I want to hear your guy's stories about weird glitches, stuff you discovered, and exploits you figured out all by yourself as a kid, so as to help you with your games! There was this magical time period between like 1993-2004ish when finding glitches and easter eggs on the internet was tough, not everyone had internet, and often times you'd have to figure it all out by yourself. I'm glad we have such a plethora of information available to us now, but it's sad those times of exploration are gone. I'll share a couple of mine now, to get started.
In my disk copy of Deus Ex, once you get captured by UNATCO and sent down into the prison cells, I noticed as a kid, your inventory from before your capture flashed for a split second after loading you into the prison cell. I figured out that if you hit the inventory button exactly before it loads fully, it'll open the inventory without deleting all your items. You can then just drop all your guns on the floor, spawn into the prison cell, and pick them back up to beat the level pretty easily. Except it stacked the items on top of each other and sometimes there wasn't room to drop everything, so you kind of had to pick and choose lol
Also in Deus Ex, there's a section later in the game in the Vandenberg base where you can multitool a keypad and it gives you like 200 exp points. I figured out on accident one day when I was like 9, that I accidentally turned the keypad back on and it still gave me another 200 exp, and that you could just turn the button on and off over and over again to max out every single skill lol. The only problem is that this is later in the game, so it's not as useful
This one isn't that fun, but I managed to bruteforce some of the keypad numerical codes, again in Deus Ex. The most memorable one was the two digit code on the little MJ12 hand in the Versalife Complex, which ended up being 21, so I figured it out in about thirty seconds. I usually ran out of patience, but I managed to bruteforce some of the 3 and 4 digit passcodes, but only a very small amount. I then wrote them down on a notepad, except for the ones that magically unlocked after I was slamming my fingers all over the numpad, so I didn't actually know what the code was lol
Last one is simple, but I figured out that you can block the door at the beginning of Half Life: Opposing Force, right before you get the wrench. The automatic door wont close all the way, then you can run back into the room where fat Barney is, and you can promptly kill him and take his Desert Eagle. Not all too helpful, but this one is memorable to me because my mindset as a kid was literally "I wonder if there is some sort of way to glitch this so I can take that guy's gun?"
Anyway, I think these types of things are really fun to read about. So tell me your stories!
My fondest memories of HL2 was the bunnyhopping era before the engine change
it got me into my obsession for control schemes. It was so fun to fly on props using an autohotkey script for "use" and "jump" respectively.
There was also CoD MW, messing around with the terribly made maps to see what shit you can find.
When I was young I've got a bad Half-Life copy from a fellow kid which had Barney approaching the tram trying to open the door, only to die from presumably a heart attack.
I was playing Final Fantasy 3/6 back in the enchanted time that was 1994. For some reason I can't recall I was trying to kill Intangirs. After being killed by them a few times I got the bright idea to add Relm to my party and Sketch them, thinking it would use their overpowered at that point Meteo attack against them. Without taking into account that it was invisible I used Sketch and the game had a heart attack/crashed.
Confused, I reset and tried again. This time when I used Sketch on the invisible Intangir the graphics went all weird. After I got away from the fight I went to the inventory to patch my people up and found most of my inventory was multiple stacks of various knives with gibberish for the amount, as well as a bunch of what I learned was hidden/end game stuff. Made more money than anyone would every realistically need by selling the knives and had a bunch of cool gear.
Then I tried Sketching an invisible Intangir a third time and wiped the saves off the cart.........................
Aka Young, Pre Internet Me discovers the Final Fantasy 3/6 Sketch Glitch.
I rented SimEarth shortly after it came out on SNES and discovered the Sound Test easter egg. I even wrote to Nintendo Power and submitted it to their "game secrets submitted by readers" section and got a form letter on special NP letterhead for it. The next issue included instructions for the sound test, but it was attributed to some other "agent number" (anonymizing info for their tipsters instead of printing their names and home states/provinces) instead of me. I was grumpy for about half an hour before I rationalized that probably dozens of people figured it out and sent it in, and a letter from Canada probably took longer to arrive so someone else got there first just by being closer to the offices.
I also discovered how to edit Scorched Earth's config file to give myself ridiculously high interest rates -- [I]losing[/I] a battle would increase my cash by 10x. Naturally I used this to buy and spam Death's Heads. I was nine, shut up. :v:
And, it's not a [I]game[/I], but when I was in high school a few of the computer lab computers had copies of Photoshop installed. I discovered Adobe's tradition for easter egg splash screens by complete accident.
