i just started programming and was wondering what the purpose of adding a colorblind mode in games is, why not just change the color settings in the monitor?
i don't get it, if the settings to change the color in the monitor aren't to help colorblind people then why are they there? was it that stupid a question?
In case the monitor doesn't support it?
Perhaps there are also some circumstances where it would be better to be manually changed.
it seems a bit bizarre to me, surely if you can add colorblind mode to a game the same can be done for windows
edit: on second thought i think i get it, so when you run the games colorblind mode it picks the colours and things from in the game, so if you where to just run the game with the monitor set to colorblind mode the game isn't going to pick that up and change the colors properly, or something?
you just want to change colors of things that you need to differentiate (teams) and not the colors of everything or else shit will be the wrong colors.
Say you see red and blue as the same color, if you just move all the blue colors towards green then suddenly water looks all fucked up
[QUOTE=NA_PREDATOR;49837179]it seems a bit bizarre to me, surely if you can add colorblind mode to a game the same can be done for windows
edit: on second thought i think i get it, so when you run the games colorblind mode it picks the colours and things from in the game, so if you where to just run the game with the monitor set to colorblind mode the game isn't going to pick that up and change the colors properly, or something?[/QUOTE]
Colourblind mode isn't just a filter that changes every pixel of colour X into colour Y. It changes the look of [I]things[/I]. For example, Team Blue might become Team Green, but random blue objects around the map that aren't really that important to differentiate might stay blue. Or maybe Team Blue gets a chessboard pattern to distinguish it from Team Red.
It's not something that can be done automatically, it must be designed.
What you might be thinking of is [I]colorblindness simulation[/I], which would just be a simple filter. But that's a tool for developers, not a game feature.
I don't think you understand how colour blindness works. It's not like we see everything in black and white and adjusting colour saturation can somehow compensate for that. There are many different kinds of colour blindness ranging from Total to Blue-Yellow and Red-Green. Its really complicated to put into words, not having been able to see certain colours for all my life but depending on what kind you have, you see only one hue where other people see a contrast. For me its hard to tell certain middle tones apart and shades of red and green look completely alike.
The Idea of a colour blind mode is to render GUI elements that are important to distinguish in colours that you can actually tell apart. Its especially bad when teams and player names are in neon green, yellow or red since its impossible for me to distinguish. Bf4 has that problem, but they have a special mode for that where it changes to a contrast I can clearly see. Sometimes a colour blindness mode actually shifts to different colours that are just equally hard to tell apart, so its best to include modes for both red-green as well as Blue-yellow blindness.
thank you guys, i feel like i'm learning alot from this
[QUOTE=NA_PREDATOR;49836724]why not just change the color settings in the monitor?[/QUOTE]
Are you taking the piss?
[QUOTE=GHOST!!!!;49839140]Are you taking the piss?[/QUOTE]
sorry, i wasn't trying to i'm just not a very smart person. i know that you can change the colours with the monitor and i thought it was as simple as that
Yeah changing color settings in the monitor just fucks up the color for everything. Colorblindness modes in video games are sadly very under appreciated. Very few games I've played offer me the options. I've played color based puzzles that utterly suck. What you can do is use patterns and shapes to aid in differing them, or avoid using similar colors. Anything color coded should come with an additional identifier like a number or icon. It annoys the shit out of me when I don't know what's happening because I can't see X color in the context.
[QUOTE=Cows Rule;49839264]Yeah changing color settings in the monitor just fucks up the color for everything. Colorblindness modes in video games are sadly very under appreciated. Very few games I've played offer me the options. I've played color based puzzles that utterly suck. What you can do is use patterns and shapes to aid in differing them, or avoid using similar colors. Anything color coded should come with an additional identifier like a number or icon. It annoys the shit out of me when I don't know what's happening because I can't see X color in the context.[/QUOTE]
its a long ways away but i can see now why its a useful feature for people, and i'll have it in my games
[QUOTE=coyote93;49840155]Its very convenient. Rather than changing screen settings for each game you play, you just enable colorblind mode. Its a really great thing for those that actually are colorblind.[/QUOTE]
i'm confused, what color blind mode are you talking about? i can only assume you're not talking about the monitor settings as you rated me dumb, even though that would work for convenience as opposed to having to manually change it every game as you said, that or did you just not read the post properly? i'm so confused what is even happening here?
[QUOTE=NA_PREDATOR;49840227]i'm confused, what color blind mode are you talking about? i can only assume you're not talking about the monitor settings as you rated me dumb, even though that would work for convenience as opposed to having to manually change it every game as you said, that or did you just not read the post properly? i'm so confused what is even happening here?[/QUOTE]
I don't know what "monitor color settings" are you talking about, and seems that neither does anybody else.
I can think of three possibilities:
1. General monitor colour settings, which aren't related to colour blindess at all
2. Colour blind simulation mode, that makes the monitor show things as if you were colour blind so that you can check if important stuff is still visually distinguishable when designing colour blind mode
3. "colour blind mode", a thing that shifts colours towards frequencies that can be seen by colour blind people, which I don't know is a real thing or not. I'm just speculating based on the discussion.
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