• Star Wars Battlefront 2 players are ruining the game with rubber bands
    62 replies, posted
[URL]https://www.polygon.com/2017/11/24/16696870/star-wars-battlefront-2-economy-cheats[/URL] [QUOTE][URL="https://www.polygon.com/2017/11/20/16682342/star-wars-battlefront-2-review"]The economy of [I]Star Wars Battlefront 2[/I] [/URL] is based entirely around credits [URL="https://www.polygon.com/2017/11/16/16668218/star-wars-battlefront-2-microtransactions-removed"]now that premium transactions have been removed[/URL] from the game, and earning enough credits to buy the loot boxes to get the cards you need or to unlock the heroes you want can take a lot of time. So clever players [URL="http://www.eurogamer.net/articles/2017-11-24-how-star-wars-battlefront-2-players-are-using-rubber-bands-to-cheat-their-way-to-credits"]have found physical ways to cheat the system[/URL]. [URL="https://www.reddit.com/r/StarWarsBattlefront/comments/7evnxd/today_i_built_a_progression_droid_that_pushes/"]While one player created a simple robot[/URL] to keep their character moving in order to farm credits without being removed from the game due to inactivity, the same thing can be done by simply adding a few rubber bands to your controller. You may be hurting your team’s chances at winning and annoying the rest of the players on the server, but this is the world EA and DICE have created. It feels weird to get angry at players who are trying to stretch what’s acceptable inside an economy that was this ill-conceived. [/QUOTE] [t]https://cdn.vox-cdn.com/thumbor/dQONKfzctXplXkdW3YHlJ26Jk2Q=/800x0/filters:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/9745085/bandsbfw.jpg[/t]
People used to do this in Rainbow Six Vegas to level up their characters, full matches would queue at the same time and just spin around in circle.
Reminds me of the ridiculous things people did in WoW to not go AFK. [media]https://www.youtube.com/watch?v=QWvYRR5x_uw[/media]
The grind in Battlefront 2 is obscene for a full priced premium title.
I love these things. When skill farming wasn't a thing in Cabal Online, you'd have to do stuff like this to have it afk farm for a period of time.
Remember when people would do this just for hats? Now people do it to actually be able to play the game.
Holy shit [media]http://www.youtube.com/watch?v=24sBGjAAWEY[/media] 5:40 Nothing changes
Ye people been doing this shit since forever.
Well, there's no incentive to actually [I]play[/I] and [I]win[/I] the game, if you center the design around being making people spend as much [I]time[/I] as possible on the game, this is the inevitable result.
[QUOTE=Cyke Lon bee;52920748]Remember when people would do this just for hats? Now people do it to actually be able to play the game.[/QUOTE] in tf2 you literally could just type +forward and +left while you afk'd in an idle server. pretty easy i killed my old 9500 GT doing that
[QUOTE=Keychain;52920813]in tf2 you literally could just type +forward and +left while you afk'd in an idle server. pretty easy i killed my old 9500 GT doing that[/QUOTE] you know, if i had all the data i could probably calculate the amount of BTUs expended by people idling for shit in video games, and from that determine how many tons of carbon have been emitted because of this shit. this actually gives me an idea for my term project
[QUOTE=Ninja Gnome;52920826]you know, if i had all the data i could probably calculate the amount of BTUs expended by people idling for shit in video games, and from that determine how many tons of carbon have been emitted because of this shit. this actually gives me an idea for my term project[/QUOTE] Are you saying idling in TF2 may cause climate change?
[QUOTE=Megadave;52920836]Are you saying idling in TF2 may cause climate change?[/QUOTE] not a significant amount, likely, but it would contribute to it. i'd need to know the kWhs used keeping the game running, and what the source of electricity is that is powering the computer, but everything has an effect, my dude. [editline]24th November 2017[/editline] if i can make my project be LOOTBOXES CAUSE CLIMATE CHANGE then I will fucking lose my shit and go all out on that
I'm pretty sure there's also some easy macro setups that do just as well too [editline]24th November 2017[/editline] Actually, has anyone found out if Cheat Engine can allow you to give yourself credits like what can be done with Shadow of War?
