SimRacing General: successor to Forza/Gran Turismo/Racing thread
5,002 replies, posted
[IMG]http://i.imgur.com/HxX3S8j.png[/IMG]
Before forums layout changed, there was general racing games thread. It's buried now and nobody made a thread for racing since then.
Below are some racing games that most people might be interesed in, each with respective website where you can read about it. Tell if you think something there should be changed or added.
[B]Gran Turismo 6[/B]: [URL="http://www.gran-turismo.com/"]Website[/URL]
[B]Forza Series[/B]: [URL="http://www.forzamotorsport.net/"]Website[/URL]
[B]Project CARS[/B]: [URL="http://www.wmdportal.com/projects/cars/"]Website[/URL]
[B]Assetto Corsa[/B]: [URL="http://www.assettocorsa.net/en/"]Website[/URL] | [URL="http://www.racedepartment.com/downloads/categories/assetto-corsa.1/"]Mods[/URL]
[b]Live for Speed[/b]: [URL="https://www.lfs.net/"]Website[/URL]
[b]iRacing[/b]: [URL="http://www.iracing.com/"]Website[/URL]
[B]DIRT Rally[/B]: [URL="https://www.dirtgame.com/"]Website[/URL] | [url="https://www.dirtgame.com/uk/leagues/league/16394/facepunchrally"]Facepunch league[/url]
[B]Richard Burns Rally (Online)[/B]: [URL="http://forum.rallyesim.fr/"]RSRBR[/URL] ([URL="http://forum.rallyesim.fr/viewtopic.php?p=181480&f=38#p181480"]Install Guide[/URL]) | [URL="http://rbr.onlineracing.cz/index.php?setlng=eng"]RBR CZ[/URL] (ask me anything about it, there you build the game yourself once: just install the plugin, all tracks and cars you actually need; community is mostly EU)
[URL="http://steamcommunity.com/groups/FacepunchSimracing"]Facepunch Steam Group[/URL] - Mostly for trackday planning
[URL="http://facepunch.com/showthread.php?t=1470999#post47976212"]Additional comparison of various racing sims for PC (Why485)[/URL]
[I]We're open for anything racing related.[/I]
Im hesitating to buy between Asseto corsa or Project cars.
[QUOTE=insistent;47966553]Im hesitating to buy between Asseto corsa or Project cars.[/QUOTE]
I'm not playing either but as I see it, Assetto Corsa seems more open-ended and most people like it's physics more than CARS.
AC being moddable makes it's a more preferrable choice for various communities to host championships and etc.
The Microsoft stream with Forza 6 content is coming up in 4 minutes on Twitch's E3 stream.
[url]http://www.twitch.tv/twitch[/url]
Aww yiss, missed this thread so much
The BC for Xbox One could be a good thing for most sim racers. Depending on how many things they do, we could see Race Pro and Forza 4 be compatible, which is great.
Thanks baby girl for bringing this back. I missed it so damn much, I thought about making one. Then I remembered, I'm stupid at making threads.
Forza 5 still disappoints me :(
[img]http://abload.de/img/3d_puddlesf8rb1.gif[/img]
The wet track looks insane, and it seems that droplets roll around the car not.
Oh shit son.
Now own both Project Cars and Assetto Corsa, and G25 is in the mail.
Will prob buy GT6 again to if my dad sold it.
Hooray, finally a sim racing thread. I'll put up a comparison of most of the big PC racing sims available sometime soon. I wrote it a few weeks ago for my blog, but I think it could be useful for new people who ask "what game should I buy", and maybe incite some useful discussion as well. There's actually a lot of choice right now in the PC hardcore racing sim genre as it's undergoing a sort of renaissance and passing of hands to a new generation of games.
In the meantime, here's my favorite Assetto Corsa screenshot.
[t]http://36.media.tumblr.com/8bcde342c05baa038c08ba554b3e5687/tumblr_npjnvbmxWj1r9waklo1_1280.jpg[/t]
[QUOTE=TheAdmiester;47968458][img]http://abload.de/img/3d_puddlesf8rb1.gif[/img]
The wet track looks insane, and it seems that droplets roll around the car not.[/QUOTE]
can we not post large gifs on questionable hosts?
[QUOTE=rampageturke 2;47969216]can we not post large gifs on questionable hosts?[/QUOTE]
It's only 5.9MB? I've seen static shots bigger than that.
[QUOTE=insistent;47966553]Im hesitating to buy between Asseto corsa or Project cars.[/QUOTE]
Assetto Corsa's physics and force feedback are great, but there's nothing to do in the game unless you like hot lapping or are willing to put up with the problems of racing online. It's a very dry and soulless game that's good at only one thing, but does it extremely well: driving. However, it does have a big modding community so there's a ton of user created cars/tracks/hud apps for you to mess around with.
Project CARS meanwhile is actually a game you can play and is great and accessible in pretty much every way except the actual driving part which I personally think feels really off. PCars also has much more competitive and fun, if a bit too aggressive, AI to race against. There's a lot of atmosphere and character to the game. My biggest problem with it is just that I hate the physics and force feedback so much I'm not willing to put up with it for the rest of the game.