[t]http://www.guidebookgallery.org/pics/apps/photoshop/about/aboutboxeasteregg/400.png[/t] [t]http://www.guidebookgallery.org/pics/apps/photoshop/about/aboutboxeasteregg/500.png[/t]
The Big Electric Cat is a recurring image in Adobe easter egg splash screens through the years, too.
[video=youtube;OEjDLxOeij4]https://www.youtube.com/watch?v=OEjDLxOeij4[/video]
(not my vid)
In Budokai 2, Pressing a taunt button (I use R2) immediately after using Energy Field will cause you to taunt during the wind-up to the move instead of actually doing it. Since the move never happens, you practically have frozen time as well as the other player. They'll remain frozen until you land a hit or use another special. Regular fireballs are frozen as well, so you can keep spamming that and they'll hit when time resumes. Spawning too many will crash the game tho.
Finding this out on GameFAQs completely changed the game for my friends and I.
Subnautica has a glitch where if you dock your exo suit in your submarine with the wrong upgrades equipped, the submarine starts doing fucking barrel rolls.
Tech spoilers
[video=youtube;TERcmuuD4t8]https://www.youtube.com/watch?v=TERcmuuD4t8[/video]
Crash Twinsanity has a lot of glitches that lets you fuck off out of bounds, and one of them was during the first boss fight with Cortex. During phase one, he will charge up an attack that you can reflect back, but the thing is that the projectile does not harm you until it collides with the world. In other words, it's a solid, non-lethal object that you can safely ignore if it's nowhere near the ground. It's also homing, so I discovered that if you were to jump directly over it, you can land on it and ride it up until you hit the invisible ceiling of the world. You can use this to get on the wall of the arena you fight Cortex on, that you aren't supposed to be on top until phase 2 with Mecha Bandicoot.
I thought of another one, too. In the original Half-Life, during the tram section, one time I managed to crouch jump toward the rear window of the tram, and I'm not sure if it's because the tram was moving or what happened, but I clipped through the tram and out the back. I landed on the ground, and was able to walk around and look more closely at all the stuff you drove by while on the tram.
For my little 7 year old self, it was a huge sense of "whoa, I'm not even supposed to be seeing this stuff"
There's a part in Resident Evil 5 where you're supposed to help your partner jump off a balcony, over a street, and into another building so they can head down and unlock the door to the building that you're trapped in. However, the way they locked the door was through a padlock you need to damage to remove rather than contextual prompt. One day I went "ugh, I don't want to do this fucking section. Hm, I wonder if I can bounce a grenade off the building on the other side of the street and hit the padlock from here" and attempted it.
After like try #2 I hit the padlock and was able to walk out freely rather than deal with the scripted "save your partner from afar" sequence that normally happens, and since then I haven't ever done it.
I forgot to mention that I had fun finding some of the easter eggs in Riven:
- Right at the beginning, the cutscene of the guy stealing your book and then getting whacked and dragged off-screen plays; if you immediately turn to the right and then click just over the edge of the cliff to look "over the edge", you'll look over the edge of the cliff and the guy's body will be there, where he was dumped. Return to this area later and his body will be gone.
- On this same over-the-cliff scene, the faces of two children are photoshopped into the top left corner; they're one of the devs' kids; they're not visible when the body is there, but after he's gone they appear.
- "ALEX" in a screen on a ladder, a reference to Robin Miller's kid
I found a few more later with the help of the net, but apparently [URL="http://www.mystjourney.com/riven/discoveries/easter-eggs.php"]there were [I]really[/I] hidden easter eggs I didn't even know about.[/URL] :v:
[QUOTE][IMG]http://i.imgur.com/fvR2m4Y.jpg[/IMG][/QUOTE]
The Fallout 3 and Fallout New Vegas are prob easy fodder but I really thought it was funny when the character models would fly out and become long bois.
Everything in Minecraft's Far Lands
I remember when I was like 13 I found out how to get out of Delta Halo in Halo2. There was a whole secret area and everything. It was so fun to race ghosts around the weird virtual wasteland
I used to sit around on the couch with my friend and fuck around in Full Auto 2 on the PS3 since I didn't really have many new games to occupy myself with back then. One day I accidentally managed to boost at just the right angle off a ramp in one of the multiplayer maps so that it sent me flying over the level boundaries and into the 3d backdrop. After that happened we basically stopped actually playing the game and instead spent our time dicking around in the wierdest ways in order to get out of bounds.
