• So it looks like Facepunch's next sandbox game (potentially Garrysmod 2) is gonna be in UE4
    863 replies, posted
[url]https://sandbox.facepunch.com/[/url] [url]https://sandbox.facepunch.com/blog/devblog-1/[/url] I'm not sure how to feel about this. Anyone else? [URL="https://discord.gg/juEJDns"]Official Discord for S&box[/URL]
GMod doesn't feel like GMod if it isn't in Source
[QUOTE=BlueSkilly;52647638][url]https://sandbox.facepunch.com/[/url] [url]https://sandbox.facepunch.com/blog/devblog-1/[/url] I'm not sure how to feel about this. Anyone else?[/QUOTE] Source is extremely outdated and S2 is not fully out. Unreal Engine 4 is the best choice outside of making your own engine.
It would have been cool to see it on Source 2, but I understand why they switched since Valve is slow as shit developing it. I'm excited to see where it leads.
im slightly hyped because ue4 is a beautiful engine
[QUOTE=usaokay;52647686][url=https://www.reddit.com/r/Games/comments/1dxfyq/hi_im_garry_newman_creator_of_garrys_mod_ama/c9uracc/]I would rather have the title be, "Sandbox or something."[/url][/QUOTE] Maybe a mix of a metaphorical sandbox and literal one.
[QUOTE=Kiwi;52647706]Moved this to GDD for better coverage and so it fits better. I'd be pretty hype about this. Couldn't tell you anything else but what's public already.[/QUOTE] I couldn't think of any other place to put this so thanks! :p
I think this is probably a really good move, source seems to have so many limitations. I'm excited for this new project. gl facepunch devs
Was hoping this would end up on Source 2 but it's been so many years already that Source 2 is out of date and not finished
[QUOTE=EliteGuy;52647734]Was hoping this would end up on Source 2 but it's been so many years already that Source 2 is out of date and not finished[/QUOTE] Leave it to Valve to make something that is both out of date and unfinished.
Can't wait to see the bad decompiled edits of rp_downtown_v∞_final_beta_0.45_Alpah_1_etc. to be [I]badly[/I] ported into UE4! And also to see them complain about why they can't DRM lock their map so people can only play it on their badly made server where you can buy admin for 15$
Fun fact, layla "Michael Johnson" is one of the devs on this. If you haven't seen his posts in waywo back in the day, you were missing out. The dude made all kinds of stuff, along with a "Source like" engine of his own. Everyone on the team seems very talented, I'm hyped to see how this turns out, and would love to make games/mods for it. This could be huge if done right, literally Gmod 2.
[QUOTE]I remember doing shit in GMod back around the gmod 9 days. [URL="[video=youtube;ppUl_CBuyz8]http://www.youtube.com/watch?v=ppUl_CBuyz8[/video]"]Gmod 9 was [I]my[/I] half-life experience.[/URL] HL2 put me on steam and eventually gmod. Before that i did a bunch of stuff on Unreal Gold but ultimately Gmod is still my most played game. I listened to SoaD and Manson, ran my own servers and created shit all day. the HL engine was pretty bomb as fuck. Nothing like it existed in its time, though, now we have plenty of engines that could perfectly well do better physics emulation but nothing honestly does it as well as gmod did. it doesn't have the unfiltered creative freedom built from building on top of another game. I hope that whatever they do with the next engine they have going it allows for that kind of unfucked-with joy. there is a sterility in building games, where everything is by design and it becomes boring because everything is too intuitive, it becomes very dull because the most obvious way is the correct way, and there becomes a meta of over powered builds over other builds. In GMOD, you could build things based around basically hacking objects into working as the engine never intended, which is something you can't replicate at all. it makes the building game effectively, a puzzle game it's something that's pretty unique to Source unintentionally. Gmod was more of an adventure and puzzle game to me than a building game because it was all about figuring out how to make something work that had no right to be capable of doing so. It was an exploration and journey of the imagination. Building games usually are these sterile games that don't let you truly do as you wish. Everything is by design rather than by accident. There's no puzzle to building a tank when it basically builds itself. There's no fun in something like robocraft for me because you ultimately will end up depending on a meta of how to build more than intuition and creative thinking. [/QUOTE] quote from a hl3 thread I hope that whatever they do they avoid the inevidable bullshit of everything feeling like the answers have been laid out for me before I've even started playing the game I want to build by way of discovering how to build something, not by having my fate sealed because they have everything perfectly laid out for me
Wouldn't this just be a game engine then?
gmod 4 This looks like it could be cool, im liking the console idea
[QUOTE=Apollo2947;52647740]Leave it to Valve to make something that is both out of date and unfinished.[/QUOTE] Lets be fair though, Source was the best in the business in its time. Every engine had its gimmick like high NPC number or script count, or largest map, but Source was a totally reasonable jack of all trades and even a master of many of them. but now every engine can be a master of every trade. Source hasn't been a big deal for nearly a decade now.
[QUOTE=J!NX;52647769]Lets be fair though, Source was the best in the business in its time. Every engine had its gimmick like high NPC number or script count, or largest map, but Source was a totally reasonable jack of all trades and even a master of many of them. but now every engine can be a master of every trade. Source hasn't been a big deal for nearly a decade now.[/QUOTE] Absolutely yes. Back before Unity and UE4, Half-Life and Half-Life 2 mods were where it was at.
Imagine the possibilities with potential gamemodes/mods with this I just hope this isn't flooded with UE4 DarkRP clones like Gmod currently is.
Wait hold up this forums has it own game development studio?
[QUOTE=Sky King;52647790]Wait hold up this forums has it own game development studio?[/QUOTE] Yep. You can see all of its members at [url]https://wwww.facepunch.com/[/url] (4 W's) if you scroll to the bottom
I can't imagine making a game in source in this day and age, especially when Ue4 is an alternative Not just for being out of date, historically Valve has been absolutely awful at maintaining it, I wouldn't trust them to be better when/if Source 2 ever comes out properly
Cheap version of Jbmod
For those that haven't seen it, Layla [URL="https://facepunch.com/showthread.php?t=1550950"]posted a thread[/URL] in February about the (in-engine) level editor for this game. There have also been some posts about this in the UE4 thread(s) and possibly programming WAYWO in the past few months if I recall correctly.
[QUOTE=Sky King;52647790]Wait hold up this forums has it own game development studio?[/QUOTE] I would say where have you been all these years, but you joined in June so… :v:
[QUOTE=usaokay;52647803]It also has an indie film studio and a workshop dedicated to merchandise.[/QUOTE] [URL="https://facepunch.com/showthread.php?t=1033497"]shame about the owner of this site though[/URL]
[QUOTE=Simspelaaja;52647799]For those that haven't seen it, Layla [URL="https://facepunch.com/showthread.php?t=1550950"]posted a thread[/URL] in February about the (in-engine) level editor for this game. There have also been some posts about this in the UE4 thread(s) and possibly programming WAYWO in the past few months if I recall correctly.[/QUOTE] So that's what that was about? My god. After seeing some of her posts I'm super confident this will be successful. They know what they're doing. Not to mention, this has all been in development since August 2016.
as somebody that's never even looked at a level editor past hammer 1, seeing all those vids of the thing in action looks like it'll be really easy to pick up and develop on and learn even with just knowledge of 3d modeling. Looks like a very deliberate advancement of the principles of Gmod
[QUOTE=Kiwi;52647706]Moved this to GDD for better coverage[/QUOTE] Doesn't look like many people are viewing/seeing this thread. I think more people would see it in the news section
can't believe rust was cancelled again
Source was great and all, but I'm so ready to get off this sinking ship.
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