• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[img]http://i.imgur.com/PLn5l9C.png[/img] [B]Half-Life 2: Enhancement mod, is dedicated to making HL2 look the best it can, while adding a few new gameplay additions to freshen up the experience.[/B] [t]http://i1.minus.com/j3gD2tmDN39SJ.png[/t] [t]http://filesmelt.com/dl/City17_011.png[/t][t]http://filesmelt.com/dl/City17_021.png[/t][t]http://filesmelt.com/dl/City17_031.png[/t][t]http://i.imgur.com/REUjpUL.jpg[/t][t]http://filesmelt.com/dl/Alyx_Final01.png[/t][t]http://filesmelt.com/dl/Alyx_Final07.png[/t][t]http://i.imgur.com/Yc9uWJw.jpg[/t][t]http://i.imgur.com/Su8a6hh.jpg[/t][t]http://filesmelt.com/dl/Revnholm_11.png[/t] [t]https://dl.dropboxusercontent.com/u/5497487/mp7_final_model.png[/t][t]http://i4.minus.com/j9qE1RkN0yehf.png[/t][t]http://i5.minus.com/jl89G9qEegKfE.png[/t] [t]http://i3.minus.com/jbtOgergnQav5v.png[/t] [t]https://photos-6.dropbox.com/t/0/AADkUZ_I0szhq5wR-eAepvnKoRBVgq8AzwG6eqDPf9STOA/10/56479384/png/32x32/3/1366722000/0/2/Concepts.png/wJvEEYQLthaxurl1FDLht7XCcMxLuRh2Y8IuRPehu_c?size=1600x1200[/t] [t]http://i.imgur.com/jw9qd.png[/t][t]http://i.imgur.com/1dRsXrb.png[/t][t]http://i.imgur.com/Ai8mfWZ.png[/t] [t]http://i7.minus.com/jjkwCe4rrEKtv.png[/t] • Port HL2 to the more updated Alien Swarm engine. • Redo every texture in the game to be high quality. • Add more details to the maps, such as more props, 3D windows in the city, and smoothing out rough edges, like arches. • Put in more secret areas. • Add high quality models for at least the main characters and enemies (if not all characters and enemies). • Add new enemies, such as Bullsquids and Houndeyes. (These will only be in select areas, or new optional areas in the game). • Revamping the sprites and effects. • Improving enemy AI (already done thanks to the engine port!). • New high quality versions of low quality sounds. • Adding in more H.E.V. suit sounds like in HL1. Eg: if you got hit in HL1 it would say "Minor lacerations detected, morphine administered", where as in HL2 it won't say anything. • Dynamic shadows. • Parallax Occlusion Mapping, Subsurface Scattering, and a special clothing shader- thanks to 1/4 Life and GearDev from the mod 'City 17: Episode 1'. • Full body awareness, similar to that of ARMA. [t]http://i3.minus.com/jSvg99JiHNwvW.png[/t] Fat-Corgi-Guy -[I]Textures[/I] IM BATMAN -[I]Lighting[/I] Ken Chan -[I]Coding[/I] [t]http://i2.minus.com/jXTszZdFh7pxP.png[/t] Bumbanut -[I]Mod tester[/I] clicheusername -[I]Mod Tester[/I] billi999/Cyanthropy -[I]Shader Artist[/I] Garrison -[I]Music[/I] Glitchvid -[I]Textures[/I] H.Grunt -[I]Mapper[/I] HL2.exe had stopped working(cooler777) -[I]Mod tester[/I] Juniez -[I]Mod tester[/I] Kwant111 -[I]Textures/Models/Rigs/Animation[/I] MacD11 -[I]Mod tester[/I] Marbledemon -[I]Mapper[/I] Pinecleandog -[I]Models/Organization[/I] Ratchet302 -[I]Graphic design/Mod Tester[/I] rezOnance -[I]Sound designer[/I] SedimentarySocks -[I]Models[/I] Snood_1990 -[I]Models[/I] Stiffy360 -[I]Mapper[/I] tehstrelok -[I]Sounds/Textures[/I] The One Free Man -[I]Models[/I] The VMAN -[I]Particle designer[/I] Tobba -[I]Coding[/I] Tweevle -[I]Mapper[/I] UberMunchkin -[I]Mod Tester[/I] Yanzl -[I]Textures[/I] ZeRo -[I]Models[/I] A [B]BIG[/B] thanks to [I]1/4 Life[/I] and [I]GearDev[/I], for the use and implementation of their shaders! Please take note that I am trying to build and shape this mod to the community, tell us your suggestions, and critiques! [highlight][U]~POSTING GUIDELINES!!!!