Woodbound: An indie-underdog from a fellow Facepuncher
11 replies, posted
[IMG]http://i.imgur.com/WG2kxJm.jpg?3[/IMG]
Hey all, I've been working on my game, Woodbound, aka Ambit, aka [URL="https://facepunch.com/showthread.php?t=1551818"]rrerr[/URL], for quite a while now, and [del]today I've put it up on Kickstarter to attempt to get backing so my partner and I can quit our day jobs and work on it full time[/del] I had a Kickstarter for it but it was too early and doomed to fail, [URL="https://hippowombat.tumblr.com/post/162521387181/woodbound-kickstarter-is-cancelled"]here's a blog post about why I did it and why I cancelled it and what happens next.[/URL]
[B]Links[/B]
[url]https://www.playwoodbound.com[/url]
[url]https://www.twitter.com/hippowombat[/url]
[url]https://www.facebook.com/woodboundgame[/url]
[url]https://www.pcgamesn.com/woodbound/woodbound-unreal-engine-4-interview[/url]
[url]https://www.unrealengine.com/en-US/showcase/how-woodbound-gets-its-beauty-from-studio-ghibli[/url]
[B]What is Woodbound?[/B]
[QUOTE]Woodbound is a strategy-survival game about cultivating a community in a world reclaimed by nature and ruled by an enigmatic and exacting entity.
The player will assume the responsibilities of the leader of a tribe vying for safety and livelihood in the wilderness. Starting with only each other, the tribe must scavenge, hunt, trade or pillage for supplies and materials in order to keep themselves fed, clothed, healthy and happy. Different NPCs are better at certain tasks than others, and should be assigned to tasks accordingly. NPCs will develop relationships with each other based on interests, co-operative tasks, and other factors, which lead to scenarios of comradery, rivalry, affection and disdain. As time passes and NPCs grow together, families will form, babies will be born and elders will pass away. Life and its elements cycle on throughout gameplay, and affect the way the world is seen and the game is experienced.
The world in Woodbound is one painted by natures brush; forests, plains, mountains and rivers shape the landscape and dictate the behavior of the creatures dwelling in it. Animals have a life cycle alongside NPCs, and form an ecosystem around each other, with predators hunting prey and all classes interacting and behaving based on their experiences. Despite the rolling hills and sweeping valleys shaping the land, pockets of ruins from a time forgotten pepper the landscape, full of resources and mystery for anyone willing and able to explore them.
Other tribes dot the landscape as well, and can be met by the player and/or their fellow tribesmen, with friendliness or force, to and fro. Establish treaties, declare war, establish trade routes, or even form alliances; these lands are shared, but it is up to the player how much.
Regardless of the players disposition to the wildlife or other humans in Woodbound, a common foe remains; a faceless deity who rules the land and demands sacrifice in exchange for peace. A tribe that provides sacrifice will find themselves left alone to grow and thrive. A tribe that resists will find themselves at war with a staggeringly powerful and unforgiving enemy. [/QUOTE]
[B]FAQ[/B]
[QUOTE]"When will Woodbound be released?"
When the game plays and runs as it is intended and described above. A soft release date is Summer 2018.
"What can I play Woodbound on?"
Initially Woodbound will be a PC title, but we have aspirations to release it on PS4 and Xbox One, situations permitting.
"Is Woodbound Multiplayer?"
The current build/design for Woodbound is single-player oriented, however a push for multiplayer is possible if interest arises.[/QUOTE]
great art style
Looks phenomenal and I wish you the best.
Just dropped $100 and some fun change onto this for you.
Please make Multiplayer a stretch goal, thanks <3
Been watching a lot of the dev process thusfar, I would definitely recommend checking this out.
I can dig that art style, and I definitely wish you the best in making this work out; it sounds quite ambitious.
[QUOTE=Catscratch;52423235]Looks phenomenal and I wish you the best.
Just dropped $100 and some fun change onto this for you.
Please make Multiplayer a stretch goal, thanks <3[/QUOTE]
DUDE thank you so much! I'll talk to my partner and see how we feel about mp for sure!
Looks fantastic, hope it'll play just as well.
Good luck on your Kickstarter!
[QUOTE=hippowombat;52423272]DUDE thank you so much! I'll talk to my partner and see how we feel about mp for sure![/QUOTE]
you're welcome :smile:
[sp]I have literally one friend I would play this with but I demand mp[/sp]
Biggest tip I can give other than optimization(Looked a bit choppy in the trailer framerate wise but that's a given with early alphas) is that you should make sure the core gameplay loop is solid, it's something a lot of survival games just forget about.
Also get survival/minecraft youtubers on the hypetrain if you wanna make that multiplayer stretch goal :v:
After careful consideration and a ton of feedback, I cancelled the Kickstarter. Thank you everyone who donated, and I'm sorry to have wasted your time. I'll be working on the game still, and have outlined more hows and whys [URL="https://hippowombat.tumblr.com/post/162521387181/woodbound-kickstarter-is-cancelled"]in this blog post.[/URL]
Thank you.
[QUOTE=hippowombat;52425295]After careful consideration and a ton of feedback, I cancelled the Kickstarter. Thank you everyone who donated, and I'm sorry to have wasted your time. I'll be working on the game still, and have outlined more hows and whys [URL="https://hippowombat.tumblr.com/post/162521387181/woodbound-kickstarter-is-cancelled"]in this blog post.[/URL]
Thank you.[/QUOTE]
Hey man, at least you took the hard decision now rather than later. Good luck on your project.
Looks alot like Rime tbh
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