Another fun OOB I remember from that game was this big market-circle type map where you could break the windows in all the storefronts. In one of the stores you could drive into the little display window area and clip straight through a wall into the background. It was fun exploring these little nooks and crannies that the devs probably never expected anyone to find, and to see just how deep into them we could go before hitting an invisible wall or falling off the map.
[editline]f[/editline]
Found a clip of the second glitch on youtube, skip to 22:20 if you wanna see some fun OOB exploration:
[media]http://www.youtube.com/watch?v=bF8wSvOHcnE[/media]
[QUOTE=Ghost_Nixon;52671614]The Fallout 3 and Fallout New Vegas are prob easy fodder but I really thought it was funny when the character models would fly out and become long bois.[/QUOTE]
I hated this shit and it made me afraid to play in the dark
[QUOTE=ThatSwordGuy;52672798]I hated this shit and it made me afraid to play in the dark[/QUOTE]
I once came across a battle that had happened but except for the bloody body parts everywhere, the raiders and super mutants were stretched out and one was flying around in the sky. The rest of the game had that problem and at one point it started lagging so much because the models wouldn't despawn and look like spiders all over DC.
[QUOTE=Ghost_Nixon;52678071]I once came across a battle that had happened but except for the bloody body parts everywhere, the raiders and super mutants were stretched out and one was flying around in the sky. The rest of the game had that problem and at one point it started lagging so much because the models wouldn't despawn and look like spiders all over DC.[/QUOTE]
Sounds like tcl was used if enemies were just strewn on the ground all stretchy like
[QUOTE=ThatSwordGuy;52680954]Sounds like tcl was used if enemies were just strewn on the ground all stretchy like[/QUOTE]
I did get stuck a lot in the game because I liked trying to climb over things into places that were probably not supposed to have a player in them.
[QUOTE=Katatonic717;52672216]I remember when I was like 13 I found out how to get out of Delta Halo in Halo2. There was a whole secret area and everything. It was so fun to race ghosts around the weird virtual wasteland[/QUOTE]
I have a folder filled with sheets detailing all the glitches and out of bounds tricks I found in Halo 2. I detailed everything about them too, from where they were located to how to reproduce them. Sounds like its time to find my ancient manuscripts and compile a video...
In the Soul Calibur 5 fighting game, the DLC character Dampierre, has a special move that blocks any attack during its activation, then counters in this long drawn out animation of him diving under you and stabbing your ass.
The game treats any move blocked in said way as if they were Guard Impacted (spend special meter to reflect an incoming attack), causing them to stagger back. Well, if you attacked from the ground. If you attacked from the air, it flips you backwards. If you are flipped out of the arena by Dampierre's counter special this way, he still does the [I]entire[/I] animation by himself, camera overridden by the ring-out cam.
My friends and I discovered this during training experiments and laughed like morons for a good 10 minutes
[media]https://www.youtube.com/watch?v=wligioc3Q2I[/media]
Did this on my first playthrough by accident. Oops.
[media]https://www.youtube.com/watch?v=9VV_48MrOL0[/media]
I tried to get further into the level, but couldn't find a way, so I discovered this!
It's a very buggy game it seems. Gotta replay this one some time in the future. Not a bad game.
I never got to own the full game of it itself, but I played a demo of Fighting Force for PS1 that I managed an out of bounds glitch that also later resulted in some graphics corruption and [I]severe[/I] lag.
For anybody curious to experiment, the specific Fighting Force demo I played was featured on the [I]Interactive CD Sampler Pack Volume #4 [/I]demo disc. This concides with a little discovery of my own at the time: Pressing L1 and R1 causes each game panel to flip around with a button code visible. Enter that button code and stuff like trailers would play. The demo disc had an automatic demo of Tomb Raider II on-disc, and the secret for the Porsche Challenge demo was the Fighting Force demo.
When the demo is active, pick Hawk as your character. Once the stage loads in, run immediately to the right and follow the railway. You can bypass all the enemies this way, and travelling cars won't be able to hit you. Run along the guard rail until you run into an invisible wall. Then, with L1+X, step forward. I didn't break through the first time, but eventually Hawk would phase through the wall, be stuck in the rail and could run down it's length until being spat out of bounds entirely.
What I did to trigger the corruption I mentioned was run all the way back to behind the starting point, and then continued running backwards.
Then the game froze. Then it started up again, froze again, the graphics started screwing up and then I realized the game was lagging HARD. I've seen color corruption, I've seen texture corruption, it seems to be random what actually happens. But I've only ever seen it happen on PS1 hardware. I can't get the demo to run on my PS2, and the game just freezes when I do it on my PS3.
