• EVE Online: Poo in the sandbox
    1,112 replies, posted
[img]http://www.otakustudy.com/wp-content/uploads/2013/11/EVE-Online-Rubicon-Sisters-of-EVE-Ships.jpg[/img] [img]http://puu.sh/ex0eP/382a0fef82.png[/img] [quote]EVE Online is an MMORPG created by CCP Games in 2003. It's one of the most unique MMO's to date, due to the unorthodox stance on player control. A lot of the focus in EVE is on player decisions. Players ultimately decide which big alliances win and lose wars. Players decide which regions get what items, and what to sell them at. Players decide when and where to stage their fights, and how to fight. Players make the economy in EVE happen. Players decide a lot of things in EVE, and that's what makes it so unique. There are no character levels, nor is there any definitive endgame. The endgame is whatever you decide it is. The focus of the game is to build your own adventure, and it achieves that very well. Some would say that EVE is Microsoft Excel in space, but the truth is, it's merely a deception simulator with spaceships. Espionage, corporate backstabbings, and counterintelligence are regular things in EVE, and are fully supported and endorsed by the developers. Ultimately, the players with the most experience and wits about them emerge as the victors. Command empires in lawless space, become a trading magnate and determine the economies across the vast reaches of space, or become a pirate and roam in low-security space, catching and killing anybody who crosses your path. Maybe even decide to let them go if they can tell you a funny joke. The possibilities are limitless, as long as you have the imagination and the determination to make it all happen. Trade, mine, salvage, run missions, go exploring in wormholes, etc etc. The list of things to do in this game is incredible. The game is updated quite regularly, and every major expansion is FREE. The next expansion is Citadel where there is a capital ship rebalance and the addition of Citadels that will eventually replace all the outposts and player owned stations [pos's] in New Eden. You have option of playing F2P [free to play] or paying for a subscription. Alpha clones [F2P players] have a limit to what skills can be trained and what ships can be flown [restricted to the player's race ships] while Omega clones [subscription players] have more options available to them. This [b]DOES NOT[/b] mean that an omega player will smash every alpha player he meets as numbers and tactics have a role to play. The game is [b]NOT[/b] P2W. The only microtransactions in EVE are for cosmetic items such as clothes for your character or ship skins.[/quote] [img]http://puu.sh/ex1sD/90ea3cca58.png[/img] [quote]There are four playable races in EVE. Each race has their own unique strengths and weaknesses. The four races are as follows: Amarr, Caldari, Minmatar, Gallente. The Jove Directorate is a fifth non-playable race. Each race favors certain styles of combat, but ultimately, race isn't a deciding factor in what you can and can't do. In the early days of EVE, your race determined what kind of skills you started with (some character builds were more geared towards mining, or trading, or using missiles). Nowadays, the only thing race affects is character appearance, and what racial frigate and frigate skill you start with. Click an image to get a thorough description. [url=https://www.youtube.com/watch?v=wK0gF17RVio][img]http://puu.sh/ex7Dn/36342f8ad5.png[/img][/url][url=https://www.youtube.com/watch?v=yzJerBTjr-k][img]http://puu.sh/ex7Df/6e419a4dee.png[/img][/url][url=https://www.youtube.com/watch?v=dJmL28cbULc][img]http://puu.sh/ex7Dz/9774ee85e8.png[/img][/url][url=https://www.youtube.com/watch?v=GB14cZz_G9o][img]http://puu.sh/ex7DH/2c21b118c6.png[/img][/url][/quote] [img]http://puu.sh/ex8Jr/e65503a28b.png[/img] [quote][b]SKILL TRAINING[/b] In EVE, there are no character levels. Rather than grind to level up in a particular area, EVE has a system known as skill training. Every module and ship in EVE has a prerequisite amount of skills and levels per skill. To meet those requirements, you purchase the skills you need off of the market, and begin training them. Some skills have prerequisite skills that must be trained beforehand. This is a