• Tree of Savior v1 - The Real Ragnarok Online 2
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[t]http://i.imgur.com/pOw6uKV.jpg[/t] [b]Background:[/b] [quote]Kim Hakkyu made his debut in the gaming industry when he released “Lychnis” in 1994 as a director of Artcraft Team. In 1998, Artcraft split into two companies, Softmax and Gravity Soft. Kim Hakkyu spearheaded Gravity Soft and with co-developer Sonnori released “Acturus”. In April 2000, Kim Jung Ryool joined Gravity Soft as investor and chairman on board and changed the name to “Gravity". With the new addition to the team, Kim Hakkyu continued to develop one of the world's most popular MMORPG game, Ragnarok Online. On 16th April 2002, following the release of Ragnarok Online and a conflict between Kim Hakkyu and Kim Jung Ryool; Kim Hakkyu resigned as CEO of Gravity to take a break and concentrate on game development. In the same year, Kim Hakkyu established IMC Games Co.,Ltd. with their motto: Impress, Motivate and Connect. While visiting Europe countries, the beautiful architecture and the environment gave Kim Hakkyu the inspiration to develop his dream game “Granado Espada”. Soon, Granado Espada was released in 14th February 2006.[/quote] Along with one of the original developers behind Ragnarok Online, Kwak Dong-Il, the man behind the music of Ragnarok Online, also joined to work on TOS. [quote]In 2000, Sevin was the co-president of SoundTeMP. Following the massive success of Ragnarok Online game, SoundTeMP released their first Ragnarok Online Special Remix!! CD in 2002. Two years later, due to different views on musics Sevin finally resigned from SoundTeMP in 2004 to establish Sound Fashion Advisor (S.F.A). Before starting S.F.A, Sevin Kwak Dong-Il made connections with Kim Hakkyu (김학규) on Ragnarok Online BGMs. When Kim Hakkyu started the Granado Espada project, Sevin was invited to participate in Granado Espada soundtracks as well. The aim to S.F.A when creating Granado Espada musics were “create the music you desire”. Granado Espada is the largest accomplishment for Sevin (and S.F.A) to date. It helped the company broke free from the dark past. At the moment, Sevin Kwak Dong-Il is the Sound Director of Tree of Savior Game. He leads the entire sound team which comprises of S.F.A, SoundTeMP, Esti, Questrosound, Joon Sung Kim and Symphonix. They are working on different music for different atmospheres and to provide a more immersive experience in terms of audio for the players.[/quote] [b]Game Info:[/b] There are plans for [b]80 total classes[/b], and even more after release. Unlike Ragnarok Online, the developers have opted for a more Diablo-like gameplay system. Players are able to choose between 4 starting classes (Swordsman, Wizard, Archer, Cleric) and from there are able to specialize in several different pathways. [url=http://www.tosbase.com/game/classes/]There are both confirmed and speculated paths for class advancement.[/url] Similar to Ragnarok Online, the game has a heavy emphasis on European mythology. Where Ragnarok Online emphasized Norse mythology, Tree of Savior will emphasize on Baltic/Lithuanian mythology, with the inclusion of several figureheads such as Laima, Giltine, Vakarinė, Gabija, and Saulė. [b]Media:[/b] [media]http://www.youtube.com/watch?v=pjZCASDQZ-o[/media] [media]http://www.youtube.com/watch?v=0QADlqAT53w[/media] [b]Links:[/b] Official Site - [url]http://www.treeofsavior.com/[/url] Dev Blog - [url]http://blog.treeofsavior.com/en/[/url] Community - [url]http://www.reddit.com/r/treeofsavior[/url] Wiki - [url]http://toswiki.treeofsaviorgame.com/[/url] Fansite (Use this) - [url]http://www.tosbase.com/[/url] [b]The game is now in Open Beta! Grab the game off [url=http://store.steampowered.com/app/372000/]Steam[/url][/b] [t]http://i.imgur.com/SoKWx1H.png[/t]
Been following this since I heard the good news on November 2013. I like how the developers will include hidden/secret classes and just the general look of this game is addicting. Also, from what BGM they released so far it all sounds awesome.
