[b][img]http://wiki.shoryuken.com/images/a/ad/SG_BigBand_select.jpg[/img]11/11/2013 UPDATE: Big Band is now in the beta.[/b]
His movelist is incomplete and not displayable in the game yet, so the game will crash if you attempt to take a look.
I have pasted what he has for now from the indiegogo mail for your convenience.
[quote]Specials:
Brass Knuckles - (C)B,F+P
Cymbal Clash - j.QCB+K
Giant Step - QCT+K
Beat Extend - QCB+P, B<->F repeatedly on hit
Supers:
Super Sonic Jazz - QCT+PP (improved after a successful Taunt)
Taunt:
Bagpipe Blues - D,D+2K *This motion is temporary.[/quote]
[img]http://www.inside-games.jp/imgs/morezoom/397016.jpg[/img]
Celebrating the imminent release of Skullgirls on Steam, I gathered all the intel of the Internet to make this thread. Skullgirls is already available on PS3, Xbox 360 (which is cursed forever with patches taking a whole year to come out), and [b]is now available on Steam for 13.99€[/b].
Most info has been taken from NeoGAF
[url=http://skullgirls.com/]Skullgirls website[/url]
[url=http://store.steampowered.com/app/245170/]Skullgirls on Steam[/url]
[b][url=http://steamcommunity.com/groups/fpskullgirls]FACEPUNCH SKULLGIRLS STEAM GROUP[/url][/b]
[b]Thread music:[/b]
[media]http://www.youtube.com/watch?v=tt4cNN68UHE[/media]
[b]Description[/b]
Skullgirls is a game made by fighting game player Mike Zaimont. It is highly inspired by Marvel vs. Capcom with many of its tactics returning such as double and super jumps, tag teams, and tag hyper combos.
[b]Features:[/b]
[b]Story mode[/b]
Features original character portraits, >200 original illustrations and characters outside of the main cast. Endings are non canon. [b][url=http://www.youtube.com/watch?v=cbhlV1v-lbs&list=UUOENnjs_36F5a-_bWaDLP0g&index=3&feature=plcp]The Story Mode trailer can be seen here[/url][/b].
[url=http://i.imgur.com/cngUo.jpg][img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/Peacockstorymodepic.jpg[/img][/url] [url=http://i.imgur.com/LqTBe.jpg][img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/ParasoulEgretsstorymode.jpg[/img][/url] [url=http://i.imgur.com/tRlJL.jpg][img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/MsFortunestorymode.jpg[/img][/url]
[b]Online[/b]
Skullgirls uses the GGPO netcode which is recognized for greatly improving the online experience in fighting games. The game features ranked matches, and the PC version also has lobbys.
[img]http://i766.photobucket.com/albums/xx303/SteelAmazin/GGPOlogo_zpsaea66052.png[/img]
[b]Infinite Prevention System and High/Low Unblockables [/b]
Infinites are detected by the game, allowing the player to burst out of a combo that may loop indefinitely after a few loops.
[url=http://i.imgur.com/oAMX6.jpg][img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/IPS1.jpg[/img][/url] [url=http://i.imgur.com/nXHxs.jpg][img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/IPS2.jpg[/img][/url] [url=http://i.imgur.com/xs7Zo.jpg][img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/IPS3.jpg[/img][/url]
Unblockables exist in many fighting games and they are an extremely, sometimes too much so, strong tactic that cannot be evaded if executed correctly. In Skullgirls, after a character blocks a high or low, they are protected for a tiny period of time from both high and low attacks. The protection is long enough that a player can successfully defend against the first attack and still be protected from the would be unblockable. This cuts down on nearly imperceptible unblockable mixups and pushes players towards footsies and pokes into combos.
[url=http://imgur.com/ZQ5BQ.jpg][img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/Unblockablesprotection.jpg[/img][/url] [url=http://imgur.com/rE1aP.jpg][img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/Unblockablesprotection3.jpg[/img][/url] [url=http://imgur.com/A7Ah9.jpg][img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/Unblockablesprotection2.jpg[/img][/url]
[b]Tag teams and assists[/b]
During character select, each player can compose his team with three, two or only one character. The game will boost teams accordingly in ensure a fair match.
Similarly to MVC, when using a team of multiple characters, you can call in a character to attack with an assist move. Assist moves can be selected during character select, and you can also input your own assist move.
[url=http://i.imgur.com/CPblN.jpg][img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/Customassistsandteamsizes2.jpg[/img][/url] [url=http://i.imgur.com/O3knO.jpg][img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/Customassistsandteamsizes3.jpg[/img][/url] [url=http://i.imgur.com/QWLwW.jpg][img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/Customassistsandteamsizes.jpg[/img][/url]
[b]Practice Room[/b]
A complete training mode is available with many unique features to help improve your skills: hitstun gauge, complete frame and hitboxes data, savestates and more.
[img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/SG_hitbox_inv-1.png[/img] [img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/SG_hitbox_standblock.png[/img] [img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/SG_hitbox_stunbar1-1.png[/img]
[b]Easier Inputs[/b]
Skullgirls has simple inputs in order to focus the game on fighting. There are simple quarter circle motions, and the game will detect when you input a 360 motion and prevent your character from performing an unwanted jump.
