[img]http://static.blog.playstation.com/wp-content/uploads/2014/12/Enter-the-Gungeon-GIF-Logo.gif[/img]
Enter the Gungeon is the newest game put out by Devolver Digital and the fresh faced studio Dodge Roll.
What it is is a game similar to the Binding of Isaac - just with a lot more focus on gun management and bullet hell patterns. You take control of 4 characters starting out each with their own quirks and try to get to the bottom of the holy Gungeon to find a gun that can kill the past. In it you'll pick up just about every video game gun you can imagine from the Proton Pack to Megaman's Megabuster all in a attempt to prolong your survival in these unfriendly grounds.
[img]http://i.imgur.com/za97vdf.gif[/img]
Gameplay is a bit slower than Isaac or Nuclear Throne (two games it's most often compared to) focusing on whittling down handfuls of enemies while dodging increasingly complex bullet patterns all while flipping over tables for cover and abusing your i-frames when you perform a dodge roll. While there are some guns that just melt through bosses don't expect to get one every single playthrough, that's not what the game is about.
Really there's more to say but I feel it would be spoiling a lot of surprises- give the trailer a watch and try it out if it interests you! It's good!
[media]http://www.youtube.com/watch?v=YSpo2VvN0SM[/media]
[media]http://www.youtube.com/watch?v=Ekp92w8EbJ8[/media]
Looks like a worthy competitor to Nuclear Throne.
I was wondering why there was no thread on this. Really fun isaac style shooter. I find it a lot harder than Isaac though.
Looks fun! The graph is quite good too!
Man I got to floor 4's boss on my second run. I hear people are having a hard time even getting past floor 2 and it makes me wonder if I'm alright at the game or if the proton pack just carried my ass :v:
[QUOTE=StrawberryClock;50085202]Looks like a worthy competitor to Nuclear Throne.[/QUOTE]
After having sunken over 500 hours into Nuclear Throne, I could tell from a mere 5 hours of running with Gungeon that it's far more refined. Sure, there may be differences in the style of gameplay and balance, but EtG is absolutely blowing NT out of the water in terms of actual polish.
The only real ups that NT has over EtG is the inclusion of the daily/weekly challenge, the wider cast of characters to work with, and being generally faster paced in terms of gunplay and progression (although ultimately this will boil down to personal preference).
Where they deviate strongly is how the developers go around making balance. Vlambeer's designing philosophy more closely resembles player vs. chaos than anything else. Everything is overpowered and will quickly die or end your run. End-game is about how long the player can manage a screen full of nonsense with weapons that are equally nonsense. It's frantic and fast.
EtG is much more methodical. Stages are predetermined by a human designer, so difficulty is very tightly in the developer's control. Patterns are predictable and telegraphed but require finesse to emerge unscathed. Fights are drawn out instead of over before they begin. Health is scarce and ammo even moreso. Every gun is valuable with their own limited ammo stock compared to NT where most guns are nothing more than ammo once you get one of several that would easily carry you through the game and then some.
What's nice about enemies having actual patterns is that, unlike in NT, they can crank the bullet hell up a ton without it being unfair or random. I get hit more often by Big Bandit from the very wide and random spread on his gun than by any other of his attacks. I have more problems fighting against King Bullet than I do fighting against late-game bosses in NT simply by virtue of not being able to insta-gib them with an overpowered firearm, and in doing so I have to actually stop to respect his attack patterns. Melee in NT is [i]the[/i] definitive OP setup, meanwhile Gungeon gave melee the exact same bullet-swatting powers but made actually attempting melee attacks into something that's a lot more difficult to pull off consistently enough that it'd trivialize the game's difficulty.
It's very clear that Dodge Roll took Vlambeer's game as an example within the Twin-stick genre and built their own craft taking a few ideas from them and learning from mistakes that Vlambeer has yet to realize were made (or at the very least, hasn't done anything about them).