[media]http://www.youtube.com/watch?v=-ELAwnKUwCY[/media]
My friend in Korea didn't make it into the CB and fucking Nexon caught my Child account that used a fake KSSN :(.
Anyone still following this game? It'd be neat if we could get a FP guild going when this game is released.
The game is currently being translated and tweaked. So far it's kinda still buggy but still WAY better off than before. Have some beta madness. [media]https://www.youtube.com/watch?v=IyFhKGsWumY[/media]
I would had started a thread of this once it hit Open Beta. I've only played a few hours and i thought it was pretty sweet, dispite not quite having the same flavour as Ragnarok Online, which i have quite the history with and still pretty much adore. ToS felt more like a Diablo clone than Ragnarok Online, and that's not entirely a bad thing. But it's not quite the same "open world" that RO was. Is there going to be a wipe once it moves to Open Beta?
I have very fond memories of Ragnarok Online. The game has probably influenced the genre as much as WoW, yet barely anyone seems to know about it. I guess it's too old. I think calling this game a successor of Ragnarok Online is a cheap marketing move. I've watched a lot of gameplay footage, but besides the art direction, this game seems nothing like Ragnarok Online. It looks cramped and really linear. The open zones and the freedom of exploration is what I really liked about Ragnarok Online. There wasn't really a story, or quests. It was just you versus the world. I kind of miss that.
[QUOTE=Highwind017;49764950]Is there going to be a wipe once it moves to Open Beta?[/QUOTE] If I am correct in assuming you played iCBT2, then there's no confirmed word from memory but it's highly likely there will be a wipe/it has already been wiped in preparation for the next stage they take international to. (It's already formally released in Korea but no telling what they'll do regarding international as there is still bug fixing and skill tweaks going on nearly every week for the Korean version.) I say that because other than most games doing it that way, there was an exploit that was publicly released near the very end of iCBT2 that allowed people to force the game to start any quest for them if they had the ID, and they could abuse this to get infinite exp cards or complete as many class spec quests they wanted to go beyond 3 circles of any class in the game. (Including centurion much to the dismay of anyone trying to walk around in town in a populated channel.)
Is this game in open beta? It looks really awesome. But it sucks that they threw out the concept of Centurion. It was such a nice thing. It allowed players to have formations and it looked really cool, I was expecting formation based raids and PvP and stuff. Does anyone know if it's coming back? I really miss Ragnarok Online as it had a very different atmosphere from all the MMOs I've played. Maybe it has to do with the fact that almost everyone in my town, save for adults, played the game, and even the adults knew about it because of their kids begging them for money to spend on the game. Almost all the guys and girls in school played the game and you could throw in a reference in class and everybody would know about it.
[QUOTE=Rainboo;49765206]Is this game in open beta? It looks really awesome. But it sucks that they threw out the concept of Centurion. It was such a nice thing. It allowed players to have formations and it looked really cool, I was expecting formation based raids and PvP and stuff. Does anyone know if it's coming back?[/QUOTE] In Korea it's considered to be in formal release (inclusion of monetization aka cash shop), but they still have to flesh out old bugs every now and then. No word on international server dates yet since iCBT2 apart from a forum post saying they're still working on it. Very brief google tells me that it was removed in October last year (data still existed for its quest in iCBT2 which was held after), and that the devs said it was being moved up to a higher rank, so it's possible for it to come back at some point. (They released rank 7 quite recently.) Doesn't seem like there's anything more recent about it, and I don't remember it being mentioned in any patch notes for kToS for a long time either.
I'm only speaking from experiance up to past the Spider Caves Mine area bit at around level 25 but getting to that point was rather "safe". I don't think i encountered any threatening mobs in the path. All the mobs where around the same level as you when you went from map to map with the only real time i got murdered was when i wondered off into the next floor of the Mines after the boss, only to encounter level 100 odd things, which would end just as well as you expect. But, when it came to the path to and during the Mine caves, you didnt have that handful of mobs of different types and levels like in Pre-Renewal RO (I'm not too sure about Renewal RO, never actually played it.) Some being more of a threat due to them roaming and being aggressive to anyone near it like the Hunter Fly or Mimics who will happily fuck your shit up because that's what he does or something that's not going to bother you like Poporing's and Bigfoots who will fuck your shit up because you tried to take them on at an early stage. And i don't think i saw anything like a major threat like a sudden MVP roaming about which you had to avoid. (Orc Champions or Heroes for example, roaming near and around Orc Village) Although, that's early game, i don't know if that changes once you put off the training wheels. Something about the world so far feels like it's suffering from Guild Wars 2 syndrome, it's very automated. Then again, this game is more like an Action RPG like Diablo or Torchlight, which is an obsticle to overcome itself because you're expecting a real Ragnarok Online 2 successor. It does make more sense for an MMO to have it's maps havea range of levels, not so much with an Action RPG... unless i'm wrong there.
