• Access Violation - small time waster for people with quick fingers
    18 replies, posted
[img]http://i.imgur.com/GL1oe39.gif[/img] [b]Play in browser: [url]http://www.rbobev.com/AV/[/url][/b] (very WIP) Current version: 0.1 Click on the yellow nodes to stop the signals before they reach you; if you wait until they get closer, you get more points and chain combos. All art can be considered placeholders for now. Click on the score area at the top to open the menu. Todo: - Special signals (e.g. one that kills all others) - Better graphics, hopefully - Music Let me know if you have any feedback or suggestions!
3rd place :D [img]http://i.imgur.com/RfPij3o.png[/img]
Congrats, and fixed your country. Trying to fix this bug.
I'd suggest being able to change the controls or allow a 123/qwe combo as I think I could use those faster.
Oh boy, number 10 on the first go. seems pretty fun, some music might be nice though, maybe a more hackeresque theme [editline]25th May 2015[/editline] Oh boy look who'se in first place [editline]25th May 2015[/editline] Any chance of an android port at some point?
Rebindable controls are on my list. [QUOTE=Wazbat;47801922]Oh boy look who'se in first place[/QUOTE] Uh yeah, I was wondering about that - whoever did that, did you find an exploit or something? I find it strange that you got 40 mil when your top combo was 22x55k. I guess I need to add a little more analytics. [QUOTE=Wazbat;47801922]Any chance of an android port at some point?[/QUOTE] Very soon :) edit: one of Hitler's combos is 1x1488... either that's a very weird coincidence or someone did indeed find an exploit in the score system and is messing around :D
I don't see 48 mill being human ATM I suggest removing the combo cool bar - it is a non-issue even 30 seconds into the game. I would also recommend having a reduced max speed on some bars as you progress.
He survived for 250 seconds which definitely seems very implausible, I'll implement the replay system I'm using in another game so I can see exactly what happens in each run. I'll keep his score for now as I'll be resetting the scoreboards at some point before the final release anyway. Also, good point about the cooldown bar, it was originally added when I had a slightly different idea for the gameplay and it doesn't make much sense anymore. Speed (and difficulty as a whole) is still being tweaked, I'm collecting some stats now to see how the average player is doing. edit: can you help me a little? You're one of the few players for whom the game constantly fails to retrieve the country code and I can't figure out why this is happening. Do you have a firewall or something that could be blocking access to this address? [url]http://ip-api.com/line/[/url]
I definitely feel exponential growth in difficulty and I'd recommend something more of a logarithmic curve after maybe 45-60 seconds in. Essentially it would be exponential initially but once people start to struggle difficulty would grow much more slowly - tapering upward more and more slowly. Like this [img]http://i.imgur.com/xZGTx2O.png[/img] [editline]25th May 2015[/editline] [QUOTE=zavist;47802034]He survived for 250 seconds which definitely seems very implausible, I'll implement the replay system I'm using in another game so I can see exactly what happens in each run. I'll keep his score for now as I'll be resetting the scoreboards at some point before the final release anyway. Also, good point about the cooldown bar, it was originally added when I had a slightly different idea for the gameplay and it doesn't make much sense anymore. Speed (and difficulty as a whole) is still being tweaked, I'm collecting some stats now to see how the average player is doing. edit: can you help me a little? You're one of the few players for whom the game constantly fails to retrieve the country code and I can't figure out why this is happening. Do you have a firewall or something that could be blocking access to this address? [url]http://ip-api.com/line/[/url][/QUOTE] Yeah, it fails to load - I suspect my mix of adblock and hostfile edits blocks it. (Just now noticed your question to me) Also, moral victory: [img]http://i.imgur.com/79AK2Px.png[/img]
I feel as if the bonus bar gets in the way of my peripheral vision. Perhaps you can rotate it 90 degrees and put it up against the left or right corners
Key rebinding would probably be a good thing to add to the settings. Also, it doesn't load my country (Finland), though I can access the ip-api [editline]26th May 2015[/editline] [img]https://dl.dropboxusercontent.com/u/251301/ShareXmod/2015-05/26_023311.png[/img] gg
Okay, after looking into the submissions by EVGA and Hitler, I think I found the exploit they're using. Update with a fix it will be out in a few hours, as well as rebindable controls and some other small goodies. bord2tears, that's not a bad idea about the difficulty - currently it scales linearly from 0 to 60 seconds, I could try increasing it on a curve instead. Unity actually has very convenient functions for easily animating variables with curves, I can even define the difficulty scaling in a more precise way if I need. edit: and Fippe, apparently :p
[QUOTE=zavist;47803505]Okay, after looking into the submissions by EVGA and Hitler, I think I found the exploit they're using. Update with a fix it will be out in a few hours, as well as rebindable controls and some other small goodies. bord2tears, that's not a bad idea about the difficulty - currently it scales linearly from 0 to 60 seconds, I could try increasing it on a curve instead. Unity actually has very convenient functions for easily animating variables with curves, I can even define the difficulty scaling in a more precise way if I need.[/QUOTE] My tactic was to just last out into the 60 seconds to max out the speed of lines and spawns, then play the game with a single button since the spawns happen fast enough to not cause multiplier drops
[QUOTE=Fippe;47803519]My tactic was to just last out into the 60 seconds to max out the speed of lines and spawns, then play the game with a single button since the spawns happen fast enough to not cause multiplier drops[/QUOTE] Yep, that's the method I found as well, hopefully there isn't anything else that I'm missing. You guys feel free to have fun with this exploit while it's there, I'll wipe the cheated scores once the new version is up anyway so I don't mind. [editline]26th May 2015[/editline] I've decided to push out a quick update to at least fix the exploit, it's out now - and the update with the new features is coming shortly. If you're unable to submit highscores, refresh the page/clear your browser's cache to force the new version to download.
[t]http://speedcap.net/sharing/files/7f/d2/7fd2d40e14ee87a719b5c4d1f4bda583.png[/t] This game is pretty fun for something so simple Becomes pretty intense at some point where they're pretty much at the middle instantly. Couldn't keep up with the speed so I ended up clicking besides them before one got in :v:
I dislike you apex, I worked hard on that score.
So, apparently the exploit (or some exploit) is still there... :D
Cheaters getting me down and I've been playing this on and off for hours. You, sir zavist, have a good little game here.
New version is up - controls can be changed now, and the combo cooldown is gone. The controls system is a bit basic, not all keys are implemented yet, but you can use all letters and numbers for now.
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