.L.E Ammo. [editline]12th December 2010[/editline] Here's the video. [U] [media]http://www.youtube.com/watch?v=Q3RWRCWWLtc[/media] [/U]
This game. This game was the shit. THE. SHIT!
Is there any place where you could buy this game nowadays?
My Gunman Chronicles jewel case has been staring me in the face for a good few years now, and I always was worried that everyone forgot about it. Glad to see that isn't the case.
Search on Amazon.co.uk or .com if you're American. I just searched it on Amazon and found one for £60
My nickname has been MajorArcher for Ages because of this game, I use it on nearly every online game and all, just not steam. Few people know it, I still have the original game. By the way, if you register it's CD key on steam you'll get HL Platinum Edition.
I lent my copy of this to my friend but I doubt he still has it. Probably sold it.
[QUOTE=Jumbo_Grill;26668505]My nickname has been MajorArcher for Ages because of this game, I use it on nearly every online game and all, just not steam. Few people know it, I still have the original game. By the way, if you register it's CD key on steam you'll get HL Platinum Edition.[/QUOTE] Yeah i did this a while ago, not bad aswell to be honest, getting like 7 or 8 games on Steam.
[QUOTE=CaMpEr_DoOd;26668679]Yeah i did this a while ago, not bad aswell to be honest, getting like 7 or 8 games on Steam.[/QUOTE] Aye. [IMG]http://i51.tinypic.com/2im04lj.jpg[/IMG] And I still have it, Portuguese case with English Install.
Blue Shift and Gunman Chronicles CD Key's both give you Half Life Platinum Pack.
I registered my key on steam too, pleasant surprise when I read about it so I couldn't resist.
[img]http://filesmelt.com/dl/Snapshot_1541.jpg[/img] [editline]13th December 2010[/editline] Noise = Xbox Live Vision Camera as you can see by the reflected Green Ring. [editline]13th December 2010[/editline] [QUOTE=Jumbo_Grill;26668695]Aye. [img_thumb]http://i51.tinypic.com/2im04lj.jpg[/img_thumb] And I still have it, Portuguese case with English Install.[/QUOTE] Unfortunately that isn't the original WON Box but it's alright, in order of awesome though i would have to say that it goes: WON Box > Plastic Case > Best Seller Box. I'm not just putting it in that order because i have the Plastic Case but because it just fits the time of the games release. [editline]13th December 2010[/editline] I only have the WON Box of Blue Shift. [img]http://filesmelt.com/dl/Snapshot_1542.jpg[/img]
[QUOTE=CaMpEr_DoOd;26668481]Search on Amazon.co.uk or .com if you're American. I just searched it on Amazon and found one for £60[/QUOTE] £60!? Fuck , I got this like 7 years ago in the co-op for a fiver. Gunman Chronicles is fucking incredible , seriously. I think mine bugged a bit , cause when every grunt guy died he'd say " I CUN TAKE IT"
[QUOTE=CaMpEr_DoOd;26668734]Unfortunately that isn't the original WON Box but it's alright, in order of awesome though i would have to say that it goes: WON Box > Plastic Case > Best Seller Box. [/QUOTE] I don't know how it's unfortunate.
[QUOTE=TurbisV2;26669059]I don't know how it's unfortunate.[/QUOTE] Unfortunately, it isn't awesome but it's ok.
[QUOTE=CaMpEr_DoOd;26669092]Unfortunately, it isn't awesome but it's ok.[/QUOTE] So basically; "We have the same game but mine is better because it has a nicer box."? [editline]13th December 2010[/editline] My steam games must be really unawesome because they don't even have a box :frown:
OP , i'm entirely sure it was called the Mechagun , not meckagun And the beam gun was called the "Polaris Blade". Well , at least that's what I gathered from the mumbling scientist before I zapped his ass
When Valve announced Steam, Gunman was supposed to be given free for anyone who own Half-Life, but it never happened.
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