~[/U] READ THE OP, ALL OF IT!!!!!!!! DO NOT POST ABOUT CHANGING THE NAME, IT HAS ALREADY BEEN DECIDED! Please thumb all images you post, unless they're really small.[/highlight] Link to the V4 thread: [url]http://facepunch.com/showthread.php?t=1259156[/url] Link to the V3 thread: [url]http://facepunch.com/showthread.php?t=1250029[/url] Link to the V2 thread: [url]http://facepunch.com/showthread.php?t=1236615[/url] Link to the V1 thread: [url]http://www.facepunch.com/showthread.php?t=1216721[/url] Link to the Interlopers.net thread: [url]http://www.interlopers.net/forum/viewtopic.php?f=8&t=36577[/url] [url=http://www.youtube.com/user/HL2Enhancement][img]http://thespectacularshotsclub.files.wordpress.com/2011/08/youtube-logo.png?w=490[/img][/url][url=http://steamcommunity.com/groups/HL2_EM][img]http://i5.minus.com/j852xiqQyd95.png[/img][/url][url=http://hl2em.com/forums/index.php][img]http://i2.minus.com/j4NCQ9OxmsDEj.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=217425629][img]http://i4.minus.com/izFmEOuOgAZc3.png[/img][/url] [B]We can use all the help we can get, especially if you, or someone you know specializes in character models.[/B] [B]If you would like to contact us about working on the mod, please visit our forums and make a thread in the "applications" board. Thank you.[/B]
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Great idea, HL2 (2004) looks kinda boring right now. (At least this'll bring back mod support, with remakes of SMOD, getting development of Missing Information 1.7 which is a HL2 Beta mod, and so on. One downside however, is that there won't be support for Mac!) Also, this puts FakeFUCKtory's Cinematic Mod to shame! (No Alyx models made to look sexually attractive, etc.)
Here's some cute pictures of the mod I took the other day: [thumb]http://cloud.steampowered.com/ugc/882979915480455590/8F9A395C639774A9264E8AA44A8134239BA21D34/[/thumb] [thumb]http://cloud.steampowered.com/ugc/882979915480453272/0CFBCCAE801692EDE9EF239E0E3B50D268C6879E/[/thumb]
Jesus christ the old thread went fast.
Annabelle in game screenshot ;) [IMG]http://cloud-2.steampowered.com/ugc/560972542152885487/FC5F969171DFF6563715DFB2C617A39C9F1C1FEC/[/IMG]
[QUOTE=Ken Chan;40376600]Annabelle in game screenshot ;) [IMG]http://cloud-2.steampowered.com/ugc/560972542152885487/FC5F969171DFF6563715DFB2C617A39C9F1C1FEC/[/IMG][/QUOTE] Grigori looks like he's smugly daring you to try and take his shiny new rifle, yet at the same time, scared that you might actually be able to take it. :v:
I had a suggestion, but between the time the last thread closed and now, I've forgotten what it was. :v: The thought is pretty much gone forever, now.
[QUOTE=Chaotic Lord;40376738]The thought is pretty much gone forever[/QUOTE] [t]http://moviesfilmsmotionpictures.files.wordpress.com/2011/01/3414251-roy-dies.jpg[/t] like tears in rain
[QUOTE=Joazzz;40377225]like tears in rain[/QUOTE] Hey man that's deep. Like my scars. Speaking of scars, let's talk about gibs.
[QUOTE=ColossalSoft;40377544]Hey man that's deep. Like my scars. Speaking of scars, let's talk about gibs.[/QUOTE] Don't think there should be over-the-top gibbing like in Half-Life 1, it doesn't "fit", if you ask me
can i make a question? what is neccesary to port an entire game like hl2 to a newer version of source engine (alien swarm) the sdk? its just possible wirth hl2 or with other valve games?
Are you guys going to bump the fov limit above the usual 90/scaled for resolution cap? It'd be great to play at 110 fov.