Oh, I remembered a good one. I didn't discover or have any involvement with this one, but it's still funny as hell.
FFXI is framelocked to 30fps, since it began life as a PS2 game, and movement speed is tied to framerate. This meant, on shitty PCs like mine where the game reliably ran at 20-25fps and even lower if there were weather effects or lots of spell effects going off, you physically ran slower.
However, it also meant that when the first 120Hz TVs came out in Japan, FFXI wasn't ready for it. The first Japanese FFXI player who was an early adopter of 120Hz TVs brought it home, plugged it in to his PS2, and, sooner or later, fired up FFXI.
The PS2 automatically compensated for the TV's refresh rate by doubling its framerate. Including FFXI. And FFXI's movement code still tied itself to framerate on the assumption it would never exceed 30fps.
He reported it to a GM and promised not to abuse it until they fixed it, and the bug was patched fairly quickly, but wow. The guy's 120Hz TV was a hardware dongle that enabled speedhacks. :v:
[sp]not me[/sp]
Divinity 2 Original sin:
[QUOTE=Antimuffin;52689672]My companion Sebille has wet as a permanent status, no matter where she goes. This isn't normal, right? I tried stripping off all her clothes but it doesn't come from an equipment piece.[/QUOTE]
:v:
I'm putting together a video of glitches and stuff mostly from BF1. Gonna share it here once I'm done with it.
[QUOTE=Rudevinny;52692648][t]https://steamuserimages-a.akamaihd.net/ugc/314496214539824768/8AF8DCCA6DB24201447F75FB866C278892F12FF8/[/t]
yes
[editline]fghfgh[/editline]
I have no idea what causes this in Saints Row 2, sometimes the cutscenes just go apeshit like that.[/QUOTE]
Gentlemen of the Row causes that.
Ahh, KSP. Never change.
[video=youtube;PLu5SNhkd50]https://www.youtube.com/watch?v=PLu5SNhkd50[/video]
[QUOTE=Ghost_Nixon;52671614]The Fallout 3 and Fallout New Vegas are prob easy fodder but I really thought it was funny when the character models would fly out and become long bois.[/QUOTE]
Or when the scripting engine does silly shit.
[video=youtube;_mN5juM34Uo]http://www.youtube.com/watch?v=_mN5juM34Uo[/video]
[editline]20th September 2017[/editline]
[QUOTE=elixwhitetail;52670017]I rented SimEarth shortly after it came out on SNES and discovered the Sound Test easter egg. I even wrote to Nintendo Power and submitted it to their "game secrets submitted by readers" section and got a form letter on special NP letterhead for it. The next issue included instructions for the sound test, but it was attributed to some other "agent number" (anonymizing info for their tipsters instead of printing their names and home states/provinces) instead of me. I was grumpy for about half an hour before I rationalized that probably dozens of people figured it out and sent it in, and a letter from Canada probably took longer to arrive so someone else got there first just by being closer to the offices.
I also discovered how to edit Scorched Earth's config file to give myself ridiculously high interest rates -- [I]losing[/I] a battle would increase my cash by 10x. Naturally I used this to buy and spam Death's Heads. I was nine, shut up. :v:
And, it's not a [I]game[/I], but when I was in high school a few of the computer lab computers had copies of Photoshop installed. I discovered Adobe's tradition for easter egg splash screens by complete accident.
[t]http://www.guidebookgallery.org/pics/apps/photoshop/about/aboutboxeasteregg/400.png[/t] [t]http://www.guidebookgallery.org/pics/apps/photoshop/about/aboutboxeasteregg/500.png[/t]
The Big Electric Cat is a recurring image in Adobe easter egg splash screens through the years, too.[/QUOTE]
Ahh, Scorched Earth, the joy of my high school Electronics classes. We even had period accurate machines to run them on!
Death Heads were always a game over, and often for the person who launched it as well. Loved those thingz. We usually played with max explosion size and wrap around enabled, too, so pretty much any time one of those things was fired the entire map vanished.
And sometimes Windows 3.11 with it.
I played a mobile game for a bit but it was one of those that locked characters and shit behind a paywall. I discovered that you can buy the in-game currency then refund it through Google and they will give you the refund and you'll still keep your in-game currency.
I cheesed this system, unlocked all the shit to make me really good and never lost a dime.
Sorry, you need to Log In to post a reply to this thread.