It looks like fun, but Gungeon sounds like a type of acute bacterial infection or sponge brand.
[video=youtube;gCw80EmuCuE]http://www.youtube.com/watch?v=gCw80EmuCuE[/video]
I love the main title theme.
I love this game. I also cannot beat the third floor's boss(es) consistently.
This game is so hard and I love it, but I hate that sometimes you get rooms with 3 waves of enemies on the first floor that last like 5 minutes and sometimes you get big rooms with just 1 bulletkin, what's up with that.
[editline]7th April 2016[/editline]
Turns out that taking armor damage still prevents you from perfect-ing a boss, damnit.
This game is probably one of the only dungeon crawlers I've played where the rooms can range from piss easy to piss tedious and the bosses are HP absorbing tanks (and in one case, a literal tank).
Passing some info on, I did not know this stuff so spoilers if you don't want to find out.
[sp]Bullet Kin with red capes will rarely replace regular Bullet Kin. These special Bullet Kin wander aimlessly and do not attack. If the player stays in a room alone with the special Bullet Kin and does not kill it, it will disappear after a short time. After this occurs five times, The Bullet will be unlocked as a secret Gungeoneer.[/sp]
[sp]
Bring the Busted Television to the Blacksmith in the Forge (floor 5) to unlock The Robot as a secret Gungeoneer.[/sp]
I'm surprised at how well the game plays with a controller. The default aim assist setting feels just right. I love all the references too, especially how they have their own Crestfallen Knight from Dark Souls at the Breach. They really nailed it with this game in my opinion. Glad I picked it up.
I somehow didn't think to charge the megabuster before, it was a "ehh" weapon at first but now it's just straight up good jeez.
[QUOTE=Sift;50088200]I somehow didn't think to charge the megabuster before, it was a "ehh" weapon at first but now it's just straight up good jeez.[/QUOTE]
And it only consumes one bullet for a charge, no reason not to do it.
Looks pretty fun, might pick it up soon
A gun that can kill time? Sounds very reminiscent of Muramasa: The Demon Blade, in which the ultimate sword can cut through time.
I found a gun that turns into a sword when you reload it. The sword not only does close range damage but reflects all bullets.
I said fuck it and got in a fist fight with the first boss :v:
[media]http://www.youtube.com/watch?v=oztiCcemQhA[/media]
All these indie games that don't have online co-op :cry: Devs have posted on the Steam forums that also don't have any plans for it either, which is a shame.
Protip: the grappling hook can steal shit from the shop, found out accidentally and stole a table tech: rage :v:
is the game just ass hard or am i just shit boss-wise
[QUOTE=erkor;50092433]is the game just ass hard or am i just shit boss-wise[/QUOTE]
Floor 3 Treadnaught and beyond are all pretty goddamn tough.
I'd actually say the Dragun is pretty easy though.
i can barely go past the first floors boss
God damn I died to a mob on the second floor boss when he had just a sliver of health left.
The rage was immense.
convict sucks
[QUOTE=Sift;50089230]I found a gun that turns into a sword when you reload it. The sword not only does close range damage but reflects all bullets.
I said fuck it and got in a fist fight with the first boss :v:
[media]http://www.youtube.com/watch?v=oztiCcemQhA[/media][/QUOTE]
Vulcan Raven reference?
I really wish it was a bit more difficult to just get completely turbofucked by RNG on the first floor. I have had so many runs now where I either get literally no guns or items on the first floor or no guns and one worthless trash-tier item.
[QUOTE=HappyHead;50092540]convict sucks[/QUOTE]
I don't think you're using the sawn-off and molotov enough.
Made it to the boss on the 3rd floor for the first time, almost had him too but died with 10% health left. this game is so hard!
Also, i got lucky with a rainbow chest on floor one, which had a shitload of items including that gun that deflects bullets when reloading. That gun is so good. First time i saw one of those chests as wel.
i dont know why i bought this its fun but im really bad at this sort of game, it just gets frustrating
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