[QUOTE=Ninja Gnome;52920841]not a significant amount, likely, but it would contribute to it. i'd need to know the kWhs used keeping the game running, and what the source of electricity is that is powering the computer, but everything has an effect, my dude. [editline]24th November 2017[/editline] if i can make my project be LOOTBOXES CAUSE CLIMATE CHANGE then I will fucking lose my shit and go all out on that[/QUOTE] I wouldn't be surprised if bitcoin mining had an impact on the overall environment.
[QUOTE=Daemon White;52920850]I'm pretty sure there's also some easy macro setups that do just as well too [editline]24th November 2017[/editline] Actually, has anyone found out if Cheat Engine can allow you to give yourself credits like what can be done with Shadow of War?[/QUOTE] I used my logitech software and have it press spacebar every second and my character just jumps but I still get the credits.
fuck it sent an email off to my professor about it, lets see where this goes
[QUOTE=Ninja Gnome;52920888]fuck it sent an email off to my professor about it, lets see where this goes[/QUOTE] Keep us updated!
This is what happens when you add shit like this lmao
[QUOTE=Daemon White;52920850]... Cheat Engine can allow you to give yourself credits like what can be done with Shadow of War?[/QUOTE] SoW's locally earned silver coinage can be edited, but not gold. You can find and change the values of gold all you want, but the server will either throw an error, or simply not purchase when you try to buy something you can't actually afford. I honestly can't imagine they left [U]purchasable[/U] credits local, it's such a "bahbees first game" tier mistake. :v:
[QUOTE=ubersoldier;52920982]SoW's locally earned silver coinage can be edited, but not gold. You can find and change the values of gold all you want, but the server will either throw an error, or simply not purchase when you try to buy something you can't actually afford. I honestly can't imagine they left [U]purchasable[/U] credits local, it's such a "bahbees first game" tier mistake. :v:[/QUOTE] I mean, league had a bug at one point where you could go ahead and edit your out of game talent points and lower cooldowns on stuff like a short range tp to instantly spam it, so never put it past companies to make mistakes
[QUOTE=Ninja Gnome;52920888]fuck it sent an email off to my professor about it, lets see where this goes[/QUOTE] God bless Facepunch. I love this fucking forum. On topic: As others have said, it's not surprising this would be exploited with such simple parameters.
Only thing I did was do +forward in TF2 so I could play Pyro with only the mouse. Reminder that this was BEFORE the theme of Pyro being W+M1. I was a PIONEER! :v:
Back in the day when PC clubs were still popular, as people didn't have their own PCs, we used to go there to play this shitty old mmo called MU Online. I know some people who would pay for a PC for a couple of hours, put their character in front of a mob spawn and press down their aoe attack button with some weight then just leave. They technically paid so whenever I went in that PC club I was always shocked how much of the seats were already 'taken' but there was no one there. [I]It's all still the same[/I]
I remember I got my first hat in TF2 when the first hat update came out, by doing idling shit in CMD and idle servers. A few weeks later Valve removed all of the idler items :(
This is what I hated about trying to play Rocket league....Almost[B] every [/B]casual game at a lower level you'd have at least 2-3 console players with a rubberband on their controller to make them drive in circles just so they get XP/chests for being in the game. I remember when people used to do this on consoles in Oblivion? I think it was to level stealth/running as you could just have your character walk against a wall all night to continuously get XP for it. If you make any kind of system that ties progression to playtime you are going to have to deal with idlers, just look at PUBG recently where it was discovered you earn currency faster by exiting the game as soon as you land just because of the 'participation award' amount you get so sometimes there would be 30-40 people per game disconnecting instantly.
I actually did this on Epsilon mission in GTA V. Because fuck manually doing this desert quest
[QUOTE=Keychain;52920813]in tf2 you literally could just type +forward and +left while you afk'd in an idle server. pretty easy i killed my old 9500 GT doing that[/QUOTE] TF2 idling was optimised to the point that it consumed minimal computer resources, allowing you to play other games whilst earning fucking hats! It's all about that textmode autoconnecting batch script.
[quote]Star Wars Battlefront 2 players are ruining the game with rubber bands[/quote] What game? It's called modding. Deal with it!
[QUOTE=Bomimo;52921588]What game? It's called modding. Deal with it![/QUOTE] They're merely abusing EA's/Dice's shitty reward algorithm as response to the tedious grinding for their stupid system that's meant to "motivate" players to buy advantages.
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