unique system, because it does not require any player input beyond adding the skills and the necessary levels to a queue and waiting. You can log off and go to work or school, and your character will still be training as long as you fill the queue regularly. You could seriously only log in once and fill your queue for a decade and not log in until it's done. Just remember that you shouldn't wait for a skill to complete before playing, as you can do things from the get-go. [b]CORE FITTING SKILLS[/b] All skills in these categories will give you access to more powergrid, CPU, and capacitor energy. Train them up if you have issues fitting something on your ship! [url=http://puu.sh/ezLkx/6b46cc26e2.png][img]http://puu.sh/ezLmz/0ffbeac231.png[/img][/url][url=http://puu.sh/ezLqB/0fb888d638.png][img]http://puu.sh/ezLtT/28118236ce.png[/img][/url][url=http://puu.sh/ezLyZ/1d6b96d794.png][img]http://puu.sh/ezLBR/6de74a20ae.png[/img][/url][url=http://puu.sh/ezLFz/2c546ff04a.png][img]http://puu.sh/ezLIx/1439f4a318.png[/img][/url][url=http://puu.sh/ezLMZ/24347e9d72.png][img]http://puu.sh/ezLPb/0971bed52b.png[/img][/url][url=http://puu.sh/ezLSd/ce3f8e75f1.png][img]http://puu.sh/ezLUp/633fcaf116.png[/img][/url][url=http://puu.sh/ezLY3/0e6386ce29.png][img]http://puu.sh/ezM07/e435e37db9.png[/img][/url][url=http://puu.sh/ezM2r/e5f66e19b4.png][img]http://puu.sh/ezM4l/9a2c080ab0.png[/img][/url] I HIGHLY recommend skilling these up to level 3 or 4. Level 5 is great, but having these all at 4 is wonderful and will give you a lot of wiggle room with your fittings, letting you use more efficient and powerful fits for your ships. There are ways to speed up skill training time, which is achieved through the use of attribute enhancing cybernetic implants and neural remaps. Also these days you can buy skill injectors which are created from existing characters skillpoints using skill extractors. The time on a skill is ultimately determined by your character's attributes (Intelligence, Perception, etc). Every skill relies on at least two of your attributes, and the higher they are, the faster it will train. By using implants, you can modify a particular attribute up to an additional maximum of 5 points. This can be further enhanced with a neural remap. All characters start with the same attributes, but they also start with two available remaps. A remap allows you to alter the point allocation of your attributes. The catch is, however, once you burn through all of your remaps, you have to wait a full year before one becomes available again (or turn a PLEX into one). What a lot of people do is use third-party programs like EVEMon to build a year long plan, and then use a feature in EVEMon to best plot the necessary attribute points so a remap isn't wasted. [b]COMBAT[/b] All combat in EVE is point-and-click. Recently, however, the option for keyboard controlled movement has been added. There's a variety of fighting styles in EVE, and it all varies based on ship type and what it's fit with. There are quite a few weapons in the game, and their categories are as follows. Click an image to get a more thorough description of them! [url=http://puu.sh/exgPV/77e5e05452.png][img]http://puu.sh/exgRh/43a4272e33.png[/img][/url][url=http://puu.sh/exgXt/9f529e3d11.png][img]http://puu.sh/exgZh/5020b68167.png[/img][/url][url=http://puu.sh/exh3X/73b47973fc.png][img]http://puu.sh/exh6h/42f78037b7.png[/img][/url][img]http://puu.sh/exhaz/2ae4706fa4.png[/img][url=http://puu.sh/eGgwb/3559a8f3c5.png][img]http://puu.sh/eGgwX/86499bfc31.png[/img][/url] As you can see, the weapons in EVE are quite extensive. Each race specializes in particular weapons as well. The Caldari use Railguns and Missiles. The Gallente use Blasters and Drones. The Amarr use Energy Turrets and Drones, and the Minmatar use Projectile Turrets and a variety of tanks. Each weapon system and tank provides unique playstyles. For example, you can fit a speed-tank Rifter (Minmatar frigate). Minmatar ships are extremely nimble and very fast, making them ideal for speed tanks (a type of tank where the sheer speed and low electromagnetic footprint of your ship allows you to take very little damage). The Caldari are more geared towards mission running and PvE activities. Missiles