iCBT2 maps were very average and linear (apart from the walk into lv127 map by random and awful spawn rates on some monsters thing). A while ago they re-organized the world map (it also looks prettier), introduced a star-difficulty rating system where more stars means more bonuses (like drop rate) but also harsher monsters (whether it fluctuates or not I am uncertain as google is not being compliant and I'm reluctant to go through 2 months worth of patch notes), and they introduced Orsha into the map which is another town you can start your character from instead of the usual klaipedia. (Slightly different story in terms of characters you meet, both routes end up meeting at fedimian anyway.) With the introduction of Orsha, they didn't block access from those who started from Klaipedia from going to Orsha maps to do quests, and vice versa, so effectively you had double the quests available and could complete them in a slightly less linear fashion. Field bosses are still not that common from what I remember though, don't believe I've heard anything about MVPs (I never played Ragnorak), so the maps still are probably linear themselves in their progression, but not as bad as iCBT2 IMO.
[QUOTE=Bl1tzX;49770860]iCBT2 maps were very average and linear (apart from the walk into lv127 map by random and awful spawn rates on some monsters thing). A while ago they re-organized the world map (it also looks prettier), introduced a star-difficulty rating system where more stars means more bonuses (like drop rate) but also harsher monsters (whether it fluctuates or not I am uncertain as google is not being compliant and I'm reluctant to go through 2 months worth of patch notes), and they introduced Orsha into the map which is another town you can start your character from instead of the usual klaipedia. (Slightly different story in terms of characters you meet, both routes end up meeting at fedimian anyway.) With the introduction of Orsha, they didn't block access from those who started from Klaipedia from going to Orsha maps to do quests, and vice versa, so effectively you had double the quests available and could complete them in a slightly less linear fashion. Field bosses are still not that common from what I remember though, don't believe I've heard anything about MVPs (I never played Ragnorak), so the maps still are probably linear themselves in their progression, but not as bad as iCBT2 IMO.[/QUOTE] There are MVPs. Big ass monsters that will randomly appear that give good drops but it will take a crowd to take them down. So no more soloing one fucking boss. Have some more beta madness, bosses that weren't bosses. [media]https://www.youtube.com/watch?v=fFFk6198XDA[/media]
Oh, in my brain bosses like the Earth Archon, Cerb, Crab thing and Abomination are world bosses. I remember there was a schedule for them and there seemed to be some sort of time gap as a requirement for most of them to spawn, but other than the near dead certain ones like the one with the jars nothing was set in stone in terms of spawning. Field bosses I was thinking more of like Cafrisun who people reportedly said spawned every half an hour after death...I assumed MVP was more like field boss from that description but I guess it's more like world boss. (Still unfamiliar with Ragnorak)
The devs announced that an open beta will be happening soon.
[QUOTE=Chrome67;49822300]The devs announced that an open beta will be happening soon.[/QUOTE] Not surprised, that 5.8GB update to the closed beta client wasn't exactly inconspicuous :v: Comes at a bad time since BDO is coming out in less than a week now too though
Watch as it goes into open beta on the same day as Black Desert. I wouldnt mind balancing both games, ToS wikk end up being my solo game no doubt.
[QUOTE=Highwind017;49827726]Watch as it goes into open beta on the same day as Black Desert. I wouldnt mind balancing both games, ToS wikk end up being my solo game no doubt.[/QUOTE] Hard to solo though. Especially since they removed free death revives. Have more beta madness. [media]https://www.youtube.com/watch?v=IE3YJPdSFzg[/media] Game works okay with a controller. Not perfect, but okay. :dog:
[url]http://store.steampowered.com/app/372000/[/url] didn't even know the game was in open beta.****** ******actually early access. real open beta comes out april 28.