They're both kinda broken and stupid in their own ways and practically polar opposites of each other. There aren't really any racing sims that I can just wholeheartedly say is the go to "best" racing sim. They all do some things well and other things poorly. It comes down to what kind of game you're looking for.
[QUOTE=TheAdmiester;47969259]It's only 5.9MB? I've seen static shots bigger than that.[/QUOTE]
still loads slow, just use webm
Old thread crew represent
Holy hell. It lives again! :v:
I kinda need a bigger room and a better steering wheel.
I've been really getting into racing sims lately and for the past several months I’ve been trying every racing sim I could get my hands on because I am both spoiled for choice, and cannot find anything that I [I]really[/I] like. Despite the enormous variety available, I still haven’t found one that really “clicks” with me. I want something that feels good, preferably with good GT cars, has a compelling singleplayer experience, and a quality that I cannot quantitatively define called “character.”
These are my opinions, and so feel free to disagree. If anything I think it would make for interesting discussion as my perspective of the genre is that of a relative newcomer who just bought a DFGT at the beginning of the year.
[I][B]Assetto Corsa[/B][/I]
If doing laps around a track is the only thing you want, Assetto is fantastic. If you want literally anything more, you’ll be hard pressed to keep playing.
[B]Pros[/B]
- Overall great driving feel and physics.
- Very good looking with the right shaders.
- One of the largest base car lists in any racing sim, and aside from Project CARS, the only one that has normal road cars.
- Somewhat different approach to force feedback, but still very good.
- On some cars, sound is great.
- Big modding community.
- Great replay system and fun (albeit very clunky) photo mode.
- Along with Project CARS, it has the largest population of players for pubracing.
[B]Cons[/B]
- Netcode is spotty, especially when it comes to collisions
- It’s a very dry game with very little drama or really anything to get you excited about anything.
- Tries to have a career mode and fails miserably. It would have been better if it didn’t have one at all.
- Not all cars feel great. A lot of the road cars are numb and uninteresting.
- Singleplayer experience outside of hotlapping is very lackluster and hardly worth mentioning.
- DLC model is a nightmare for online play and causes terrible fragmentation of the player base.
[I][B]iRacing[/B][/I]
If you want to race against other players, there is no better option. Be sure to have deep pockets. It’s not cheap.
[B]Pros[/B]
- Astonishingly easy to set up and play. This is the only sim I played where there was no complications in setting up. I set it once and it’s worked flawlessly since.
- Due to its online nature, races are extremely engaging and unlike anything you will get in a singleplayer experience
- “Virtual career” and ratings are very unique, and a great way to enforce good behavior through a passive system.
- Very good force feedback.
- Extremely robust and easy to use replay system.
- Great situational awareness with a wide angle mirror and amazingly immersive spotter/crew chief system that every sim should have.
- You die in the game you die in real life.
[B]Cons[/B]
- Physics don’t feel like anything special, and a bit suspect on a some occasions. It’s the online atmosphere that makes the game feel special.
- So expensive with so many hidden costs that you’ll start looking up how much it costs to buy a kart or Miata and race it.
- Due to its online nature, be prepared to rage when either you throw away an entire race, or somebody ruins yours.
- Expect to schedule your life around this game’s fixed servers.
- No modding whatsoever. What you see is what you get.
- You die in the game you die in real life.
[I][B]Game Stock Car Extreme[/B][/I]
rFactor based Brazilian game that came out of nowhere. Arguably the best “out of the box” racing sim in terms of content and built in features.
[B]Pros[/B]
- Excellent force feedback. It feels like HDR for force feedback.
- Very wide variety of series ranging from karts, to touring cars, to F1.
- Excellent AI. Second only to rFactor 2.
- Great driving feel and physics.
- In depth and realistic feeling racing weekend.
- Almost all the cars, tracks, and series are ones I’ve never heard of nor have any strong personal interest in. (YMMV)
- Big modding community.
[B]Cons[/B]
- Expect to tweak ini files to get the game working how you want.
- Default wheel lock and steering lock settings are very weird.
- Almost all the cars, tracks, and series are ones I’ve never heard of nor have any strong personal interest in. (YMMV)
- Does not have a dynamic wheel lock ingame and requires you to set it in your profiler.
[I][B]Project CARS[/B][/I]
Almost the polar opposite of Assetto Corsa. A similarly flawed racing sim. Great when it works, an aggravating mess when it's not.
[B]Pros[/B]
- Absolutely gorgeous to look at. Best looking racing sim on the market.
- Incredible weather and time of day effects. Nothing comes close.
- Slick presentation and the only one of two on this list to actually feel like a game, and not enterprise software or a game made 15 years ago.
- Very large car list with a ton of variety.
- Easiest racing sim to get immersed into because of graphics and style.
- Very configurable with options galore.
- Large player base and not requiring DLC to play with DLC players means public races are easy to find.