aren't that great for PvP, but for PvE, the Caldari are gods. The Raven is a heavy, slow missile boat that hurls Cruise missiles at its targets, and relies on its' heavy shields to sustain all incoming damage. [b]TANKING[/b] Tanking refers to the ability to absorb damage, and in EVE, tanks are taken very seriously. It's serious business. Don't armor tank a ship that has a bonus for shields, and if you do, don't post your fit here or you'll end up getting yelled at and we will run you out of the thread. Seriously. It's happened before. There's three types of tanking: armor, shield and hull [seriously its good now, fit for buffer], and two subsets: active and passive. [url=http://puu.sh/exrad/2dcf364049.png][img]http://puu.sh/exr99/2042e3e307.png[/img][/url][url=http://puu.sh/exrcX/308df7e9ae.png][img]http://puu.sh/exrbJ/8e90108f8b.png[/img][/url][url=http://puu.sh/exuwj/20bd15d1af.png][img]http://puu.sh/exus1/06b2d79edd.png[/img][/url][url=http://puu.sh/exuB3/9e4226dd34.png][img]http://puu.sh/exuCv/b97fde6503.png[/img][/url] Tanking in EVE boils down to three factors: damage resistances, damage sustenance, and total incoming damage. Tanks in EVE are rated by DPS against particular damage types. For example, to survive a Level 4 mission, it's practical to have at least 500 DPS on your tank. The first part to tanking against damage is to find your ship's most vulnerable damage resistance. On Caldari ships this is almost always EM damage. Once you figure out where your ships resistance gaps are, that's when you patch them up with modules like shield hardeners or armor hardeners. Passive shield tanks hit their peak recharge rate around 33% shield capacity. If your passive tank falls below that line, your tank is cracked and you should probably get out before you get blown up. So, what's the best tank to use? For PvE, active shield tanks will provide the highest likelihood of survivability in a nasty mission. There's a few exceptions to this, though. The Caldari Drake is pretty much a brick, in that it's passive tank is pretty crazy. The Drake, when fit properly, can easily tank a Level 4 mission. For PvP, it's all about buffer. You want to build your tank around the idea of maximizing your effective HP (Effective HP factors in damage resistances). As long as you have more hitpoints than the other guy, you'll probably win. [/quote] [img]http://puu.sh/ezNdv/e1c265f640.png[/img] [quote]There are tons of useful, third-party resources available for everyone to use. Below is a list of all of the major ones. These tools and resources range from skill training companions, to fitting tools and mission guides. Use these resources! They're by far the most useful things you'll ever have for EVE. [url=https://forums.eveonline.com/default.aspx?g=posts&t=24359][img]http://puu.sh/ezPoN/8cc7232d01.png[/img][/url][url=http://www.pyfa.net/][img]http://puu.sh/ezPyL/aa6348e3b3.png[/img][/url][url=http://eve-survival.org/wikka.php?wakka=HomePage][img]http://puu.sh/ezPGx/2c19e4507c.png[/img][/url][url=https://forums.eveonline.com/default.aspx?g=posts&t=276521][img]http://puu.sh/ezQ8D/50f1285be3.png[/img][/url] [b]EFT:[/b] EVE Fitting Tool is a lightweight program that allows you to link a multitude of characters to it by using API keys. With this program, you can fit a ship exactly the way you want it and see how your character's skills make use of the modules. I highly recommend using this program to theorycraft a fit just to make sure your character has the right fitting skills to use it. [b]Pyfa:[/b] Pyfa is similar to EFT, but it has a more modern interface. It does everything that EFT can do, but a little bit more. [b]EVE-Survival:[/b] This website contains guides on every single PvE activity in the game. Spawn locations, triggers, and a whole plethora of other information is included. It even tells you what to tank for and what damage to deal. This site will become your bible if you decide to do a lot of PvE. [b]EVE Droid:[/b] EVE Droid is a character monitor program just like EVEMon, but it's intended for use on Android devices. This program is very useful for monitoring your skill queue (and even reading EVE Mails!) outside of EVE when you're on-the-go. [url=https://zkillboard.com/][b]zKillboard:[/b][/url] zKillboard