• Red Faction: Guerrilla
    4 replies, posted
[img]https://i.imgur.com/fylVqMS.jpg[/img] What is RFG? Basically open world hammertime on mars. [url=https://www.youtube.com/watch?v=zNlDuyvM1jU]Geo-Mod 2.0[/url] allows for detailed destruction and physics. Break your way through structures with explosives, hammer, or driven vehicles; create your own entry or target structural points and bring it all down. [quote]The player takes the role of Alec Mason as he assists the Red Faction to overthrow the oppressive Earth Defense Force (EDF) on Mars. This is presented to the player from a third-person perspective. Developer Volition changed the camera perspective to help the player see and appreciate the surroundings as they are destroyed.[/quote] [b]Multiplayer[/b]: [media]https://www.youtube.com/watch?v=Yl6Yptwh_qo[/media] There is still a multiplayer community for this game and was helped by the removal of "Games for windows live". Nordic also integrated steam invite and fixed a few things, also added lobby chat. There is an existing [url=https://steamcommunity.com/groups/RFGCG]RFG MP Steam community group[/url] that holds events on saturdays, also you can add the [url=https://steamcommunity.com/groups/RFGCG/discussions/0/492379439673774626/]steam friend RFG Lobby Bot[/url] to help you find active games easily. [b]The game is currently -75% off on the autumn sale right now[/b]: [url]http://store.steampowered.com/app/20500[/url]
Update happened: [quote] [b]Steam Edition Update #6 21:9 resolution support, wallshot fix, FOV option for multiplayer and some balancing updates 31 October - MegalomaniacNG Changelog[/b] 31st October 2016 - Support for 21:9 resolutions - Fixed bug, where player could shot through a wall while standing behind it. - Added possibility to adjust FOV in multiplayer. Maximum multiplayer FOV value is 60. - Reduced heal backpack "health regen per second" to 250 from 600 - Reduced firepower (commando) direct and area damage dealth factor to 1.2 from 1.5 - Removed Arc welder darkness effect which makes it extremely hard to hit someone using it on you in combat - Increased rail driver default refire delay to 1200 and MP override reload delay to 900. This ends up matching perfectly so it's ready to fire when the beam vanishes. Making it easier to dodge and increases skill to use Feedback is still always welcome. Thanks for all the reports so far. Please discuss here: [url]http://steamcommunity.com/app/20500/discussions/0/305510202680169194/[/url] Cheers! [/quote]
[url]https://steamcommunity.com/app/20500/discussions/0/208684375410961049/[/url] [quote]Steam Edition Update #7 Wrecking Crew maps available in custom mp, fixes and tweaks Changelog 16th November 2016 [b]- Wrecking Crew maps enabled for custom multiplayer games[/b] - Reduced possibility of shooting through walls - "Internet Game" text changed to "Multiplayer" - Weapons parameters tweaked - Fixed FOV bug when using backpacks Feedback is still always welcome. Thanks for all the reports so far. Cheers! [/quote] The wrecking crew maps is great fun in MP. [b][i]Game is also 75% off right now in the sale.[/i][/b]
[quote] 6th December 2016 [ADDITIONS] -Added Siege maps to Anarchy and Team Anarchy in custom games -Added Gutter to custom match weapon selection -Added Nightime as alternative time of day to some maps that support it properly -Added Wasteland and Deadzone MP maps to Wrecking Crew -Added Missing characters to Wrecking Crew [BACKPACKS AND WEAPONS] -Stealth backpack: Increased transparency -Heal backpack: Increased to 265 hp per second -Rhino backpack: Slower recharge time, reduced speed and range -Peacekeeper: Reduced recoil, increased ammo per clip, increased upclose damage. It now fits the role of a tactical shotgun that suppresses at range but is able to kill effectivly up close without being overpowered -Shotgun: Increased point blank damage to increase one hit kill chance, reduced ammo to 6 per clip and total ammo to 24, slightly reduced firerate, increased bullet spread at distance to balance out up-close damage increase -Rocket Launcer: Slightly increased explosion radius, reduced firerate, reduced projectile speed but added acceleration to compensate for larger maps -Grinder: Reduced rounds per clip to 5 and total ammo to 25, reduced damage to match Sniper, reduced firerate, reload speed and projectile speed slightly -Arc Welder: Increased ammo per clip to 60, increased damage by 5%, removed camera shake effect -Rail Driver: Increased firerate rate, slower reload speed -Assault Rifle: Reduced recoil and increased long range damage by 5% -Remote Charges: Max charges is now 8 -Reduced walking speed of player when holding heavy weapons by 10% in comparison to standard weapons [MATCHMAKING] -Increased player cap of Team Anarchy and Team Bagman to 10, Team Objective to 12 -Changed weapon respawn in Anarchy, Team Anarchy, Bagman, Team Bagman and CTF to slow weapon respawn by default -Removed increased movement speed and leader highlighting from matchmaking playlists -Removed 10 second respawn from matchmaking playlists in non-objective modes [MISC] -Fixed player name fade in Wrecking Crew maps to match map size -Fixed recommended min and max player count to reflect map size displayed for Wrecking Crew maps in custom match selection menu -Adjusted default time of day on some maps to match the selection image [/quote] [quote] 12th December 2016 - Added Warlords map to anarchy playlist - Added night to Sand Pit map - Changed max ammo of grinder to 6 + 18 [From 5 + 20 in update #8] - Removed Deadzone and Overpass multiplayer maps from Wrecking Crew due to being buggy - Reduced excessive glow on some maps at night - Reduced max ammo of arc welder to 60 + 120 [From 60 + 140 in update #8] - Reduced peacekeeper effective range [Reduced max range damage to 45, Reduced Peacekeeper distance threshold to 30, reducing damage at shorter distances] [From 48 and 35 in update #8] - Reduced peacekeeper headshot damage multiplier to 200% to fix overpowered 2 shot kills at mid range in some circumstances [From 230% in update #8] - Reduced shotgun Firerate by 5% - Increased shotgun damage to 110 at very close range [From 105 in update #8] - Changed max party size of all team modes to 4 players to ensure at least one person on each team is a random player - Increased ideal player count for automatic match start in Team Anarchy and Team Bagman to 8 players to match the increased player caps. Players can still ready up with less players [From 6 players in update #8] - Improved wallshot fix - Fixed missing image from Nordic Bonus map in Wrecking Crew [/quote] [b][i]Game is 75% off right now in the December sale.[/i][/b]
Damn, they are still keeping this game updated? That's fucking great.
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