Take Two CEO says all future 2K/Rockstar games will have some form of Microtransaction or DLC
97 replies, posted
[QUOTE]In the reports for the second quarter of the 2018 fiscal year, recurrent consumer spending amounted to 48% of the company’s total net value. It grew by 66% when compared to last year’s quarterly earnings. The largest contributors in this area were the company’s NBA 2K titles and Grand Theft Auto Online[/QUOTE]
[QUOTE]"We aim to have consumer spending opportunities for every title that we put out at this company. It might not always be an online model, it may not always be a virtual currency model but there will be some ability to engage in an ongoing basis with our titles after release across the board. That’s a sea change in our business...it’s been transformative for us, and the only reason it’s transformative for us is because it’s transformative to our consumers. The business, once upon a time was a big chunky opportunity to engage for tens of hours, or perhaps a hundred hours has turned into ongoing engagement. Day after day week after week. You fall in love with these titles, and they become part of your daily life.” [/QUOTE]
[URL="http://www.tomshardware.com/news/take-two-games-microtransactions-2k,35882.html"]source[/URL]
[B]48%[/B] of net revenue for last year. Just more and more confirmation that microtransactions have spread their roots wide and deep
Red Dead 2 is now Red Dead in the water
[QUOTE=Tehcmc;52872445]Red Dead 2 is now Red Dead in the water[/QUOTE]
At least now I can wait for the PC version to come around and hit the bargain bin.
This probably also means death of the mods, since mods could be used to unlock microtransactions
[QUOTE=Megadave;52872493]At least now I can wait for the PC version to come around and hit the bargain bin.[/QUOTE]
If GTAV is anything to go off, it'll take forever and they'll still want to charge you £40, 4 years after release, with your only cheap option is to look to key resellers.
The future of games is going to be like milking a cow from publishers eyes, push as much money as they can out of a product with no consideration of the consumer.
[QUOTE=Tehcmc;52872445]Red Dead 2 is now Red Dead in the water[/QUOTE]
RDR2 is going to sell like hotcakes. The gaming community as a whole has shown it literally cannot stop buying lootboxes, unfinished bug ridden "early access" games, and over-marketed soulless trash.
RIP XCOM, Civilization and Firaxis. It was good having great strategy games without microtransaction bullshit.
~| -=( snip )=- |~
[QUOTE=AbbaDee;52872504]RIP XCOM, Civilization and Firaxis. It was good having great strategy games without microtransaction bullshit.[/QUOTE]
Didn't realize that Firaxis was actually owned by T2, fucking RIP.
Well, as optimistic as it might be of me, they did say micro-transactions [b]OR[/b] DLC.
So it means that games might still just have DLC instead of micro-transactions.
I really hope this will drastically decrease the sales of these games but i doubt it. Gamers will buy every little thing that gets thrown at them.
[QUOTE=RichyZ;52872523]Hardly, Publishers are still needed to fund AAA big budget games and put shit on store shelves, theyre doing this because its incredibly profitable, nothing more[/QUOTE]
Well I meant that digital distribution and easy access to services traditionally supplied by publishers (market research, social media, testing) mean that publishers have less appeal. <naive-optimism>Even funding is being challenged by crowd fundings and early access stuff</naive-optimism>.
I -snipped- my post because I realised the day 1 dlc, the microtransaction and gambling shit isn't caused by the publishers, publishers encourage it sure but it'd happen anyway.
At least w the decline of publishers hopefully developers will be free to do cool stuff again, like Maxis always made interesting stuff till EA forced them to do shitty stuff and killed them off. Westwood, bullfrog its like all the classics were killed by publishers, maybe I'm just butthurt tho.
But yeah, you're right about those shitty dlc and microtransaction practices being here to stay
[QUOTE=AbbaDee;52872504]RIP XCOM, Civilization and Firaxis. It was good having great strategy games without microtransaction bullshit.[/QUOTE]
"Hey! Want to buy a Production Rush Pack and finish this Wonder in just 2 turns?"