is a killboard where people can post their kills and losses. and where people can look up the kills and losses of other characters, systems and items [such as types of ships]. [url=https://eve-central.com/][b]EVE-Central:[/b][/url] EvE Central contains the market data from all regions of eve to help you find the best prices across all of New Eden. [url=https://forums.eveonline.com/default.aspx?g=posts&t=63663][b]EVE IPH Industry Calculator:[/b][/url] EVE IPH Calculator takes information from your characters API, eve-central, datadump to determine the best isk per hour from Blueprints, Reactions, Datacores & Mining. [url=https://o.smium.org/][b]Osmium[/b] [/url] Osmium is where people can share their ship fittings. Also, don't forget to join the Facepunch Chat channel! We're always willing to help people out! [/quote] [img]http://puu.sh/ezSc7/7097dd5a72.png[/img] [video=youtube;AdfFnTt2UT0]http://www.youtube.com/watch?v=AdfFnTt2UT0[/video] [video]https://youtu.be/0bjTrPutt4k[/video] [video=youtube;gYtcaQe4Gyo]https://www.youtube.com/watch?v=gYtcaQe4Gyo[/video] [IMG]http://updates.eveonline.com/kvd74o0q2fjg/4HSzTSvaLeYAYyiYwEAAOq/c0115e4241077fb7a24a4bfa396d4c61/NewCapitalShips_Screenshotb412.jpg?w=1920&fm=jpg&fl=progressive[/IMG] [IMG]http://crossingzebras.com/wp-content/uploads/2014/11/ohurnAZ-620x350.jpg[/IMG][IMG]http://content.eveonline.com/www/newssystem/media/65843/1/KrusualRifter_small.jpg[/IMG] [IMG]http://content.eveonline.com/www/newssystem/media/66669/1/Confessor.jpg[/IMG] [IMG]http://images.vg247.com/current//2013/11/Eve_online_rubicon.jpg[/IMG] [IMG]http://mmorpg.de/wp-content/uploads/2015/04/EVE-Online-Mosaic-Update.jpg[/IMG] [IMG]http://www.evemanufacturing.co.uk/wp-content/uploads/2014/05/othrus-fitting.jpg[/IMG]
did you seriously not capitalize the V in EVE
[QUOTE=haloguy234;46935431]did you seriously not capitalize the V in EVE[/QUOTE] Well, the game is pretty much Everyone vs Everything.
So we were throwing around the idea of starting a rookie oriented factional warfare corp in the FP chat. Of course it wouldn't be the mythical FP corp, but it would draw rather heavily on people from here. Thoughts and ideas?
I shall nobly sacrifice my space trucker corp for this cause. If anyone's interested, the corp name is TSF Distributions LLC. with the ticker [BOREV] CEO Should be Turkey Sandvich2
I like this OP better than the last one, the pictures aren't broken. [QUOTE=General_Lee;46936076]So we were throwing around the idea of starting a rookie oriented factional warfare corp in the FP chat. Of course it wouldn't be the mythical FP corp, but it would draw rather heavily on people from here. Thoughts and ideas?[/QUOTE] doit fagt
fuck that i'm whipping up a new OP and the current actual OP better update this abomination with it [img_thumb]http://puu.sh/exlb3/f1eb447f4c.png[/img_thumb] i just need to find this fucking open url tag oh my god where the hell is it
[QUOTE=haloguy234;46936703]fuck that i'm whipping up a new OP and the current actual OP better update this abomination with it [img_thumb]http://puu.sh/exlb3/f1eb447f4c.png[/img_thumb] i just need to find this fucking open url tag oh my god where the hell is it[/QUOTE] Get back on Steam ya crazy bastard, I found the problem.
Birthday roam is a success. Killed a rorqual on Brave Newbies undock Left my fleet to die Went out solo roaming the way home and solo'd a bunch of brave newbies along the way
Would ya'll like me to edit the title to correct the name? That lowercase "v" is driving me into a blind rage. I've already permabanned three innocent bystanders just to blow off some steam.
[QUOTE=Big Dumb American;46946101]Would ya'll like me to edit the title to correct the name? That lowercase "v" is driving me into a blind rage. I've already permabanned three innocent bystanders just to blow off some steam.[/QUOTE] EvE looks [b]a lot[/b] better.
I can't for the next T3 destroyer to come out. I made so much dosh just buying and selling those.
I'm a bit worried about the AWOXing changes. I don't AWOX and I consider a waste of a good infiltration, but whenever CCP squashes emergent game play, I feel a bit upset that they've eliminated part of what makes EVE EVE. I guess we'll see how the next few months pan out.