It was temping to buy the founders package for the early access when it was first announced but i'll wait on it. Dark Souls 3 has really ate up my time something ferice and at some point i'll want something fresh for a while.
Bought Founder's Access. Servers are really crap right now, but they're fixing it. It runs really poorly on my machine too :( framerate is sporadic on the larger maps and in town
The launcher for some reason refuses to work with me, it just gets stuck with it's logo when I start it in steam. Also I heard a lot of bad stuff about this game, besides server issues, is it really that bad?
After actually giving the game a shot, I found myself spending the entire day playing it, so It's fun there's no concerns there. That said. I haven't given dungeons and playing with friends in a party a shot which were some of the stuff that a lot of people seemed to have been vocal about. I heard that just trading requires the use of tokens and that having a level gap between you and your friends when trying to do quests with them were somewhat problematic, any one got any more info about that? I do want to play with my friends sometime and our gap will probably be pretty big because I can't stop playing it while they have stuff to do. Guess auto-merge is gone.
[QUOTE=PrivRyan;50047505]Bought Founder's Access. Servers are really crap right now, but they're fixing it. It runs really poorly on my machine too :( framerate is sporadic on the larger maps and in town[/QUOTE] try putting -DX11 in your launch options (it's theorized this forces the to use your gpu instead of your cpu but i'm not convinced.) now for some stuff that actually works, the ingame vsync caps your fps at 60 so for sure turn that off. also check this out if you need more gains: [URL="https://np.reddit.com/r/treeofsavior/comments/4cj8d0/possible_fix_for_performance_issues/"]https://np.reddit.com/r/treeofsavior/comments/4cj8d0/possible_fix_for_performance_issues/[/URL] and lastly disable the steam overlay.
Good lord the game runs off of CPU? Everything makes sense. Will try, thanks!
[QUOTE=RaptorRed;50055492]After actually giving the game a shot, I found myself spending the entire day playing it, so It's fun there's no concerns there. That said. I haven't given dungeons and playing with friends in a party a shot which were some of the stuff that a lot of people seemed to have been vocal about. I heard that just trading requires the use of tokens and that having a level gap between you and your friends when trying to do quests with them were somewhat problematic, any one got any more info about that? I do want to play with my friends sometime and our gap will probably be pretty big because I can't stop playing it while they have stuff to do. Guess auto-merge is gone.[/QUOTE] The only problem I can think of with playing with friends is if you have equal exp set and they are (I think) over the 2 level limit of a zone. Once you hit that point you get an exp penalty from grinding. Quests give exp cards that give static exp so that's not a problem if that's all you plan on doing. I did do a zone boss with a group that had a level 104 in it and I got about half a bar of exp from it though so I mean it's not like I lost that much exp to begin with. That being said while the game is fun ultimately there's not really any incentive for me to do anything multiplayer related. You need a token to do just about anything in this game. Dungeon runs are [B]extremely[/B] limited (and the rewards suck anyways its only good for the exp). Also yes you need tokens to trade and tokens are fucking expensive they're like 300-400k last I checked on the market. In short, I wouldn't have payed for this game if I knew what I had known now. Even though I only got the $9.99 one, it's definitely worthy of Free-to-Play at best. You really can't do much without Tokens, hell even your buffs are limited without a Token and even if you get a Token buffs are still limited. You can get a buff to increase your buffs but that's about as close as it gets.
f2p has launched
Im going to make a Priest / Pardoner on my cleric, i've already called him "Oswald", all i need to do is find a mask for him. I do seem to take massive chunks of health off bosses with throwing healing squares on their feet like a shotgun blast. On further inspection, this really doesn't feel like an mmo to me and more of an action rpg (Didn't i say this before?) with ransomers scattered all over the place, a kind of reverse Division if you will. And so far (Running up to the Crystal caves again) there hasnt been anything real threatening that i would have to run away from or even pay real attention to, but i dont know what the other starting area is like other than the opening cutscene is different. Is there really a point in doing all the quests infront of you or can you just get away with the main stuff?
you should be doing as many quests as you can since they give out exp cards as rewards that lets you catch up to the map level if you ever become underleveled
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