• MaK - Physics Space Creating Game
    41 replies, posted
[B] This thread is a shameful ripoff of the Kickstarter page at [URL]http://www.kickstarter.com/projects/1125462381/mak[/URL] But I wanted to give it some attention.[/B] [HR][/HR] [IMG]https://s3.amazonaws.com/ksr/projects/325570/photo-full.jpg?1347846316[/IMG] [video=youtube;7sXnwa9bt6g]http://www.youtube.com/watch?v=7sXnwa9bt6g[/video] Build, Experiment, Explore, Compete, Cooperate, Customize. A strange new Universe is born. You find yourself in the midst of a strange and mysterious universe. Twisting, shattering islands hurtle perpetually through interstellar space. Underground lakes wrap eerily around cavern walls. Streams launch spontaneously boiling waterfalls into vacuum. The shadow of a mysterious ancient presence echoes through a distorted time-scape. [IMG]https://s3.amazonaws.com/ksr/assets/000/165/510/93eab4cda06be131b4c42fcf5154f45b_large.jpg?1347943826[/IMG] MaK is a physics playground - A sandbox world with engaging game modes built on top of it. We wanted to make something that gives you a sense of discovery and wonder - where creativity is king - a place to explore and experiment - to compete and cooperate - and to do it all with your friends. More than anything, we wanted to make something intensely fun. The major features that define the game experience, so far, stem from these concepts. At its heart, MaK is a physics sandbox with tethers, rockets, engines, balloons, explosives, teleportation, relative gravity and potentially unlimited room for creativity. [IMG]https://s3.amazonaws.com/ksr/assets/000/163/124/241ffb186663ffe7eb12bb96ca571409_large.jpg?1347837869[/IMG] MaK features relative gravity. There's no global up or down direction, and any surface can be a source of gravity. Simply traversing the game world is a unique experience. This means that we build our levels in really interesting and unusual ways. Objects orbit and react to gravity wells. Characters run, swim, and build structures on different surfaces. It's a cool and mind-bending sight to behold, and a great place to play in. Experimenting with the possibilities in this kind of world makes for delightful surprises at every turn. We're constantly discovering new aspects and uses of the gravity system during our sessions with the game. [IMG]https://s3.amazonaws.com/ksr/assets/000/162/028/fd81fbe40fc012f91ab60f73bc9a1773_large.jpg?1347754180[/IMG] Building is at the creative heart of the game. It's simple to do, but deeply designed and as complex as you want to make it. The world of MaK is home to a variety of building blocks, representing the unique technology of its inhabitants. Each of these cubes has its own physical properties. Some are innate to each block, while others have to be activated. You can use these cubes to build anything from simple weapons and buildings to complex traps, circuits, and modes of transportation. The list of blocks is growing and we plan to introduce some of the more exotic types as updates during this Kickstarter campaign. And, yes, we're open to suggestions, too :) [IMG]https://s3.amazonaws.com/ksr/assets/000/213/016/a1b651c4155ee154dcf355a050f7430b_large.png?1350457795[/IMG] [IMG]https://s3.amazonaws.com/ksr/assets/000/161/941/7cab5f535eb42e222e772e488ab1f8ff_large.jpg?1347748867[/IMG] Besides snapping blocks together, you get a gun that shoots grappling tethers. They work like stretchy bungee cords for anchoring, pulling and attaching things at a distance. They're conductive and you can use them to transmit signals and build circuits. They serve as a great weapon, too. The signal sent down the tether is a jolt of electricity, and if it's used on another player or enemy, it works like a taser. Tethers are a deceptively simple tool with many uses. They can even work as trip wires that set off traps. The tether system is currently fully functional, and we have plans to further expand it into something even more versatile and awesome. [IMG]https://s3.amazonaws.com/ksr/assets/000/161/898/4081015ecc42e3bf304d2454f853ab39_large.jpg?1347746533[/IMG] Moving through the twisted environments of MaK requires massive leaps from planet to planet, clever planning, and impressive feats of parkour. Our goal is to make movement a joyous and exuberant experience. When