[B]Cons[/B]
- The driving itself. It’s hard to describe, but I just cannot for the life of me get into, or enjoy it.
- Atrocious force feedback. There’s a mod you can download to make it better, but it’s still far from good.
- AI is very pushy and likes to crash into you. Also I swear something is off about how much grip they have, like they always have better tires.
- Have to quit the session to adjust any options.
- Very inconsistent experience. Some cars feel great, others don’t feel like cars at all.
- Very buggy and incomplete feeling.
- Replay system is very limited.
[I][B]Raceroom Racing Experience[/B][/I]
A racing sim with a troubled history that garnered a poor reputation, but has since been revitalized into a great game held back by its unfortunate past and pay model.
[B]Pros[/B]
- The sound engine is incredibly good. No racing sim has ever sounded this good. Nothing even comes close. I cannot praise it enough
- Very professional and easy to use interface that feels like a real game somebody might actually play.
- Above average AI. Almost as good as GSCE.
- Focus on GT cars, DTM, and Touring cars if that’s your thing.
- Good “driving feel.”
- Very stable netcode that handles collisions well.
- Graphics are much better than I was expecting. It looks as good as Assetto Corsa and even Project CARS in some circumstances.
[B]Cons[/B]
- Force feedback is a bit strange and the settings not very intuitive. I did eventually find settings I liked, but it took a lot of tweaking.
- While it will correctly soft-lock your wheel, you have to manually set visual steering wheel lock to match the car for some reason
- Pay model is confusing and convoluted, and the “free to play” moniker paints a very misleading picture.
- Some of the content (mostly the free content, but also a handful of paid content) runs an older physics model
- Base game is free, but you need to buy the cars and tracks you want separately. They are at least sold in somewhat reasonably priced packs to get in bulk, but either way it’s very off putting to see so many “Buy now!” markers on everything in the game.
- Due to the pay structure of the game, there is no real modding.
- Due to the pay structure, the online community is very fractured making it unfortunately difficult to populate servers.
[B][I]rFactor 2[/I][/B]
The most technically realistic and accurate racing sim on the market with a great singleplayer experience, but lacking in content.
[B]Pros[/B]
- Physics and driving feel are unrivaled.
- Amazing force feedback and my new benchmark. It's subtle, but extremely nuanced and communicative.
- Best AI on the market. Very dynamic, very human, very clean, very fun.
- Full race rules/weekend
- Menu is surprisingly straightforward and easy to use/set up
[B]Cons[/B]
- Limited official and mod content. Content is [B]very[/B] sporadic in nature meaning it's difficult fairly race with more than one type of car on the grid.
- Game is either $45 for offline + yearly $15 subscription to play online, or $85 lifetime online pass
- No pubracing to speak of because of said online pass.
- Graphics are generally poor
- Runs a lot worse than you would think given the graphics
Does anyone have Dirt Rally? I was thinking of making Facepunch league for it :v:
I own Dirt Rally. Not very good at it but it would be fun to have some people to time myself against. None of my friends are into this kinda thing. Was thinking of recording myself doing some races and then posting them here so i can be laughed at. Would you guys like to see that sort of thing?
Been without simracing for 3 months now due to work. I really need to get Dirt Rally for when I go home next month, looks fun
For those who want to try iRacing there is a free three months code. You can also get a whole year for $20 or something on Steam I think. Can't find it right now though, might have expired.
Also the baby developers of Project Cars killed all of the interest I had in it. They can't take criticism and actively censor as much as they can.
I'm not sure if this code still works, but here's the 3 months for free code.
PR-BLANCPAIN2015
Post your rigs??
[img]http://i1281.photobucket.com/albums/a503/billsryan03/Mobile%20Uploads/IMG_20140511_153827_zpsldsjkzai.jpg[/img]
[img]http://i1281.photobucket.com/albums/a503/billsryan03/Mobile%20Uploads/IMG_20140511_153817_zpsojcc1eov.jpg[/img]
Seat was taken out of our parts Turbo 2 RX-7, fully adjustable and everything. The PVC pipe works as a handbrake, got some cheap carpet for the floor so it feels more like a car interior, and we even installed the little dead pedal so you don't have to hover on the clutch all day.
About bloody time!
Venom, what is that I spot in your drive?
Niceee
I have been thinking about building a rig for YEEEARS. Maybe next winter
I'm perfectly happy with my wheelstand pro for my g27. But having a nice sperg setup would be pretty great. Especially since my chair has wheels on it and if I break and hold down my cloth pedal at the same time I tend to roll back. :v:
[QUOTE=kweh;47978944]About bloody time!
Venom, what is that I spot in your drive?[/QUOTE]
That is my old beater 240SX/S14, it has since been drifted into a wall lmao
[img]https://scontent-ord1-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/10646944_10152773214703304_5826057431995262838_n.jpg?oh=fdb223d1f6bc40cb822245521f97d874&oe=562F6862[/img]
That stock N/A KA24 drifted real well, was quite a surprise lol
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