[b]Tutorial[/b]
There's a wide range of lessons in tutorial modes that will teach you all the fundamentals of your standard fighting game. You will then move on to learn how each character works. It makes Skullgirls perfect for both neophytes and fighting game veterans
[b]Graphics[/b]
Skullgirls features beautiful high-res 2D animated sprites with cartoon inspired characters. A powerful 3D engine renders the background and also provides interesting lighting effects to the 2D sprites and hit sparks. All sprites are twice the size they are displayed for zoom-in and filtering purposes. There are also numerous skins for each characters, many of them being references to other games, cartoons and animes
[b]Guides:[/b]
The [b][url=http://wiki.shoryuken.com/Skullgirls]SRK Wiki[/url][/b]
[b]Characters[/b]
[url=http://skullgirls.com/characters/filia/][b]Filia:[/b][/url]
[img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/FiliahalfOTprofileimage_zps0d6517a5.png[/img]
[b][url=http://www.youtube.com/watch?v=ayrRNSqRr1Q&list=UUOENnjs_36F5a-_bWaDLP0g&index=25&feature=plcp]Salutations from Filia[/url][/b]
[url=http://skullgirls.com/characters/Cerebella/][b]Cerebella:[/b][/url]
[img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/CerebellahalfOTprofileimage_zpsd7e5079e.png[/img]
[b][url=http://www.youtube.com/watch?v=5nIAzbCjuUI&list=UUOENnjs_36F5a-_bWaDLP0g&index=38&feature=plcp]Meet Cerebella![/url][/b]
[url=http://skullgirls.com/characters/Peacock/][b]Peacock[/b][/url]
[img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/PeacockhalfOTprofileimage_zps3a7a0fc2.png[/img]
[b][url=http://www.youtube.com/watch?v=QYlqHDqwNRo&list=UUOENnjs_36F5a-_bWaDLP0g&index=39&feature=plcp]Introducing Peacock![/url][/b]
[url=http://skullgirls.com/characters/Parasoul/][b]Parasoul:[/b][/url]
[img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/ParasoulhalfOTprofileimage_zps0b4efb0f.png[/img]
[b][url=http://www.youtube.com/watch?v=HlSCXidxy04&list=UUOENnjs_36F5a-_bWaDLP0g&index=20&feature=plcp]Parasoul, Reporting for Duty![/url][/b]
[url=http://skullgirls.com/characters/Ms-Fortune/][b]Ms. Fortune:[/b][/url]
[img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/MsFortunehalfOTprofileimage_zps53101b1e.png[/img]
[b][url=http://www.youtube.com/watch?v=iqZdAMV8YXk&list=UUOENnjs_36F5a-_bWaDLP0g&index=15&feature=plcp]Ms. Fortune Gets Her Head In the Game[/url][/b]
[url=http://skullgirls.com/characters/Painwheel/][b]Painwheel:[/b][/url]
[img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/PainwheelhalfOTprofileimage_zpsa5e9ba0e.png[/img]
[b][url=http://www.youtube.com/watch?v=9c1CAurqbr8&list=UUOENnjs_36F5a-_bWaDLP0g&index=14&feature=plcp]Commencing Experiment 0-84 - Project Painwheel[/url][/b]
[url=http://skullgirls.com/characters/Valentine/][b]Valentine:[/b][/url]
[img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/ValentinehalfOTprofileimage1-1_zps73be1ca0.png[/img]
[b][url=http://www.youtube.com/watch?v=uGcthUG4Dbw&list=UUOENnjs_36F5a-_bWaDLP0g&index=1&feature=plcp]Nurse Valentine, Report to the O.R., Stat[/url][/b]
[url=http://skullgirls.com/characters/double/][b]Double:[/b][/url]
[img]http://i766.photobucket.com/albums/xx303/SteelAmazin/Skullgirls/DoublehalfOTprofileimage_zpsb01fc90b.png[/img]
[b][url=http://www.youtube.com/watch?v=fkYluQmIwpI&feature=player_embedded]Behold Double[/url][/b]
[b]DLC Characters:[/b]
[b]Squigly[/b][img]http://wiki.shoryuken.com/images/7/74/SG_Squigly_select.jpg[/img]
[url=http://store.steampowered.com/app/245174/][img]http://cdn2.steampowered.com/v/gfx/apps/245174/header_292x136.jpg?t=1377220470[/img][/url]
A dead singer whose special can recenter the camera on her to drag her opponent and create temporary wall combos (present in Steam beta).
Because Squigly was funded by Indiegogo contributions, her character DLC will be FREE until November 22nd!
[b]If you install her before that date you'll never have to pay for her![/b]
Big Band
[img]http://wiki.shoryuken.com/images/4/42/SG_DLC_BigBand.jpg[/img]
A character seen in the Lab 8 background.
Elisabeth
[img]http://wiki.shoryuken.com/images/5/57/SG_DLC_Eliza.jpg[/img]
First winner of the indiegogo poll.