[QUOTE=Mr. Someguy]EM's going to remedy that partially by having different languages, which were done by different actors and thus different voices. Awhile back I think we mentioned maybe having some of FP's VA's do accents (british english vocals for example). [/QUOTE] I still volunteer to voiceact.
If I had a good mic I might have volunteered for voice work, but oh well. Best I can do other than that is GUI stuff, more specifically the HUD, but I doubt you guys have need for much HUD work that you can't already do yourselves.
Updated animation system: [IMG]http://cloud-2.steampowered.com/ugc/560972542173652880/27D29EB883A4D1AF71CD329A31D90A8D8C28237F/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/560972542174173764/A29C0EA7F1F66D1EEEFC290B4665DF81DFC53088/[/IMG]
[QUOTE=Snood_1990;40376575]Here's some cute pictures of the mod I took the other day: [thumb]http://cloud.steampowered.com/ugc/882979915480455590/8F9A395C639774A9264E8AA44A8134239BA21D34/[/thumb] [thumb]http://cloud.steampowered.com/ugc/882979915480453272/0CFBCCAE801692EDE9EF239E0E3B50D268C6879E/[/thumb][/QUOTE] it's crazy how so much of it is still the original stuff from HL2, and you only need to slightly touch the game up to make it look good. HL2 aged really well.
[t]https://dl.dropboxusercontent.com/u/5497487/hev_suit_wip_720.png[/t] Higher res: [url]https://dl.dropboxusercontent.com/u/5497487/hev_suit_wip.png[/url]
[QUOTE=endorphinsam;40379871]it's crazy how so much of it is still the original stuff from HL2, and you only need to slightly touch the game up to make it look good. HL2 aged really well.[/QUOTE] Yep! Now just think of how it'll look once we finish and apply the new textures and better map geometry!
[QUOTE=Snood_1990;40376575]Here's some cute pictures of the mod I took the other day: [thumb]http://cloud.steampowered.com/ugc/882979915480455590/8F9A395C639774A9264E8AA44A8134239BA21D34/[/thumb] [thumb]http://cloud.steampowered.com/ugc/882979915480453272/0CFBCCAE801692EDE9EF239E0E3B50D268C6879E/[/thumb][/QUOTE] Part of me preferes the more vanilla lighting, screenshots probably don't really do justice anyway. I hope post process effects can be disabled with ease. I also forgot how flat the buildings originaly were, while playing the PS3 version I never bothered to look into details too much.
Is there a ModDB page set up for the mod yet?
[QUOTE=kaine123;40380226]Is there a ModDB page set up for the mod yet?[/QUOTE] Nope, I want to get at least the first level done before we put it there. It'll get flooded by a river of criticism there, we need to be able to have a nice footing before venturing to ModDB.
[QUOTE=Fat-Corgi-Guy;40380407]Nope, I want to get at least the first level done before we put it there. It'll get flooded by a river of criticism there, we need to be able to have a nice footing before venturing to ModDB.[/QUOTE] Now thats what i call an mod leader! Nice thinking! Most of people creates mod pages without shit.
[IMG]http://img29.imageshack.us/img29/7589/gravgunhandle.jpg[/IMG] Improved the gravgun handle. Looks a bit blobby at the moment but I want to put most of the detail of that into the texture seeing as it's going to be covered most -if not- all the time. Also 'installed' some new energy bars whatever they're supposed to be. [img]http://img69.imageshack.us/img69/3376/gravgungravybars.jpg[/img]
I think they're supposed to be Xen crystals. The gravgun's "barrel" looks a little thin, can we see it from an approximate viewmodel angle?
can you make ravenholm not butt ugly and give it a proper 3D skybox? would make ths mod for me
oh hey I'm glad you guys managed to get the annabelle in game after all. I would have done it earlier, but still no steam ;-; I'm curious, are you guys going to perhaps look at dynamic specular? I don't even know if that's possible on the source engine but that'd really be a nice step over the cubemap system we have now. also, I've done the grenade model and uv, and I'm working on the rpg model now!
Anything you guys suggest I work on? (sound, or texture wise. I'm not a moddeler)
Those C17 shots look to cheerful, could stand to choken up the atmosphere a bit. That or darken a bit.
[QUOTE=Chonch;40382508]The gravgun's "barrel" looks a little thin[/QUOTE] No. No no no no no no No no no no no no No no no no no no No no no no no no Don't let this start again. Please.
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