movement is fluid in a game, it makes you feel like a boss, effortlessly pulling off acrobatic maneuvers and stunts. We are working hard to develop a high-end, procedural animation system and simple, intuitive controls to make jumping, swinging, swimming, and soaring between gravity fields fluid and exhilarating. This will ensure that the action is constant, fast, and spectacular. [IMG]https://s3.amazonaws.com/ksr/assets/000/162/111/3ced16e5b5ac7f0c5a70a7738eb14043_large.jpg?1347759532[/IMG] We decided to build our prototype as a multiplayer game so that we could have character interaction early on, and so we could rapidly design and test gameplay. Since then, we've been building multiplayer modes around our core set of mechanics. We started with traditional game modes like Deathmatch and a UT style Bombing Run (using our explosive cube, which makes the runner both vulnerable to attack and dangerous in close quarters), and we are working our way towards exciting new concepts that are entirely unique to the MaK universe. The game mode system we've built, enables us to rapidly prototype entirely new game modes within our existing set of mechanics, giving us the freedom to craft diverse and enjoyable experiences for every taste. [IMG]https://s3.amazonaws.com/ksr/assets/000/161/951/a0c34160fd9fcc802d868e0276b1e8f4_large.jpg?1347749627[/IMG] We're big fans of co-op games, and we're aiming to develop rich and meaningful ways for players to interact with each other, to encourage players to work together, and devise strategies as a group. These interactions can be as simple as joining forces to build large contraptions, as complicated as solving tandem teleportation traversal puzzles, or working as a team against AI enemies by building defensive structures and banding together to protect vital objects or individuals. [IMG]https://s3.amazonaws.com/ksr/assets/000/163/370/edbaa4adb87cf0b5bb655cf3c85a3b8f_large.jpg?1347848573[/IMG] The setting and gravity twisting mechanics allow us to experiment with a really unique visual style. Our goal is to give the game an immense and sweeping scope. From the start, we wanted to create something fantastical, colorful, and vivid, contrasted by realistic lighting, surfaces, and camera effects. The world of MaK is not what it seems at first glance, and its deepest secrets hit surprisingly close to home. Without giving away too much of the plot, the goal of the art-direction is to create a new reality adjacent to our own. We want to create a living world unlike anything that has been seen before.
[b]Holy shit yes.[/b] This looks amazingly fun, I love sandbox games like these.
This looks really fun, certainly seems like it has potential
Because I have more money than sense, $95 pledged.
Looks like an awesome project, loving the style!
Sold. $35 well spent.
The video was enough, pledged right away. Could only go with 15 bucks since I'm a poor student, but had to do at least something. $230k sounds just a tad high though, hopefully they'll reach it.
Don't you think it's a lot like gmod, but limited with cubes? But it still looks really good, especially with that kind of gravity.
[QUOTE=pedrus24;38178855]Don't you think it's a lot like gmod, but limited with cubes? But it still looks really good, especially with that kind of gravity.[/QUOTE] I don't know for sure what to compare it with, but it sure looks like fun to play for 15 bucks.
[QUOTE=Muntu;38178840]The video was enough, pledged right away. Could only go with 15 bucks since I'm a poor student, but had to do at least something. $230k sounds just a tad high though, hopefully they'll reach it.[/QUOTE] How rich are poor students in your country? Right now I have 30$ in my wallet and that's all I have to live on for a week or maybe two. Russian student here.
This might just be the first game I pledge to on Kickstarter, actually looks worthy enough.
[QUOTE=MuffinZerg;38180597]How rich are poor students in your country? Right now I have 30$ in my wallet and that's all I have to live on for a week or maybe two. Russian student here.[/QUOTE] Definitely not poor compared to that then :v: After rent and all that I have around few hundred euros for other stuff, like beer and food, monthly. With my lifestyle it is like being poor as hell though.