Beowulf
[img]http://wiki.shoryuken.com/images/3/3e/SG_DLC_Beowulf.jpg[/img]
Second winner of the indiegogo poll.
[b]ALSO:[/b]Robo Fortune and Republican Double
For those playing on the 360/PS3 here are the codes to unlock the Color 10 palette.
[U]PS3:[/U] Down R1 Up L1 Square X
[U]360:[/U] Down RB Up LB Y B
Enter these at the Controller Select screen in local versus as player 1.
[QUOTE=GreenDolphin;41660053]For those playing on the 360/PS3 here are the codes to unlock the Color 10 palette.
[U]PS3:[/U] Down R1 Up L1 Square X
[U]360:[/U] Down RB Up LB Y B
Enter these at the Controller Select screen in local versus as player 1.[/QUOTE]
I think there's a total of 18 colors in the current beta build
Sweet, OP is really good. Just one thing:
[quote][B]Practice Room[/B]
A complete training mode is available with many unique features to help improve your skills: hitstun [B]gauge[/B], complete frame and hitboxes data, savestates and more.[/quote]
Loving this game so much. I got the OST because the music ROCKS.
Does it have online?
[QUOTE=robotman5;41661747]Does it have online?[/QUOTE]
Yes. PC version also has lobbys for multiple players.
[QUOTE=Paulendy;41661473]Sweet, OP is really good. Just one thing:[/QUOTE]
I'm French and dumb. I'll fix it soon
I love the aesthetics of this game & I even got the [URL="http://sanshee.com/store/product/worlds-greatest-show"]Cerebella shirt from Sanshee[/URL], although when I finally got the PC beta I was really surprised at how easy combos are
It's also going to have a Linux version.
Hopefully it'll have a fairly active online community. Fighters aren't all that popular on PC.
Are they offering beta access if you pre-order?
So I really want this game but I don't have one of them fancy fighting game controllers, will I be ok with the keyboard controls?
[QUOTE=WhatANiceName;41663771]So I really want this game but I don't have one of them fancy fighting game controllers, will I be ok with the keyboard controls?[/QUOTE]
It's going to play better with controller but yes you're fine.
[QUOTE=WhatANiceName;41663771]So I really want this game but I don't have one of them fancy fighting game controllers, will I be ok with the keyboard controls?[/QUOTE]
Probably not. You could just buy an Xbox 360 controller and use that though.
[QUOTE=Wiggles;41662675]Are they offering beta access if you pre-order?[/QUOTE]
Nope [editline]value[/editline] Yes
[QUOTE=JesterUK;41661891]Hopefully it'll have a fairly active online community. Fighters aren't all that popular on PC.[/QUOTE]
It's pretty active even in beta. Of course, I always get wrecked by Parasoul players, but still.
[QUOTE=Sonic4Ever;41664321]Nope[/QUOTE]
From their twittter:
[img]http://puu.sh/3QAid.png[/img]
[QUOTE=DelBoy;41665551]From their twittter:
[img]http://puu.sh/3QAid.png[/img][/QUOTE]
Oh? Well that's good news
Whatever happened to theTF2 hats?
I remember they were among the highest rated in the workshop for a while, but I haven't heard anything about them since
man lookin at this game makes me wish i could draw as well as the people who work on it
[QUOTE=axemunger;41666541]Whatever happened to theTF2 hats?
I remember they were among the highest rated in the workshop for a while, but I haven't heard anything about them since[/QUOTE]
we'll find out tomorrow when its available for pre-order. honestly, i think its obvious at least one of the hats will be chosen.
Oh I am so glad someone finally made a thread for this game, Beta access has been fun as hell ever since I got in a couple of weeks ago. If you haven't planned on pre ordering it yet, I say do it.
[QUOTE=axemunger;41661871]I love the aesthetics of this game & I even got the [URL="http://sanshee.com/store/product/worlds-greatest-show"]Cerebella shirt from Sanshee[/URL], although when I finally got the PC beta I was really surprised at how easy combos are[/QUOTE]
I want that [URL=http://sanshee.com/store/product/its-showtime]Showtime T-shirt [/URL] so much
So, is it gonna be on steam later today?
[QUOTE=Hammer7;41671116]So, is it gonna be on steam later today?[/QUOTE]
I think so, it's like waiting for the daily deals all over again.
Loving Squigly, Miss Fortune's new kick is sweet as hell too.
You can now pre-order Skullgirls on Steam, but only the 4 pack?
Nevermind it just updated, it's all there now.
And not a single (tf2) hat was given that day
[QUOTE=fhASSA;41673962]And not a single (tf2) hat was given that day[/QUOTE]
tbh I don't care at all, I want the game to play it, not for catgirl ears on my Scout.
[QUOTE=Maruhai;41674047]tbh I don't care at all, I want the game to play it, not for catgirl ears on my Scout.[/QUOTE]
True
I bought it now but where is my beta?
[QUOTE=fhASSA;41674089]
I bought it now but where is my beta?[/QUOTE]
I came here to post the same thing.
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