[QUOTE=General_Lee;46947488]I'm a bit worried about the AWOXing changes. I don't AWOX and I consider a waste of a good infiltration, but whenever CCP squashes emergent game play, I feel a bit upset that they've eliminated part of what makes EVE EVE. I guess we'll see how the next few months pan out.[/QUOTE] What awoxing changes? Did i miss something?
[QUOTE=FrankPetrov;46947903]What awoxing changes? Did i miss something?[/QUOTE] Iirc they're changing it so you can't shoot corpies.
You're missing the most vital part of the OP [img]http://i.imgur.com/SWZ6TQu.gif[/img] Nothing starts a thread off like a good seizure.
[QUOTE=FrankPetrov;46947903]What awoxing changes? Did i miss something?[/QUOTE] Basically, CCP is putting in a corp option that enables or disables Concord response upon shooting corpmates. While it's not going to totally kill AWOXing, it's going to end the days of high sec safari trips. I myself am worried because this is starting to set a relatively poor precedent.
[QUOTE=General_Lee;46947488]I'm a bit worried about the AWOXing changes. I don't AWOX and I consider a waste of a good infiltration, but whenever CCP squashes emergent game play, I feel a bit upset that they've eliminated part of what makes EVE EVE. I guess we'll see how the next few months pan out.[/QUOTE] i hope they change this too, i dont even understand why they are adding it is there a forum thread for this? i want to give a response to it
I think they only thing they need to change in terms of awoxing, is the inability to kick a corp member when undocked. It sucks when someone sits outside a station and keeps blowing people up but cant be kicked because they're undocked. I corp i was previously in had an awoxer that did this. He stayed logged in for 4 days minus DT. We submitted a petition to ccp and they said it wasnt their problem and they couldnt interfere.
~OP Updated: The People Hath Spoken~
If you don't think that's the tightest shit then nigga you're objectively wrong and you know it
[QUOTE=mstenger404;46956439]If you don't think that's the tightest shit then nigga you're objectively wrong and you know it[/QUOTE] gee i wonder who wrote a certain pm lol
I think an icon should be added under the Combat section for drones, as they are mentioned but not listed along side the other weapons systems.
Thanks for changing the title [EvE was kinda catchy tho ^-^] and adding some more [detailed, thanks to haloguy234 for alterations too] info to my post [takes credit]. Any suggestions how I can update the OP [though I must say drones should be listed alongside the other weapon systems given how prevalent they are]? Do people still use drakes for level 4's for instance [not that I do missions or fly drakes]? I believe the awox changes will be something the ceo can control [a switch]. Though it would be nice to be able to wardec individual players.
People can still drake it up for Lvl 4s but it needs BC 5 and solid shield tanking skills. It's more worth it to train into a tengu or even half ass a battleship for the same effectiveness.
never not tengoo
-snip-
That is a really nice looking OP. I remember playing and being disappointed that I had to wait so long to train skills. Might try it again...
whats the best way to get into doing level 4 missions? are drones/missiles required? because I'm mostly trained in lasers and blasters.
[QUOTE=papaya;46958767]whats the best way to get into doing level 4 missions? are drones/missiles required? because I'm mostly trained in lasers and blasters.[/QUOTE] No, they aren't required. You'll probably run into some trouble with lasers if you're fighting Angels or any NPC that is highly resistant to EM and thermal. Missiles are just better for missions because they are invulnerable to ewar and when you get a Raven you can use all damage types. Plus since missiles are always a guaranteed hit, you don't have to worry about turrets potentially missing. If you're highly specced into lasers and blasters, I'd just stick with them. I'm specced into rails/blasters, pulse/beam lasers, and missiles, and I can safely say that I've gotten an all-around better experience with missiles, but there have been a few exceptions. My Nightmare is pretty fuckin killer and in some missions it performs way better than my Golem or CNR. [editline]18th January 2015[/editline] And drones are kind of a requirement, it really depends on your ship. You just use light drones to knock out frigates or deal with ships that are too close for your guns to hit. No reason to spec into T2 drones for L4s, though. Not unless you want an AFK drone boat.
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