[QUOTE=Muntu;38180801]Definitely not poor compared to that then :v: After rent and all that I have around few hundred euros for other stuff, like beer and food, monthly. With my lifestyle it is like being poor as hell though.[/QUOTE] Well basically if you have 100 euros to spend it's close to what I have. Althought I have to pay for transport and other crap a lot too. No rent hostell is awesome.
I fear this thread will tremble under the feet of many AAA games that are already out, keeping this on front page, not many people have heard about it!
oh my lord, finally a game I can satisfy my spacebuild craving.
This is kickass.
Sadly doubt it will make its goal.
This looks incredible. Jessey, don't under estimate Kickstarter. This doesn't seem to have the attention of many media outlets, but it will without a doubt catch it at some point and when it does, it'll take off. Edit: Maybe not actually. I'm surprised that this seems to have coverage from big sites yet it's got such a low number of backers. That's disappointing saying this is one of the more unique looking sandbox games. I'm out of money at the minute, but I'll be backing this before it's over.
If something Gmod-like, complete with Wire and LifeSupport, comes out of this I will pledge my mortgage. [quote]Besides snapping blocks together, you get a gun that shoots grappling tethers. They work like stretchy bungee cords for anchoring, pulling and attaching things at a distance. They're conductive and you can use them to transmit signals and build circuits. They serve as a great weapon, too. The signal sent down the tether is a jolt of electricity, and if it's used on another player or enemy, it works like a taser. Tethers are a deceptively simple tool with many uses. They can even work as trip wires that set off traps. [B]The tether system is currently fully functional, and we have plans to further expand it into something even more versatile and awesome.[/B][/quote] WAIT HOLY SHIT Draw inspiration from GRP and this game has my everything.
[QUOTE=Jessey;38199451]Sadly doubt it will make its goal.[/QUOTE] they wouldn't stop if they didn't reach their goal, would they? I mean they already have a pretty good prototype.
[QUOTE=GameDev;38208402]they wouldn't stop if they didn't reach their goal, would they? I mean they already have a pretty good prototype.[/QUOTE] A prototype is great, but that's worth jack if you don't have the money to pay your devs to expand it. And if the devs aren't getting paid for their work, they can't pay for things like food and electricity.
[QUOTE=GameDev;38208402]they wouldn't stop if they didn't reach their goal, would they? I mean they already have a pretty good prototype.[/QUOTE] Sadly, if they don't make enough, none of the cash that is invested will go to the developer, it will all be returned.
[QUOTE=Jessey;38209685]Sadly, if they don't make enough, none of the cash that is invested will go to the developer, it will all be returned.[/QUOTE] That's incredibly stupid
It's an 'all or nothing' thing. That's why Kickstarter is so popular, you don't throw your money in a hole and hope they get enough. Money is only taken if they actually reach their goal by the end of the event.
I uhh [img]https://s3.amazonaws.com/ksr/assets/000/163/831/6346c847e324f66c8cd7c6da404612d7_large.jpg?1347878760[/img] what is with the tech dude
This looks so incridible. I Will pledge as much as possible next month :eng101:
[QUOTE=GameDev;38209966]That's incredibly stupid[/QUOTE] Well its against scammers mostly.
This game looks incredible, I'm amazed the KS is doing so poorly.
[QUOTE=Mastahamma;38210573]I uhh [img]https://s3.amazonaws.com/ksr/assets/000/163/831/6346c847e324f66c8cd7c6da404612d7_large.jpg?1347878760[/img] what is with the tech dude[/QUOTE] The Fabio of programming
[QUOTE=Mastahamma;38210573]I uhh [img]https://s3.amazonaws.com/ksr/assets/000/163/831/6346c847e324f66c8cd7c6da404612d7_large.jpg?1347878760[/img] what is with the tech dude[/QUOTE] Why would you even have a "tech" guy? What does he do? Go around and look at "tech" stuff?
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