"Thank you for purchasing a Production Rush Pack, £2.50 has been debited from your account."
*Next turn*
"The Wonder you've been working on has been build in an unknown land!"
The thing is this has been the case since GTA:IV like thing of a single game from them since then that DIDN'T have DLC?
DLC isn't always necessarily a bad thing, take for example RDR: Undead Nightmare or Borderlands 2: Tiny Tina's assault on dragons keep.
Not to say there won't be scummy shit in there because there will be, but don't buy those, its rather simple actually.
Ubisoft recently said how they make more via microtransactions than they do the base game, and with the way economies work and the mounting costs of game development if everyone ONLY bought the base game and not a single DLC nor lootbox nor hat these companies would "lose" a VERY big chunk of money.
I put lose there in quotes because its not like we are taking anything away from them, they would just not earn the ridiculous sums that they do.
The past couple years I shifted away from western triple a releases to Japanese games and indies, and I always wondered if I was missing out. Looks like that decision was for the best.
So make the games free then if it's that profitable. They'll get a larger audience to buy their beloved loot boxes that way
Take Two is a fucking plague on anything that Rockstar makes from now on. I knew from how bad GTA5's micro transaction situation was and the harshness towards game modding that Rockstar games weren't going to be the same.
with every day i just want to kick Strauss in the nutsack
Welp, it's only going to go downhill from here. By 2027 I predict gaming to be nothing but a shell of it's former self, with ads and microtransactions plastered all over it, PC/Console gaming essentially meeting the same fate as mobile gaming. Time to find another hobby. Unless it crumples and indie/AA developers save us
[QUOTE=DinoJesus;52872564]The past couple years I shifted away from western triple a releases to [B]Japanese games[/B] and indies, and I always wondered if I was missing out. Looks like that decision was for the best.[/QUOTE]
Nah Japanese devs can be shitty too, lets not forget the bullshit Konami and Capcom have been pulling lately.
Also that whole schabang where one of the Final Fantasy games had the last chapter of the plot locked behind DLC.
Borderlands is dead now. There is nothing they could microtransaction in that game without ruining it.
RDR, XCOM, Civ, Borderlands, etc all already have DLC. Nothing here points to that formula changing.
Seems like ill start going outside more often. Oh well
We still have the indie scene as a refuge. Even if some developers do shitty stuff it's not the rule like it is with Triple A
[QUOTE=ThatSwordGuy;52872740]We still have the indie scene as a refuge. Even if some developers do shitty stuff it's not the rule like it is with Triple A[/QUOTE]
Even indie devs aren't free from micro-transactions. Even Space Engineers has gone down that road in order to continue getting the funding they need to finish a game they've been working on [I]for ever four years[/I].
Hopefully this ridiculous shitstorm will bring about AAA Indie studios who make their money by making actually good, fairly priced games with no extra bullshit.
I can imagine many people will get tired of these tactics and flock to any developer offering actual quality content fairly.
[QUOTE=skylortrexle;52872668]Borderlands is dead now. There is nothing they could microtransaction in that game without ruining it.[/QUOTE]
God I hope not. Won't they use their own publishing studio or whatever it is? [url]http://store.steampowered.com/search/?publisher=Gearbox%20Publishing[/url]
Said it before and will say it again - blame corporatism. Gaming is now just another branch of the entertainment megaindustry. Profits drive stock prices of publishers, and investors demand appreciation of asset values. Games themselves literally have nothing to do with anything anymore aside from simply being the golden goose.
Within the next decade, the industry will either implode as the goose is exhausted from over-exploitation or, god forbid, this becomes the status quo forever and gaming will forever be a upgraded version of mobile gaming. Also to blame are the ridiculous asian markets that have been dabbling in ridiculous pay-to-win microtransaction models for years before the west even tried it. And I mean ridiculous, like temporary use of weapons/items, limited use items etc.
The corporations need to crumble and the communities will need to rally behind the indie studios. Otherwise the future is VERY grim.
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